Post: colored map names, etc. TUTORIAL
04-22-2011, 05:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
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HERE IS THE DEBUG (us) 1.12 update.pkg
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for you lazy people (.elf's)
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AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx
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The following 6 users say thank you to xELiT3_Sn1PaXx for this useful post:

.Pluto, add_me, BuC-ShoTz, egoDream, maxrox, Xr3v0 HD
04-22-2011, 05:26 AM #2
PussayPatrol
I'm a neat monster...
Originally posted by Sn1PaXx View Post
well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer
3. Open you uncrypted .elf in notepad++ or something
4. Edit the codes (i havent done this yet so you'll have to find)
5. save, and open the self--->elf transformer again
6. Transfer the .elf back into default_mp.self
7. Put back in 1.12 update by blackbox or filemanger


TODA!!! you now have colored map names, etc.

AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx


well............ this looks alright good job anyway man :y:
04-22-2011, 05:31 AM #3
Originally posted by 69r View Post
well............ this looks alright good job anyway man :y:


what does that mean?

---------- Post added at 02:31 AM ---------- Previous post was at 02:29 AM ----------

Originally posted by 69r View Post
well............ this looks alright good job anyway man :y:


check it again
04-22-2011, 05:49 AM #4
Blackstorm
Veni. Vidi. Vici.
Well... That was unexpected, but SELF mods like this aren't new...
04-22-2011, 05:55 AM #5
egoDream
Can’t trickshot me!
Originally posted by Sn1PaXx View Post
well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger


TODA!!! you now have colored map names, etc.

END RESULT
You must login or register to view this content.

AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx


do u know any other stuff to do in the default_mp.self?
04-22-2011, 06:00 AM #6
Originally posted by Blackstorm View Post
Well... That was unexpected, but SELF mods like this aren't new...


true, but then yet again no one really posted anything about then, we knew we could do them but were to lazy to try it :lol: whats up long time no speak :carling:

---------- Post added at 03:00 AM ---------- Previous post was at 02:59 AM ----------

Originally posted by GlitchEXPLOIT View Post
do u know any other stuff to do in the default_mp.self?


yeah take a look for yourself . . .

you can create message boxes, change map names, text in general, etc.
04-22-2011, 06:03 AM #7
Okami
Known As Yukuku
Originally posted by Sn1PaXx View Post
true, but then yet again no one really posted anything about then, we knew we could do them but were to lazy to try it :lol: whats up long time no speak :carling:

---------- Post added at 03:00 AM ---------- Previous post was at 02:59 AM ----------



yeah take a look for yourself . . .

you can create message boxes, change map names, text in general, etc.


do you have a blus30377 debug .self
04-22-2011, 06:04 AM #8
Originally posted by yukuku View Post
do you have a blus30377 debug .self


no not on me because I have ubuntu not windows
04-22-2011, 06:09 AM #9
Okami
Known As Yukuku
Originally posted by Sn1PaXx View Post
no not on me because I have ubuntu not windows


shit :yuno: cause i cant get the debug pkg
04-22-2011, 06:12 AM #10
Originally posted by yukuku View Post
shit :yuno: cause i cant get the debug pkg


here is the .pkg

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