Post: Release: Nuke AT4!!
10-10-2010, 11:26 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Originally posted by another user
funcAT4Nuke()
{//DO NOT REMOVE THE COMMENTS.
//(C)2010 EliteMossy
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{//Made by EliteMossy
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{//Made by EliteMossy
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{//Made by EliteMossy
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{//Made by EliteMossy
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{ //Made by EliteMossy
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}


Have fun Smile


Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.



OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.
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The following 16 users say thank you to EliteMossy for this useful post:

Alfa, Blackstorm, Cyrious, DEREKTROTTER, fluffyTHEnutsak, Gendjisan, ILovePie24!!, lilkiller6009, LOL CAT, RiDiCuL0uSs, Spazz-Killa, Stejzz, Sticker522, Th3RedEye, TRANCE_KING95, zaaheef
10-10-2010, 11:29 PM #2
LOL CAT
Do a barrel roll!
Sick thanks
10-10-2010, 11:31 PM #3
DEREKTROTTER
You're Goddamn Right
thanks Smile

but this is in TheUnkn0wns patch i believe Smile

The following user thanked DEREKTROTTER for this useful post:

GUESS_HU
10-10-2010, 11:32 PM #4
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
thanks Smile

but this is in TheUnkn0wns patch i believe Smile


Yes, but he has not released anything.
10-10-2010, 11:34 PM #5
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
Yes, but he has not released anything.


i want the spawn little bird code Winky Winky
10-10-2010, 11:38 PM #6
zaaheef
Bounty hunter
i cant see anything,
where do i put this code and wat will happen if i use this code
wats NUKE at4?

---------- Post added at 06:38 PM ---------- Previous post was at 06:35 PM ----------

Originally posted by EliteMossy View Post
Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Removed. No one appreciated it.

Have fun Smile


I appreciate it Winky Winky
and Fk Da others.
10-10-2010, 11:42 PM #7
CHAOZ
Banned
Originally posted by DEREKTROTTER View Post
i want the spawn little bird code Winky Winky


It's actually posted on this site somewhere Winky Winky
10-10-2010, 11:43 PM #8
EliteMossy
TheDigitalBoard.com
Originally posted by Ruffin View Post
It's actually posted on this site somewhere Winky Winky


You try to convert the one posted on this site.
10-10-2010, 11:43 PM #9
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post

Removed. No one appreciated it.


LOL WTF

you posted it like 10 mins ago, you cant expect anyone to come in and nominate you thread.

I would thank but out of rep.

Thats just childish

The following 3 users say thank you to DEREKTROTTER for this useful post:

Assassin, GNDOOOR_KILLER, CHAOZ
10-10-2010, 11:45 PM #10
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
LOL WTF

you posted it like 10 mins ago, you cant expect anyone to come in and nominate you thread.

I would thank but out of yep.

Thats just childish, you need to grow up


You said, Its in the Unkn0wns. Hinting that i some how ripped it from a non-released patch.

The following user thanked EliteMossy for this useful post:

oOKoOLBhoYOo

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