Post: Quick coding help
01-17-2011, 11:12 PM #1
agtiger
lolololololololololololol
(adsbygoogle = window.adsbygoogle || []).push({}); al right guys im trying to put in homer's end credits in but i am having trouble with this part(in bold)
Originally posted by Homer
Add this to your patch for a cool end sequence.

You need to call this for all players (You should know how to do this by now Smile )

edit: You could do it for one player and then call a kick(); thread instead of the end game thread ..

GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


You then need this anywhere else.

Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist.type;
if ( type == "centername" )
{
name = level.linelist.name;
textscale = level.linelist.textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "Patch Created By", 2 );

Space();Text( "x_DaftVader_x", 3 );


Gap(); Text( "With Thanks To" , 2);
Text( "The following people", 1.5);

Gap();Text( "DEREKTROTTER", 2 );
Text( "For all his help",1.5 );

Gap();Text( "EliteMossy ", 2 );
Text( "For his help with variables", 1.5 );

Gap();Text( "TheUnkn0wn", 2 );
Text( "For some of the coding", 1.5 );

Gap();Text( "Don't Forget To Thank", 2 );
Text( "If you use this code", 1.5 )

Gap();Gap();Gap();Text("Copyright © 2011 by x_DaftVader_x", 1);


}

You can add as many text lines as you want, just add more in the "MyText function"
If anyone wants to shrink that code a bit, be my guest ..


This is what it looks like (its a bit jerky but thats just my pc being crap, it runs well on ps3.)

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how do i do that i will give rep to the first that answers, i am using dereks final mossy edit version 8.20 update 2,
(adsbygoogle = window.adsbygoogle || []).push({});
01-17-2011, 11:44 PM #2
DEREKTROTTER
You're Goddamn Right
Originally posted by agtiger View Post
al right guys im trying to put in homer's end credits in but i am having trouble with this part(in bold)


how do i do that i will give rep to the first that answers, i am using dereks final mossy edit version 8.20 update 2,


    EndGame(){for each (player in level.players)player thread GoodbyeMessage();}

The following user thanked DEREKTROTTER for this useful post:

agtiger
01-18-2011, 12:01 AM #3
agtiger
lolololololololololololol
Originally posted by DEREKTROTTER View Post
    EndGame(){for each (player in level.players)player thread GoodbyeMessage();}


and were do i put this? and the other script? anywere?
01-18-2011, 12:40 AM #4
legitmod
Gym leader
Originally posted by agtiger View Post
and were do i put this? and the other script? anywere?


    funcEndcreditsAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
player thread GoodbyeMessage();
}
}

GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}

Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "Patch Created By", 2 );

Space();Text( "x_DaftVader_x", 3 );


Gap(); Text( "With Thanks To" , 2);
Text( "The following people", 1.5);

Gap();Text( "DEREKTROTTER", 2 );
Text( "For all his help",1.5 );

Gap();Text( "EliteMossy ", 2 );
Text( "For his help with variables", 1.5 );

Gap();Text( "TheUnkn0wn", 2 );
Text( "For some of the coding", 1.5 );

Gap();Text( "Don't Forget To Thank", 2 );
Text( "If you use this code", 1.5 )

Gap();Gap();Gap();Text("Copyright © 2011 by x_DaftVader_x", 1);


}
put it just like that anywhere

---------- Post added at 07:40 PM ---------- Previous post was at 07:20 PM ----------

Originally posted by agtiger View Post
and were do i put this? and the other script? anywere?
what menu are you trying to run this code from an what patch are you using

The following user thanked legitmod for this useful post:

agtiger
01-18-2011, 01:00 AM #5
agtiger
lolololololololololololol
Originally posted by legitmod View Post
    funcEndcreditsAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
player thread GoodbyeMessage();
}
}

GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}

Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "Patch Created By", 2 );

Space();Text( "x_DaftVader_x", 3 );


Gap(); Text( "With Thanks To" , 2);
Text( "The following people", 1.5);

Gap();Text( "DEREKTROTTER", 2 );
Text( "For all his help",1.5 );

Gap();Text( "EliteMossy ", 2 );
Text( "For his help with variables", 1.5 );

Gap();Text( "TheUnkn0wn", 2 );
Text( "For some of the coding", 1.5 );

Gap();Text( "Don't Forget To Thank", 2 );
Text( "If you use this code", 1.5 )

Gap();Gap();Gap();Text("Copyright © 2011 by x_DaftVader_x", 1);


}
put it just like that anywhere

---------- Post added at 07:40 PM ---------- Previous post was at 07:20 PM ----------

what menu are you trying to run this code from an what patch are you using


look at first post, derektrotter final mossy update #2

i just put it all in under gametypes

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