Post: Flashing Name In Enzo-F
01-15-2011, 08:15 AM #1
xGozzy
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Shit Sorry Wrong Section Mod Please Move.


I Have tryed to put this in Mossy v8.
But i Got a Syntex error If anyone could link me to a tut or tell me how to do it would be helpfull.

And could someone give me the code again?
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01-15-2011, 08:56 AM #2
Originally posted by Gozzy View Post
Shit Sorry Wrong Section Mod Please Move.


I Have tryed to put this in Mossy v8.
But i Got a Syntex error If anyone could link me to a tut or tell me how to do it would be helpfull.

And could someone give me the code again?


Same Thing Happened To Me Man Its Bullss
01-15-2011, 09:25 AM #3
QsM
Do a barrel roll!
Originally posted by Gozzy View Post
Shit Sorry Wrong Section Mod Please Move.


I Have tryed to put this in Mossy v8.
But i Got a Syntex error If anyone could link me to a tut or tell me how to do it would be helpfull.

And could someone give me the code again?

Same:(
01-15-2011, 09:32 AM #4
ViiZiiKz
old name was EpiCz-SniiPz
Originally posted by Gozzy View Post
Shit Sorry Wrong Section Mod Please Move.


I Have tryed to put this in Mossy v8.
But i Got a Syntex error If anyone could link me to a tut or tell me how to do it would be helpfull.

And could someone give me the code again?


for bouncing/flashing name like enzo-f put this under playerspawn
Code:

self thread doText();

Then under that place the actual thread this

Code:

doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}

The following user thanked ViiZiiKz for this useful post:

xGozzy
01-15-2011, 03:12 PM #5
xGozzy
Climbing up the ladder
Originally posted by SniiPz View Post
for bouncing/flashing name like enzo-f put this under playerspawn
Code:

self thread doText();

Then under that place the actual thread this

Code:

doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^1TEXT HERE" ); //TEXT THERE
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}


Got a Syntex Error Man :/
01-15-2011, 03:40 PM #6
Moved to hacking questions.
01-15-2011, 04:31 PM #7
xGozzy
Climbing up the ladder
Can anyone help?

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