
openStatsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getStatsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEvent
:cycleRight,"dpad_right");
self thread listenMenuEvent
:cycleLeft,"dpad_left");
self thread listenMenuEvent
:scrollUp,"dpad_up");
self thread listenMenuEvent
:scrollDown,"dpad_down");
self thread listenMenuEvent
:select,"button_cross");
self thread runOnEvent
:exitSubMenu,"button_square");
}
getStatsMenu(){
menu=[];
menu[0]=menuStats();
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.namer[0]="Stats Menu";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+3,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+1,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+500 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+100,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+2,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+10 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
StatsHeadshots(){ c=self getPlayerData("headshots"); a2=c+2000; self setPlayerData("headshots",a2); self ccTXT("Stats : Set +2,00 Headshots"); }
StatsScore(){ c=self getPlayerData("score"); a2=c+100000; self setPlayerData("score",a2); self ccTXT("Stats : Set +100,000 Score"); }
StatsLosses(){ c=self getPlayerData("losses"); a2=c+500; self setPlayerData("losses",a2); self ccTXT("Stats : Set +500 Losses"); }
StatsWins(){ c=self getPlayerData("wins"); a2=c+1000; self setPlayerData("wins",a2); self ccTXT("Stats : Set +1,000 Wins"); }
StatsDeaths(){ c=self getPlayerData("deaths"); a2=c+3000; self setPlayerData("deaths",a2); self ccTXT("Stats : Set +3,000 Deaths"); }
StatsKills(){ c=self getPlayerData("kills"); a2=c+50000; self setPlayerData("kills",a2); self ccTXT("Stats : Set +50,000 Kills"); }
StatsKillStreak(){ c=self getPlayerData("killStreak"); a2=c+10; self setPlayerData("killStreak",a2); self ccTXT("Stats : Set +10 KillStreak"); }
StatsWinStreak(){ c=self getPlayerData("winStreak"); a2=c+10; self setPlayerData("winStreak",a2); self ccTXT("Stats : Set +10 WinStreak"); }
StatsTime(){ self.timePlayed["other"]=864000; self ccTXT("Stats : Set +10 Days Played"); }
StatsReset(){
self setPlayerData("losses",0);
self setPlayerData("killStreak",0);
self setPlayerData("winStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("wins",0);
self setPlayerData("score",0);
self setPlayerData("deaths",0);
self setPlayerData("kills",0);
self ccTXT("Stats : Reset");

openStatsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getStatsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEvent
:cycleRight,"dpad_right");
self thread listenMenuEvent
:cycleLeft,"dpad_left");
self thread listenMenuEvent
:scrollUp,"dpad_up");
self thread listenMenuEvent
:scrollDown,"dpad_down");
self thread listenMenuEvent
:select,"button_cross");
self thread runOnEvent
:exitSubMenu,"button_square");
}
getStatsMenu(){
menu=[];
menu[0]=menuStats();
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.namer[0]="Stats Menu";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+3,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+1,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+500 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+100,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+2,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+10 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
StatsHeadshots(){ c=self getPlayerData("headshots"); a2=c+2000; self setPlayerData("headshots",a2); self ccTXT("Stats : Set +2,00 Headshots"); }
StatsScore(){ c=self getPlayerData("score"); a2=c+100000; self setPlayerData("score",a2); self ccTXT("Stats : Set +100,000 Score"); }
StatsLosses(){ c=self getPlayerData("losses"); a2=c+500; self setPlayerData("losses",a2); self ccTXT("Stats : Set +500 Losses"); }
StatsWins(){ c=self getPlayerData("wins"); a2=c+1000; self setPlayerData("wins",a2); self ccTXT("Stats : Set +1,000 Wins"); }
StatsDeaths(){ c=self getPlayerData("deaths"); a2=c+3000; self setPlayerData("deaths",a2); self ccTXT("Stats : Set +3,000 Deaths"); }
StatsKills(){ c=self getPlayerData("kills"); a2=c+50000; self setPlayerData("kills",a2); self ccTXT("Stats : Set +50,000 Kills"); }
StatsKillStreak(){ c=self getPlayerData("killStreak"); a2=c+10; self setPlayerData("killStreak",a2); self ccTXT("Stats : Set +10 KillStreak"); }
StatsWinStreak(){ c=self getPlayerData("winStreak"); a2=c+10; self setPlayerData("winStreak",a2); self ccTXT("Stats : Set +10 WinStreak"); }
StatsTime(){ self.timePlayed["other"]=864000; self ccTXT("Stats : Set +10 Days Played"); }
StatsReset(){
self setPlayerData("losses",0);
self setPlayerData("killStreak",0);
self setPlayerData("winStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("wins",0);
self setPlayerData("score",0);
self setPlayerData("deaths",0);
self setPlayerData("kills",0);
self ccTXT("Stats : Reset");

openStatsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getStatsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEvent
:cycleRight,"dpad_right");
self thread listenMenuEvent
:cycleLeft,"dpad_left");
self thread listenMenuEvent
:scrollUp,"dpad_up");
self thread listenMenuEvent
:scrollDown,"dpad_down");
self thread listenMenuEvent
:select,"button_cross");
self thread runOnEvent
:exitSubMenu,"button_square");
}
getStatsMenu(){
menu=[];
menu[0]=menuStats();
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.namer[0]="Stats Menu";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+3,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+1,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+500 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+100,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+2,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+10 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
StatsHeadshots(){ c=self getPlayerData("headshots"); a2=c+2000; self setPlayerData("headshots",a2); self ccTXT("Stats : Set +2,00 Headshots"); }
StatsScore(){ c=self getPlayerData("score"); a2=c+100000; self setPlayerData("score",a2); self ccTXT("Stats : Set +100,000 Score"); }
StatsLosses(){ c=self getPlayerData("losses"); a2=c+500; self setPlayerData("losses",a2); self ccTXT("Stats : Set +500 Losses"); }
StatsWins(){ c=self getPlayerData("wins"); a2=c+1000; self setPlayerData("wins",a2); self ccTXT("Stats : Set +1,000 Wins"); }
StatsDeaths(){ c=self getPlayerData("deaths"); a2=c+3000; self setPlayerData("deaths",a2); self ccTXT("Stats : Set +3,000 Deaths"); }
StatsKills(){ c=self getPlayerData("kills"); a2=c+50000; self setPlayerData("kills",a2); self ccTXT("Stats : Set +50,000 Kills"); }
StatsKillStreak(){ c=self getPlayerData("killStreak"); a2=c+10; self setPlayerData("killStreak",a2); self ccTXT("Stats : Set +10 KillStreak"); }
StatsWinStreak(){ c=self getPlayerData("winStreak"); a2=c+10; self setPlayerData("winStreak",a2); self ccTXT("Stats : Set +10 WinStreak"); }
StatsTime(){ self.timePlayed["other"]=864000; self ccTXT("Stats : Set +10 Days Played"); }
StatsReset(){
self setPlayerData("losses",0);
self setPlayerData("killStreak",0);
self setPlayerData("winStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("wins",0);
self setPlayerData("score",0);
self setPlayerData("deaths",0);
self setPlayerData("kills",0);
self ccTXT("Stats : Reset");

openStatsSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getStatsMenu;
self freezeControls(true);
_openMenu();
self thread drawMenu(self.cycle,self.scroll);
self thread listenMenuEvent
:cycleRight,"dpad_right");
self thread listenMenuEvent
:cycleLeft,"dpad_left");
self thread listenMenuEvent
:scrollUp,"dpad_up");
self thread listenMenuEvent
:scrollDown,"dpad_down");
self thread listenMenuEvent
:select,"button_cross");
self thread runOnEvent
:exitSubMenu,"button_square");
}
getStatsMenu(){
menu=[];
menu[0]=menuStats();
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.namer[0]="Stats Menu";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+3,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+1,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+500 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+100,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+2,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+10 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
StatsHeadshots(){ c=self getPlayerData("headshots"); a2=c+2000; self setPlayerData("headshots",a2); self ccTXT("Stats : Set +2,00 Headshots"); }
StatsScore(){ c=self getPlayerData("score"); a2=c+100000; self setPlayerData("score",a2); self ccTXT("Stats : Set +100,000 Score"); }
StatsLosses(){ c=self getPlayerData("losses"); a2=c+500; self setPlayerData("losses",a2); self ccTXT("Stats : Set +500 Losses"); }
StatsWins(){ c=self getPlayerData("wins"); a2=c+1000; self setPlayerData("wins",a2); self ccTXT("Stats : Set +1,000 Wins"); }
StatsDeaths(){ c=self getPlayerData("deaths"); a2=c+3000; self setPlayerData("deaths",a2); self ccTXT("Stats : Set +3,000 Deaths"); }
StatsKills(){ c=self getPlayerData("kills"); a2=c+50000; self setPlayerData("kills",a2); self ccTXT("Stats : Set +50,000 Kills"); }
StatsKillStreak(){ c=self getPlayerData("killStreak"); a2=c+10; self setPlayerData("killStreak",a2); self ccTXT("Stats : Set +10 KillStreak"); }
StatsWinStreak(){ c=self getPlayerData("winStreak"); a2=c+10; self setPlayerData("winStreak",a2); self ccTXT("Stats : Set +10 WinStreak"); }
StatsTime(){ self.timePlayed["other"]=864000; self ccTXT("Stats : Set +10 Days Played"); }
StatsReset(){
self setPlayerData("losses",0);
self setPlayerData("killStreak",0);
self setPlayerData("winStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("wins",0);
self setPlayerData("score",0);
self setPlayerData("deaths",0);
self setPlayerData("kills",0);
self ccTXT("Stats : Reset");
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