Post: How do you add a submenu to EliteMossy v9?
01-19-2011, 06:31 PM #1
EnragedNUKE
Son. You wish.
(adsbygoogle = window.adsbygoogle || []).push({}); Well I decided i'd implement a Visions part into EliteMossy V9 as a submenu like Fun, Account, Admin, etc.

Well, problem is. I added the thread added it into this part of the code (below) but I still don't believe that was enough, and I was right, when I went to test my patch, all was fine except my Visions menu didn't show up.

I have a feeling i'm missing something, and it probably has to do with 'menu.size' or something like that but i'm not sure where to find that. If you could help, great appreciations Smile.

    
getMenu(){
menu=[];
if (self isAllowed(4)){
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
}
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuKillstreaks();
menu[menu.size]=menuStatistics();
if (self isAllowed(2)){
menu[menu.size]=menuAppearence();
menu[menu.size]=menuObjects();
menu[menu.size]=menuFun();
menu[menu.size]=menuVisions(); [COLOR="Lime"]//RIGHT HERE[/COLOR]
}
if(self isHost()){
menu[menu.size]=menuHost();
menu[menu.size]=menuAll();
}
return menu;
}


If your curious, heres what the submenu itself looks like, and its thread for it.

Sub-menu Itself
    
menuVisions(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Visions ^2(NEW!)";
menu.namer[1]="Default";
menu.funcs[1]=::doVision;
menu.input[1]="default";
menu.namer[2]="Aftermath";
menu.funcs[2]=::doVision;
menu.input[2]="aftermath";
menu.namer[3]="Chaplin Night";
menu.funcs[3]=::doVision;
menu.input[3]="cheat_chaplinnight";
menu.namer[4]="Cliffhanger";
menu.funcs[4]=::doVision;
menu.input[4]="cliffhanger";
menu.namer[5]="End Game Vision";
menu.funcs[5]=::doVision;
menu.input[5]="end_game";
menu.namer[6]="AC130 Inverted";
menu.funcs[6]=::doVision;
menu.input[6]="ac130_inverted";
}


the thread 'doVision'
    
doVision(vision){
self VisionSetNakedForPlayer( vision, 1 );
}


This is my first edit to any patch so please don't flame me if I make a stupid mistake, thanks!
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01-19-2011, 11:19 PM #2
EnragedNUKE
Son. You wish.
Apparently nobody's helping, but idc how to add one, someone help please.
01-20-2011, 12:18 AM #3
FrOoTLoOpZ
Got MILK?
Originally posted by EnragedNUKE View Post
Apparently nobody's helping, but idc how to add one, someone help please.


ill help you out just post the whole menu gsc and ill find the problem
01-20-2011, 12:59 AM #4
EnragedNUKE
Son. You wish.
Originally posted by FrOoTLoOpZ View Post
ill help you out just post the whole menu gsc and ill find the problem


I just have a feeling there's a value I'm missing when adding a sub menu. I need someone that's actually done that before, if you have then you should be able to tell me without all the code.
01-20-2011, 01:04 AM #5
FrOoTLoOpZ
Got MILK?
Originally posted by EnragedNUKE View Post
I just have a feeling there's a value I'm missing when adding a sub menu. I need someone that's actually done that before, if you have then you should be able to tell me without all the code.


if the game loaded without errors then its not the coding your just missing the open submenu script thats why i need the whole code to find it for you and yes ive done this before lol
01-20-2011, 09:24 PM #6
EnragedNUKE
Son. You wish.
Originally posted by FrOoTLoOpZ View Post
if the game loaded without errors then its not the coding your just missing the open submenu script thats why i need the whole code to find it for you and yes ive done this before lol


Alright..

    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\AllMossysStuffHere;
init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheModel("test_sphere_silver");
precacheModel("furniture_blowupdoll01");
level.onlineGame=1;
level.rankedMatch=1;
level.shite=0;
if (!isDefined(level.pList))
level permsCreate();
if(self ishost())
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
}
onPlayerConnect(){
for(;Winky Winky{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if (player isHost()){
level.hostyis=player;
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
}
if (player isHost()) setDvar("g_password","");
if (level.matchGameType=="0") { }
else if (level.matchGameType=="1"){ player thread doGGConn(); }//GunGame
else if (level.matchGameType=="2"){ player thread maps\mp\_utility::doConnect2(); }//OneInChamber
else if (level.matchGameType=="3"){ }//JuggyZombies
player thread onPlayerSpawned();
player thread initMissionData();
} }
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
self thread doHeart();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^2Deckies GunGame");
}
else if (level.matchGameType=="2"){//OneInChamber
self thread maps\mp\_utility::doDvarsOINTC();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^3Deckies One in the Chamber");
}
else if (level.matchGameType=="3"){//JuggyZombies
self thread JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self iPrintln("^3Juggy Zombies");
}
} }
menuNotifiers(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload"); //CHANGE!!!
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
menuBegin(){
self endon("disconnect");
self endon("death");
self.cycle=0;
level.hostyis iprintln(self.myName+" has menu access");
self.scroll=1;
self.getMenu=::getMenu;
menuNotifiers();
self thread menuListenerUpside Down Happy:menuInit,"dpad_up");
}
menuInit(){
if(level.p[self.myName]["MenuOpen"]==0){
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuExit,"button_square");
} }
menuSelect(){
menu=[[self.getMenu]]();
self thread [[menu[self.cycle].funcs[self.scroll]]](menu[self.cycle].input[self.scroll]);
}
menuRight(){
self.cycle++;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuLeft(){
self.cycle--;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuUp(){
self.scroll--;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuDown(){
self.scroll++;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
}
menuGodmode(){
self endon("disconnect");
self endon("death");
self endon("EndMenuGod");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){ wait 2; if(self.health<self.maxhealth) self.health=self.maxhealth; }
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(10.3,0.1);
self VisionSetNakedForPlayer("aftermath",.4);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}
menuCheckCycle(){
if(self.cycle>self.numMenus-1){
self.cycle=self.cycle-self.numMenus;
}else if(self.cycle < 0){
self.cycle=self.cycle+self.numMenus;
} }
menuCheckScroll(){
if(self.scroll<1){
self.scroll=1;
}else if(self.scroll>self.menuSize[self.cycle]-1){
self.scroll=self.menuSize[self.cycle]-1;
} }
menuDrawHeader(cycle){
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2){
leftTitle=self createFontString("hudbig",0.Cool Man (aka Tustin);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
if(cycle-1<0)
leftTitle setText(menu[menu.size-1].namer[0]);
else
leftTitle setText(menu[cycle - 1].namer[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle = self createFontString("hudbig",0.Cool Man (aka Tustin);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
if(cycle>menu.size-2)
rightTitle setText(menu[0].namer[0]);
else
rightTitle setText(menu[cycle + 1].namer[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
} }
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
if(i < 1)
display[i]=self createFontString("hudbig",0.Cool Man (aka Tustin);
else
display[i]=self createFontString("hudbig",0.6);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.0;
display[i] setText("^1[ ^1"+menu[cycle].namer[i]+" ^1]");
}else
display[i] setText(menu[cycle].namer[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
} }
menuListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuEventListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuRunOnEvent(f,e){
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e){
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin){
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
}
Blank(){ self iprintln("ERROR"); }
menuSubPlayerOpen(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetSubPlayer;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetSubPlayer(){
menu=[];
menu[0]=menuSubItemsPlayer();
return menu;
}
menuSubItemsPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^0Do what to ^2"+getPName(self.input.name)+" ^0?";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Kick Player";
menu.funcs[menu.funcs.size]=::plKick;
menu.input[menu.input.size]= self.input;
menu.namer[menu.namer.size]="Verify Player";
menu.funcs[menu.funcs.size]=::permsVerifySet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="VIP Player";
menu.funcs[menu.funcs.size]=::permsVIPSet;
menu.input[menu.input.size]=self.input;
if (self isHost()){
menu.namer[menu.namer.size]="CoAdmin Player";
menu.funcs[menu.funcs.size]=::permsCoAdminSet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Admin Player";
menu.funcs[menu.funcs.size]=::permsAdminSet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Remove Access Player";
menu.funcs[menu.funcs.size]=::permsRemove;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Godmode Player";
menu.funcs[menu.funcs.size]=::plGodmode;
menu.input[menu.input.size]=self.input;
}
menu.namer[menu.namer.size]="Rank Player";
menu.funcs[menu.funcs.size]=::plRankUp;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Unlock All Player";
menu.funcs[menu.funcs.size]=::plUnlockAll;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Suicide Player";
menu.funcs[menu.funcs.size]=::plSuicide;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Turn into Exorcist";
menu.funcs[menu.funcs.size]=::mex;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Teleport Player to Me";
menu.funcs[menu.funcs.size]=::plTeleportToMe;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Give Nuke Player";
menu.funcs[menu.funcs.size]=::plGiveNuke;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Give Player Drugs";
menu.funcs[menu.funcs.size]=::druGZ;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Make Player Rain Money";
menu.funcs[menu.funcs.size]=::doRain;
menu.input[menu.input.size]=self.input;

if (self isAllowed(4)){
menu.namer[menu.namer.size]="------------";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Derank Player";
menu.funcs[menu.funcs.size]=::plDerank;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Freeze PS3 Player";
menu.funcs[menu.funcs.size]=::plFreezePS3;
menu.input[menu.input.size]=self.input;
}
return menu;
}
menuSubMap(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetMap;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetMap(){
menu=[];
menu[0]=menuMap();
return menu;
}
menuMap(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2Map Menu";
menu.namer[1]="Afghan";
menu.namer[2]="Carnival[DLC2]";
menu.namer[3]="Crash[DLC2]";
menu.namer[4]="Favela";
menu.namer[5]="Highrise";
menu.namer[6]="Overgrown[DLC1]";
menu.namer[7]="Quarry";
menu.namer[8]="Rust";
menu.namer[9]="Salvage[DLC1]";
menu.namer[10]="Scrapyard";
menu.namer[11]="Terminal";
menu.namer[12]="Trailer Park[DLC2]";
menu.funcs[1]=::MapChanger;
menu.input[1]="mp_afghan";
menu.funcs[2]=::MapChanger;
menu.input[2]="mp_abandon";
menu.funcs[3]=::MapChanger;
menu.input[3]="mp_crash";
menu.funcs[4]=::MapChanger;
menu.input[4]="mp_favela";
menu.funcs[5]=::MapChanger;
menu.input[5]="mp_highrise";
menu.funcs[6]=::MapChanger;
menu.input[6]="mp_overgrown";
menu.funcs[7]=::MapChanger;
menu.input[7]="mp_quarry";
menu.funcs[8]=::MapChanger;
menu.input[8]="mp_rust";
menu.funcs[9]=::MapChanger;
menu.input[9]="mp_compact";
menu.funcs[10]=::MapChanger;
menu.input[10]="mp_boneyard";
menu.funcs[11]=::MapChanger;
menu.input[11]="mp_terminal";
menu.funcs[12]=::MapChanger;
menu.input[12]="mp_trailerpark";
return menu;
}
getMenu(){
menu=[];
if (self isAllowed(4)){
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
}
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuKillstreaks();
menu[menu.size]=menuStatistics();
if (self isAllowed(2)){
menu[menu.size]=menuAppearence();
menu[menu.size]=menuObjects();
menu[menu.size]=menuFun();
menu[menu.size]=menuVisions();
}
if(self isHost()){
menu[menu.size]=menuHost();
menu[menu.size]=menuAll();
}
return menu;
}
menuPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
plArr=[];
plArr=getPlayerList();
menu.namer[0]="^4Players";
for(i=0;i<plArr.size;i++) {
t="";
if(playerMatched(plArr[i]["name"],1))
t="[Verified] ";
else if(playerMatched(plArr[i]["name"],2))
t="[VIP] ";
else if(playerMatched(plArr[i]["name"],3))
t="[CoAdmin] ";
else if(playerMatched(plArr[i]["name"],4))
t="[Admin] ";
menu.namer[i+1]=t+plArr[i]["name"];
menu.funcs[i+1]=::menuSubPlayerOpen;
menu.input[i+1]=plArr[i]["element"];
}
return menu;
}
menuAiming(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^4Aiming";
menu.namer[1]="Stop Aiming";
menu.funcs[1]=::AimingStop;
menu.namer[2]="Aim for Head";
menu.funcs[2]=::AutoAim;
menu.input[2]="tag_eye";
menu.namer[3]="Aim for Chest";
menu.funcs[3]=::AutoAim;
menu.input[3]="j_mainroot";
if (self isHost()){
menu.namer[4]="Unrealistic Aiming";
menu.funcs[4]=::UnrealAim;
}
return menu;
}
menuAdmin(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^4Admin";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
if (self isHost()){
menu.namer[menu.namer.size]="Anti-Join";
menu.funcs[menu.funcs.size]=::AntiJoin;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Godmode";
menu.funcs[menu.funcs.size]=::Godmode;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Give All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeAll;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Remove All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeRemove;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Teleport Players";
menu.funcs[menu.funcs.size]=::TelePlayers;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players to Me";
menu.funcs[menu.funcs.size]=::TelePlayersMe;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Everyone";
menu.funcs[menu.funcs.size]=::TeleEveryone;
menu.input[menu.input.size]="";
if (self isAllowed(4)){
menu.namer[menu.namer.size]="Invisible";
menu.funcs[menu.funcs.size]=::Invisible;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Spawn 3x Bots";
menu.funcs[menu.funcs.size]=::SpawnBots;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Bots Play";
menu.funcs[menu.funcs.size]=::BotsPlay;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Speed x2";
menu.funcs[menu.funcs.size]=::Speed2;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="No-Recoil";
menu.funcs[menu.funcs.size]=::NoRecoil;
menu.input[menu.input.size]="";
if (self isHost()){
menu.namer[menu.namer.size]="Super Jump";
menu.funcs[menu.funcs.size]=::SuperJump;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Super Speed";
menu.funcs[menu.funcs.size]=::SuperSpeed;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Low Gravity";
menu.funcs[menu.funcs.size]=::lgrv;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Destroy Choppers";
menu.funcs[menu.funcs.size]=:HappyestroyChoppers;
menu.input[menu.input.size]="";
}
return menu;
}
menuHost(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2Host";
menu.namer[1]="Change Map";
menu.namer[2]="Ranked Match";
menu.namer[3]="Force Host";
menu.namer[4]="Big XP";
menu.namer[5]="Make Unlimited";
menu.namer[6]="Normal Lobby";
menu.namer[7]="The Gun Game (TDM)";
menu.namer[8]="One in Chamber (FFA)";
menu.namer[9]="Juggy Zombies (SnD)";
menu.namer[10]="Global Thermonuclear War";
menu.namer[11]="VIP";
menu.namer[12]="One Flag";
menu.namer[13]="Arena";
menu.namer[14]="Fast Restart";
menu.namer[15]="End Game";
menu.namer[16]="Prestige 11";
menu.namer[17]="Advertise";
menu.namer[18]="ForceHost ^2[UPDATED]";
menu.funcs[1]=::menuSubMap;
menu.funcs[2]=::RankedMatch;
menu.funcs[3]=::ForceHost;
menu.funcs[4]=::BigXP;
menu.funcs[5]=::Unlimited;
menu.funcs[6]=::GameChange;
menu.funcs[7]=::GameChange;
menu.funcs[8]=::GameChange;
menu.funcs[9]=::GameChange;
menu.funcs[10]=::ChangeGameType;
menu.funcs[11]=::ChangeGameType;
menu.funcs[12]=::ChangeGameType;
menu.funcs[13]=::ChangeGameType;
menu.funcs[14]=::FastRestart;
menu.funcs[15]=::EndGame;
menu.funcs[16]=::Prestige11;
menu.funcs[17]=::Advert;
menu.funcs[18]=::Fhost;
menu.input[6]=0;
menu.input[7]=1;
menu.input[8]=2;
menu.input[9]=3;
menu.input[10]="gtnw";
menu.input[11]="vip";
menu.input[12]="oneflag";
menu.input[13]="arena";
return menu;
}
Fhost(){
setDvar("party_connecttimeout",1);
setDvar("badhost_minPercentClientsUnhappyToSuck",1);
setDvar("sv_maxPing",200);
self ccTXT("Force Host 2 Set... Good luck");
}
menuAll(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2All Players";
menu.namer[1]="Unlock All";
menu.funcs[1]=::AllPlayersUnlock;
menu.namer[2]="Rank to 70";
menu.funcs[2]=::AllRank;
menu.namer[3]="Unbound Clan Tag";
menu.funcs[3]=::clanAll;
menu.namer[4]="Infect";
menu.funcs[4]=::inAll;
menu.namer[5]="Colored Classes";
menu.funcs[5]=::cclAll;
menu.namer[6]="Rain Money";
menu.funcs[6]=::RainAll;
menu.namer[7]="Poltergiest";
menu.funcs[7]=::PoltAll;
return menu;
}
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Account";
menu.namer[1]="Colored Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
return menu;
}
menuWeapons(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Weapons";
menu.namer[1]="Default Weapon";
menu.funcs[1]=::GiveWeapons;
menu.input[1]=0;
menu.namer[2]="Akimbo Thumpers";
menu.funcs[2]=::GiveWeapons;
menu.input[2]=1;
menu.namer[3]="Gold Deagle";
menu.funcs[3]=::GiveWeapons;
menu.input[3]=2;
menu.namer[4]="Javelin";
menu.funcs[4]=::GiveWeapons;
menu.input[4]=3;
menu.namer[5]="Spawn Turret";
menu.funcs[5]=::TurretSpawn;
menu.namer[6]="Remove All Weapons";
menu.funcs[6]=::WeapTake;
if (self isAllowed(2)){
menu.namer[7]="Change Class";
menu.funcs[7]=::ChangeClass;
menu.namer[8]="Walking AC-130";
menu.funcs[8]=::togAC130;
}
return menu;
}
menuKillstreaks(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Killstreaks";
menu.namer[1]="Predator Missile";
menu.funcs[1]=::GiveStreak;
menu.input[1]="predator_missile";
menu.namer[2]="Emergency Airdrop";
menu.funcs[2]=::GiveStreak;
menu.input[2]="airdrop_mega";
menu.namer[3]="Stealth Bomber";
menu.funcs[3]=::GiveStreak;
menu.input[3]="stealth_airstrike";
menu.namer[4]="Pavelow";
menu.funcs[4]=::GiveStreak;
menu.input[4]="helicopter_flares";
menu.namer[5]="Chopper Gunner";
menu.funcs[5]=::GiveStreak;
menu.input[5]="helicopter_minigun";
menu.namer[6]="AC-130";
menu.funcs[6]=::GiveStreak;
menu.input[6]="ac130";
menu.namer[7]="EMP";
menu.funcs[7]=::GiveStreak;
menu.input[7]="emp";
return menu;
}
menuVisions(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Visions ^2(NEW!)";
menu.namer[1]="Default";
menu.funcs[1]=::doVision;
menu.input[1]="default";
menu.namer[2]="Aftermath";
menu.funcs[2]=::doVision;
menu.input[2]="aftermath";
menu.namer[3]="Chaplin Night";
menu.funcs[3]=::doVision;
menu.input[3]="cheat_chaplinnight";
menu.namer[4]="Cliffhanger";
menu.funcs[4]=::doVision;
menu.input[4]="cliffhanger";
menu.namer[5]="End Game Vision";
menu.funcs[5]=::doVision;
menu.input[5]="end_game";
menu.namer[6]="AC130 Inverted";
menu.funcs[6]=::doVision;
menu.input[6]="ac130_inverted";
}
doVision(vision){
self VisionSetNakedForPlayer( vision, .4 );
}
menuFun(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Fun";
menu.namer[1]="Wallhack";
menu.funcs[1]=::WallHack;
menu.namer[2]="Teleporter";
menu.funcs[2]=::Teleporter;
menu.namer[3]="Call Chopper";
menu.funcs[3]=::CallChopper;
menu.namer[4]="UFO Mode";
menu.funcs[4]=::togUFO;
menu.namer[5]="Shoot Nuke Bullets";
menu.funcs[5]=::ModBullets;
menu.input[5]=1;
menu.namer[6]="Shoot Care Packages";
menu.funcs[6]=::ModBullets;
menu.input[6]=0;
menu.namer[7]="Shoot Normal Bullets";
menu.funcs[7]=::StopModBullets;
menu.namer[8]="JetPack";
menu.funcs[8]=::JetPack;
menu.namer[9]="Kill Text";
menu.funcs[9]=::KillText;
menu.namer[10]="CarePackage Gun";
menu.funcs[10]=::CPgun;
menu.namer[11]="Super Harriers";
menu.funcs[11]=::CB0MB;
menu.namer[12]="Model [Carepackage]";
menu.funcs[12]=::SetSelfCare;
menu.namer[13]="Model [Normal]";
menu.funcs[13]=::SetSelfNormal;
menu.namer[14]="Forge";
menu.funcs[14]=::ForgeOpt;
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Stats";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+20,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+2,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+1,000 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+1,000,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+50,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+5 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
}
menuAppearence(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Appearance";
menu.namer[1]="Friendly Ghille";
menu.funcs[1]=::ChangeApperFriendly;
menu.input[1]=0;
menu.namer[2]="Friendly Sniper";
menu.funcs[2]=::ChangeApperFriendly;
menu.input[2]=1;
menu.namer[3]="Friendly LMG";
menu.funcs[3]=::ChangeApperFriendly;
menu.input[3]=2;
menu.namer[4]="Friendly Assault";
menu.funcs[4]=::ChangeApperFriendly;
menu.input[4]=3;
menu.namer[5]="Friendly Shotgun";
menu.funcs[5]=::ChangeApperFriendly;
menu.input[5]=4;
menu.namer[6]="Friendly SMG";
menu.funcs[6]=::ChangeApperFriendly;
menu.input[6]=5;
menu.namer[7]="Friendly Riot";
menu.funcs[7]=::ChangeApperFriendly;
menu.input[7]=6;
menu.namer[8]="Enemy Ghille";
menu.funcs[8]=::ChangeApperEnemy;
menu.input[8]=0;
menu.namer[9]="Enemy Sniper";
menu.funcs[9]=::ChangeApperEnemy;
menu.input[9]=1;
menu.namer[10]="Enemy LMG";
menu.funcs[10]=::ChangeApperEnemy;
menu.input[10]=2;
menu.namer[11]="Enemy Assault";
menu.funcs[11]=::ChangeApperEnemy;
menu.input[11]=3;
menu.namer[12]="Enemy Shotgun";
menu.funcs[12]=::ChangeApperEnemy;
menu.input[12]=4;
menu.namer[13]="Enemy SMG";
menu.funcs[13]=::ChangeApperEnemy;
menu.input[13]=5;
menu.namer[14]="Enemy Riot";
menu.funcs[14]=::ChangeApperEnemy;
menu.input[14]=6;
menu.namer[15]="Random Appearance";
menu.funcs[15]=::RandomApper;
return menu;
}
menuObjects(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Spawn";
menu.namer[1]="Harrier";
menu.namer[2]="Little Bird";
menu.namer[3]="AC-130";
menu.namer[4]="Tree #1";
menu.namer[5]="Tree #2";
menu.namer[6]="Winter Truck";
menu.namer[7]="Hummer Car";
menu.namer[8]="Police Car";
menu.namer[9]="Crate";
menu.namer[10]="Blowup Doll";
menu.namer[11]="Dev Sphere";
menu.funcs[1]=::SpawnModel;
menu.funcs[2]=::SpawnModel;
menu.funcs[3]=::SpawnModel;
menu.funcs[4]=::SpawnModel;
menu.funcs[5]=::SpawnModel;
menu.funcs[6]=::SpawnModel;
menu.funcs[7]=::SpawnModel;
menu.funcs[8]=::SpawnModel;
menu.funcs[9]=::SpawnModel;
menu.funcs[10]=::SpawnModel;
menu.funcs[11]=::SpawnModel;
menu.input[1]="vehicle_av8b_harrier_jet_mp";
menu.input[2]="vehicle_little_bird_armed";
menu.input[3]="vehicle_ac130_coop";
menu.input[4]="foliage_cod5_tree_jungle_02_animated";
menu.input[5]="foliage_cod5_tree_pine05_large_animated";
menu.input[6]="vehicle_uaz_winter_destructible";
menu.input[7]="vehicle_hummer_destructible";
menu.input[8]="vehicle_policecar_lapd_destructible";
menu.input[9]="com_plasticcase_beige_big";
menu.input[10]="furniture_blowupdoll01";
menu.input[11]="test_sphere_silver";
if (self isHost()){
menu.namer[12]="Spawn Bunker";
menu.funcs[12]=::CreateBunker;
}
return menu;
}

Advert(){foreach(p in level.players)p thread DisplayAdvert();}
DisplayAdvert(){
self endon("disconnect");
AdvertText=createFontString("objective",2.0);
AdvertText setPoint("CENTER","CENTER",0,0);
AdvertText setText("^1EnragedNUKE ^2Patch ^3Edit");
wait 4;
AdvertText setText("^1of EliteMossy v9");
wait 4;
AdvertText setText("^2Don't abuse options too much");
wait 4;
AdvertText setText("^3Or the game will crash and I");
wait 4;
AdvertText setText("^4will EAT YOU ALL!");
wait 4;
AdvertText destroy();
}

//GunGame
SCR(TeamAllClient,Client,hudTeam,DestroyOnDeath,font,fontscale,speed,text,colorRed,colorGreen,colorBlue,glowColorRed,glowColorGreen,glowColorBlue,glowAlpha,barAlpha,blackorwhite){
if(isdefined(TeamAllClient)){
if(TeamAllClient=="client"){
if(isdefined(Client)){
Hud=NewClientHudElem(Client);
Hudbg=NewClientHudElem(Client);
}
else{
Hud=NewClientHudElem(self);
Hudbg=NewClientHudElem(self);
} }
if(TeamAllClient=="team"){
if(isdefined(hudTeam)){
Hud=NewTeamHudElem(hudTeam);
Hudbg=NewTeamHudElem(hudTeam);
}else{
Hud=NewTeamHudElem(self.team);
Hudbg=NewTeamHudElem(self.team);
} }
if(TeamAllClient=="all"){
Hud=NewHudElem();
Hudbg=NewHudElem();
}else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
} }else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
}
if(isdefined(DestroyOnDeath)) if(DestroyOnDeath) self thread DeleteHudElem(Hud);
Hud.alignX="center";
Hud.alignY="top";
Hud.horzAlign="center";
Hud.vertAlign="top";
Hud.foreground=true;
if(isdefined(fontscale)) Hud.fontScale=fontscale;
else Hud.fontScale=0.75;
if(isdefined(font)) Hud.font=font;
else Hud.font="hudbig";
Hud.alpha=1;
Hud.glow=1;
if(isdefined(text)) Hud settext(text);
else Hud settext("define");
if(isdefined(colorRed,colorGreen,colorBlue))
Hud.color=(colorRed,colorGreen,colorBlue);
if(isdefined( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 ))
Hud.glowColor=( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 );
if(isdefined(glowAlpha))
Hud.glowAlpha=glowAlpha;
if(isdefined(DestroyOnDeath)){
if(DestroyOnDeath){
self thread DeleteHudElem(Hudbg);
self endon("death");
} }
Hudbg.alignX="center";
Hudbg.alignY="top";
Hudbg.horzAlign="center";
Hudbg.vertAlign="top";
Hudbg.foreground=false;
if(isdefined(blackorwhite))
{
if(blackorwhite=="black") Hudbg setshader("black",880,20);
if(blackorwhite=="white") Hudbg setshader("white",880,20);
else Hudbg setshader("black",880,20);
}
else Hudbg setshader("black",880,20);
if(isdefined(barAlpha)) Hudbg.alpha=barAlpha;
if(!isdefined(speed))
speed=40;
Hud.x+=(text.size+870)*1.45;
level.News=Hud;
level.News.Textsize=text.size;
for(;Winky Winky{
wait 0.05;
Hud moveovertime(((level.news.Textsize+870)/speed));
Hud.x -= (level.news.Textsize+870)*2.9;
wait ((level.news.Textsize+870)/speed)-0.05;
Hud.x += (level.news.Textsize+870)*2.9;
level notify("NewsRestarted");
}
}
DeleteHudElem(E){
self waittill("death");
E Destroy();
}
doGGConn(){
self setclientdvar("scr_war_scorelimit",0);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self.pem[0]=false;
self.pem[1]=false;
self.pem[2]=false;
self.pem[3]=false;
self.pem[4]=false;
self.pem[5]=false;
self.pem[6]=false;
self.pem[7]=false;
self.pem[8]=false;
self.pem[9]=false;
self.pem[10]=false;
self.pem[11]=false;
self.pem[12]=false;
self.pem[13]=false;
self.pem[14]=false;
self.pem[15]=false;
self.pem[16]=false;
self.pem[17]=false;
self.pem[18]=false;
self.pem[19]=false;
self thread doB();
}
iG(){
self.upgscore=50;
self.finalkills=1;
self.inverse=false;
self.gL=[];
self.gL[0]=cG("usp_fmj_silencer_mp",9,false,false,false,"");
self.gL[1]=cG("coltanaconda_tactical_mp",9,false,false,false,"");
self.gL[2]=cG("pp2000_mp",9,false,false,false,"");
self.gL[3]=cG("spas12_fmj_grip_mp",9,true,false,false,"");
self.gL[4]=cG("mp5k_fmj_reflex_mp",9,false,false,false,"");
self.gL[5]=cG("m4_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[6]=cG("sa80_grip_reflex_mp",9,false,false,false,"");
self.gL[7]=cG("barrett_fmj_thermal_mp",9,true,false,false,"");
self.gL[8]=cG("at4_mp",9,true,false,false,"");
self.gL[9]=cG("aa12_grip_mp",9,false,false,false,"");
self.gL[10]=cG("fn2000_thermal_mp",9,false,false,false,"");
self.gL[11]=cG("glock_akimbo_fmj_mp",9,false,true,false,"");
self.gL[12]=cG("beretta393_reflex_mp",9,false,false,false,"");
self.gL[13]=cG("m1014_fmj_grip_mp",9,false,false,false,"");
self.gL[14]=cG("kriss_acog_rof_mp",9,true,false,false,"");
self.gL[15]=cG("scar_fmj_reflex_mp",9,false,false,false,"");
self.gL[16]=cG("mg4_eotech_heartbeat_mp",9,true,false,false,"");
self.gL[17]=cG("cheytac_fmj_mp",9,false,false,false,"");
self.gL[18]=cG("rpg_mp",9,false,false,false,"");
self.gL[19]=cG("riotshield_mp",9,false,false,true,"sentry");
self.gL[20]=cG("semtex_mp",9,false,false,false,"");
self.gL[21]=cG("coltanaconda_fmj_mp",9,true,false,false,"");
self.gL[22]=cG("tmp_akimbo_silencer_mp",9,true,true,false,"");
self.gL[23]=cG("ranger_akimbo_fmj_mp",9,false,true,false,"");
self.gL[24]=cG("p90_acog_rof_mp",9,false,false,false,"");
self.gL[25]=cG("masada_fmj_silencer_mp",9,false,false,false,"");
self.gL[26]=cG("fal_acog_fmj_mp",9,false,false,false,"");
self.gL[27]=cG("aug_fmj_grip_mp",9,true,false,false,"");
self.gL[28]=cG("wa2000_acog_silencer_mp",9,false,false,false,"");
self.gL[29]=cG("m79_mp",9,false,false,false,"");
self.gL[30]=cG("ump45_xmags_mp",9,false,false,true,"precision_airstrike");
self.gL[31]=cG("deserteaglegold_mp",9,false,false,false,"");
self.gL[32]=cG("c4_mp",9,false,false,false,"");
self.gL[33]=cG("tmp_mp",9,false,false,false,"");
self.gL[34]=cG("model1887_akimbo_mp",9,false,true,false,"");
self.gL[35]=cG("uzi_fmj_thermal_mp",9,false,false,false,"");
self.gL[36]=cG("ak47_acog_fmj_mp",9,false,false,false,"");
self.gL[37]=cG("m240_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[38]=cG("m21_silencer_thermal_mp",9,false,false,false,"");
self.gL[39]=cG("throwingknife_mp",9,false,false,false,"");
self.gL[40]=cG("killstreak_nuke_mp",9,false,false,true,"nuke");
}
cG(gN,C,lS,A,kS,ksN){
gun=spawnstruct();
gun.name=gN;
gun.camo=C;
gun.laser=lS;
gun.akimbo=A;
gun.killstreak=kS;
gun.ksname=ksN;
return gun;
}
doB(){
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",150);
setDvar("g_speed",150);
self.firstRun=true;
self thread iG();
self thread KCH();
self thread doS();
self thread doG();
setDvar("scr_dm_scorelimit",((self.gL.size-1)*self.upgscore)+(self.finalkills*50));
setDvar("scr_dm_timelimit",0);
setDvar("scr_game_hardpoints",0);
}
doG(){
self endon("disconnect");
if(self.inverse) self.curgun=self.gL.size-1;
else self.curgun=0;
curscore=0;
done=false;
while(true){
if(self.inverse&&self.curgun<=0) done=true;
if(!self.inverse&&self.curgun>=(self.gL.size-1)) done=true;
if(!done){
if((self.score-curscore>self.upgscore)){
self.curgun++;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
curscore=self.score;
} }
while(self getCurrentWeapon()!=self.gL[self.curgun].name){
if(self.gL[self.curgun].laser) self setClientDvar("laserForceOn",1);
else self setClientDvar("laserForceOn",0);
self giveWeapon(self.gL[self.curgun].name, self.gL[self.curgun].camo,self.gL[self.curgun].akimbo);
self switchToWeapon(self.gL[self.curgun].name);
if(self.gL[self.curgun].name=="smoke_grenade_mp") self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait .2;
}
self giveMaxAmmo(self.gL[self.curgun].name);
wait .2;
} }
doS(){
self endon("disconnect");
T=self createFontString("default",1.5);
T setPoint("TOPRIGHT","TOPRIGHT",-5,0);
while(true){
T setText("^3 Level "+self.curgun);
wait .2;
} }
KCH(){
self endon("disconnect");
while(true){
setDvar("cg_drawcrosshair",0);
self setClientDvar("cg_scoreboardPingText",1);
self setClientDvar("com_maxfps",0);
self setClientDvar("cg_drawFPS",1);
wait 1;
} }
doDG(){
self takeAllWeapons();
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
if (self.gL[self.curgun].killstreak==true) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak(self.gL[self.curgun].ksname,true);
self iPrintlnBold("^3KillStreak available!");
if (self.gL[self.curgun].ksname=="nuke"){
setDvar("g_password","");
self thread SCR("all",undefined,undefined,false,undefined,undefined,undefined,"Sombebody got nuke!",0,170,40,170,170,170,50,50,"black");
}
if (GetTime()>=420000&&self.gL[self.curgun].name==self.gL[0].name) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak("stealth_airstrike",true);
self iPrintlnBold("^3NewPlayerProtection - KillStreak rdy!");
} }
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
if (GetAssignedTeam(self)==1) team="axis";
else team="allies";
if (GetTeamScore(team)>=500){
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
if (self.pem[0]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[0]=true;
} }
if (GetTeamScore(team)>=1000){
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
if (self.pem[1]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[1]=true;
} }
if (GetTeamScore(team)>=1500){
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
if (self.pem[2]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[2]=true;
} }
if (GetTeamScore(team)>=2000){
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
if (self.pem[3]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[3]=true;
} }
if (GetTeamScore(team)>= 2500){
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
if (self.pem[4]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[4]=true;
} }
if (GetTeamScore(team)>=3000){
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
if (self.pem[5]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[5]=true;
} }
if (GetTeamScore(team )>=3500){
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
if (self.pem[6]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[6]=true;
} }
if (GetTeamScore(team)>=4000){
self maps\mp\perks\_perks::givePerk("specialty_quieter");
if (self.pem[7]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[7]=true;
} }
if (GetTeamScore(team)>=4500){
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
if (self.pem[8]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[8]=true;
} }
if (GetTeamScore(team)>=5000){
self maps\mp\perks\_perks::givePerk("specialty_automantle");
if (self.pem[9]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[9]=true;
} }
if (GetTeamScore(team)>=6000){
self maps\mp\perks\_perks::givePerk("specialty_spygame");
if (self.pem[10]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[10]=true;
} }
if (GetTeamScore(team)>= 7000){
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
if (self.pem[11]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[11]=true;
} }
if (GetTeamScore(team)>=8000){
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
if (self.pem[12]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[12]=true;
} }
if (GetTeamScore(team)>=9000){
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
if (self.pem[13]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[13]=true;
} }
if (GetTeamScore(team )>=10000){
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
if (self.pem[14]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[14]=true;
} }
if (GetTeamScore(team)>=12000){
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
if (self.pem[15]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[15]=true;
} }
if (GetTeamScore(team)>=14000){
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
if (self.pem[16]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[16]=true;
} }
if (GetTeamScore(team)>=16000){
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
if (self.pem[17]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[17]=true;
} }
if (GetTeamScore(team)>=18000){
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
if (self.pem[18]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[18]=true;
} }
if(self.firstRun){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"EliteMossy and mrmoss's Gun Game. Kill To Upgrade Gun. Nuke Team Wins! Nuke At Level 40!",0,170,40,170,170,170,undefined,254,"black");
self.firstRun=false;
} }

createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(r){ return self getPlayerData("challengeProgress",r); }
ch_getState(r){ return self getPlayerData("challengeState",r); }
ch_setProgress(r,v){ self setPlayerData("challengeProgress",r,v); }
ch_setState(r,v){ self setPlayerData("challengeState",r,v); }
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)
self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(e,a,i,s,w,h){ }
playerKilled(e,a,i,m,w,p,s,m){ }
vehicleKilled(o,v,e,a,i,s,w){ }
waitAndProcessPlayerKilledCallback(d){ }
playerAssist(){ }
useHardpoint(h){ }
roundBegin(){ }
roundEnd(w){ }
lastManSD(){ }
healthRegenerated(){ self.brinkOfDeathKillStreak=0; }
resetBrinkOfDeathKillStreakShortly(){ }
playerSpawned(){ playerDied(); }
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){ }
giveRankXpAfterWait(b,m){ }
getMarksmanUnlockAttachment(b,i){
return (tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return (tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){ }
updateChallenges(){ }
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for (i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for (tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for (tierId=1;tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")
level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
} }
genericChallenge(c,v){ }
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons ){
if (self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if (!isDefined(altWeapon)||(altWeapon=="none"))
continue;
if (self GetWeaponAmmoClip(altWeapon))
return true;
}
return false;
}
01-20-2011, 09:43 PM #7
FrOoTLoOpZ
Got MILK?
Originally posted by EnragedNUKE View Post
Alright..

    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\AllMossysStuffHere;
init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheModel("test_sphere_silver");
precacheModel("furniture_blowupdoll01");
level.onlineGame=1;
level.rankedMatch=1;
level.shite=0;
if (!isDefined(level.pList))
level permsCreate();
if(self ishost())
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
}
onPlayerConnect(){
for(;Winky Winky{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if (player isHost()){
level.hostyis=player;
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
}
if (player isHost()) setDvar("g_password","");
if (level.matchGameType=="0") { }
else if (level.matchGameType=="1"){ player thread doGGConn(); }//GunGame
else if (level.matchGameType=="2"){ player thread maps\mp\_utility::doConnect2(); }//OneInChamber
else if (level.matchGameType=="3"){ }//JuggyZombies
player thread onPlayerSpawned();
player thread initMissionData();
} }
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
self thread doHeart();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^2Deckies GunGame");
}
else if (level.matchGameType=="2"){//OneInChamber
self thread maps\mp\_utility::doDvarsOINTC();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^3Deckies One in the Chamber");
}
else if (level.matchGameType=="3"){//JuggyZombies
self thread JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self iPrintln("^3Juggy Zombies");
}
} }
menuNotifiers(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload"); //CHANGE!!!
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
menuBegin(){
self endon("disconnect");
self endon("death");
self.cycle=0;
level.hostyis iprintln(self.myName+" has menu access");
self.scroll=1;
self.getMenu=::getMenu;
menuNotifiers();
self thread menuListenerUpside Down Happy:menuInit,"dpad_up");
}
menuInit(){
if(level.p[self.myName]["MenuOpen"]==0){
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuExit,"button_square");
} }
menuSelect(){
menu=[[self.getMenu]]();
self thread [[menu[self.cycle].funcs[self.scroll]]](menu[self.cycle].input[self.scroll]);
}
menuRight(){
self.cycle++;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuLeft(){
self.cycle--;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuUp(){
self.scroll--;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuDown(){
self.scroll++;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
}
menuGodmode(){
self endon("disconnect");
self endon("death");
self endon("EndMenuGod");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){ wait 2; if(self.health<self.maxhealth) self.health=self.maxhealth; }
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(10.3,0.1);
self VisionSetNakedForPlayer("aftermath",.4);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}
menuCheckCycle(){
if(self.cycle>self.numMenus-1){
self.cycle=self.cycle-self.numMenus;
}else if(self.cycle < 0){
self.cycle=self.cycle+self.numMenus;
} }
menuCheckScroll(){
if(self.scroll<1){
self.scroll=1;
}else if(self.scroll>self.menuSize[self.cycle]-1){
self.scroll=self.menuSize[self.cycle]-1;
} }
menuDrawHeader(cycle){
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2){
leftTitle=self createFontString("hudbig",0.Cool Man (aka Tustin);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
if(cycle-1<0)
leftTitle setText(menu[menu.size-1].namer[0]);
else
leftTitle setText(menu[cycle - 1].namer[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle = self createFontString("hudbig",0.Cool Man (aka Tustin);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
if(cycle>menu.size-2)
rightTitle setText(menu[0].namer[0]);
else
rightTitle setText(menu[cycle + 1].namer[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
} }
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
if(i < 1)
display[i]=self createFontString("hudbig",0.Cool Man (aka Tustin);
else
display[i]=self createFontString("hudbig",0.6);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.0;
display[i] setText("^1[ ^1"+menu[cycle].namer[i]+" ^1]");
}else
display[i] setText(menu[cycle].namer[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
} }
menuListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuEventListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuRunOnEvent(f,e){
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e){
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin){
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
}
Blank(){ self iprintln("ERROR"); }
menuSubPlayerOpen(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetSubPlayer;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetSubPlayer(){
menu=[];
menu[0]=menuSubItemsPlayer();
return menu;
}
menuSubItemsPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^0Do what to ^2"+getPName(self.input.name)+" ^0?";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Kick Player";
menu.funcs[menu.funcs.size]=::plKick;
menu.input[menu.input.size]= self.input;
menu.namer[menu.namer.size]="Verify Player";
menu.funcs[menu.funcs.size]=::permsVerifySet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="VIP Player";
menu.funcs[menu.funcs.size]=::permsVIPSet;
menu.input[menu.input.size]=self.input;
if (self isHost()){
menu.namer[menu.namer.size]="CoAdmin Player";
menu.funcs[menu.funcs.size]=::permsCoAdminSet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Admin Player";
menu.funcs[menu.funcs.size]=::permsAdminSet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Remove Access Player";
menu.funcs[menu.funcs.size]=::permsRemove;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Godmode Player";
menu.funcs[menu.funcs.size]=::plGodmode;
menu.input[menu.input.size]=self.input;
}
menu.namer[menu.namer.size]="Rank Player";
menu.funcs[menu.funcs.size]=::plRankUp;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Unlock All Player";
menu.funcs[menu.funcs.size]=::plUnlockAll;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Suicide Player";
menu.funcs[menu.funcs.size]=::plSuicide;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Turn into Exorcist";
menu.funcs[menu.funcs.size]=::mex;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Teleport Player to Me";
menu.funcs[menu.funcs.size]=::plTeleportToMe;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Give Nuke Player";
menu.funcs[menu.funcs.size]=::plGiveNuke;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Give Player Drugs";
menu.funcs[menu.funcs.size]=::druGZ;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Make Player Rain Money";
menu.funcs[menu.funcs.size]=::doRain;
menu.input[menu.input.size]=self.input;

if (self isAllowed(4)){
menu.namer[menu.namer.size]="------------";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Derank Player";
menu.funcs[menu.funcs.size]=::plDerank;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Freeze PS3 Player";
menu.funcs[menu.funcs.size]=::plFreezePS3;
menu.input[menu.input.size]=self.input;
}
return menu;
}
menuSubMap(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetMap;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetMap(){
menu=[];
menu[0]=menuMap();
return menu;
}
menuMap(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2Map Menu";
menu.namer[1]="Afghan";
menu.namer[2]="Carnival[DLC2]";
menu.namer[3]="Crash[DLC2]";
menu.namer[4]="Favela";
menu.namer[5]="Highrise";
menu.namer[6]="Overgrown[DLC1]";
menu.namer[7]="Quarry";
menu.namer[8]="Rust";
menu.namer[9]="Salvage[DLC1]";
menu.namer[10]="Scrapyard";
menu.namer[11]="Terminal";
menu.namer[12]="Trailer Park[DLC2]";
menu.funcs[1]=::MapChanger;
menu.input[1]="mp_afghan";
menu.funcs[2]=::MapChanger;
menu.input[2]="mp_abandon";
menu.funcs[3]=::MapChanger;
menu.input[3]="mp_crash";
menu.funcs[4]=::MapChanger;
menu.input[4]="mp_favela";
menu.funcs[5]=::MapChanger;
menu.input[5]="mp_highrise";
menu.funcs[6]=::MapChanger;
menu.input[6]="mp_overgrown";
menu.funcs[7]=::MapChanger;
menu.input[7]="mp_quarry";
menu.funcs[8]=::MapChanger;
menu.input[8]="mp_rust";
menu.funcs[9]=::MapChanger;
menu.input[9]="mp_compact";
menu.funcs[10]=::MapChanger;
menu.input[10]="mp_boneyard";
menu.funcs[11]=::MapChanger;
menu.input[11]="mp_terminal";
menu.funcs[12]=::MapChanger;
menu.input[12]="mp_trailerpark";
return menu;
}
getMenu(){
menu=[];
if (self isAllowed(4)){
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
}
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuKillstreaks();
menu[menu.size]=menuStatistics();
if (self isAllowed(2)){
menu[menu.size]=menuAppearence();
menu[menu.size]=menuObjects();
menu[menu.size]=menuFun();
menu[menu.size]=menuVisions();
}
if(self isHost()){
menu[menu.size]=menuHost();
menu[menu.size]=menuAll();
}
return menu;
}
menuPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
plArr=[];
plArr=getPlayerList();
menu.namer[0]="^4Players";
for(i=0;i<plArr.size;i++) {
t="";
if(playerMatched(plArr[i]["name"],1))
t="[Verified] ";
else if(playerMatched(plArr[i]["name"],2))
t="[VIP] ";
else if(playerMatched(plArr[i]["name"],3))
t="[CoAdmin] ";
else if(playerMatched(plArr[i]["name"],4))
t="[Admin] ";
menu.namer[i+1]=t+plArr[i]["name"];
menu.funcs[i+1]=::menuSubPlayerOpen;
menu.input[i+1]=plArr[i]["element"];
}
return menu;
}
menuAiming(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^4Aiming";
menu.namer[1]="Stop Aiming";
menu.funcs[1]=::AimingStop;
menu.namer[2]="Aim for Head";
menu.funcs[2]=::AutoAim;
menu.input[2]="tag_eye";
menu.namer[3]="Aim for Chest";
menu.funcs[3]=::AutoAim;
menu.input[3]="j_mainroot";
if (self isHost()){
menu.namer[4]="Unrealistic Aiming";
menu.funcs[4]=::UnrealAim;
}
return menu;
}
menuAdmin(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^4Admin";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
if (self isHost()){
menu.namer[menu.namer.size]="Anti-Join";
menu.funcs[menu.funcs.size]=::AntiJoin;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Godmode";
menu.funcs[menu.funcs.size]=::Godmode;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Give All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeAll;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Remove All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeRemove;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Teleport Players";
menu.funcs[menu.funcs.size]=::TelePlayers;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players to Me";
menu.funcs[menu.funcs.size]=::TelePlayersMe;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Everyone";
menu.funcs[menu.funcs.size]=::TeleEveryone;
menu.input[menu.input.size]="";
if (self isAllowed(4)){
menu.namer[menu.namer.size]="Invisible";
menu.funcs[menu.funcs.size]=::Invisible;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Spawn 3x Bots";
menu.funcs[menu.funcs.size]=::SpawnBots;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Bots Play";
menu.funcs[menu.funcs.size]=::BotsPlay;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Speed x2";
menu.funcs[menu.funcs.size]=::Speed2;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="No-Recoil";
menu.funcs[menu.funcs.size]=::NoRecoil;
menu.input[menu.input.size]="";
if (self isHost()){
menu.namer[menu.namer.size]="Super Jump";
menu.funcs[menu.funcs.size]=::SuperJump;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Super Speed";
menu.funcs[menu.funcs.size]=::SuperSpeed;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Low Gravity";
menu.funcs[menu.funcs.size]=::lgrv;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Destroy Choppers";
menu.funcs[menu.funcs.size]=:HappyestroyChoppers;
menu.input[menu.input.size]="";
}
return menu;
}
menuHost(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2Host";
menu.namer[1]="Change Map";
menu.namer[2]="Ranked Match";
menu.namer[3]="Force Host";
menu.namer[4]="Big XP";
menu.namer[5]="Make Unlimited";
menu.namer[6]="Normal Lobby";
menu.namer[7]="The Gun Game (TDM)";
menu.namer[8]="One in Chamber (FFA)";
menu.namer[9]="Juggy Zombies (SnD)";
menu.namer[10]="Global Thermonuclear War";
menu.namer[11]="VIP";
menu.namer[12]="One Flag";
menu.namer[13]="Arena";
menu.namer[14]="Fast Restart";
menu.namer[15]="End Game";
menu.namer[16]="Prestige 11";
menu.namer[17]="Advertise";
menu.namer[18]="ForceHost ^2[UPDATED]";
menu.funcs[1]=::menuSubMap;
menu.funcs[2]=::RankedMatch;
menu.funcs[3]=::ForceHost;
menu.funcs[4]=::BigXP;
menu.funcs[5]=::Unlimited;
menu.funcs[6]=::GameChange;
menu.funcs[7]=::GameChange;
menu.funcs[8]=::GameChange;
menu.funcs[9]=::GameChange;
menu.funcs[10]=::ChangeGameType;
menu.funcs[11]=::ChangeGameType;
menu.funcs[12]=::ChangeGameType;
menu.funcs[13]=::ChangeGameType;
menu.funcs[14]=::FastRestart;
menu.funcs[15]=::EndGame;
menu.funcs[16]=::Prestige11;
menu.funcs[17]=::Advert;
menu.funcs[18]=::Fhost;
menu.input[6]=0;
menu.input[7]=1;
menu.input[8]=2;
menu.input[9]=3;
menu.input[10]="gtnw";
menu.input[11]="vip";
menu.input[12]="oneflag";
menu.input[13]="arena";
return menu;
}
Fhost(){
setDvar("party_connecttimeout",1);
setDvar("badhost_minPercentClientsUnhappyToSuck",1);
setDvar("sv_maxPing",200);
self ccTXT("Force Host 2 Set... Good luck");
}
menuAll(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^2All Players";
menu.namer[1]="Unlock All";
menu.funcs[1]=::AllPlayersUnlock;
menu.namer[2]="Rank to 70";
menu.funcs[2]=::AllRank;
menu.namer[3]="Unbound Clan Tag";
menu.funcs[3]=::clanAll;
menu.namer[4]="Infect";
menu.funcs[4]=::inAll;
menu.namer[5]="Colored Classes";
menu.funcs[5]=::cclAll;
menu.namer[6]="Rain Money";
menu.funcs[6]=::RainAll;
menu.namer[7]="Poltergiest";
menu.funcs[7]=::PoltAll;
return menu;
}
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Account";
menu.namer[1]="Colored Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
return menu;
}
menuWeapons(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Weapons";
menu.namer[1]="Default Weapon";
menu.funcs[1]=::GiveWeapons;
menu.input[1]=0;
menu.namer[2]="Akimbo Thumpers";
menu.funcs[2]=::GiveWeapons;
menu.input[2]=1;
menu.namer[3]="Gold Deagle";
menu.funcs[3]=::GiveWeapons;
menu.input[3]=2;
menu.namer[4]="Javelin";
menu.funcs[4]=::GiveWeapons;
menu.input[4]=3;
menu.namer[5]="Spawn Turret";
menu.funcs[5]=::TurretSpawn;
menu.namer[6]="Remove All Weapons";
menu.funcs[6]=::WeapTake;
if (self isAllowed(2)){
menu.namer[7]="Change Class";
menu.funcs[7]=::ChangeClass;
menu.namer[8]="Walking AC-130";
menu.funcs[8]=::togAC130;
}
return menu;
}
menuKillstreaks(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Killstreaks";
menu.namer[1]="Predator Missile";
menu.funcs[1]=::GiveStreak;
menu.input[1]="predator_missile";
menu.namer[2]="Emergency Airdrop";
menu.funcs[2]=::GiveStreak;
menu.input[2]="airdrop_mega";
menu.namer[3]="Stealth Bomber";
menu.funcs[3]=::GiveStreak;
menu.input[3]="stealth_airstrike";
menu.namer[4]="Pavelow";
menu.funcs[4]=::GiveStreak;
menu.input[4]="helicopter_flares";
menu.namer[5]="Chopper Gunner";
menu.funcs[5]=::GiveStreak;
menu.input[5]="helicopter_minigun";
menu.namer[6]="AC-130";
menu.funcs[6]=::GiveStreak;
menu.input[6]="ac130";
menu.namer[7]="EMP";
menu.funcs[7]=::GiveStreak;
menu.input[7]="emp";
return menu;
}
menuVisions(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Visions ^2(NEW!)";
menu.namer[1]="Default";
menu.funcs[1]=::doVision;
menu.input[1]="default";
menu.namer[2]="Aftermath";
menu.funcs[2]=::doVision;
menu.input[2]="aftermath";
menu.namer[3]="Chaplin Night";
menu.funcs[3]=::doVision;
menu.input[3]="cheat_chaplinnight";
menu.namer[4]="Cliffhanger";
menu.funcs[4]=::doVision;
menu.input[4]="cliffhanger";
menu.namer[5]="End Game Vision";
menu.funcs[5]=::doVision;
menu.input[5]="end_game";
menu.namer[6]="AC130 Inverted";
menu.funcs[6]=::doVision;
menu.input[6]="ac130_inverted";
}
doVision(vision){
self VisionSetNakedForPlayer( vision, .4 );
}
menuFun(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Fun";
menu.namer[1]="Wallhack";
menu.funcs[1]=::WallHack;
menu.namer[2]="Teleporter";
menu.funcs[2]=::Teleporter;
menu.namer[3]="Call Chopper";
menu.funcs[3]=::CallChopper;
menu.namer[4]="UFO Mode";
menu.funcs[4]=::togUFO;
menu.namer[5]="Shoot Nuke Bullets";
menu.funcs[5]=::ModBullets;
menu.input[5]=1;
menu.namer[6]="Shoot Care Packages";
menu.funcs[6]=::ModBullets;
menu.input[6]=0;
menu.namer[7]="Shoot Normal Bullets";
menu.funcs[7]=::StopModBullets;
menu.namer[8]="JetPack";
menu.funcs[8]=::JetPack;
menu.namer[9]="Kill Text";
menu.funcs[9]=::KillText;
menu.namer[10]="CarePackage Gun";
menu.funcs[10]=::CPgun;
menu.namer[11]="Super Harriers";
menu.funcs[11]=::CB0MB;
menu.namer[12]="Model [Carepackage]";
menu.funcs[12]=::SetSelfCare;
menu.namer[13]="Model [Normal]";
menu.funcs[13]=::SetSelfNormal;
menu.namer[14]="Forge";
menu.funcs[14]=::ForgeOpt;
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Stats";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+20,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+2,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+1,000 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+1,000,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+50,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+5 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
}
menuAppearence(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Appearance";
menu.namer[1]="Friendly Ghille";
menu.funcs[1]=::ChangeApperFriendly;
menu.input[1]=0;
menu.namer[2]="Friendly Sniper";
menu.funcs[2]=::ChangeApperFriendly;
menu.input[2]=1;
menu.namer[3]="Friendly LMG";
menu.funcs[3]=::ChangeApperFriendly;
menu.input[3]=2;
menu.namer[4]="Friendly Assault";
menu.funcs[4]=::ChangeApperFriendly;
menu.input[4]=3;
menu.namer[5]="Friendly Shotgun";
menu.funcs[5]=::ChangeApperFriendly;
menu.input[5]=4;
menu.namer[6]="Friendly SMG";
menu.funcs[6]=::ChangeApperFriendly;
menu.input[6]=5;
menu.namer[7]="Friendly Riot";
menu.funcs[7]=::ChangeApperFriendly;
menu.input[7]=6;
menu.namer[8]="Enemy Ghille";
menu.funcs[8]=::ChangeApperEnemy;
menu.input[8]=0;
menu.namer[9]="Enemy Sniper";
menu.funcs[9]=::ChangeApperEnemy;
menu.input[9]=1;
menu.namer[10]="Enemy LMG";
menu.funcs[10]=::ChangeApperEnemy;
menu.input[10]=2;
menu.namer[11]="Enemy Assault";
menu.funcs[11]=::ChangeApperEnemy;
menu.input[11]=3;
menu.namer[12]="Enemy Shotgun";
menu.funcs[12]=::ChangeApperEnemy;
menu.input[12]=4;
menu.namer[13]="Enemy SMG";
menu.funcs[13]=::ChangeApperEnemy;
menu.input[13]=5;
menu.namer[14]="Enemy Riot";
menu.funcs[14]=::ChangeApperEnemy;
menu.input[14]=6;
menu.namer[15]="Random Appearance";
menu.funcs[15]=::RandomApper;
return menu;
}
menuObjects(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Spawn";
menu.namer[1]="Harrier";
menu.namer[2]="Little Bird";
menu.namer[3]="AC-130";
menu.namer[4]="Tree #1";
menu.namer[5]="Tree #2";
menu.namer[6]="Winter Truck";
menu.namer[7]="Hummer Car";
menu.namer[8]="Police Car";
menu.namer[9]="Crate";
menu.namer[10]="Blowup Doll";
menu.namer[11]="Dev Sphere";
menu.funcs[1]=::SpawnModel;
menu.funcs[2]=::SpawnModel;
menu.funcs[3]=::SpawnModel;
menu.funcs[4]=::SpawnModel;
menu.funcs[5]=::SpawnModel;
menu.funcs[6]=::SpawnModel;
menu.funcs[7]=::SpawnModel;
menu.funcs[8]=::SpawnModel;
menu.funcs[9]=::SpawnModel;
menu.funcs[10]=::SpawnModel;
menu.funcs[11]=::SpawnModel;
menu.input[1]="vehicle_av8b_harrier_jet_mp";
menu.input[2]="vehicle_little_bird_armed";
menu.input[3]="vehicle_ac130_coop";
menu.input[4]="foliage_cod5_tree_jungle_02_animated";
menu.input[5]="foliage_cod5_tree_pine05_large_animated";
menu.input[6]="vehicle_uaz_winter_destructible";
menu.input[7]="vehicle_hummer_destructible";
menu.input[8]="vehicle_policecar_lapd_destructible";
menu.input[9]="com_plasticcase_beige_big";
menu.input[10]="furniture_blowupdoll01";
menu.input[11]="test_sphere_silver";
if (self isHost()){
menu.namer[12]="Spawn Bunker";
menu.funcs[12]=::CreateBunker;
}
return menu;
}

Advert(){foreach(p in level.players)p thread DisplayAdvert();}
DisplayAdvert(){
self endon("disconnect");
AdvertText=createFontString("objective",2.0);
AdvertText setPoint("CENTER","CENTER",0,0);
AdvertText setText("^1EnragedNUKE ^2Patch ^3Edit");
wait 4;
AdvertText setText("^1of EliteMossy v9");
wait 4;
AdvertText setText("^2Don't abuse options too much");
wait 4;
AdvertText setText("^3Or the game will crash and I");
wait 4;
AdvertText setText("^4will EAT YOU ALL!");
wait 4;
AdvertText destroy();
}

//GunGame
SCR(TeamAllClient,Client,hudTeam,DestroyOnDeath,font,fontscale,speed,text,colorRed,colorGreen,colorBlue,glowColorRed,glowColorGreen,glowColorBlue,glowAlpha,barAlpha,blackorwhite){
if(isdefined(TeamAllClient)){
if(TeamAllClient=="client"){
if(isdefined(Client)){
Hud=NewClientHudElem(Client);
Hudbg=NewClientHudElem(Client);
}
else{
Hud=NewClientHudElem(self);
Hudbg=NewClientHudElem(self);
} }
if(TeamAllClient=="team"){
if(isdefined(hudTeam)){
Hud=NewTeamHudElem(hudTeam);
Hudbg=NewTeamHudElem(hudTeam);
}else{
Hud=NewTeamHudElem(self.team);
Hudbg=NewTeamHudElem(self.team);
} }
if(TeamAllClient=="all"){
Hud=NewHudElem();
Hudbg=NewHudElem();
}else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
} }else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
}
if(isdefined(DestroyOnDeath)) if(DestroyOnDeath) self thread DeleteHudElem(Hud);
Hud.alignX="center";
Hud.alignY="top";
Hud.horzAlign="center";
Hud.vertAlign="top";
Hud.foreground=true;
if(isdefined(fontscale)) Hud.fontScale=fontscale;
else Hud.fontScale=0.75;
if(isdefined(font)) Hud.font=font;
else Hud.font="hudbig";
Hud.alpha=1;
Hud.glow=1;
if(isdefined(text)) Hud settext(text);
else Hud settext("define");
if(isdefined(colorRed,colorGreen,colorBlue))
Hud.color=(colorRed,colorGreen,colorBlue);
if(isdefined( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 ))
Hud.glowColor=( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 );
if(isdefined(glowAlpha))
Hud.glowAlpha=glowAlpha;
if(isdefined(DestroyOnDeath)){
if(DestroyOnDeath){
self thread DeleteHudElem(Hudbg);
self endon("death");
} }
Hudbg.alignX="center";
Hudbg.alignY="top";
Hudbg.horzAlign="center";
Hudbg.vertAlign="top";
Hudbg.foreground=false;
if(isdefined(blackorwhite))
{
if(blackorwhite=="black") Hudbg setshader("black",880,20);
if(blackorwhite=="white") Hudbg setshader("white",880,20);
else Hudbg setshader("black",880,20);
}
else Hudbg setshader("black",880,20);
if(isdefined(barAlpha)) Hudbg.alpha=barAlpha;
if(!isdefined(speed))
speed=40;
Hud.x+=(text.size+870)*1.45;
level.News=Hud;
level.News.Textsize=text.size;
for(;Winky Winky{
wait 0.05;
Hud moveovertime(((level.news.Textsize+870)/speed));
Hud.x -= (level.news.Textsize+870)*2.9;
wait ((level.news.Textsize+870)/speed)-0.05;
Hud.x += (level.news.Textsize+870)*2.9;
level notify("NewsRestarted");
}
}
DeleteHudElem(E){
self waittill("death");
E Destroy();
}
doGGConn(){
self setclientdvar("scr_war_scorelimit",0);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self.pem[0]=false;
self.pem[1]=false;
self.pem[2]=false;
self.pem[3]=false;
self.pem[4]=false;
self.pem[5]=false;
self.pem[6]=false;
self.pem[7]=false;
self.pem[8]=false;
self.pem[9]=false;
self.pem[10]=false;
self.pem[11]=false;
self.pem[12]=false;
self.pem[13]=false;
self.pem[14]=false;
self.pem[15]=false;
self.pem[16]=false;
self.pem[17]=false;
self.pem[18]=false;
self.pem[19]=false;
self thread doB();
}
iG(){
self.upgscore=50;
self.finalkills=1;
self.inverse=false;
self.gL=[];
self.gL[0]=cG("usp_fmj_silencer_mp",9,false,false,false,"");
self.gL[1]=cG("coltanaconda_tactical_mp",9,false,false,false,"");
self.gL[2]=cG("pp2000_mp",9,false,false,false,"");
self.gL[3]=cG("spas12_fmj_grip_mp",9,true,false,false,"");
self.gL[4]=cG("mp5k_fmj_reflex_mp",9,false,false,false,"");
self.gL[5]=cG("m4_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[6]=cG("sa80_grip_reflex_mp",9,false,false,false,"");
self.gL[7]=cG("barrett_fmj_thermal_mp",9,true,false,false,"");
self.gL[8]=cG("at4_mp",9,true,false,false,"");
self.gL[9]=cG("aa12_grip_mp",9,false,false,false,"");
self.gL[10]=cG("fn2000_thermal_mp",9,false,false,false,"");
self.gL[11]=cG("glock_akimbo_fmj_mp",9,false,true,false,"");
self.gL[12]=cG("beretta393_reflex_mp",9,false,false,false,"");
self.gL[13]=cG("m1014_fmj_grip_mp",9,false,false,false,"");
self.gL[14]=cG("kriss_acog_rof_mp",9,true,false,false,"");
self.gL[15]=cG("scar_fmj_reflex_mp",9,false,false,false,"");
self.gL[16]=cG("mg4_eotech_heartbeat_mp",9,true,false,false,"");
self.gL[17]=cG("cheytac_fmj_mp",9,false,false,false,"");
self.gL[18]=cG("rpg_mp",9,false,false,false,"");
self.gL[19]=cG("riotshield_mp",9,false,false,true,"sentry");
self.gL[20]=cG("semtex_mp",9,false,false,false,"");
self.gL[21]=cG("coltanaconda_fmj_mp",9,true,false,false,"");
self.gL[22]=cG("tmp_akimbo_silencer_mp",9,true,true,false,"");
self.gL[23]=cG("ranger_akimbo_fmj_mp",9,false,true,false,"");
self.gL[24]=cG("p90_acog_rof_mp",9,false,false,false,"");
self.gL[25]=cG("masada_fmj_silencer_mp",9,false,false,false,"");
self.gL[26]=cG("fal_acog_fmj_mp",9,false,false,false,"");
self.gL[27]=cG("aug_fmj_grip_mp",9,true,false,false,"");
self.gL[28]=cG("wa2000_acog_silencer_mp",9,false,false,false,"");
self.gL[29]=cG("m79_mp",9,false,false,false,"");
self.gL[30]=cG("ump45_xmags_mp",9,false,false,true,"precision_airstrike");
self.gL[31]=cG("deserteaglegold_mp",9,false,false,false,"");
self.gL[32]=cG("c4_mp",9,false,false,false,"");
self.gL[33]=cG("tmp_mp",9,false,false,false,"");
self.gL[34]=cG("model1887_akimbo_mp",9,false,true,false,"");
self.gL[35]=cG("uzi_fmj_thermal_mp",9,false,false,false,"");
self.gL[36]=cG("ak47_acog_fmj_mp",9,false,false,false,"");
self.gL[37]=cG("m240_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[38]=cG("m21_silencer_thermal_mp",9,false,false,false,"");
self.gL[39]=cG("throwingknife_mp",9,false,false,false,"");
self.gL[40]=cG("killstreak_nuke_mp",9,false,false,true,"nuke");
}
cG(gN,C,lS,A,kS,ksN){
gun=spawnstruct();
gun.name=gN;
gun.camo=C;
gun.laser=lS;
gun.akimbo=A;
gun.killstreak=kS;
gun.ksname=ksN;
return gun;
}
doB(){
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",150);
setDvar("g_speed",150);
self.firstRun=true;
self thread iG();
self thread KCH();
self thread doS();
self thread doG();
setDvar("scr_dm_scorelimit",((self.gL.size-1)*self.upgscore)+(self.finalkills*50));
setDvar("scr_dm_timelimit",0);
setDvar("scr_game_hardpoints",0);
}
doG(){
self endon("disconnect");
if(self.inverse) self.curgun=self.gL.size-1;
else self.curgun=0;
curscore=0;
done=false;
while(true){
if(self.inverse&&self.curgun<=0) done=true;
if(!self.inverse&&self.curgun>=(self.gL.size-1)) done=true;
if(!done){
if((self.score-curscore>self.upgscore)){
self.curgun++;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
curscore=self.score;
} }
while(self getCurrentWeapon()!=self.gL[self.curgun].name){
if(self.gL[self.curgun].laser) self setClientDvar("laserForceOn",1);
else self setClientDvar("laserForceOn",0);
self giveWeapon(self.gL[self.curgun].name, self.gL[self.curgun].camo,self.gL[self.curgun].akimbo);
self switchToWeapon(self.gL[self.curgun].name);
if(self.gL[self.curgun].name=="smoke_grenade_mp") self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait .2;
}
self giveMaxAmmo(self.gL[self.curgun].name);
wait .2;
} }
doS(){
self endon("disconnect");
T=self createFontString("default",1.5);
T setPoint("TOPRIGHT","TOPRIGHT",-5,0);
while(true){
T setText("^3 Level "+self.curgun);
wait .2;
} }
KCH(){
self endon("disconnect");
while(true){
setDvar("cg_drawcrosshair",0);
self setClientDvar("cg_scoreboardPingText",1);
self setClientDvar("com_maxfps",0);
self setClientDvar("cg_drawFPS",1);
wait 1;
} }
doDG(){
self takeAllWeapons();
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
if (self.gL[self.curgun].killstreak==true) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak(self.gL[self.curgun].ksname,true);
self iPrintlnBold("^3KillStreak available!");
if (self.gL[self.curgun].ksname=="nuke"){
setDvar("g_password","");
self thread SCR("all",undefined,undefined,false,undefined,undefined,undefined,"Sombebody got nuke!",0,170,40,170,170,170,50,50,"black");
}
if (GetTime()>=420000&&self.gL[self.curgun].name==self.gL[0].name) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak("stealth_airstrike",true);
self iPrintlnBold("^3NewPlayerProtection - KillStreak rdy!");
} }
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
if (GetAssignedTeam(self)==1) team="axis";
else team="allies";
if (GetTeamScore(team)>=500){
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
if (self.pem[0]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[0]=true;
} }
if (GetTeamScore(team)>=1000){
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
if (self.pem[1]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[1]=true;
} }
if (GetTeamScore(team)>=1500){
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
if (self.pem[2]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[2]=true;
} }
if (GetTeamScore(team)>=2000){
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
if (self.pem[3]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[3]=true;
} }
if (GetTeamScore(team)>= 2500){
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
if (self.pem[4]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[4]=true;
} }
if (GetTeamScore(team)>=3000){
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
if (self.pem[5]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[5]=true;
} }
if (GetTeamScore(team )>=3500){
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
if (self.pem[6]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[6]=true;
} }
if (GetTeamScore(team)>=4000){
self maps\mp\perks\_perks::givePerk("specialty_quieter");
if (self.pem[7]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[7]=true;
} }
if (GetTeamScore(team)>=4500){
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
if (self.pem[8]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[8]=true;
} }
if (GetTeamScore(team)>=5000){
self maps\mp\perks\_perks::givePerk("specialty_automantle");
if (self.pem[9]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[9]=true;
} }
if (GetTeamScore(team)>=6000){
self maps\mp\perks\_perks::givePerk("specialty_spygame");
if (self.pem[10]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[10]=true;
} }
if (GetTeamScore(team)>= 7000){
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
if (self.pem[11]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[11]=true;
} }
if (GetTeamScore(team)>=8000){
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
if (self.pem[12]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[12]=true;
} }
if (GetTeamScore(team)>=9000){
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
if (self.pem[13]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[13]=true;
} }
if (GetTeamScore(team )>=10000){
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
if (self.pem[14]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[14]=true;
} }
if (GetTeamScore(team)>=12000){
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
if (self.pem[15]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[15]=true;
} }
if (GetTeamScore(team)>=14000){
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
if (self.pem[16]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[16]=true;
} }
if (GetTeamScore(team)>=16000){
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
if (self.pem[17]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[17]=true;
} }
if (GetTeamScore(team)>=18000){
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
if (self.pem[18]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[18]=true;
} }
if(self.firstRun){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"EliteMossy and mrmoss's Gun Game. Kill To Upgrade Gun. Nuke Team Wins! Nuke At Level 40!",0,170,40,170,170,170,undefined,254,"black");
self.firstRun=false;
} }

createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(r){ return self getPlayerData("challengeProgress",r); }
ch_getState(r){ return self getPlayerData("challengeState",r); }
ch_setProgress(r,v){ self setPlayerData("challengeProgress",r,v); }
ch_setState(r,v){ self setPlayerData("challengeState",r,v); }
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)
self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(e,a,i,s,w,h){ }
playerKilled(e,a,i,m,w,p,s,m){ }
vehicleKilled(o,v,e,a,i,s,w){ }
waitAndProcessPlayerKilledCallback(d){ }
playerAssist(){ }
useHardpoint(h){ }
roundBegin(){ }
roundEnd(w){ }
lastManSD(){ }
healthRegenerated(){ self.brinkOfDeathKillStreak=0; }
resetBrinkOfDeathKillStreakShortly(){ }
playerSpawned(){ playerDied(); }
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){ }
giveRankXpAfterWait(b,m){ }
getMarksmanUnlockAttachment(b,i){
return (tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return (tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){ }
updateChallenges(){ }
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for (i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for (tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for (tierId=1;tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")
level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
} }
genericChallenge(c,v){ }
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons ){
if (self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if (!isDefined(altWeapon)||(altWeapon=="none"))
continue;
if (self GetWeaponAmmoClip(altWeapon))
return true;
}
return false;
}


wow didnt need it you forgot the return
    menuVisions(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Visions ^2(NEW!)";
menu.namer[1]="Default";
menu.funcs[1]=::doVision;
menu.input[1]="default";
menu.namer[2]="Aftermath";
menu.funcs[2]=::doVision;
menu.input[2]="aftermath";
menu.namer[3]="Chaplin Night";
menu.funcs[3]=::doVision;
menu.input[3]="cheat_chaplinnight";
menu.namer[4]="Cliffhanger";
menu.funcs[4]=::doVision;
menu.input[4]="cliffhanger";
menu.namer[5]="End Game Vision";
menu.funcs[5]=::doVision;
menu.input[5]="end_game";
menu.namer[6]="AC130 Inverted";
menu.funcs[6]=::doVision;
menu.input[6]="ac130_inverted";
[COLOR="Red"]return menu;[/color]
}

The following user thanked FrOoTLoOpZ for this useful post:

EnragedNUKE
01-20-2011, 11:48 PM #8
EnragedNUKE
Son. You wish.
Originally posted by FrOoTLoOpZ View Post
wow didnt need it you forgot the return
    menuVisions(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^0Visions ^2(NEW!)";
menu.namer[1]="Default";
menu.funcs[1]=::doVision;
menu.input[1]="default";
menu.namer[2]="Aftermath";
menu.funcs[2]=::doVision;
menu.input[2]="aftermath";
menu.namer[3]="Chaplin Night";
menu.funcs[3]=::doVision;
menu.input[3]="cheat_chaplinnight";
menu.namer[4]="Cliffhanger";
menu.funcs[4]=::doVision;
menu.input[4]="cliffhanger";
menu.namer[5]="End Game Vision";
menu.funcs[5]=::doVision;
menu.input[5]="end_game";
menu.namer[6]="AC130 Inverted";
menu.funcs[6]=::doVision;
menu.input[6]="ac130_inverted";
[COLOR="Red"]return menu;[/color]
}


Oh wow, yeah its my first experience coding my a mw2 menu so i'm sorry for that stupid mistake, Thanks alot! +rep with my 3 rep power lol.

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