Post: Mossy's Missions Ordered
02-20-2011, 11:35 PM #1
xPwn
Error… Cat invasion!
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    //Ordered By Kenny Spark (iiSnIpEz_XoX)
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\EliteMossyRocksYou;
#include maps\mp\ThisIsPrivatePatchV2;
#include maps\mp\moss\MrMossIsGod;
#include maps\mp\LoveEliteMossy;
onPlayerConnect(){
for(;Winky Winky{level waittill("connected",player);
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
if(player isHost()){
player maps\mp\gametypes\dd::HostConnectSet();
}
player maps\mp\gametypes\dd::PlayerConnectSet();
if(level.MGT=="9")player thread BagMan();
player thread onPlayerSpawned();
player thread initMissionData();
}}
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{self waittill("spawned_player");
self maps\mp\gametypes\dd::PlayerSpawnSet();
self permsBegin();
if(level.MGT=="1"){
self thread JZombiez();
}
if(level.MGT=="2"){
self thread ISuv();
}
if(level.MGT=="3"){
self thread JvH();
}
if(level.MGT=="4"){
self thread GunGameSpawn();
}
if(level.MGT=="6"){
self thread SharpSpawn();
}
if(level.MGT=="7"){
self thread AvP();
}
if(level.MGT=="10"){
self thread DodgeBall();
}
if(level.MGT=="8"){
if(self isHost())SnDSurvival();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Survival - Stay Alive!");
}}}
menuSubPlayerOpen(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubPlayer2Open(p){
self notify("button_square");
self.LastMenu=0;
wait .1;
self notify("button_square");
self.LastMenu=0;
wait .1;
oldMenu=[[self.menuSelected]]();
self.menuInput=p;
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer2;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubMap(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetMap;
menuOpen();self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubStats(){
self notify("button_square");
wait .1;
self.LastMenu=0;oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetStats;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubBots(){
self notify("button_square");
wait .1;
self.LastMenu=0;oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetBots;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubAim(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetAim;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubMore(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetMore;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubModes(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetModes;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubInfect(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetInfect;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuPlayer(){
m=spawnStruct();
m.n=[];m.i=[];plArr=[];
plArr=getPlayerList();
m.n[0]="^6Players";
for(i=0;i<plArr.size;i++){T="";if(playerMatched(plArr[i]["name"],1)){T="[VER] ";
}
if(playerMatched(plArr[i]["name"],2)){T="[VIP] ";
}
if(playerMatched(plArr[i]["name"],3)){T="[C-ADM] ";
}
if(playerMatched(plArr[i]["name"],4)){T="[ADM] ";
}
if(plArr[i]["element"] isHost()){T="[HOST] ";
}
m.n[i+1]=T+plArr[i]["name"];
m.i[i+1]=plArr[i]["element"];
game["S"][m.n[i+1]]=m.n[i+1];precacheString(game["S"][m.n[i+1]]);
}
precacheString(m.n[0]);return m;
}
menuRunOption(Option){
p=self.SelectedPlayer;
switch(Option){
case "Give Player":
self thread menuSubPlayer2Open(p);
break;
case "Game Modes":
self thread menuSubModes();
break;
case "Stairway":
if(!level.stairway){
self thread Stairway();
level.stairway=1;
}
break;
case "Kick":
if(!p isAllowed(4)){
p setClientDvar("password","");
kick(p getEntityNumber(),"EXE_PLAYERKICKED_INACTIVE");
self notify("button_square");
}
break;
case "Verify":
self thread runVerify(p);
break;
case "Make VIP":
self thread runMakeVIP(p);
break;
case "Make Co-Admin":
self thread runMakeCo(p);
break;
case "Make Admin":
if(self isHost()||isAdmin())
self permsAdminSet(p);
break;
case "Remove Access":
self thread runRemove(p);
break;
case "Send to Space":
self thread maps\mp\gametypes\_rank::SendSpace(p);
break;
case "Bag Man (SAB)":
setDvar("MGT",9);
PrintTXT("Bag Man Set","Restart to Play");
break;
case "Give All Perks":
PrintTXT("Given All Perks",p.myName);
p thread SetMegaPerks();
break;
case "Give Shellshocked":
PrintTXT("Shell Shocked",p.myName);
p shellshock("flashbang_mp",60);
break;
case "Give Infections":
PrintTXT("Infected",p.myName);
wait 0.5;
p thread Infect();
break;
case "Freeze Controls":
if(level.p[p.myName]["Frozen"]){
level.p[p.myName]["Frozen"]=0;
PrintTXT("Frozen Controls",p.myName);
p freezeControlsWrapper(1);
}
else{
level.p[p.myName]["Frozen"]=1;
PrintTXT("Defrosted Controls",p.myName);
p freezeControlsWrapper(0);
}
break;
case "Give UAV":
if(!level.p[p.myName]["ForceUAV"]){
level.p[p.myName]["ForceUAV"]=1;
p thread ForceUAV();
PrintTXT("Given UAV",p.myName);
}
else{level.p[p.myName]["ForceUAV"]=0;
doDvarP(p,"compassEnemyFootstepEnabled",0);
p.hasRadar=0;
PrintTXT("Removed UAV",p.myName);
}
break;
case "Give Godmode":
if(!level.p[p.myName]["Godmode"]){
level.p[p.myName]["Godmode"]=1;
PrintTXT("Given GodMode",p.MyName);
}
else{level.p[p.myName]["Godmode"]=0;
p ResetHP();
PrintTXT("Removed GodMode",p.MyName);
}
break;
case "Give Aimbot":
if(!level.p[p.myName]["AimBot"]){
level.p[p.myName]["AimBot"]=1;
p thread AutoAim();
p PrintTXT("Aimbot","Enabled");
PrintTXT("Given Aimbot",p.myName);
}
else{level.p[p.myName]["AimBot"]=0;
p notify("EndAutoAim");
p.fire=undefined;
p PrintTXT("Aimbot","Disabled");
PrintTXT("Removed Aimbot",p.myName);
}
break;
case "Give Flag":
p thread Flagz();
PrintTXT("Given Flag",p.myName);
break;
case "Give 3K Cash":
p.bounty+=3000;
p notify("doCash");
PrintTXT("Given 3K Cash",p.myName);
break;
case "Give Drugz":
p thread Drugz();
PrintTXT("Given Drugz",p.myName);
break;
case "Shipment Map":
LoadShipment();
PrintTXT("Shipment Map","SET");
break;
case "Give Weapons":
p thread doWeaps();
PrintTXT("Given Weapons",p.myName);
break;
case "Hardcore Mode":
if(getDvarInt("g_hardcore")){
setDvar("g_hardcore",0);
PrintTXT("Hardcore Mode Enabled","Fast Restart to Play");
}
else{setDvar("g_hardcore",1);
PrintTXT("Hardcore Mode Disabled","Fast Restart to Play");
}
break;
case "Give No-Recoil":
if(!level.p[p.myName]["NoRecoil"]){
level.p[p.myName]["NoRecoil"]=1;
PrintTXT("Given No-Recoil",p.myName);
p player_recoilScaleOn(0);
}
else{
level.p[p.myName]["NoRecoil"]=0;
PrintTXT("Removed No-Recoil",p.myName);
p player_recoilScaleOff();
}
break;
case "Give Inf.Ammo"
:if(!level.p[p.myName]["InfAmmo"]){
level.p[p.myName]["InfAmmo"]=1;
PrintTXT("Given Inf.Ammo",p.MyName);
}
else{level.p[p.myName]["InfAmmo"]=0;
PrintTXT("Removed Inf.Ammo",p.MyName);
}
break;
case "Give Red Boxes":
if(!level.p[p.myName]["Wallhack"]){
level.p[p.myName]["Wallhack"]=1;
PrintTXT("Given Red Boxes",p.myName);
p ThermalVisionFOFOverlayOn();
}
else{level.p[p.myName]["Wallhack"]=0;
PrintTXT("Removed Red Boxes",p.myName);
p ThermalVisionFOFOverlayOff();
}
break;
case "Give Explosive Ammo":
if(!level.p[p.myName]["Explosive"]){level.p[p.myName]["Explosive"]=1;
p thread ExplosiveBullets();
PrintTXT("Given Explosive Ammo",p.myName);
}
else{level.p[p.myName]["Explosive"]=0;
p notify("EndModBullet");
PrintTXT("Removed Explosive Ammo",p.myName);
}
break;
case "Rank 70":
if(self isAllowed(4)){
p setPlayerData("experience",2516000);
PrintTXT("Ranked",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Good Care Packages":
PrintTXT("Good Care Packages","Enabled");
doDvarSet("scr_airdrop_ac130",850);
doDvarSet("scr_airdrop_helicopter_minigun",850);
doDvarSet("scr_airdrop_mega_emp",850);
doDvarSet("scr_airdrop_mega_ac130",850);
doDvarSet("scr_airdrop_mega_helicopter_minigun",850);
doDvarSet("scr_airdrop_mega_helicopter_flares",850);
break;
case "Unlock All":
if(self isAllowed(4)){
p thread UnlockAll(true,self);
PrintTXT("Unlock All",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Make Suicide":
p suicide();
PrintTXT("Suicided",p.MyName);
break;
case "L33T Vision":
self thread LeetVision();
break;
case "Teleport":
self thread plTeleporter(p);
break;
case "Teleport To Player":
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
self SetOrigin(p.origin+(x,y,100));
PrintTXT("Teleported","Me to "+p.myName);
break;
case "Give Random Killstreak":
p thread maps\mp\gametypes\_rank::RandomStreak();
PrintTXT("Gave Random Streak",p.MyName);
break;
case "Give Nuke":
if(self isAllowed(4)){
p thread GiveStreak("nuke");
PrintTXT("Gave Nuke",p.MyName);
}
else{self NoAccess(Option);
}
break;
case "Bomb Player":
self thread maps\mp\killstreaks\_airstrike::BombPlayer(p);
break;
case "Derank":
if(self isAllowed(4)){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
PrintTXT("Deranked",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Freeze PS3":
if(self isAllowed(4)){
p setclientDvar("r_fullbright","1");
PrintTXT("Frozen PS3",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Afghan":
self thread doMap("mp_afghan");
break;
case "Carnival":
self thread doMap("mp_abandon");
break;
case "Crash":
self thread doMap("mp_crash");
break;
case "Favela":
self thread doMap("mp_favela");
break;
case "Fuel":
self thread doMap("mp_fuel2");
break;
case "Highrise":
self thread doMap("mp_highrise");
break;
case "Dodgeball (FFA)":
setDvar("MGT",10);
PrintTXT("Dodgeball Set","Restart to Play");
break;
case "Overgrown":
self thread doMap("mp_overgrown");
break;
case "Quarry":
self thread doMap("mp_quarry");
break;
case "Rust":
self thread doMap("mp_rust");
break;
case "Salvage":
self thread doMap("mp_compact");
break;
case "Scrapyard":
self thread doMap("mp_boneyard");
break;
case "Storm":
self thread doMap("mp_storm");
break;
case "Terminal":
self thread doMap("mp_terminal");
break;
case "Trailer Park":
self thread doMap("mp_trailerpark");
break;
case "Vacant":
self thread doMap("mp_vacant");
break;
case "Spawn 1x Bots":
self thread SpawnBots(1);
PrintTXT("Spawned","1 Bot");
break;
case "Spawn 3x Bots":
self thread SpawnBots(3);
PrintTXT("Spawned","3x Bots");
break;
case "Spawn 5x Bots":
self thread SpawnBots(5);
PrintTXT("Spawned","5x Bots");
break;
case "Bots Attack":
if(getDvarInt("testClients_doAttack")){
setDvar("testClients_doAttack",0);
PrintTXT("Bots Attack","Disabled");
}
else{
setDvar("testClients_doAttack",1);
PrintTXT("Bots Attack","Enabled");
}
break;
case "Bots Move":
if(getDvarInt("testClients_doMove")){
setDvar("testClients_doMove",0);
PrintTXT("Bots Move","Disabled");
}
else{
setDvar("testClients_doMove",1);
PrintTXT("Bots Move","Enabled");
}
break;
case "Bots Reload":
if(getDvarInt("testClients_doReload")){
setDvar("testClients_doReload",0);
PrintTXT("Bots Reload","Disabled");
}
else{setDvar("testClients_doReload",1);
PrintTXT("Bots Reload","Enabled");
}
break;
case "Aim for Head":
self notify("StopRandBone");
level.p[self.myName]["RandBone"]=0;level.p[self.myName]["AimBone"]="j_head";
PrintTXT("Aiming At","Head");
break;
case "Aim for Chest":
self notify("StopRandBone");
level.p[self.myName]["RandBone"]=0;
level.p[self.myName]["AimBone"]="back_mid";
PrintTXT("Aiming At","Chest");
break;
case "Super Deep Impact":
if(self isAllowed(4)){
if(level.p[self.myName]["DeepImpact"]){
level.p[self.myName]["DeepImpact"]=0;
PrintTXT("Super Deep Impact","Disabled");
}
else{level.p[self.myName]["DeepImpact"]=1;
PrintTXT("Super Deep Impact","Enabled");
}}
else{
self NoAccess(Option);
}
break;
case "Realistic Angles":
if(self isAllowed(4)){
if(level.p[self.myName]["RealAim"]){
level.p[self.myName]["RealAim"]=0;
PrintTXT("Realistic Angles","Disabled");
}
else{
level.p[self.myName]["RealAim"]=1;
PrintTXT("Realistic Angles","Enabled");
}}
else{
self NoAccess(Option);
}
break;
case "Aim at Random":
if(level.p[self.myName]["RandBone"]){
level.p[self.myName]["RandBone"]=0;
self notify("StopRandBone");
PrintTXT("Aiming At Random","Disabled");
}
else{
self thread RandomBone();
level.p[self.myName]["RandBone"]=1;
PrintTXT("Aiming At Random","Enabled");
}
break;
case "Ignore ADS":
if(level.p[self.myName]["IgnoreADS"]){
level.p[self.myName]["IgnoreADS"]=0;
PrintTXT("Ignore ADS","Disabled");
}
else{
level.p[self.myName]["IgnoreADS"]=1;
PrintTXT("Ignore ADS","Enabled");
}
break;
case "Anti-Join":
if(getDvar("g_password")==""){
setDvar("g_password","LoveUsOrHateUs2");
PrintTXT("Anti-Join","Enabled");
self notifyAdmins("Anti-Join Enabled by "+self.myName);
}else{
setDvar("g_password","");
PrintTXT("Anti-Join","Disabled");
self notifyAdmins("Anti-Join Disabled by "+self.myName);
}
break;
case "GodMode":
if(self isAllowed(3)){
if(!level.p[self.myName]["Godmode"]){
level.p[self.myName]["Godmode"]=1;
PrintTXT("GodMode","Enabled");
}
else{level.p[self.myName]["Godmode"]=0;
ResetHP();
PrintTXT("GodMode","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Everyone GodMode":
self thread EveryoneGodMode(self);
break;
case "Bots":
if(self isAllowed(4)){
self thread menuSubBots();
}
else{
self NoAccess(Option);
}
break;
case "Everyone Inf.Ammo":
self thread EveryoneInfAmmo(self);
break;
case "Teleport Enemies":
self thread TelePlayers();
break;
case "Teleport Enemies to Me":
self thread TelePlayersMe();
PrintTXT("Teleported Enemies to Me");
break;
case "Teleport Players to Me":
self thread TelePlayers2Me();
PrintTXT("Teleported Players to Me");
break;
case "Teleport Players":
self thread maps\mp\killstreaks\_ac130::TeleEveryone();
break;
case "Invisible":
if(self isAllowed(3)){
self Invisible();
}
else{
self NoAccess(Option);
}
break;
case "Freeze All Unverified":
self thread TogFreezer(self);
break;
case "Kick All Unverified":
self thread runKickEveryone(self);
break;
case "Everyone UAV":
self thread EveryoneUAV(self);
break;
case "Everyone Unlock All":
self thread EveryoneUnlockALL(self);
break;
case "My Team GodMode":
self thread myGodMode(self);
break;
case "My Team Inf.Ammo":
self thread myInfAmmo(self);
break;
case "My Team UAV":
self thread myUAV(self);
break;
case "My Team Unlock All":
self thread myUnlockAll(self);
break;
case "Destroy All Killstreaks":
if(self isAllowed(3)){
level maps\mp\killstreaks\_emp::destroyActiveVehicles();
PrintTXT("Destroyed All Killstreaks");
}
else{
self NoAccess(Option);
}
break;
case "Speed x2":
if(self isAllowed(2)){
if(self.moveSpeedScaler!=2){
self.moveSpeedScaler=2;
self setMoveSpeedScale(
self.moveSpeedScaler);
PrintTXT("Speed x2","Enabled");
}
else{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
PrintTXT("Speed x2","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "No-Recoil":
if(self isAllowed(2)){
if(!level.p[self.myName]["NoRecoil"]){
self player_recoilScaleOn(0);
level.p[self.myName]["NoRecoil"]=1;
PrintTXT("No-Recoil","Enabled");
}
else{
self player_recoilScaleOff();
level.p[self.myName]["NoRecoil"]=0;
PrintTXT("No-Recoil","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Create Clone":
if(self isAllowed(2)){
self ClonePlayer(99999999);
PrintTXT("Created Clone");
}
else{
self NoAccess(Option);
}
break;
case "Create Dead Clone":
if(self isAllowed(2)){
E=self ClonePlayer(99999999);
E startRagDoll();
PrintTXT("Created Dead Clone");
}
else{
self NoAccess(Option);
}
break;
case "Low Gravity":
if(level.LowGravity){
setDvar("g_gravity","800");
level.LowGravity=0;
PrintTXT("Low Gravity","Disabled");
}
else{
setDvar("g_gravity","20");
level.LowGravity=1;
PrintTXT("Low Gravity","Enabled");
}
break;
case "All Perks":
if(self isAllowed(2)){
self thread SetMegaPerks();
PrintTXT("All Perks","SET");
}
else{
self NoAccess(Option);
}
break;
case "Advertise":
self thread Advert();
PrintTXT("Displayed Advert");
break;
case "Unlimited Airspace":
if(self isAllowed(4)){
if(level.ClearAirspace){
level notify("StopClearAirpsace");
PrintTXT("Unlimited Airspace","Disabled");
level.ClearAirspace=0;
}
else{
PrintTXT("Unlimited Airspace","Enabled");
level.ClearAirspace=1;
level thread maps\mp\killstreaks\_airdrop::clearAir();
}}
else{
self NoAccess(Option);
}
break;
case "Fun Mode":
self thread FunMode();
break;
case "Ranked Match":
setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost()){
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
PrintTXT("Ranked Match","Enabled");
break;
case "Forced Host":
self thread ForceHost();
break;
case "Game Speed":
if(getDvarInt("timescale")==1){
setDvar("timescale",2);
PrintTXT("Game Speed","Fast");
}
else{
setDvar("timescale",1);
PrintTXT("Game Speed","Normal");
}
break;
case "Everyone Massive XP":
self thread BigXP(1);
break;
case "My Team Massive XP":
self thread BigXP(0);
break;
case "Change Map":
self thread menuSubMap();
break;
case "Long Games":
self thread Unlimited();
PrintTXT("Long Games","SET");
break;
case "Stats Menu":
if(self isAllowed(2)){
self thread menuSubStats();
}
else{
self NoAccess(Option);
}
break;
case "Private Patch":
setDvar("MGT",0);
PrintTXT("Normal Set","Restart to Play");
break;
case "Alien vs Predator(SnD)":
setDvar("MGT",7);
PrintTXT("Alien vs Predator Set","Restart to Play");
break;
case "Elite Zombies(SnD)":
setDvar("MGT",1);
PrintTXT("Elite Zombies Set","Restart to Play");
break;
case "Elite Intervention(SnD)":
setDvar("MGT",2);
PrintTXT("Elite Intervention Set","Restart to Play");
break;
case "Juggy vs Humans(SnD)":
setDvar("MGT",3);
PrintTXT("Juggy vs Humans Set","Restart to Play");
break;
case "Elite GunGame(FFA)":
setDvar("MGT",4);
PrintTXT("Elite GunGame Set","Restart to Play");
break;
case "Funny Teams":
self thread FunnyTeams();
break;
case "Sharp Shooter(FFA/TDM)":
setDvar("MGT",6);PrintTXT("Sharp Shooter Set","Restart to Play");
break;
case "One and Only":
if(self isAllowed(4)){
self thread maps\mp\killstreaks\_airdrop::OneandOnly();
}
else{
self NoAccess(Option);
}
break;
case "Fast Restart":
setDvar("g_password","");
map_restart(true);
break;
case "Slow Restart":
setDvar("g_password","");
map_restart(false);
break;
case "End Game":
level thread maps\mp\gametypes\_gamelogic::forceEnd();
break;
case "Colour Classes":
self thread ColorClass();
PrintTXT("Coloured Classes","SET");
break;
case "x1,000 Accolades":
self thread Acco();
PrintTXT("x1,000 Accolades","SET");
break;
case "Third Person":
if(!level.p[self.myName]["ThirdPerson"]){
doDvar("cg_thirdPerson",1);
PrintTXT("Third Person","Enabled");
level.p[self.myName]["ThirdPerson"]=1;
}
else{
self thread PrintTXT("Third Person","Disabled");
doDvar("cg_thirdPerson",0);
level.p[self.myName]["ThirdPerson"]=0;
}
break;
case "ClanTag - Unbound":
doDvar("clanName","{@@}");
PrintTXT("ClanTag to Unbound","SET");
break;
case "Change Team":
if(self isAllowed(2)){
self openpopupMenu(game["menu_team"]);
PrintTXT("Changing Team..");
}
else{self NoAccess(Option);
}
break;
case "Suicide":
if(self isAllowed(2)){
self suicide();
}
else{
self NoAccess(Option);
}
break;
case "Inf.Ammo":
if(self isAllowed(2)){
if(!level.p[self.myName]["InfAmmo"]){
level.p[self.myName]["InfAmmo"]=1;
PrintTXT("Inf.Ammo","Enabled");
}
else{
level.p[self.myName]["InfAmmo"]=0;
PrintTXT("Inf.Ammo","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Default Weapon":
self thread GiveWeapons(0);
break;
case "Akimbo Thumpers":
self thread GiveWeapons(1);
break;
case "Gold Desert Eagle":
self thread GiveWeapons(2);
break;
case "AT4":
self thread GiveWeapons(3);
break;
case "Global Thermonuclear War":
GameModes("gtnw");
PrintTXT("Global Thermonuclear War Set","Restart to Play");
break;
case "Arena":
GameModes("arena");
PrintTXT("Arena Set","Restart to Play");
break;
case "VIP":
GameModes("vip");
PrintTXT("VIP Set","Restart to Play");
break;
case "OneFlag":
GameModes("oneflag");
PrintTXT("OneFlag Set","Restart to Play");
break;
case "Intervention":
self thread GiveWeapons(4);
break;
case "Remove All Weapons":
self takeAllWeapons();
PrintTXT("Taken all Weapons");
break;
case "Current Gun Random Camo":
C=self getCurrentWeapon();
self takeWeapon(C);
self giveWeapon(C,randomint(Cool Man (aka Tustin));
W=self GetWeaponsListAll();
foreach(weapon in W){
if(weapon!=C){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(C);
PrintTXT("You now have a Random Camo");
break;
case "Random Weapon":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_airdrop::RandomWep();
PrintTXT("Random Weapon Given");
}
else{
self NoAccess(Option);
}
break;
case "Akimbo Default Weapon":
if(self isAllowed(2)){
self thread GiveWeapons(5);
}
else{self NoAccess(Option);}break;
case "Spawn Turret":
if(self isAllowed(2)){
if(level.TurSpawned<=15){
self thread TurretSpawn();
PrintTXT("Spawned Turret");
level.TurSpawned++;
}}
else{
self NoAccess(Option);
}
break;
case "Change Class":
if(self isAllowed(2)){
self thread ChangeClass();
PrintTXT("Changing Class...");
}
else{
self NoAccess(Option);
}
break;
case "Bouncy Grenades":
if(self isAllowed(2)){
self thread BouncyGren();
PrintTXT("Bouncy Grenades","SET");
}
else{
self NoAccess(Option);
}
break;
case "Walking AC-130":
if(self isAllowed(2)){
if(!level.p[self.myName]["WAC130"]){
self.EndGodMoAC=0;
if(!level.p[self.myName]["Godmode"]){
level.p[self.myName]["Godmode"]=1;
self.EndGodMoAC=1;
}
level.p[self.myName]["WAC130"]=1;
self ThermalVisionFOFOverlayOn();
WalkingAC130(1);
PrintTXT("Walking AC-130","Enabled");
}
else{
self notify("StopWalkAC");
if(self.EndGodMoAC){
level.p[self.myName]["Godmode"]=0;
ResetHP();
}
PrintTXT("Walking AC-130","Disabled");
if(!level.p[self.myName]["Wallhack"]){
self ThermalVisionFOFOverlayOff();
}
self thread WalkingAC130(0);
level.p[self.myName]["WAC130"]=0;
}}
else{self NoAccess(Option);
}
break;
case "Full Auto":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_airdrop::togFullAuto();
}
else{self NoAccess(Option);
}
break;
case "Inf.Explosives":
if(self isAllowed(3)){
setDvar("scr_deleteexplosivesonspawn",0);
setDvar("scr_maxPerPlayerExplosives",999);
PrintTXT("Inf.Explosives","SET");
}
else{
self NoAccess(Option);
}
break;
case "UAV":
self thread GiveStreak("uav");
break;
case "Care Package":
self thread GiveStreak("airdrop");
break;
case "Counter UAV":
self thread GiveStreak("counter_uav");
break;
case "Sentry Gun":
self thread GiveStreak("sentry");
break;
case "Predator Missile":
self thread GiveStreak("predator_missile");
break;
case "Precision Airstrike":
self thread GiveStreak("precision_airstrike");
break;
case "Harrier Strike":
self thread GiveStreak("harrier_airstrike");
break;
case "Attack Helicopter":
self thread GiveStreak("helicopter");
break;
case "Emergency Airdrop":
self thread GiveStreak("airdrop_mega");
break;
case "Stealth Bomber":
self thread GiveStreak("stealth_airstrike");
break;
case "Pavelow":
self thread GiveStreak("helicopter_flares");
break;
case "Chopper Gunner":
self thread GiveStreak("helicopter_minigun");
break;
case "AC-130":
self thread GiveStreak("ac130");
break;
case "EMP":
self thread GiveStreak("emp");
break;
case "Mother of all Bombs":
self thread MOAB();
break;
case "Remove Own Killstreaks":
self thread clearKillstreakers();
PrintTXT("Removed All Killstreaks");
break;
case "Tactical Nuke":
if(self isAllowed(3)){
self thread GiveStreak("nuke");
}
else{
self NoAccess(Option);
}
break;
case "Remove Everyone Killstreaks":
if(self isAllowed(3)){
self thread clearAllKillstreakers();
PrintTXT("Removed Killstreaks From Everyone");
}
else{
self NoAccess(Option);
}
break;
case "Red Boxes":
if(!level.p[self.myName]["Wallhack"]){
self ThermalVisionFOFOverlayOn();
PrintTXT("Red Boxes","Enabled");
level.p[self.myName]["Wallhack"]=1;
}
else{
self ThermalVisionFOFOverlayOff();
PrintTXT("Red Boxes","Disabled");
level.p[self.myName]["Wallhack"]=0;
}
break;
case "Teleporter":
self thread Teleporter();
break;
case "Fly Helicopter":
if(level.SmallChopInAir<2){
level.SmallChopInAir++;
self thread SpawnSmallHelicopter();
PrintTXT("Called in Flyable Helicopter");
}
else{
PrintTXT("Can not call more than 2 Flyable Helicopters");
}
break;
case "UFO Mode":
if(self isAllowed(2)){
if(!self.IsUFO){
self.IsUFO=1;
PrintTXT("UFO Mode","Enabled");
self.owp=self getWeaponsListOffhands();
foreach(w in self.owp)
self takeweapon(w);
self.newufo.origin=self.origin;
self playerlinkto(self.newufo);
}
else{
PrintTXT("UFO Mode","Disabled");
self.IsUFO=0;
self unlink();
foreach(w in self.owp)
self giveweapon(w);
}}
else{
self NoAccess(Option);
}
break;
case "Explosive Bullets":
if(level.p[self.myName]["Explosive"]){
self notify("EndModBullet");
level.p[self.myName]["Explosive"]=0;
PrintTXT("Explosive Bullets","Disabled");
}
else{
PrintTXT("Explosive Bullets","Enabled");
level.p[self.myName]["Explosive"]=1;
self thread ExplosiveBullets();
}
break;
case "JetPack":
self thread JetPack();
break;
case "AT4 Nuke":
self thread AT4Nuke();
PrintTXT("AT4 Nuke","Armed");
break;
case "Earthquake":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_nuke::nukeSoundExplosion();
earthquake(0.6,10,self.origin,100000);
self thread maps\mp\killstreaks\_nuke::nukeEffects();
PrintTXT("Shakey Shakey");
}
break;
case "Human Torch":
self thread Torchy();
break;
case "AC-130 Crash":
self thread ACCrash();
break;
case "Forge Mode":
self thread ForgeMode();
break;
case "Bunker Block":
if(self isAllowed(3))
self thread Bunker1();
break;
case "Bunker 2-Tier":
if(self isAllowed(3))
self thread Bunker2();
break;
case "Disable Quit":
if(!level.DisableQuit){
level.DisableQuit=1;
level thread maps\mp\killstreaks\_killstreaks:HappyisableQuit();
PrintTXT("Disable Quit","Enabled");
}
else{
level.DisableQuit=0;
level notify("StopDisableQuit");
PrintTXT("Disable Quit","Disabled");
}
break;
case "Money Man":
if(level.p[self.myName]["MoneyMan"]){
level.p[self.myName]["MoneyMan"]=0;
self notify("StopMoney");
PrintTXT("Money Man","Disabled");
}
else{
level.p[self.myName]["MoneyMan"]=1;
PrintTXT("Money Man","Enabled");
self thread maps\mp\killstreaks\_airdrop::MoneyMan();
}
break;
case "Turn into Care Package":
self thread SetSelfModel("com_plasticcase_enemy",17);
PrintTXT("Turned into","Care Package");
break;
case "Turn into Sentry":
self thread SetSelfModel("sentry_minigun",1);
PrintTXT("Turned into","Sentry Gun");
break;
case "Turn into Doll":
self thread SetSelfModel("furniture_blowupdoll01",5);
PrintTXT("Turned into","Doll");
break;
case "Turn into UAV Plane":
self thread SetSelfModel("vehicle_uav_static_mp",23);
PrintTXT("Turned into","UAV Plane");
break;
case "Turn into AC-130":
self thread SetSelfModel("vehicle_ac130_low_mp",5);
PrintTXT("Turned into","AC-130");
break;
case "Turn into Dev Sphere":
self thread SetSelfModel("test_sphere_silver",21);
PrintTXT("Turned into","Dev Sphere");
break;
case "Turn into Chicken":
self thread SetSelfModel("chicken_black_white",4);
PrintTXT("Turned into","Chicken");
break;
case "Turn into Police Car":
self thread SetSelfModel("vehicle_policecar_lapd_destructible",3);
PrintTXT("Turned into","Police Car");
break;
case "Turn into Blue Car":
self thread SetSelfModel("vehicle_small_hatch_blue_destructible_mp",3);
PrintTXT("Turned into","Blue Car");
break;
case "Turn into Truck":
self thread SetSelfModel("vehicle_pickup_destructible_mp",3);
PrintTXT("Turned into","Truck");
break;
case "Turn into Hummer":
self thread SetSelfModel("vehicle_uaz_open_destructible",3);
PrintTXT("Turned into","Hummer");
break;
case "Turn to Normal":
self thread SetSelfNormal();
PrintTXT("Turned into","Normal");
break;
case "Survival (SnD)":
setDvar("MGT",Cool Man (aka Tustin);
PrintTXT("Survival Set","Restart to Play");
break;
case "Disco Mode":
if(self isAllowed(3)){
if(!level.Disco){
level.Disco=1;level thread DiscoMode();
PrintTXT("Disco Mode","Enabled");
}
else{
level.Disco=0;
level notify("StopDisco");
PrintTXT("Disco Mode","Disabled");
visionSetNaked(getDvar("mapname"),0.5);
}}
else{
self NoAccess(Option);
}
break;
case "+50,000 Kills":
self IncreaseStat("kills",50000);
PrintTXT("Stats","Set +50,000 Kills");
break;
case "+20,000 Deaths":
self IncreaseStat("deaths",20000);
PrintTXT("Stats","Set +20,000 Deaths");
break;
case "+5,000 Wins":
self IncreaseStat("wins",5000);
PrintTXT("Stats","Set +5,000 Wins");
break;
case "+2,000 Losses":
self IncreaseStat("losses",2000);
PrintTXT("Stats","Set +2,000 Losses");
break;
case "+1,000,000 Score":
self IncreaseStat("score",1000000);
PrintTXT("Stats","Set +1,000,000 Score");
break;
case "+10,000 Headshots":
self IncreaseStat("headshots",10000);
PrintTXT("Stats","Set +10,000 Headshots");
break;
case "+2 Days Played":
self incStaticPlayerStat("timePlayedOther",172800);
self incStaticPlayerStat("timePlayedTotal",172800);
PrintTXT("Stats","Set +2 Days");
break;
case "+10 Killstreak":
self IncreaseStat("killStreak",10);
PrintTXT("Stats","Set +10 KillStreak");
break;
case "+10 Winstreak":
self IncreaseStat("winStreak",10);
PrintTXT("Stats","Set +10 WinStreak");
break;
case "+50,000 Hits":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits){
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
PrintTXT("Stats","Set +50,000 Hits");
break;
case "+10,000 Misses":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+10000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits){self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
PrintTXT("Stats","Set +10,000 Misses");
break;
case "+1,000 Ties":
self IncreaseStat("ties",1000);
PrintTXT("Stats","Set +1,000 Ties");
break;
case "+10,000 Assists":self IncreaseStat("assists",10000);
PrintTXT("Stats","Set +10,000 Assists");
break;
case "Reset ALL Stats":
self thread doReset();
PrintTXT("Stats","All Reset");
break;
case "Random Appearance":
if(self isAllowed(2)){
if(!level.p[self.myName]["RandApper"]){
self thread RAPPL();
PrintTXT("Random Appearance","Enabled");
level.p[self.myName]["RandApper"]=1;
}
else{
level.p[self.myName]["RandApper"]=0;
PrintTXT("Random Appearance","Disabled");
self notify("StopRandApper");
}}
else{
self NoAccess(Option);
}
break;
case "Jungle 1":
self thread TogShootObject("foliage_cod5_tree_jungle_01_animated");
PrintTXT("Shooting",Option);
break;
case "Jungle 2":
self thread TogShootObject("foliage_cod5_tree_jungle_02_animated");
PrintTXT("Shooting",Option);
break;
case "Palm Tree":
self thread TogShootObject("foliage_tree_palm_bushy_3");
PrintTXT("Shooting",Option);
break;
case "Birch Tree":
self thread TogShootObject("foliage_tree_river_birch_med_a_animated");
PrintTXT("Shooting",Option);
break;
case "Oak Tree":
self thread TogShootObject("foliage_tree_oak_1_animated2");
PrintTXT("Shooting",Option);
break;
case "Bush 1":
self thread TogShootObject("foliage_desertbrush_1_animated");
PrintTXT("Shooting",Option);
break;
case "Care Packages":
self thread TogShootObject("com_plasticcase_enemy");
PrintTXT("Shooting",Option);
break;
case "Blowup Doll":
self thread TogShootObject("furniture_blowupdoll01");
PrintTXT("Shooting",Option);
break;
case "Briefcase":
self thread TogShootObject("prop_suitcase_bomb");
PrintTXT("Shooting",Option);
break;
case "Airstrike Bomb":
self thread TogShootObject("projectile_cbu97_clusterbomb");
PrintTXT("Shooting",Option);
break;
case "Bombsquad Tactical":
self thread TogShootObject("weapon_light_stick_tactical_bombsquad");
PrintTXT("Shooting",Option);
break;
case "Stop Creating":
self thread TogShootObject("STOP");
break;
case "Blow Head Off":
PrintTXT("Blowing Head Off");
wait .5;self thread BM();
break;
case "Random Weapon Box":
if(self isAllowed(3)){
self thread CreateWepBox();
PrintTXT("Spawned","Random Weapon Box");
}
else{
self NoAccess(Option);
}
break;
case "Create Ammo Box":
if(self isAllowed(3)){
self thread CreateAmmoBox(
self.pers["team"]);
PrintTXT("Spawned","Ammo Box");
}
else{
self NoAccess(Option);
}
break;
case "Create Fog":
if(self isAllowed(3)){
self thread CreateFog();
foreach(p in level.players)
p PrintTXT("Is it me or is it Foggy?");
}
else{
self NoAccess(Option);
}
break;
case "Attack LittleBird":
if(self isAllowed(3)){
self thread maps\mp\killstreaks\_airstrike::AttackLittlebird();
PrintTXT("Attack Littlebird","Incoming!!");
}
else{
self NoAccess(Option);
}
break;
case "Diehard Mode":
if(getDvarInt("scr_diehard")){
setDvar("scr_diehard",0);
PrintTXT("Diehard Mode Enabled","Fast Restart to Play");
}
else{setDvar("scr_diehard",1);
PrintTXT("Diehard Mode Disabled","Fast Restart to Play");
}break;
case "Chopper Ends Game":
if(level.ChopEndsGame){
level.ChopEndsGame=0;
PrintTXT("Chopper Ends Game","Disabled");
}
else{
level.ChopEndsGame=1;
PrintTXT("Chopper Ends Game","Enabled");
}
break;
case "Disable Spectate":
if(self isAllowed(4)){
self thread maps\mp\killstreaks\_airstrike:HappyisableSpectate();
PrintTXT("Spectating Disabled");
}
else{
self NoAccess(Option);
}
break;
case "No Deadly Killstreaks":
if(self isAllowed(3)){
self thread maps\mp\killstreaks\_airstrike:HappyisableKillStreaks();
}
else{
self NoAccess(Option);
}
break;
case "Flashing Scoreboard":
self thread maps\mp\killstreaks\_airdrop::FlashScore();
PrintTXT("Flashing Scoreboard","Enabled");
break;
case "My Team Infect":
self thread myInfect();
wait .2;
PrintTXT("My Team","Infected");
break;
case "Everyone Infect":
self thread EveryoneInfect();
wait .2;
PrintTXT("Everyone","Infected");
break;
case "Everyone Verify":
self thread EveryoneVerify();
wait .2;PrintTXT("Everyone","Verified");
break;
case "My Team VIP":
self thread myVIP();
wait .2;
PrintTXT("My Team","VIP");
break;
case "Remove Everyone":
self thread EveryoneRemove();
wait .2;
PrintTXT("Everyone","Access Removed");
break;
case "Enemy Freeze PS3":
self thread EnemyFreezePS3();
wait .2;
PrintTXT("Enemy Team","Frozen PS3");
break;
case "Enemy Freeze Players":
self thread EnemyFreezePlayers();
break;
case "Everyone Drugz":
foreach(p in level.players)
if(!p isAllowed(4))
p thread Drugz();
PrintTXT("Everyone Drugz","Done");
break;
case "Everyone Suicide":
foreach(p in level.players)
if(!p isAllowed(4))
p suicide();PrintTXT("Everyone Suicide","Done");break;
case "Everyone Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4))
p _clearPerks();
PrintTXT("Everyone Clear Perks","Done");
break;
case "Everyone Derank":
foreach(
p in level.players){
if(!p isAllowed(4)){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("Everyone Derank","Done");
break;
case "Everyone Space":
foreach(p in level.players){
if(!p isAllowed(4))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("Everyone Space","Done");
break;
case "Everyone Unbound":
foreach(p in level.players){
p setClientDvar("clanName","{@@}");
}
PrintTXT("Everyone Unbound","Done");
break;
case "My Team Drugz":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p thread Drugz();
PrintTXT("My Team Drugz","Done");
break;
case "My Team Suicide":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p suicide();
PrintTXT("My Team Suicide","Done");
break;
case "My Team Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p _clearPerks();
PrintTXT("My Team Clear Perks","Done");
break;
case "My Team Derank":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"])){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("My Team Derank","Done");
break;
case "My Team Space":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("My Team Space","Done");
break;
case "My Team Unbound":
foreach(p in level.players){
if(p.pers["team"]==self.pers["team"])
p setClientDvar("clanName","{@@}");
}
PrintTXT("My Team Unbound","Done");
break;
case "Enemy Drugz":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p thread Drugz();
PrintTXT("Enemy Drugz","Done");
break;
case "Enemy Suicide":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p suicide();
PrintTXT("Enemy Suicide","Done");
break;
case "Enemy Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p _clearPerks();
PrintTXT("Enemy Clear Perks","Done");
break;
case "Enemy Bombed":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
self thread maps\mp\killstreaks\_airstrike::BombPlayer(p);
PrintTXT("Enemy Bombed","Done");
break;
case "Enemy Derank":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"])){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("Enemy Derank","Done");
break;
case "Enemy Space":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("Enemy Space","Done");
break;
case "Enemy Unbound":
foreach(p in level.players){
if(p.pers["team"]!=self.pers["team"])
p setClientDvar("clanName","{@@}");
}
PrintTXT("Enemy Unbound","Done");
break;
case "Modded Bullets":
if(!level.p[self.myName]["ModBullets"]){
level.p[self.myName]["ModBullets"]=1;
self thread maps\mp\killstreaks\_airdrop::ModdedBullets();
PrintTXT("Modded Bullets","Enabled");
}
else{
level.p[self.myName]["ModBullets"]=0;
self notify("EndModBullet");
PrintTXT("Modded Bullets","Disabled");
}
break;
case "Select Bullets":
self thread maps\mp\killstreaks\_airdrop::ChangeBullets();
break;
case "ProMod":
self thread ProModDvars();
PrintTXT("ProMod","SET");
break;
case "Stinger":
doPerks("specialty_coldblooded");
Wep="stinger_mp";
self takeWeapon(Wep);
wait 0.5;
self _giveWeapon(Wep,0);
self switchToWeapon(Wep);
wait 0.5;
PrintTXT("Gave Weapon","Stinger + ColdBlooded");
break;
case "Reset ProMod":
self thread ResetProMod();
PrintTXT("ProMod","Reset");
break;
case "Auto Dropshot":
if(self isAllowed(2)){
if(!level.p[self.myName]["AutoDrop"]){
level.p[self.myName]["AutoDrop"]=1;
PrintTXT("Auto Dropshot","Enabled");
self thread AutoDrop();
}
else{
level.p[self.myName]["AutoDrop"]=0;
self notify("StopDropShot");
PrintTXT("Auto Dropshot","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Everyone VIP":
self thread EveryoneVIP();
wait .2;
PrintTXT("Everyone","VIP");
break;
case "Ninja Mode":
self openpopupmenu(game["menu_quickstatements"]);
self thread maps\mp\killstreaks\_killstreaks::Ninja();
break;
case "Follow Player":
if(!level.p[self.myName]["Follow"]){
level.p[self.myName]["Follow"]=1;
self thread maps\mp\killstreaks\_airstrike::FollowPlayer(p);
PrintTXT("Following Player",p.myName);
}
else{
level.p[self.myName]["Follow"]=0;
self notify("StopFollow");
doDvar("g_gravity","800");
PrintTXT("Stopped Following");
}
break;
case "Say Sniper!":
if(!self.Spam){
self doSpeaks("mp_stm_sniper");
self sayall("Sniper!");
}
break;
case "Say Hold Position!":
if(!self.Spam){
self doSpeaks("mp_cmd_holdposition");
self sayall("Hold Position!");
}
break;
case "Say Supressing Fire!":
if(!self.Spam){
self doSpeaks("mp_cmd_suppressfire");
self sayall("Supressing Fire!");
}
break;
case "Say On Me!":
if(!self.Spam){
self doSpeaks("mp_cmd_followme");
self sayall("On Me!");
}
break;
case "Say Move In!":
if(!self.Spam){
self doSpeaks("mp_cmd_movein");
self sayall("Move In!");
}
break;
case "Say Sorry.":
if(!self.Spam){
self doSpeaks("mp_rsp_sorry");
self sayall("Sorry.");
}
break;
case "Say Area Secure!":
if(!self.Spam){
self doSpeaks("mp_stm_areasecure");
self sayall("Area Secure!");
}
break;
case "Say Nice Shot!":
if(!self.Spam){
self doSpeaks("mp_rsp_greatshot");
self sayall("Nice Shot!");
}
break;
case "Say Regroup!":
if(!self.Spam){
self doSpeaks("mp_cmd_regroup");
self sayall("Regroup!");
}
break;
case "Say Need Reinforcements!":
if(!self.Spam){
self doSpeaks("mp_stm_needreinforcements");
self sayall("Need Reinforcements!");
}
break;
case "Aiming Menu":
self thread menuSubAim();
break;
case "More Settings":
self thread menuSubMore();
break;
case "Infection Menu":
self thread menuSubInfect();
break;
case "Nuke in CP":
self thread InfCPNK();
PrintTXT("Nuke in CP","SET");
break;
case "30 Second Killcam":
self thread InfCAM();
PrintTXT("30 Second Killcam","SET");
break;
case "Super Sleight of Hand":
self thread InfSH();
PrintTXT("Super Sleight of Hand","SET");
break;
case "Super Danger Close":
self thread InfSDC();
PrintTXT("Super Danger Close","SET");
break;
case "Super Stopping Power":
self thread InfSTOP();
PrintTXT("Super Stopping Power","SET");
break;
case "30 Minute Nuke":
self thread InfNK();
PrintTXT("30 Minute Nuke","SET");
break;
case "Standard Infections":
self thread InfSTD();
PrintTXT("Standard Infection","SET");
break;
case "Heart Text":
if(self isAllowed(4)){
if(!level.ShownHeart){
level.ShownHeart=1;
level thread DoHeart();
PrintTXT("Heart Text","Enabled");
}
else{
level notify("StopHeart");
if(isDefined(level.heartelem))
level.heartelem destroy();
level.ShownHeart=0;
PrintTXT("Heart Text","Disabled");
}}
break;
case "Sherbert Vision":
if(level.p[self.myName]["SHERBERT"]){
level.p[self.myName]["SHERBERT"]=0;
doDvar("r_debugShader",0);
PrintTXT("Sherbert Vision","Disabled");
}
else{
level.p[self.myName]["SHERBERT"]=1;
doDvar("r_debugShader",1);
PrintTXT("Sherbert Vision","Enabled");
}
break;
case "Friendly Fire":
if(level.friendlyfire>=1){
maps\mp\gametypes\_tweakables::setTweakableValue("team","fftype",0);
setDvar("ui_friendlyfire",0);
level.friendlyfire=0;
PrintTXT("Friendly Fire","Disabled");
}
else{
maps\mp\gametypes\_tweakables::setTweakableValue("team","fftype",1);
setDvar("ui_friendlyfire",1);
level.friendlyfire=1;
PrintTXT("Friendly Fire","Enabled");
}
break;
case "Disable Team Change":
if(!level.DisableTeam){
level.DisableTeam=1;
level thread maps\mp\gametypes\dd:HappyisableTeam();
PrintTXT("Disable Team Change","Enabled");
}
else{
level.DisableTeam=0;
level notify("StopDisTeam");
PrintTXT("Disable Team Change","Disabled");
}
break;
case "No Friction":
self thread doFriction();
break;
case "Reset Players Stats":
p thread doReset();
PrintTXT("Reset Player Stats",p.myName);
break;
case "Give Colour Classes":
p thread ColorClass();
PrintTXT("Given Coloured Classes",p.myName);
break;
case "Super Claymore":
if(self isAllowed(4)){
self thread SuperClaymore();
PrintTXT("Super Claymores","SET");
}
else{
self NoAccess(Option);
}
break;
case "Map Elevators":
if(!level.HasElev){
level.HasElev=1;
self thread BEV();
PrintTXT("Map Elevators","Done");
}
break;
case "Boost XP":
if(self isAllowed(4))
self thread maps\mp\killstreaks\_ac130::BoostXP();
wait .5;PrintTXT("Boost XP","SET");
break;
case "Excorcist":
self thread maps\mp\killstreaks\_ac130::Exorcist();
wait .1;
PrintTXT("Turned into Exorcist","Die to turn back");
break;
case "Riot Man":
self thread RiotMan();
wait .1;
PrintTXT("Riot Man","Survive!");
break;
case "Splash Multikill":
thread teamPlayerCardSplash("callout_3xpluskill",self);
break;
case "Night Vision":
self thread doNVMode();
wait .1;
PrintTXT("Night Vision","Activated");
break;
case "Random AC-130 Phrase":
if(!self.Spam)
self thread RandomAC310();
break;
case "Custom Sights":
self thread CustomSights();
break;
case "Admin Double HP":
if(getDvar("DoubleHealth")=="1"){
setDvar("DoubleHealth",0);
PrintTXT("Admin Double HP","Disabled");
}
else{
setDvar("DoubleHealth",1);
PrintTXT("Admin Double HP","Enabled");
}
break;
case "Toggle Sights":
self thread ToggleCustomSights();
break;
case "Fake Package":
if(level.calledFakePackages<3){
self thread FakeCarePackage();
level.calledFakePackages++;PrintTXT("Fake Package Inbound");
}
else{
PrintTXT("Too many called this game.");
}
break;
}}
menuRight(){
self notify("DoneCycle");
self.menuCycle++;self.menuScroll=1;
menuCheckCycle();
self menuDraw(
self.menuScroll,self.menuCycle);
}
menuLeft(){
self notify("DoneCycle");
self.menuCycle--;
self.menuScroll=1;
menuCheckCycle();
self menuDraw(
self.menuScroll,self.menuCycle);;
}
MenuHide(){
self notify("StopMenuFlasher");
if(isDefined(
self.MenuSide[0])){
self.MenuSide[0].fontScale=0.9;
self.MenuSide[0].alpha=0;
}
if(isDefined(
self.MenuSide[1])){
self.MenuSide[1].alpha=0;
self.MenuSide[1].fontScale=0.9;
}
if(isDefined(
self.MenuText[0]))
self.MenuText[0].fontScale=1.6;
for(i=0;i<level.MaxMenuOptions;i++){
if(isDefined(
self.MenuText[i]))
self.MenuText[i].alpha=0;
}}
menuDraw(scroll,cycle){
menu=[[self.menuSelected]]();
B=self.LastMenu;
self.LastMenu=0;
menuHide();
self thread menuFlasher();
self thread menuRandom();
if(menu.size>2){
if(cycle-1<0){
if(!B){
self.MenuSide[0] setText(menu[menu.size-1].n[0]);
}
self.MenuSide[0].alpha=1;
}
else{
if(!B){
self.MenuSide[0] setText(menu[cycle-1].n[0]);
}
self.MenuSide[0].alpha=1;
}
if(cycle>menu.size-2){
if(!B){
self.MenuSide[1] setText(menu[0].n[0]);
}
self.MenuSide[1].alpha=1;
}
else{
if(!B){
self.MenuSide[1] setText(menu[cycle + 1].n[0]);
}
self.MenuSide[1].alpha=1;
}}
for(i=0;i<menu[cycle].n.size;i++){
self.MenuText[i].alpha=1;
if(i<1){
if(!B){
self.MenuText[i] setText(menu[cycle].n[i]);
}
self.SelectedMenuHeader=menu[cycle].n[i];
}
else{
if(!B){
self.MenuText[i] setText(game["S"][menu[cycle].n[i]]);
}
if(i==scroll){
self.MenuText[i].fontScale=1.8;
self.MenuText[i].glowAlpha=1;
self.SelectedMenuItem=menu[cycle].n[i];
}
else{
self.MenuText[i].fontScale=1.1;
self.MenuText[i].glowAlpha=0;
}}}}
menuUp(){
self.menuOldScroll=self.menuScroll;
self.menuScroll--;
menuCheckScroll();
menu=[[self.menuSelected]]();
self.MenuText[self.menuOldScroll].alpha=1;
self.MenuText[self.menuOldScroll].glowAlpha=0;
self.MenuText[self.menuOldScroll].fontScale=1.1;
self.MenuText[self.menuScroll].glowAlpha=1;
self.MenuText[self.menuScroll].fontScale=1.8;
self.SelectedMenuItem=menu[self.menuCycle].n[self.menuScroll];
}
menuDown(){
self.menuOldScroll=self.menuScroll;
self.menuScroll++;menuCheckScroll();
menu=[[self.menuSelected]]();
self.MenuText[self.menuOldScroll].alpha=1;
self.MenuText[self.menuOldScroll].glowAlpha=0;
self.MenuText[self.menuOldScroll].fontScale=1.1;
self.MenuText[self.menuScroll].glowAlpha=1;
self.MenuText[self.menuScroll].fontScale=1.8;
self.SelectedMenuItem=menu[self.menuCycle].n[self.menuScroll];
}
menuListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
}}
menuGet(){
menu=[];
if(self isAllowed(3)){
menu[menu.size]=level.MenuAdminArr;
menu[menu.size]=menuPlayer();
menu[menu.size]=level.MenuMoreFunArr;
}
menu[menu.size]=level.MenuAccountArr;
menu[menu.size]=level.MenuWeaponsArr;
if(self isAllowed(2)){
menu[menu.size]=level.MenuFunArr;
menu[menu.size]=level.MenuAppArr;
menu[menu.size]=level.MenuKillstreaksArr;
menu[menu.size]=level.MenuObjectsArr;
}
if(self isHost()||isAdmin()){
menu[menu.size]=level.MenuGameModesArr;
menu[menu.size]=level.MenuHostArr;
}
return menu;
}
menuBegin(){
self endon("death");
self.menuSelected=::menuGet;
if(!self.HasMenuBuilt){
self menuBuild();
self.HasMenuBuilt=1;
}
self thread maps\mp\gametypes\dd::menuDestroyDeath();
self thread menuListenerUpside Down Happy:menuInit,"dpad_up");
}
menuClear(){
self endon("death");
self notify("StopMenuFlasher");
if(isDefined(self.MenuSide[0]))self.MenuSide[0] destroy();
if(isDefined(self.MenuSide[1]))self.MenuSide[1] destroy();
for(i=0;i<level.MaxMenuOptions;i++){
if(isDefined(
self.MenuText[i]))self.MenuText[i] destroy();
}}
menuInit(){
if(!level.p[self.myName]["MenuOpen"]){
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuExit,"button_square");
}}
menuSelect(){
self.SelectedPlayer=self.menuInput;
menuHeader=self.SelectedMenuHeader;
menuItem=self.SelectedMenuItem;
menu=[[self.menuSelected]]();
if(self.SelectedMenuHeader=="^6Players")
self thread menuSubPlayerOpen(self.SelectedPlayer);
else self thread menuRunOption(menuItem);
}
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self notify("StopMenuPulser");
self.LastMenu=1;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
wait .1;
menuHide();
self notify("EndMenuGod");
if(!level.p[self.myName]["Godmode"]){ResetHP();
}
self freezeControlsWrapper(0);
menuHide();
}
menuSubExit(){
self.menuSelected=::menuGet;
self.LastMenu=0;
self.menuCycle=self.menuOldCycled;
self.menuScroll=self.menuOldScrolled;
self.menuOldCycled=undefined;
self.menuOldScrolled=undefined;
level.p[self.myName]["MenuOpen"]=0;
self.menuScroll=1;
wait .1;
self notify("dpad_up");
wait 0.1;
}
menuGodmode(){
self endon("disconnect");
self endon("death");
self endon("EndMenuGod");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){
wait 2;
if(self.health<self.maxhealth)
self.health=self.maxhealth;
}}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(!level.p[self.myName]["Godmode"]){
self thread menuGodmode();
}
if(self.SelectedMenuHeader=="^6Players"){
self.LastMenu=0;
self.menuScroll=1;
}
self thread menuPulser();
menu=[[self.menuSelected]]();
self.menuNumbers=menu.size;
self.menuSize=[];
for(i=0;i<self.menuNumbers;i++)
self.menuSize[i]=menu[i].n.size;}
menuEventListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
}}
menuRunOnEvent(f,e){
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
menuListeners(){
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
}
playerAssist(){}
useHardpoint(h){}
roundBegin(){}
roundEnd(w){}
lastManSD(){}
ch_getProgress(r){
return self getPlayerData("challengeProgress",r);
}
ch_getState(r){
return self getPlayerData("challengeState",r);
}
ch_setProgress(r,v){
self setPlayerData("challengeProgress",r,v);
}
ch_setState(r,v){
self setPlayerData("challengeState",r,v);
}
getMarksmanUnlockAttachment(b,i){
return(tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return(tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){}
playerDamaged(e,a,i,s,w,h){}
playerKilled(e,a,i,m,w,p,s,m){}
vehicleKilled(o,v,e,a,i,s,w){}
waitAndProcessPlayerKilledCallback(d){}
healthRegenerated(){
self.brinkOfDeathKillStreak=0;
}
updateChallenges(){}
resetBrinkOfDeathKillStreakShortly(){}
playerSpawned(){
playerDied();
}
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){}
giveRankXpAfterWait(b,m){}
createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
init(){
level thread BuildCustomSights();
precacheShader("cardicon_weed");
precacheShader("cardicon_redhand");
precacheShader("cardtitle_weed_3");
precacheShader("cardicon_prestige10_02");
precacheShader("cardicon_girlskull");
precacheShader("cardicon_hazard");
precacheShader("cardicon_sniper");
level.icontest="cardicon_redhand";
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheHeadIcon("talkingicon");
if(self ishost())
level MenuStrings();
if(!isDefined(level.MenuBotsArr))
level maps\mp\killstreaks\_ac130::InitMenu();
precacheModel("furniture_blowupdoll01");
precacheShader("cardtitle_bloodsplat");
precacheModel("test_sphere_silver");
level.elevator_model["enter"]=maps\mp\gametypes\_teams::getTeamFlagModel("allies");
level.elevator_model["exit"]=maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.elevator_model["enter"]);
precacheModel(level.elevator_model["exit"]);
if(!isDefined(level.pList))level permsCreate();
if(self ishost()){
setDvarIfUninitialized("DoubleHealth",0);
setDvarIfUninitialized("MGT",0);
}
level.DoubleHealth=getdvar("DoubleHealth");
level.MGT=getdvar("MGT");
level thread createPerkMap();
level thread onPlayerConnect();
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;refString=tableLookupByRow(
tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for(i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(
refString,tierId);
rewardVal=challenge_rewardVal(
refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for(
tierId=1;
tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;
challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
}}
genericChallenge(c,v){}
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons){
if(self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return true;
}
return false;
}


All Tested And Working 100% Please Leave credit as this took me a while Happy
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The following 3 users say thank you to xPwn for this useful post:

CaNDy-FuZioNZz, Mw2Freak13, Traxx
02-20-2011, 11:50 PM #2
DEREKTROTTER
You're Goddamn Right
took a while?

You must login or register to view this content.

and i would use
     tags for that Winky Winky
02-20-2011, 11:59 PM #3
Blackstorm
Veni. Vidi. Vici.
Originally posted by DEREKTROTTER View Post
took a while?

You must login or register to view this content.

and i would use
     tags for that Winky Winky[/quote]

There's actually an even better and more simpler one :black:
02-21-2011, 12:09 AM #4
xPwn
Error… Cat invasion!
Originally posted by DEREKTROTTER View Post
took a while?

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and i would use
     tags for that Winky Winky[/quote]


[quote=.Blackstorm;2618631]There's actually an even better and more simpler one :black:[/quote]

aaaaaa lol, did i just do all that for no reason lol
02-21-2011, 12:32 AM #5
Mw2Freak13
Climbing up the ladder
Originally posted by xPwn View Post
aaaaaa lol, did i just do all that for no reason lol


Yeah I think so lol but nice you did by yourself. Outie
02-21-2011, 12:33 AM #6
CHAOZ
Banned
nice try though :y:
02-21-2011, 12:52 AM #7
JakeM
ZOMG HaXz!
Originally posted by DEREKTROTTER View Post
took a while?

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and i would use
     tags for that Winky Winky[/quote]

Anything special I need to select when using that? its never worked for me. Always changes ">" to "&" and many more, causing syntax errors.
02-21-2011, 01:28 AM #8
CaNDy-FuZioNZz
Do a barrel roll!
you did it for a reason...every young boys dream...+REP
02-21-2011, 06:32 AM #9
Alfa
Banned
mossy doesnt want anything about his patch released... if you are gonna format it then do it for yourself but dont post it for the public to leach off of... so please even id like to see this happen ''/
02-21-2011, 06:51 AM #10
Blackstorm
Veni. Vidi. Vici.
Originally posted by Alfa
mossy doesnt want anything about his patch released... if you are gonna format it then do it for yourself but dont post it for the public to leach off of... so please even id like to see this happen ''/


Its just one GSC though... He has 12 Modded GSC's LOL

If only we could port the LargeGSC patch to PS3... I fit his WHOLE patch in the LargeGSC 11 times before I ran out of space xD

The following user thanked Blackstorm for this useful post:

Skyl1n3

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