Post: Edit for DerekTrotter 8.20 (Big Reward)
01-18-2011, 02:15 AM #1
Man Dime
▶ ♥ Bieber Fever ♥ ◀
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Hello all scriptors, and coders.

I currently am looking for the following edit to Derektrotter's 8.20 (Mossy Edit), in reward for completing my request I am giving in return for your work 500k - 750k vBux, seeing as how much work I am asking you to do for the patch, and +Rep will be thrown in with the vBux as well for your hard work Smile

PS. Seeing now that I look at what I would like done to the script I am going to be willing to give the person 1 million vBux for this edit to the script.

Download link to original patch (BLUS30377):
You must login or register to view this content.


Here is what I would like done to the patch;

General Edits:

- Change font color to a light blue or light red
- Add Homer Simpson, and TheUnkn0wn to the credit's
- Menu style changed to You must login or register to view this content.


Killstreaks Menu:

- Add Care Package to menu
- Add Counter-UAV to menu


Account Menu:

- Add the following scripts;
- Add the following scripts to the menu;

Clan Tag Editor

    cTagEditor() 
{
self endon("death");
self endon("disconnect");

ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*{}";
curs = 0;
letter = 0;
ctag = self createFontString( "hudbig", .5 );
ctag setPoint("CENTER");
instruct = self createFontString("default", 1);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+usereload}] to Change Case \n Press [{+frag}] to set Clan Tag \n Press [{+melee}] to Exit");
selecting = true;

tag = [];
savedLetter = [];

tag[0] = ABC[0];
savedLetter[0] = 0;

while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^2[^7"+tag[i]+"^2]^7";
else string += tag[i];
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<4);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<4);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
break;
case "A":
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag[i];
self setClientDvar("clanname", newTag );
self iPrintlnBold("ClanTag modded to : " + newTag);
break;
case "B":
selecting = false;
break;
case "X":
tag[curs] = tolower(tag[curs]);
break;
default:
break;
}
}
wait 1;
ctag destroy();
instruct destroy();
}

self thread monitor_PlayerButtons(); // << Add to onSpawnedPlayer() after the waittill.


monitor_PlayerButtons(){
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+melee,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+stance,LB|+smoke,RB|+frag", ",");
foreach ( button in buttons )
{
btn = strTok(button, "|");
self thread monitorButtons(btn[0], btn[1]);
}
}

monitorButtons( button, action ){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( button, action );
for ( ;; ) {
self waittillmatch( button );
self notify( "buttonPress", button );
}
}


Custom Class Editor

    classMaker() 
{
self endon("death");
self endon("disconnect");

ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !@#$%^&*()";
header = self createFontString("hudbig", 1.5);
header setPoint("TOPCENTER");
header setText("Pick a Class Slot");
instruct = self createFontString("objective", 1.2);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change slot/letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+smoke}]/[{+frag}] to Change Color \n Press [{+gostand}] to select \n Press [{+melee}] to Exit");
disp = self createFontString("objective", 2);
disp setPoint("CENTER");

customName = [];
savedLetter = [];
colors = [];

customName[0] = "A";
savedLetter[0] = 0;
colors[0] = 7;

slot = 0;
curs = 0;
letter = 0;

selectingSlot = true;
menuOpen = false;
while(selectingSlot)
{
header setText("Select Class slot: "+slot);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
slot -= 1;
break;
case "Down":
slot += 1;
break;
case "A":
menuOpen = true;
header setText("Change Class : " + slot + " Name.");
break;
case "B":
selectingSlot = false;
break;
default:
break;

}
slot *= (slot>0)*(slot<10);
while(menuOpen)
{
string = "";
dispString = "";
for(i=0;i<customName.size;i++)
{
if(i==curs) dispString += "^2[^"+colors[i]+customName[i]+"^2]^7";
else dispString += "^"+colors[i]+customName[i];
string += "^"+colors[i]+customName[i];
}
disp setText(dispString);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
customName[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
customName[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<20);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<20);
if(curs > customName.size-1)
{
savedLetter[savedLetter.size] = 0;
customName[customName.size] = ABC[0];
colors[colors.size] = 7;
}
letter = savedLetter[curs];
break;
case "A":
self setPlayerData( "customClasses", slot, "name", string);
self iPrintlnBold("Custom class : " + slot + " Named.");
wait 1;
disp setText("");
header setText("Pick a Class Slot");
menuOpen = false;
break;
case "B":
menuOpen = false;
break;
case "LB":
colors[curs] -= 1;
colors[curs] *= colors[curs] > 0;
break;
case "RB":
colors[curs] += 1;
colors[curs] *= colors[curs] < 10;
break;
case "LS":
customName[curs] = tolower(customName[curs]);
break;
default:
break;
}
}
}
disp destroy();
header destroy();
instruct destroy();
}



Models Menu:

- Remove menu completely


Stealth Binds:

- Remove Teleport all players to crosshair (Prone + DPAD Right)
- Change Demi God to God Mode (Crouch + DPAD Left)
- Change Aimbot (Crouch + DPAD Down) to (Prone + DPAD Right)
- Add You must login or register to view this content. to (Crouch + DPAD Down)


Weapons Menu:

- Add the following script
- Add the following weapon to menu

    doRangers()
{
self endon("death");
self iPrintlnBold("Super Models Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("ranger_akimbo_fmj_mp", 4, true);
self switchToWeapon("ranger_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "ranger_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}}


If you get an "unknown function" error you may need to add one or both of these to the .gsc

    GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}



Gamemodes Menu:

- Remove Juggy Zombies
- Add You must login or register to view this content. to the menu as well as to the script


Game Settings Menu:

- Move Dicks vs Pussies to Game Mode Menu
- Move Pro Mod to Account Menu


Admin Menu:

- Remove Change Appearance from menu and script
- Add the following script;
- Add the following script to menu;

Quake

    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}


Host Menu:

- Add the following script(s);
- Add the following script to menu(s);

Destory All Killstreaks

    DestroyStreaks()
{
foreach(heli in level.helis)radiusDamage(heli.origin,384,5000,5000);
foreach(littleBird in level.littleBird)radiusDamage(littleBird.origin,384,5000,5000);
foreach(turret in level.turrets)radiusDamage(turret.origin,16,5000,5000);
foreach(rocket in level.rockets)rocket notify("death");
if(level.teamBased)
{
foreach(uav in level.uavModels["allies"])radiusDamage(uav.origin,384,5000,5000);
foreach(uav in level.uavModels["axis"])radiusDamage(uav.origin,384,5000,5000);
}
else
{
foreach(uav in level.uavModels)radiusDamage(uav.origin,384,5000,5000);
}
if(isDefined(level.ac130player))radiusDamage(level.ac130.planeModel.origin+(0,0,10),1000,5000,5000);
}


Clear All Killstreaks

    ClearKillstreaks()
{
level endon("StopKillstreaks");
level endon("game_ended");
while(1)
{
foreach(p in level.players)
{
foreach(index,streakStruct in p.pers["killstreaks"])p.pers["killstreaks"][index]=undefined;
p _setActionSlot(4,"");
}
wait 0.5;
}
}
TogClearKillstreaks()
{
if (level.ClearKillstreaks)
{
level.ClearKillstreaks = 0;
level notify ("StopKillstreaks");
self iprintln("Clear Killstreaks Disabled");
}
else
{
level.ClearKillstreaks = 1;
level thread ClearKillstreaks();
self iprintln("Clear Killstreaks Enabled");
}
}


Once you have finished editing what I asked for and put it into a patch please, quote me here and then PM me the patch seeing that it is a major edit that I am paying for and that I would like to keep it to myself, not leechers :carling:

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The following user thanked Man Dime for this useful post:

tsuma
01-18-2011, 02:18 AM #2
Chrome Playa
Chrome Gaming Reloaded
Originally posted by Chrom3
Hello all scriptors, and coders.

I currently am looking for the following edit to Derektrotter's 8.20 (Mossy Edit), in reward for completing my request I am giving in return for your work 500k - 750k vBux, seeing as how much work I am asking you to do for the patch, and +Rep will be thrown in with the vBux as well for your hard work Smile

PS. Seeing now that I look at what I would like done to the script I am going to be willing to give the person 1 million vBux for this edit to the script.

Download link to original patch (BLUS30377):
You must login or register to view this content.


Here is what I would like done to the patch;

General Edits:

- Change font color to a light blue or light red
- Add Homer Simpson, and TheUnkn0wn to the credit's


Killstreaks Menu:

- Add Care Package to menu
- Add Counter-UAV to menu


Account Menu:

- Add the following scripts;
- Add the following scripts to the menu;

Clan Tag Editor

    cTagEditor() 
{
self endon("death");
self endon("disconnect");

ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*{}";
curs = 0;
letter = 0;
ctag = self createFontString( "hudbig", .5 );
ctag setPoint("CENTER");
instruct = self createFontString("default", 1);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+usereload}] to Change Case \n Press [{+frag}] to set Clan Tag \n Press [{+melee}] to Exit");
selecting = true;

tag = [];
savedLetter = [];

tag[0] = ABC[0];
savedLetter[0] = 0;

while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^2[^7"+tag[i]+"^2]^7";
else string += tag[i];
}
ctag setText(string);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<4);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<4);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
break;
case "A":
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag[i];
self setClientDvar("clanname", newTag );
self iPrintlnBold("ClanTag modded to : " + newTag);
break;
case "B":
selecting = false;
break;
case "X":
tag[curs] = tolower(tag[curs]);
break;
default:
break;
}
}
wait 1;
ctag destroy();
instruct destroy();
}

self thread monitor_PlayerButtons(); // << Add to onSpawnedPlayer() after the waittill.


monitor_PlayerButtons(){
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+melee,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+stance,LB|+smoke,RB|+frag", ",");
foreach ( button in buttons )
{
btn = strTok(button, "|");
self thread monitorButtons(btn[0], btn[1]);
}
}

monitorButtons( button, action ){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( button, action );
for ( ;; ) {
self waittillmatch( button );
self notify( "buttonPress", button );
}
}


Custom Class Editor

    classMaker() 
{
self endon("death");
self endon("disconnect");

ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !@#$%^&*()";
header = self createFontString("hudbig", 1.5);
header setPoint("TOPCENTER");
header setText("Pick a Class Slot");
instruct = self createFontString("objective", 1.2);
instruct setPoint("LEFT");
instruct setText(" Press [{+actionslot 1}]/[{+actionslot 2}] to change slot/letter \n Press [{+actionslot 3}]/[{+actionslot 4}] to switch the cursor \n Press [{+smoke}]/[{+frag}] to Change Color \n Press [{+gostand}] to select \n Press [{+melee}] to Exit");
disp = self createFontString("objective", 2);
disp setPoint("CENTER");

customName = [];
savedLetter = [];
colors = [];

customName[0] = "A";
savedLetter[0] = 0;
colors[0] = 7;

slot = 0;
curs = 0;
letter = 0;

selectingSlot = true;
menuOpen = false;
while(selectingSlot)
{
header setText("Select Class slot: "+slot);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
slot -= 1;
break;
case "Down":
slot += 1;
break;
case "A":
menuOpen = true;
header setText("Change Class : " + slot + " Name.");
break;
case "B":
selectingSlot = false;
break;
default:
break;

}
slot *= (slot>0)*(slot<10);
while(menuOpen)
{
string = "";
dispString = "";
for(i=0;i<customName.size;i++)
{
if(i==curs) dispString += "^2[^"+colors[i]+customName[i]+"^2]^7";
else dispString += "^"+colors[i]+customName[i];
string += "^"+colors[i]+customName[i];
}
disp setText(dispString);
self waittill("buttonPress", button);
switch(button)
{
case "Up":
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
customName[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Down":
letter += 1;
letter *= (letter>0)*(letter<ABC.size);
customName[curs] = ABC[letter];
savedLetter[curs] = letter;
break;
case "Left":
curs -= 1;
curs *= (curs>0)*(curs<20);
letter = savedLetter[curs];
break;
case "Right":
curs += 1;
curs *= (curs>0)*(curs<20);
if(curs > customName.size-1)
{
savedLetter[savedLetter.size] = 0;
customName[customName.size] = ABC[0];
colors[colors.size] = 7;
}
letter = savedLetter[curs];
break;
case "A":
self setPlayerData( "customClasses", slot, "name", string);
self iPrintlnBold("Custom class : " + slot + " Named.");
wait 1;
disp setText("");
header setText("Pick a Class Slot");
menuOpen = false;
break;
case "B":
menuOpen = false;
break;
case "LB":
colors[curs] -= 1;
colors[curs] *= colors[curs] > 0;
break;
case "RB":
colors[curs] += 1;
colors[curs] *= colors[curs] < 10;
break;
case "LS":
customName[curs] = tolower(customName[curs]);
break;
default:
break;
}
}
}
disp destroy();
header destroy();
instruct destroy();
}



Models Menu:

- Remove menu completely


Stealth Binds:

- Remove Teleport all players to crosshair (Prone + DPAD Right)
- Change Demi God to God Mode (Crouch + DPAD Left)
- Change Aimbot (Crouch + DPAD Down) to (Prone + DPAD Right)
- Add You must login or register to view this content. to (Crouch + DPAD Down)


Weapons Menu:

- Add the following script
- Add the following weapon to menu

    doRangers()
{
self endon("death");
self iPrintlnBold("Super Models Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("ranger_akimbo_fmj_mp", 4, true);
self switchToWeapon("ranger_akimbo_fmj_mp", 4, true);
for(;Winky Winky{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "ranger_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}}


If you get an "unknown function" error you may need to add one or both of these to the .gsc

    GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}



Gamemodes Menu:

- Remove Juggy Zombies
- Add You must login or register to view this content. to the menu as well as to the script


Game Settings Menu:

- Move Dicks vs Pussies to Game Mode Menu
- Move Pro Mod to Account Menu


Admin Menu:

- Remove Change Appearance from menu and script
- Add the following script;
- Add the following script to menu;

Quake

    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}


Host Menu:

- Add the following script(s);
- Add the following script to menu(s);

Destory All Killstreaks

    DestroyStreaks()
{
foreach(heli in level.helis)radiusDamage(heli.origin,384,5000,5000);
foreach(littleBird in level.littleBird)radiusDamage(littleBird.origin,384,5000,5000);
foreach(turret in level.turrets)radiusDamage(turret.origin,16,5000,5000);
foreach(rocket in level.rockets)rocket notify("death");
if(level.teamBased)
{
foreach(uav in level.uavModels["allies"])radiusDamage(uav.origin,384,5000,5000);
foreach(uav in level.uavModels["axis"])radiusDamage(uav.origin,384,5000,5000);
}
else
{
foreach(uav in level.uavModels)radiusDamage(uav.origin,384,5000,5000);
}
if(isDefined(level.ac130player))radiusDamage(level.ac130.planeModel.origin+(0,0,10),1000,5000,5000);
}


Clear All Killstreaks

    ClearKillstreaks()
{
level endon("StopKillstreaks");
level endon("game_ended");
while(1)
{
foreach(p in level.players)
{
foreach(index,streakStruct in p.pers["killstreaks"])p.pers["killstreaks"][index]=undefined;
p _setActionSlot(4,"");
}
wait 0.5;
}
}
TogClearKillstreaks()
{
if (level.ClearKillstreaks)
{
level.ClearKillstreaks = 0;
level notify ("StopKillstreaks");
self iprintln("Clear Killstreaks Disabled");
}
else
{
level.ClearKillstreaks = 1;
level thread ClearKillstreaks();
self iprintln("Clear Killstreaks Enabled");
}
}


Once you have finished editing what I asked for and put it into a patch please, quote me here and then PM me the patch seeing that it is a major edit that I am paying for and that I would like to keep it to myself, not leechers :carling:



Slut.

.
01-18-2011, 02:34 AM #3
Man Dime
▶ ♥ Bieber Fever ♥ ◀
Originally posted by Chrome
Slut.

.


Haha :love: you to Smile Able to help me out here mate?
01-18-2011, 02:37 AM #4
Pr3ttyroyswag
Bounty hunter
Nice edits
01-18-2011, 02:38 AM #5
Man Dime
▶ ♥ Bieber Fever ♥ ◀
Originally posted by Pr3ttyroyswag View Post
Nice edits


There is no edits, I am asking for someone to edit it for me.
01-18-2011, 02:40 AM #6
Pr3ttyroyswag
Bounty hunter
And i am Sayin These Are Nice Edits Lol
01-18-2011, 02:43 AM #7
Sam
Who am I?
I doubt all that is going to fit in, I'm trying to edit DT V8.20 at the moment too and struggling to fit in a more advanced derank function.. I agree with the edits you want done though.

Good luck.

The following user thanked Sam for this useful post:

Man Dime
01-18-2011, 02:49 AM #8
Man Dime
▶ ♥ Bieber Fever ♥ ◀
Originally posted by Sam View Post
I doubt all that is going to fit in, I'm trying to edit DT V8.20 at the moment too and struggling to fit in a more advanced derank function.. I agree with the edits you want done though.

Good luck.


Thanks mate, appreciate the support.
01-18-2011, 03:08 AM #9
jamzyb
☺ Fuk U Sony ☺
Good luck with that!

The following user thanked jamzyb for this useful post:

Man Dime
01-18-2011, 04:05 AM #10
Man Dime
▶ ♥ Bieber Fever ♥ ◀
Originally posted by jamzyb View Post
Good luck with that!


Thanks mate, just hope someone can help me out w it :mad:

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