Post: Release: How to spawn Bot's
10-10-2010, 11:54 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is how to spawn Bots

Originally posted by another user
initTestClients(numberOfTestClients)
{
self iPrintln( "^3Spawned " + numberOfTestClients + "x Bots" );
for(i = 0; i < numberOfTestClients; i++)
{
ent = addtestclient();
if (!isdefined(ent))
{
wait 1;
continue;
}
ent.pers["isBot"] = true;
ent thread initIndividualBot();
wait 0.1;
}
}

initIndividualBot()
{
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}


Simply call

Originally posted by another user
self thread initTestClients(numberofbots)


To make bots attack
Originally posted by another user
setDvar("testclients_doAttack", 1);


To make bots move
Originally posted by another user
setDvar("testclients_doMove", 1);


Have fun,
Last edited by EliteMossy ; 10-10-2010 at 11:56 PM.

The following 13 users say thank you to EliteMossy for this useful post:

3arc, BigMel1, Cyrious, FireWire, FourzerotwoFAILS, GNDOOOR_KILLER, lilkiller6009, Nolzad0, SantaClawZ, Sticker522, x_5, ZoneTw0
10-11-2010, 01:56 AM #20
nice thanks hopefully i can add this soon
10-11-2010, 01:58 AM #21
Craig1690x
Stupid is Stupid does
hey thios is a real nice thing i love bots Smile
10-11-2010, 02:32 AM #22
lilkiller6009
Do a barrel roll!
Originally posted by AlabamaHit View Post
I have seen the video that is all.

Your new patch might be better..but it is not unique, there are probarly dozens of xbox patches with the same feature or MORE. I have been on xbox scene since jtags came out. I know about them, so you will never fool me like these kids on here.

But yeah, I guess i will leave you alone so you can keep on fooling these KIDS around here.

Yeah, just like you said "dozens of XBOX patches", how about those ps3 patches? Winky Winky

The following user thanked lilkiller6009 for this useful post:

EliteMossy
10-11-2010, 04:31 AM #23
oOKoOLBhoYOo
Bounty hunter
Originally posted by lilkiller6009 View Post
Yeah, just like you said "dozens of XBOX patches", how about those ps3 patches? Winky Winky


noob Xbox code = SAME code for Ps3 just different headers for .ff Files Nothing ELSE!!! in essence mossy needed some already RELEASED xbox Bot code to do this!!!:love:
10-11-2010, 05:04 AM #24
EliteMossy
TheDigitalBoard.com
Originally posted by oOKoOLBhoYOo View Post
noob Xbox code = SAME code for Ps3 just different headers for .ff Files Nothing ELSE!!! in essence mossy needed some already RELEASED xbox Bot code to do this!!!:love:


Its more than just different headers.
10-11-2010, 05:08 AM #25
AlabamaHit
ROLL TIDE!!!
Originally posted by lilkiller6009 View Post
Yeah, just like you said "dozens of XBOX patches", how about those ps3 patches? Winky Winky


You realize you can use the codes inside the xbox patch on your ps3 right?

Yeah that was sarcasm lol :p

The following user thanked AlabamaHit for this useful post:

oOKoOLBhoYOo
10-11-2010, 01:22 PM #26
lilkiller6009
Do a barrel roll!
Originally posted by oOKoOLBhoYOo View Post
noob Xbox code = SAME code for Ps3 just different headers for .ff Files Nothing ELSE!!! in essence mossy needed some already RELEASED xbox Bot code to do this!!!:love:

Haha, xbox codes are different, and you're calling me a noob? O.o
Hosting lobbies on xbox, and hosting lobbies on ps3 are two completely different things.
10-11-2010, 01:30 PM #27
Moto Cross
Auction King
would use if i could decompress without error
10-11-2010, 03:10 PM #28
oOKoOLBhoYOo
Bounty hunter
Originally posted by EliteMossy View Post
Its more than just different headers.


yeh well if it is more different than why is converting patches a relative Copy/paste job with decompression + compression..?? most of the code will work on ps3. am i right? maybe some little codes are not similar..? but on the whole a xbox patch is relatively SiMiLAR to the ps3 on the Whole!!

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