Post: Idea for getting ff back in pkg
07-06-2010, 02:47 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); If we used neo to compare an untouched pkg file and located the hex data for the patch we would be able to find the exact beggining and end of the patch file in the pkg file. From this we can then take the hex data from the modded patch file and replace the hex values that we recorded when comparing the untouched patch with the pkg file. This way we wil have all the hex of the modded patch being compiled into and replacing the old patch hex and the pkg file. I am trying this now.

Will this work?

Thanks Ben.
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07-06-2010, 03:02 AM #2
alexkapi12
Do a barrel roll!
Originally posted by ben
If we used neo to compare an untouched pkg file and located the hex data for the patch we would be able to find the exact beggining and end of the patch file in the pkg file. From this we can then take the hex data from the modded patch file and replace the hex values that we recorded when comparing the untouched patch with the pkg file. This way we wil have all the hex of the modded patch being compiled into and replacing the old patch hex and the pkg file. I am trying this now.

Will this work?

Thanks Ben.


Nope, the patch is compressed and the FF is scattered around in the hex.
07-06-2010, 03:04 AM #3
shane1230
Are you high?
iv been workin gon it and the patch is compressed throughout the pkg
07-06-2010, 03:05 AM #4
Saint Jimmy
And don't wear it out.
Yes, this would in no way work. It seemed like a simple enough idea, why did you not just try it yourself?

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