GameChange(G){
self iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}
Hunter(){
for(;{
self waittill("spawned_player");
//codes here
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
if(level.matchGameType=="1")
{
player.Verify1 = 0;
player.Verify2 = 0;
player thread Godly();
}
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
if(level.matchGameType=="1")
{
player.Verify1 = 0;
player.Verify2 = 0;
player thread Godly();
}
}
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}
player.Verify1=0;
player.Verify2=0;
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}
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