toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999
g_speed 800 500 190
scr_player_maxhealth 100000000
toggle g_gravity 20 800
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart
g_gametype dm;fast_restart
fast_restart
map_restart
toggle drawServerBandwidth 0 1
ui_playerPartyColor 0 1 0 1
missileRemoteSpeedTargetRange 9999 99999
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2
toggle glass_fall_gravity -99 800
glass_break 1
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0
toggle set party_vetoPercentRequired 0.01 0.501
toggle g_useholdtime 0 65535
scr_game_onlyheadshots 1;wait 1; fast_restart
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0
toggle ui_debugMode 0 1
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1
status
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10
toggle ui_allow_classchange 0 1
toggle cg_gun_x 0 -50
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5
ui_playerPartyColor 0 1 0 1
toggle scr_maxPerPlayerExplosives 999 2
missileRemoteSpeedTargetRange 9999 99999
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0
scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90
phys_frictionScale 1
toggle cg_thirdperson 0 1
toggle perk_weapSpreadMultiplier 0.0001 0.62
toggle player_burstFireCooldown 0 1 [COLOR=Red]must be used with super reload[/COLOR]
toggle perk_weapReloadMultiplier 0.0001 .5
toggle cg_fov 90 68
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0
toggle r_debugShader 0 1 2 3
set clanname {MV}
toggle jump_ladderPushVel 1024 128
toggle missile_macross 0 1
toggle g_knockback 100 5
toggle player_meleeRange 999 2
say (whatever you want to say)
kick all
set cg_laserForceOn 1
toggle r_znear 5 55
g_password 420
reset g_password
toggle ui_allow_teamchange 1 0
toggle cg_drawfps 1 0
toggle timescale 0.5 1 2 5
g_gametype arena;party_gametype arena
g_gametype gtnw;party_gametype gtnw
g_gametype oneflag;party_gametype oneflag
g_gametype vip;party_gametype vip
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1
mantle_check_range 999
disconnectOnSignOut 0
sentry_placement_feet_offset 100
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
profile_setViewSensitivity 50
perk_weapSpreadMultiplier 1000 0.62
shieldImpactBulletShakeScale 10
toggle ui_friendlyfire 1 0
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
scr_complete_all_challenges 1;uploadStats
g_teamname_axis resetstats;g_teamname_allies resetstats
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0

profile_toggleRumble > toggle rumble controller ON/OFF
percentcompletesp > amount of compleation for single player(main menu)
percentcompletemp > amount of compleation for multi player(main menu)
percentcompleteso > amount of compleation for spec Ops(main menu)
PlayRumbleLoopOnPosition [rumble name] [pos] > rumble loop sound at position
StopRumble [rumblename] > stop rumble
PlayRumbleOnPosition [rumble name] [pos] > rumble sound at position
playsoundatpos > play sound at position
playloopsound > play loop sound(continuous)
playsoundasmaster > play sound for everyone
splitscreencontrols > enable splitscreen controls online or lan party
loopSound > loop a sound for SELF only
friendsonline > display friends only(not tested but is an active command)
spectatingclient [client # here] > spectate your own client(even if dead)
radarisjammed > true if radar is jammed
connectioninfo > display your connection details with the console
openSigninDialog > open your sign in menu if offline
+specPrev > go back a client
+specNext > go forward a client
+toggleSpec > false if specate is not active
physVeh_explodeForce > The force applied to physics vehicles due to explosions
physVeh_explodeSpinScale > The max (random) offset from the center of mass at which splash damage applies its force
physVeh_pathConstraintCfm > The constraint cfm for path-constrained vehicles
togglePlayerMute [client or player #] > mute a certain player ingame
xshowfriendslist
forcevoicefail 1
scr_heli_maxhealth 99999
migrate
playrumble ControllerRumble
anynewmail
OpenLeaderboard
menu_ps3_profile
menu_resetcustomclasses
ViewGamerCard
script_showGamerCard
showip
connect_lobby IP-GOES-HER
disconnect; setplayerdata prestige 0; uploadStats
disconnect; setplayerdata prestige 1; uploadStats
disconnect; setplayerdata prestige 2; uploadStats
disconnect; setplayerdata prestige 3; uploadStats
disconnect; setplayerdata prestige 4; uploadStats
disconnect; setplayerdata prestige 5; uploadStats
disconnect; setplayerdata prestige 6; uploadStats
disconnect; setplayerdata prestige 7; uploadStats
disconnect; setplayerdata prestige 8; uploadStats
disconnect; setplayerdata prestige 9; uploadStats
disconnect; setplayerdata prestige 10; uploadStats
disconnect; setplayerdata prestige 11; uploadStats
change maps:
map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland
set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85 //<< reduces green box in Y to a small dot ~ niiiiiiiiiice
set aim_slowdown_region_width 2.85 //<< reduces green box in X to a small dot ~ niiiiiiiiice
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1
set scr_dm_score_death "2516000"
set scr_dm_score_suicide "2516000"
set scr_dm_score_kill "2516000"
set scr_dm_score_headshot "2516000"
set scr_dm_score_assist "2516000"
actionSlotsHide "0"
activeAction ""
ai_corpseCount "16"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_aimAssistRangeScale "1"
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
authPort "20800"
authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1"
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_8players "256000"
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1"
bandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000"
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bulletExplDmgFactor "1"
bg_bulletExplRadius "250"
bg_debugProne "0"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_forceDualWield "0"
bg_forceExplosiveBullets "0"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_lowGravity "800"
bg_maxGrenadeIndicatorSpeed "100"
bg_prone_yawcap "85"
bg_shieldHitEncodeHeightVM "-10
bg_shieldHitEncodeHeightWorld "-25
bg_shieldHitEncodeWidthVM "-16
bg_shieldHitEncodeWidthWorld "-14
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "90"
bg_shock_lookControl_maxyawspeed "90"
bg_shock_lookControl_mousesensitivityscale "0.5"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "1"
bg_shock_screenFlashWhiteFadeTime "1"
bg_shock_screenType "blurred"
bg_shock_sound "1"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-3"
bg_shock_soundLoopFadeTime "1.5"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "2"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0.05"
bg_shock_volume_ambdist1 "0.5"
bg_shock_volume_ambdist2 "0.5"
bg_shock_volume_ambient "0.5"
bg_shock_volume_announcer "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_explosiveimpact "0.5"
bg_shock_volume_hurt "0.5"
bg_shock_volume_item "0.5"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_local3 "0.5"
bg_shock_volume_menu "0.5"
bg_shock_volume_mission "0.5"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.5"
bg_shock_volume_player2 "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_shellshock "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_voice "0.5"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_softLandingMaxDamage "0.1"
bg_softLandingMaxHeight "300"
bg_softLandingMinHeight "128"
bg_swingSpeed "0.2"
bg_viewBobAmplitudeBase "0.16"
bg_viewBobAmplitudeDucked "0.0075
bg_viewBobAmplitudeDuckedAds "0.0075
bg_viewBobAmplitudeProne "0.02
bg_viewBobAmplitudeRoll "1.5"
bg_viewBobAmplitudeSprinting "0.02
bg_viewBobAmplitudeStanding "0.007
bg_viewBobAmplitudeStandingAds "0.007
bg_viewBobLag "0.25"
bg_viewBobMax "8"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bg_weaponBobAmplitudeBase "0.16"
bg_weaponBobAmplitudeDucked "0.045
bg_weaponBobAmplitudeProne "0.02
bg_weaponBobAmplitudeRoll "1.5"
bg_weaponBobAmplitudeSprinting "0.02
bg_weaponBobAmplitudeStanding "0.055
bg_weaponBobLag "0.25"
bg_weaponBobMax "8"
bullet_penetration_enabled "1"
bullet_penetrationMinFxDist "30"
bullet_ricochetBaseChance "0.5"
camera_thirdPerson "0"
camera_thirdPersonAdsTransScale "2"
camera_thirdPersonCrosshairOffset "0.35"
camera_thirdPersonFovScale "0.9"
camera_thirdPersonOffset "-120
camera_thirdPersonOffsetAds "-60
camera_thirdPersonOffsetTurretAds "-80
cameraShakeRemoteHelo_Angles "0.221
cameraShakeRemoteHelo_Freqs "31
cameraShakeRemoteHelo_SpeedRange "2000
cameraShakeRemoteMissile_Angles "0.05
cameraShakeRemoteMissile_Freqs "42
cameraShakeRemoteMissile_SpeedRange "1000
cg_airstrikeKillCamCloseXYDist "24"
cg_airstrikeKillCamCloseZDist "24"
cg_airstrikeKillCamFarBlur "2"
cg_airstrikeKillCamFarBlurDist "300"
cg_airstrikeKillCamFarBlurStart "100"
cg_airstrikeKillCamFov "50"
cg_airstrikeKillCamNearBlur "4"
cg_airstrikeKillCamNearBlurEnd "100"
cg_airstrikeKillCamNearBlurStart "0"
cg_blood "1"
cg_brass "1"
cg_centertime "5"
cg_chatHeight "4"
cg_chatTime "12000"
cg_chatWithOtherTeams "0"
cg_connectionIconSize "0"
cg_constantSizeHeadIcons "0"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_crosshairVerticalOffset "0"
cg_cullBulletAngle "50"
cg_cullBullets "1"
cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "0"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "0"
cg_debug_overlay_viewport "0"
cg_debugevents "-1"
cg_debugInfoCornerOffset "0
cg_debugposition "0"
cg_descriptiveText "1"
cg_dobjdump "-1"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawDamageDirection "1"
cg_drawDamageFlash "0"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyNames "1"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawSnapshot "0"
cg_drawSplatter "0"
cg_drawSplatterTest "0"
cg_drawStatsSource "0"
cg_drawTalk "ALL"
cg_drawThroughWalls "0"
cg_drawTurretCrosshair "1"
cg_drawViewpos "0"
cg_dumpAnims "-1"
cg_enemyNameFadeIn "250"
cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
cg_explosiveKillCamBackDist "35"
cg_explosiveKillCamGroundBackDist "30"
cg_explosiveKillCamGroundUpDist "15"
cg_explosiveKillCamStopDecelDist "100"
cg_explosiveKillCamStopDist "350"
cg_explosiveKillCamUpDist "5"
cg_explosiveKillCamWallOutDist "10"
cg_explosiveKillCamWallSideDist "30"
cg_flashbangNameFadeIn "1000"
cg_flashbangNameFadeOut "50"
cg_footsteps "1"
cg_fov "65"
cg_fovMin "1"
cg_fovScale "1"
cg_friendlyNameFadeIn "0"
cg_friendlyNameFadeOut "1500"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "455"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_headIconMinScreenRadius "0.015"
cg_heliKillCamFarBlur "2"
cg_heliKillCamFarBlurDist "300"
cg_heliKillCamFarBlurStart "100"
cg_heliKillCamFov "15"
cg_heliKillCamNearBlur "4"
cg_heliKillCamNearBlurEnd "100"
cg_heliKillCamNearBlurStart "0"
cg_hintFadeTime "100"
cg_hudChatIntermissionPosition "5
cg_hudChatPosition "5
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "6000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "0"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
cg_hudProneY "-160"
cg_hudSayPosition "5
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1
cg_hudStanceHintPrints "0"
cg_hudVotePosition "5
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_javelinKillCamCloseZDist "128"
cg_javelinKillCamDownDist "150"
cg_javelinKillCamFov "60"
cg_javelinKillCamLookLerpDist "3000"
cg_javelinKillCamPassDist "50"
cg_javelinKillCamPassTime "5"
cg_javelinKillCamUpDist "200"
cg_killCamDefaultLerpTime "300"
cg_killCamTurretLerpTime "900"
cg_laserlight "1"
cg_levelReverbDryLevel "0.9"
cg_levelReverbEnabled "1"
cg_levelReverbRoomType "city"
cg_levelReverbWetLevel "0.15"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_minCullBulletDist "128"
cg_nopredict "0"
cg_overheadIconSize "0.7"
cg_overheadNamesFarDist "1024"
cg_overheadNamesFarScale "0.75"
cg_overheadNamesFont "2"
cg_overheadNamesGlow "0
cg_overheadNamesMaxDist "10000"
cg_overheadNamesNearDist "256"
cg_overheadNamesSize "0.5"
cg_overheadRankSize "0.5"
cg_overheadTitlesFont "2"
cg_overheadTitleSize "0.5"
cg_predictItems "1"
cg_predictItemsDuration "5"
cg_remoteMissileKillCamBackDist "300"
cg_remoteMissileKillCamUpDist "60"
cg_rocketKillCamBackDist "70"
cg_rocketKillCamUpDist "10"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1
cg_scoreboardPingGraph "1"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "0"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.5"
cg_scoreboardWidth "500"
cg_ScoresPing_BgColor "0.25098
cg_ScoresPing_HighColor "0.8
cg_ScoresPing_Interval "100"
cg_ScoresPing_LowColor "0
cg_ScoresPing_MaxBars "4"
cg_ScoresPing_MedColor "0.8
cg_scriptIconSize "0"
cg_showmiss "0"
cg_splatterHitAlpha "1"
cg_splatterHitFadeInTime "0.05"
cg_splatterHitFadeOutTime "0.1"
cg_splatterHitFullInTime "0"
cg_splatterHitInnerAngle "15"
cg_splatterHitInnerRadius "0"
cg_splatterHitOntoScreen "0"
cg_splatterHitOuterAngle "30"
cg_splatterHitOuterRadius "0.6"
cg_splatterTrackAlpha "1"
cg_splatterTrackFadeInTime "0"
cg_splatterTrackFadeOutTime "0.5"
cg_splatterTrackFullInTime "0.3"
cg_splatterTrackIndependent "1"
cg_splatterTrackInnerAngle "5"
cg_splatterTrackInnerRadius "0.4"
cg_splatterTrackOntoScreen "0"
cg_splatterTrackOuterAngle "20"
cg_splatterTrackOuterRadius "0.6"
cg_sprintMeterDisabledColor "0.8
cg_sprintMeterEmptyColor "0.7
cg_sprintMeterFullColor "0.8
cg_subtitleMinTime "3"
cg_subtitleWidthStandard "520"
cg_subtitleWidthWidescreen "520"
cg_teamChatsOnly "0"
cg_thirdPerson "0"
cg_thirdPersonAngle "0"
cg_thirdPersonMode "Fixed"
cg_thirdPersonRange "120"
cg_turretKillCamBackDist "10"
cg_turretKillCamFov "50"
cg_turretKillCamUpDist "10"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_voiceIconSize "0"
cg_watersheeting "1"
cg_waterSheeting_brightness "0"
cg_waterSheeting_contrast "1"
cg_waterSheeting_darkTint "1
cg_waterSheeting_desaturation "0"
cg_waterSheeting_distortionScaleFactor "0.021961
cg_waterSheeting_enable "0"
cg_waterSheeting_fadeDuration "2"
cg_waterSheeting_lightTint "0.780261
cg_waterSheeting_magnitude "0.0655388"
cg_waterSheeting_radius "4.44051"
cg_weapHitCullAngle "45"
cg_weapHitCullEnable "1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponVisInterval "4"
cg_youInKillCamSize "6"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_bypassMouseInput "0"
cl_connectionAttempts "15"
cl_connectTimeout "120"
cl_demoBackJump "20000"
cl_demoFastTimescaleSpeed "3"
cl_demoForwardJump "4000"
cl_demoSlowTimescaleSpeed "0.4"
cl_dirSelConvergenceTime "0.1"
cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
cl_ingame "0"
cl_maxpackets "30"
cl_maxPing "800"
cl_migrationTimeout "40"
cl_motdString ""
cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
cl_packetdup "1"
cl_paused "0"
cl_pitchspeed "140"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_timeout "20"
cl_voice "1"
cl_yawspeed "140"
clientSideEffects "1"
com_animCheck "0"
com_cinematicEndInWhite "0"
com_errorResolveCommand ""
com_filter_output "0"
com_maxfps "85"
com_maxFrameTime "100"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFastRadarUpdateTime "2"
compassFriendlyHeight "16"
compassFriendlyWidth "16"
compassHellfireTargetSpot "0"
compassHideSansObjectivePointer "0"
compassHideVehicles "0"
compassMaxRange "2500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "18.75"
compassPlayerWidth "18.75"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
cpu_speed_12players "3"
cpu_speed_18players "6"
cpu_speed_8players "2.7"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_IW4_MSG17"
drawEntityCount "0"
drawEntityCountPos "-55
drawEntityCountSize "32"
drawKillcamData "0"
drawKillcamDataPos "-55
drawKillcamDataSize "32"
drawLagometer "0"
drawServerBandwidth "0"
drawServerBandwidthPos "-55
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_damageScale "1"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEnt_explodingBulletForce "3500"
dynEnt_explodingBulletMaxEnts "5"
dynEnt_explodingBulletMinForce "5"
dynEnt_explodingBulletSpinScale "1"
dynEnt_explodingBulletUpbias "0.5"
fixedtime "0"
FoFIconMaxSize "640"
FoFIconMinSize "30"
FoFIconScale "1.3"
FoFIconSpawnTimeDelay "1"
FoFIconSpawnTimeFade "5"
friction "5.5"
fs_basegame ""
fs_basepath "G:codmw2"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "G:codmw2"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_profileFilter ""
fx_profileSkip "0"
fx_profileSort "cost"
fx_visMinTraceDist "80"
g_allowvote "1"
g_gametype "war"
g_gravity "800"
g_hardcore "0"
g_logsync "2"
g_synchronousClients "0"
gameMode "mp"
glass_angular_vel "5
glass_break "1"
glass_debug "0"
glass_edge_angle "5
glass_fall_delay "0.2
glass_fall_gravity "800"
glass_fall_ratio "1.5
glass_fringe_maxcoverage "0.2"
glass_fringe_maxsize "150"
glass_fx_chance "0.25"
glass_hinge_friction "50"
glass_linear_vel "200
glass_max_pieces_per_frame "100"
glass_max_shatter_fx_per_frame "6"
glass_physics_chance "0.15"
glass_physics_maxdist "512"
glass_shard_maxsize "300"
glass_shattered_scale "48"
glass_trace_interval "100"
heli_barrelMaxVelocity "1250"
heli_barrelRotation "70"
heli_barrelSlowdown "360"
hiDef "1"
hud_bloodOverlayLerpRate "0.3"
hud_deathQuoteFadeTime "1000"
hud_enable "1"
hud_fade_ammodisplay "0"
hud_fade_compass "0"
hud_fade_healthbar "2"
hud_fade_offhand "0"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hudElemPausedBrightness "0.4"
in_mouse "1"
intro "0"
iwnet_debug "0"
iwnet_maxResendTime "120"
iwnet_minResendTime "4"
iwnet_searching "1"
iwnet_sessionFullHeartbeat "20000"
iwnet_sessionHeartbeat "5000"
iwnet_sessions "1"
iwnet_xuid "504"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_extraDelay "0"
koth_kothmode "0"
koth_proMode "0"
koth_spawnDelay "60"
koth_spawntime "30"
laserDebug "0"
laserEndOffset "0.5"
laserFlarePct "0.2"
laserFlarePct_alt "0"
laserForceOn "0"
laserLight "1"
laserLightBeginOffset "13"
laserLightBodyTweak "15"
laserLightEndOffset "-3"
laserLightRadius "3"
laserLightRadius_alt "100"
laserLightWithoutNightvision "0"
laserRadius "0.8"
laserRadius_alt "30"
laserRange "1500"
laserRange_alt "5000"
laserRangePlayer "1500"
loading_sre_fatal "1"
lobby_animationSpeed "30"
lobby_animationTilesHigh "4"
lobby_animationTilesWide "8"
lobby_numAnimationFrames "30"
lobby_partySearchWaitTime "1000"
lobby_searchingPartyColor "0.941177
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
loc_warningsUI "0"
logfile "1"
lowAmmoWarningColor1 "0.701961
lowAmmoWarningColor2 "1
lowAmmoWarningNoAmmoColor1 "0.8
lowAmmoWarningNoAmmoColor2 "1
lowAmmoWarningNoReloadColor1 "0.701961
lowAmmoWarningNoReloadColor2 "0.701961
lowAmmoWarningPulseFreq "2.3"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
lsp_debug "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_max_vertical_end_velocity "0"
mantle_view_yawcap "60"
mapcrc "0"
mapname ""
masterPort "20810"
masterServerName "cod4master.activision.com"
matchmaking_debug "1"
maxVoicePacketsPerSec "100"
maxVoicePacketsPerSecForServer "20"
migration_blocksperframe "0"
migration_dvarErrors "1"
migration_limit "5"
migration_msgtimeout "500"
migration_timeBetween "30000"
migration_verboseBroadcastTime "100"
migrationPingTime "10"
missileRemoteFOV "15"
missileRemoteSteerPitchRange "1
missileRemoteSteerPitchRate "35"
missileRemoteSteerYawRate "35"
monkeytoy "0"
motd "Welcome
motionTrackerBlurDuration "0.2"
motionTrackerCenterX "0"
motionTrackerCenterY "-0.37"
motionTrackerPingFadeTime "3"
motionTrackerPingPitchAddPerEnemy "0"
motionTrackerPingPitchBase "1"
motionTrackerPingPitchNearby "2"
motionTrackerPingSize "0.2"
motionTrackerRange "1600"
motionTrackerSweepAngle "90"
motionTrackerSweepInterval "3"
motionTrackerSweepSpeed "2000"
mp_paused "0"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
name ""
net_ip "localhost"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
objectiveFadeTimeGoingOff "0.5"
objectiveFadeTimeGoingOn "1"
objectiveFadeTimeWaitOff "2"
objectiveFadeTimeWaitOn "2"
objectiveFadeTooClose "0.1"
objectiveFadeTooFar "25"
objectiveFontSize "0.6"
objectiveHide "0"
objectiveTextOffsetY "-5.33"
onlinegame "0"
onlinegameandhost "0"
onlineunrankedgameandhost "0"
overrideNVGModelWithKnife "0"
packetDebug "0"
painReverbDryLevel "0.5"
painReverbRoomType "underwater"
painReverbWetLevel "0.4"
painVisionLerpOutRate "0.3"
painVisionTriggerHealth "0.55"
party_autoteams "1"
party_connectTimeout "1000"
party_connectToOthers "1"
party_currentSearchTier "2"
party_debug "0"
party_defaultSearchTier "2"
party_editingsettings "0"
party_firstSubpartyIndex "0"
party_gamesize ""
party_gameStartTimerLength "10"
party_gametype ""
party_host "0"
party_hostmigration "1"
party_hostname ""
party_IAmSelected "0"
party_kickplayerquestion ""
party_listFocus "0"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "4"
party_maxplayers "16"
party_maxPrivatePartyPlayers "18"
party_maxSearchTier "6"
party_maxTeamDiff "1"
party_membersMissingMapPack "0"
party_minLobbyTime "60"
party_minplayers "2"
party_msPerTier "50"
party_partyPlayerCount ""
party_playervisible "0"
party_pregameStartTimerLength "5"
party_searchPauseTime "2000"
party_searchRandomDelay "500"
party_searchResultsLifetime "45000"
party_searchResultsMin "2000"
party_selectedIndex "0"
party_selectedIndexChangedTime "0"
party_statusString ""
party_teambased "1"
party_teamsVisible "0"
party_timer "0"
party_vetoButtonVisible "0"
party_vetoDelayTime "4"
party_vetoPassed "0"
party_vetoPercentRequired "0.501"
party_vetoStatus ""
partymigrate_broadcast_interval "200"
partymigrate_cpuBonusPing "25"
partymigrate_cpuBonusThreshold "0.5"
partymigrate_pingtest_retry "100"
partymigrate_pingtest_timeout "600"
partymigrate_selectiontime "1800"
partymigrate_timeout "8000"
partymigrate_timeoutmax "15000"
password ""
perk_armorPiercingDamage "40"
perk_blastShield "65"
perk_bulletPenetrationMultiplier "2"
perk_diveDistanceCheck "64"
perk_diveGravityScale "0.75"
perk_diveVelocity "250"
perk_diveViewRollResetSpeed "4"
perk_diveViewRollSpeed "0.5"
perk_diveViewRollTarget "45"
perk_extendedMagsMGAmmo "10"
perk_extendedMagsPistolAmmo "5"
perk_extendedMagsRifleAmmo "10"
perk_extendedMagsSMGAmmo "10"
perk_extendedMagsSpreadAmmo "5"
perk_extendedMeleeRange "176"
perk_extraBreath "5"
perk_fastSnipeScale "2"
perk_footstepVolumeAlly "0.25"
perk_footstepVolumeEnemy "4"
perk_footstepVolumePlayer "0.25"
perk_grenadeDeath "frag_grenade_short_mp"
perk_improvedExtraBreath "5"
perk_lightWeightViewBobScale "0.75"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_quickDrawSpeedScale "1.5"
perk_scavengerMode "0"
perk_sprintMultiplier "2"
perk_sprintRecoveryMultiplierActual "0.6"
perk_sprintRecoveryMultiplierVisual "0.6"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
phys_autoDisableAngular "57"
phys_autoDisableFastAngular "270"
phys_autoDisableFastLinear "40"
phys_autoDisableFastTime "0.5"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_cfm_vehicle "0.001"
phys_contact_cfm_vehicleSoft "0.05"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_contact_erp_vehicle "0.5"
phys_contact_erp_vehicleSoft "0.05"
phys_csl "0.3"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravity_ragdoll "-800"
phys_gravityChangeWakeupRadius "120"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_jointPullThreshold "4"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_mcv_vehicle "300"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
physVeh_collideWithClipOnly "0"
physVeh_explodeForce "800"
physVeh_explodeSpinScale "3"
physVeh_jump "0"
physVeh_minImpactMomentum "17.6"
physVeh_pathConstraintCfm "1e-006"
physVeh_pathConstraintErp "0.8"
physVeh_slideReductionForHighSpeed "0"
physVeh_StepsPerFrame "3"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lastStandCrawlSpeedScale "0.2"
player_lastStandDebug "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_right "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_runThreshhold "110"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_sprintUnlimited "0"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
playlist "0"
playlistFilename "playlists.info"
privateMatch_joinPassword ""
privateMatch_serverPassword ""
profileMenuOption_blacklevel "0"
profileMenuOption_gamma "0.8"
profileMenuOption_safeAreaHorz "0.85"
profileMenuOption_safeAreaVert "0.85"
profileMenuOption_volume "0.8"
protocol "134"
r_aaAlpha "dither
r_aaMaxQuality "0"
r_aaSamples "2"
r_altModelLightingUpdate "0"
r_aspectRatio "auto"
r_atlasAnimFPS "15"
r_autopriority "0"
r_blacklevel "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "never"
r_clearColor "0
r_clearColor2 "0
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "None"
r_desaturation "1"
r_detail "1"
r_detailMap "Unchanged"
r_diffuseColorScale "1"
r_displayRefresh "60
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_dpvsFilterDebug "0"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmAltShader "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7
r_filmTweakDesaturation "0.2"
r_filmTweakDesaturationDark "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1
r_filmTweakMediumTint "0.9
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "0"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "off"
r_heroLighting "1"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightCacheLessFrequentMaxDistance "64"
r_lightCacheLessFrequentPeriod "10"
r_lightGridContrast "0"
r_lightGridEnableTweaks "0"
r_lightGridIntensity "1"
r_lightGridUseTweakedValues "1"
r_lightMap "Unchanged"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"
r_primaryLightUseTweaks "0"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPortals "0"
r_showPortalsOverview "0"
r_singleCell "0"
r_skipPvs "0"
r_smc_enable "1"
r_smc_optimize "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_specular "1"
r_specularColorScale "2.5"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightExponent "2"
r_spotLightFovInnerFraction "0.5"
r_spotLightMaxLength "5000"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_subwindow "0
r_sun_from_dvars "0"
r_sun_fx_position "0
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radarjamDistMax "800"
radarjamDistMin "350"
radarjamSinCurve "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_exploding_bullet_force "5000"
ragdoll_exploding_bullet_upbias "0.8"
ragdoll_fps "20"
ragdoll_idle_min_velsq "2"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_max_stretch_pct "10"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
ragdoll_stretch_iters "10"
rate "25000"
reliableResendTime "300"
reliableTimeoutTime "20000"
RemoteCameraSounds_DryLevel "0.1"
RemoteCameraSounds_RoomType "underwater"
RemoteCameraSounds_WetLevel "0.5"
requireOpenNat "1"
safeArea_adjusted_horizontal "1"
safeArea_adjusted_vertical "1"
safeArea_horizontal "0.85"
safeArea_vertical "0.85"
scr_airdrop_ac130 "3"
scr_airdrop_ammo "17"
scr_airdrop_counter_uav "15"
scr_airdrop_emp "1"
scr_airdrop_harrier_airstrike "7"
scr_airdrop_helicopter "7"
scr_airdrop_helicopter_flares "5"
scr_airdrop_helicopter_minigun "3"
scr_airdrop_mega_ac130 "2"
scr_airdrop_mega_ammo "12"
scr_airdrop_mega_counter_uav "16"
scr_airdrop_mega_emp "0"
scr_airdrop_mega_harrier_airstrike "5"
scr_airdrop_mega_helicopter "5"
scr_airdrop_mega_helicopter_flares "3"
scr_airdrop_mega_helicopter_minigun "2"
scr_airdrop_mega_nuke "0"
scr_airdrop_mega_precision_airstrike "10"
scr_airdrop_mega_predator_missile "14"
scr_airdrop_mega_sentry "16"
scr_airdrop_mega_stealth_airstrike "3"
scr_airdrop_mega_uav "12"
scr_airdrop_nuke "0"
scr_airdrop_precision_airstrike "11"
scr_airdrop_predator_missile "12"
scr_airdrop_sentry "12"
scr_airdrop_stealth_airstrike "5"
scr_airdrop_uav "17"
scr_arena_numlives "1"
scr_arena_promode "0"
scr_arena_roundlimit "0"
scr_arena_roundswitch "3"
scr_arena_scorelimit "1"
scr_arena_timelimit "2.5"
scr_arena_winlimit "4"
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
scr_dd_addtime "2.5"
scr_dd_bombtimer "45"
scr_dd_defusetime "5"
scr_dd_numlives "0"
scr_dd_planttime "5"
scr_dd_playerrespawndelay "0"
scr_dd_promode "0"
scr_dd_roundlimit "3"
scr_dd_roundswitch "1"
scr_dd_scorelimit "1"
scr_dd_timelimit "2.5"
scr_dd_waverespawndelay "0"
scr_dd_winlimit "2"
scr_diehard "0"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"
scr_explBulletMod "1"
scr_game_allowkillcam "1"
scr_game_deathpointloss "0"
scr_game_forceuav "0"
scr_game_graceperiod "0"
scr_game_hardpoints "1"
scr_game_killstreakdelay "0"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowuav "1"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"
scr_maxPerPlayerExplosives "2"
scr_nukeCancelMode "0"
scr_nukeTimer "10"
scr_oldschool "0"
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"
scr_patientZero ""
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_restxp_cap "0.5"
scr_restxp_enable "0"
scr_restxp_levelsPerDay "0.5"
scr_restxp_minRestTime "4"
scr_restxp_restedAwardScale "0.5"
scr_restxp_timescale "1"
scr_riotShieldXPBullets "15"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_thirdPerson "0"
scr_tispawndelay "0"
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"
scr_xpscale "1"
sensitivity "5"
sentry_placement_debug "0"
sentry_placement_feet_offset "17
sentry_placement_feet_trace_dist_z "20"
sentry_placement_trace_dist "42"
sentry_placement_trace_min_normal "0.7"
sentry_placement_trace_pitch "20"
sentry_placement_trace_radius "30"
sentry_placement_trace_radius_canon_safety "5"
server1 ""
server10 ""
server11 ""
server12 ""
server13 ""
server14 ""
server15 ""
server16 ""
server2 ""
server3 ""
server4 ""
server5 ""
server6 ""
server7 ""
server8 ""
server9 ""
session_immediateDeleteTinySessions "0"
session_nonblocking "1"
shieldImpactBulletShakeDuration "500"
shieldImpactBulletShakeScale "0.35"
shieldImpactExplosionHighShakeDuration "1250"
shieldImpactExplosionHighShakeScale "0.5"
shieldImpactExplosionLowShakeDuration "800"
shieldImpactExplosionLowShakeScale "0.4"
shieldImpactExplosionThreshold "85"
shieldImpactMissileShakeDuration "1500"
shieldImpactMissileShakeScale "0.5"
shortversion "1.0"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_minSpotLightScore "0.5"
sm_polygonOffsetBias "0.125"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotDistCull "1"
sm_spotEnable "1"
sm_spotLimit "4"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0
sm_sunShadowScale "1"
sm_sunShadowScaleLocked "1"
snaps "20"
snd_cinematicVolumeScale "0.5"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
splitscreen "0"
stat_version "10"
stopspeed "100"
stringtable_debug "0"
sv_allowAnonymous "0"
sv_allowClientConsole "1"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "120"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_floodProtect "1"
sv_hostname "CoD4Host"
sv_hugeSnapshotDelay "200"
sv_hugeSnapshotSize "4000"
sv_iwdNames ""
sv_iwds ""
sv_kickBanTime "300"
sv_mapRotation ""
sv_mapRotationCurrent ""
sv_maxclients "18"
sv_maxPing "0"
sv_maxRate "25000"
sv_minPing "0"
sv_network_fps "50"
sv_packet_info "0"
sv_padPackets "0"
sv_paused "0"
sv_privateClients "0"
sv_privateClientsForClients "0"
sv_privatePassword ""
sv_pure "1"
sv_reconnectlimit "3"
sv_referencedFFCheckSums ""
sv_referencedFFNames ""
sv_referencedIwdNames ""
sv_referencedIwds ""
sv_rejoinTimeout "5"
sv_running "0"
sv_showAverageBPS "0"
sv_timeout "20"
sv_voiceQuality "3"
sv_zombietime "2"
sys_configSum "230111639"
sys_configureGHz "18.5691"
sys_cpuGHz "2.67277"
sys_cpuName "Intel(R)
sys_gpu "ATI
sys_lockThreads "none"
sys_quitMigrateTime "15000"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "2048"
systemlink "0"
testClients_doAttack "1"
testClients_doCrouch "0"
testClients_doMove "1"
testClients_doReload "1"
testClients_watchKillcam "1"
thermal_playerModel ""
thermalBlurFactorNoScope "250"
thermalBlurFactorScope "250"
timescale "1"
tracer_debugDraw "0"
tracer_explosiveColor1 "1
tracer_explosiveColor2 "1
tracer_explosiveColor3 "1
tracer_explosiveColor4 "1
tracer_explosiveColor5 "1
tracer_explosiveColor6 "1
tracer_explosiveOverride "1"
tracer_explosiveWidth "15"
tracer_firstPersonMaxWidth "4"
tracer_stoppingPowerColor1 "0
tracer_stoppingPowerColor2 "1
tracer_stoppingPowerColor3 "1
tracer_stoppingPowerColor4 "1
tracer_stoppingPowerColor5 "1
tracer_stoppingPowerColor6 "1
tracer_stoppingPowerOverride "0"
tracer_stoppingPowerWidth "6"
tracer_thermalWidthMult "2"
turret_adsEnabled "1"
turret_adsFov "35"
turret_adsTime "250"
turret_fov "55"
ui_allow_classchange "0"
ui_allow_controlschange "1"
ui_allow_teamchange "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.35"
ui_browserFriendlyfire "-1"
ui_browserKillcam "-1"
ui_browserMod "0"
ui_browserShowDedicated "0"
ui_browserShowEmpty "1"
ui_browserShowFull "1"
ui_browserShowPassword "-1"
ui_browserShowPure "1"
ui_buildLocation "-60
ui_buildSize "0.2"
ui_cinematicsTimestamp "0"
ui_connectScreenTextGlowColor "0.3
ui_currentFeederMapIndex "0"
ui_currentMap "0"
ui_customClassName ""
ui_customModeEditName ""
ui_customModeName ""
ui_debugMode "0"
ui_drawCrosshair "1"
ui_extraBigFont "0.55"
ui_gametype "war"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
ui_joinGametype "0"
ui_mapname "mp_afghan"
ui_maxclients "18"
ui_mousePitch "0"
ui_multiplayer "1"
ui_netGametype "0"
ui_netGametypeName "dm"
ui_netSource "1"
ui_partyFull "0"
ui_playerPartyColor "1
ui_serverStatusTimeOut "7000"
ui_showEndOfGame "0"
ui_showList "0"
ui_showmap "1"
ui_showMenuOnly ""
ui_sliderSteps "40"
ui_smallFont "0.25"
ui_textScrollFadeTime "0.2"
ui_textScrollPauseEnd "3"
ui_textScrollPauseStart "1"
ui_textScrollSpeed "30"
uiscript_debug "0"
upnp_maxAttempts "4"
useFastFile "1"
useMapPreloading "1"
useonlinestats "0"
useRelativeTeamColors "0"
useSvMapPreloading "1"
useTagFlashSilenced "1"
veh_boneControllerLodDist "2000"
vehAudio_inAirPitchDownLerp "1.2"
vehAudio_inAirPitchUpLerp "0.75"
vehAudio_spawnVolumeTime "2"
vehCam_angles "0
vehCam_editMode "0"
vehCam_freeLook "0"
vehCam_offset "0
vehCam_pitchClamp "45"
vehCam_pitchTurnRate "90"
vehCam_radius "0"
vehCam_speedInfluence "0"
vehCam_yawClamp "45"
vehCam_yawTurnRate "260"
vehCam_zOffsetMode "World"
version "IW4
vid_xpos "22"
vid_ypos "53"
viewModelDebugNotetracks "0"
viewModelHacks "1"
viewposNow "0
voiceDebug "0"
voiceDegrade "0"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "66"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "0"
winvoice_loopback "0"
winvoice_mic_mute "1"
winvoice_mic_reclevel "65535"
winvoice_mic_scaler "1"
winvoice_save_voice "0"
xblive_hostingprivateparty "0"
xblive_loggedin "0"
xblive_playEvenIfDown "0"
xblive_privatematch "0"
set sv_cheats 1
set sv_hostname "Host name here"
set bg_fallDamageMaxHeight 99999
set bg_fallDamageMinHeight 999999
set xblive_playEvenIfDown 1
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0
set cg_footsteps 1
set g_compassShowEnemies 1
set forceuav_debug 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMinSpeed 0
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 2
set cg_footsteps 1
set scr_game_forceuav 1
set cg_enemyNameFadeOut 900000
set cg_enemyNameFadeIn 0
set cg_drawThroughWalls 1
set player_burstFireCooldown 0
set cg_drawFPS 2
set perk_extraBreath 999
set player_breath_hold_time 999
set player_meleeHeight 1000
set player_meleeRange 1000
set player_meleeWidth 1000
set cg_drawShellshock 0
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_overheadNamesFarDist 2048
set cg_overheadNamesFarScale 1.50
set cg_overheadNamesMaxDist 99999
set cg_footsteps 1
set bg_bulletExplRadius 10000
set bg_bulletExplDmgFactor 100
set clanname {@@}
set cl_showTimeDelta 1
set cl_showServerCommands 1
set compassFastRadarUpdateTime 0.001
set compassRadarUpdateTime 0.001
set compassEnemyFootstepMinSpeed 0
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMaxRange 99999
set compassEnemyFootstepEnabled 1
set compassRadarUpdateTime 0.1
set compassEnemyFootstepEnabled 1
set compassHellfireTargetSpot 1
set compassHideSansObjectivePointer 1
set compass_show_enemies 1
set dynEnt_damageScale 999
set dynEnt_bulletForce 99
set dynEnt_explodeForce 999
set dynEnt_explodingBulletForce 999
set drawLagometer 1
set glass_fall_gravity 0
set heli_barrelMaxVelocity 5000
set heli_barrelSlowdown 0
set laserForceOn 1
set laserRadius 2
set migration_limit 0
set motionTrackerSweepInterval 0.1
set phys_gravity_ragdoll 800
set player_throwbackOuterRadius 999
set player_throwbackInnerRadius 999
set player_lastStandCrawlSpeedScale 10
set player_lastStandBleedoutTime 999
set player_stunWhiteFlash 0
set scr_showspawns 1
set g_maxDroppedWeapons 0
set player_MGUseRadius 0
set player_useRadius 0
set laserRadius 2
set laserForceOn 1
set motionTrackerRange 2500
set motionTrackerPingSize 0.1
set radarjamDistMax 1
set radarjamDistMin 0
set cl_migrationTimeout 320
set cg_drawDamageFlash 0
set player_breath_hold_time 999
set cg_hudGrenadeIconEnabledFlash 1
set player_meleeChargeScale 999
set glass_break 1
set missileGlassShatterVel 65535
set compassRadarPingFadeTime 999
set compassSoundPingFadeTime 999
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 0.001
set compassRadarLineThickness 0
set motionTrackerPingPitchAddPerEnemy 0
set motionTrackerPingPitchBase 1
set motionTrackerPingPitchNearby 2
set motionTrackerPingSize 0.2
set motionTrackerRange 99999
set motionTrackerSweepAngle 90
set motionTrackerSweepInterval 0.001
set motionTrackerSweepSpeed 0.001
set motionTrackerSweepInterval 99999
set motionTrackerSweepSpeed 99999
set drawKillcamDataSize 9999
set scr_killcam_time 9999
set missileMacross 1
set missileExplosionLiftDistance 999
set missileJavTurnRateTop 0
set missileJavClimbCeilingDirect 655773
set missileJavClimbHeightDirect 655773
set missileHellfireUpAccel 65753
set ragdoll_max_life 99999
set party_searchResultsMin 9990
set party_searchResultsLifetime 9990
set party_searchPauseTime 9078
set lobby_partySearchWaitTime 9078


bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"
set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"
set Title "Main_Menu"
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
set StartMenu "Menu_Open;con_errormessagetime 90;vstr Menu1"
set Exit "Menu_Closed;bind BUTTON_B +melee;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand;bind DPAD_UP vstr StartMenu"
set Title "Main_Menu"
set Menu1 "vstr Title;Sub_Menu_1;bind BUTTON_A vstr Sub1;bind DPAD_DOWN vstr Menu2;bind DPAD_UP vstr Menu5;bind BUTTON_B vstr Exit"
set Menu2 "Sub_Menu_2;bind BUTTON_A vstr Sub2;bind DPAD_DOWN vstr Menu3;bind DPAD_UP vstr Menu1;bind BUTTON_B vstr Exit"
set Menu3 "Sub_Menu_3;bind BUTTON_A vstr Sub3;bind DPAD_DOWN vstr Menu4;bind DPAD_UP vstr Menu2;bind BUTTON_B vstr Exit"
set Menu4 "Sub_Menu_4;bind BUTTON_A vstr Sub4;bind DPAD_DOWN vstr Menu5;bind DPAD_UP vstr Menu3;bind BUTTON_B vstr Exit"
set Menu5 "Sub_Menu_5;bind BUTTON_A vstr Sub5;bind DPAD_DOWN vstr Menu1;bind DPAD_UP vstr Menu4;bind BUTTON_B vstr Exit"
set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set Sub1 "vstr Sub2x1;bind button_b vstr Menu1"
set SubT2 "Sub_Menu_2"
set Sub2x1 "vstr SubT2;Option_1;bind BUTTON_A vstr 2opt1;bind DPAD_DOWN vstr Sub2x2;bind DPAD_UP vstr Sub2x3"
set Sub2x2 "Option_2;bind BUTTON_A vstr 2opt2;bind DPAD_DOWN vstr Sub2x3;bind DPAD_UP vstr Sub2x1"
set Sub2x3 "Option_3;bind BUTTON_A vstr 2opt3;bind DPAD_DOWN vstr Sub2x1;bind DPAD_UP vstr Sub2x2"
and so on
now you are nearly done with your patch. You Just Have To Make The Options And Add The Codes Like This
set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "put code here"
set 1opt3 "put code here"
now you just have to add options all the way down so it should look like this
set Sub1 "vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "vstr SubT1;Super_Speed;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Super_Speed;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Fast_Restart;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "toggle g_speed 800 500 190"
set 1opt2 "toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set 1opt3 "fast_restart"
now when you did this to all your sub menus you are done
^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends On Map
^9 = Grey
set Sub1x2 "^1Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
It allows for some more unique mods like super model 1887 and colored map names.
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