r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);
self thread discoLoopy();
self setBlurForPlayer(10,0.5);
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);
self thread discoLoopy();
self setBlurForPlayer(10,0.5);
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);
self thread discoLoopy();
self setBlurForPlayer(10,0.5);
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);
self thread discoLoopy();
self setBlurForPlayer(10,0.5);
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}
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