Post: [1.11 Release]Getting multiple Patches in one
10-31-2011, 08:22 PM #1
Cody_h4x
Nobody is like me
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Multiple Patches

So far I've gotten (and satisfied with)
My private Patch,
Craigchrist's "Steal this Patch"
Hawkin's "Zombieland" Latest version
all in one Dancing

Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.You must login or register to view this content.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No
Last edited by Cody_h4x ; 02-27-2012 at 08:42 PM.

The following 14 users say thank you to Cody_h4x for this useful post:

-Google-, iTruceFret, AgentSexyPig, Clouds, KingcreekS, Kitty=^.^=, Klots, LEzStarz, Mr.Hannu, Cmd-X, Rainbow Gravity, T_m_b07, ThereThatGuy, zshred
02-03-2012, 03:55 AM #101
waoh this is sooo new and 1337 how you do this?

:dumb:
02-03-2012, 03:20 PM #102
Cody_h4x
Nobody is like me
Originally posted by SatanicHispanic View Post
waoh this is sooo new and 1337 how you do this?

:dumb:


Look at the release date smart ass :carling:
But hey It`s somthing patch editors, and makers will acually use instead of useless codes :carling:
4 Patches In one ? Yea your mad :lol: Stupid Noob:dumb:

The following user groaned Cody_h4x for this awful post:

Cmd-X
02-03-2012, 03:27 PM #103
sirnukesalot512
Do a barrel roll!
im pretty sure that satanichispanic was being sarcastic

The following user thanked sirnukesalot512 for this useful post:

Cmd-X
02-03-2012, 03:52 PM #104
KingcreekS
NOTHING IS IMPOSSIBL
im working to put 4 in 1 im understanding
Last edited by KingcreekS ; 02-26-2012 at 05:57 PM.
02-03-2012, 04:31 PM #105
At least I can make codes.

You leach and made this with Mossys code.

Now tell me who is the dumb one?

Haha your mad cause I make sense
02-03-2012, 06:54 PM #106
KingcreekS
NOTHING IS IMPOSSIBL
i finish i do it i put 3 in 1
Last edited by KingcreekS ; 02-26-2012 at 05:57 PM.

The following user thanked KingcreekS for this useful post:

02-08-2012, 11:17 PM #107
SCR34M
Banned
im so confused after u do that how does the patch dool boot in to it
02-18-2012, 02:31 PM #108
zshred
[move]{420}[/move]
Originally posted by h4x View Post
Multiple Patches


Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No


I will do anything IF you make Elite Mossy Private patch v2 and Devil v4.3 combined for me :p
02-26-2012, 02:52 PM #109
SCR34M
Banned
wait anything you would F U K Cody o
LOL

and on my patch i put under onPlayerConnecet the GameChanger all the way in the bottum now what do i do with OnPlayerSpawned and init

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