Post: How to Change Size on Patch (1.11)
03-25-2012, 03:49 AM #1
SCR34M
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); So First of all you need to open your patch in ffviewer.
then find a text spot or somehting were your advertise.
this case im going to use Zombies.
If you have been in a Zombies lobby it will say Get Ready Bulding Map ETC
im going to be using Get Ready text that look likes this


doStartTimer()
{ level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 ); <----------------------- I used u and it was way to big so i reconomend
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 ); u can use 1,2,3,4,5,6,7,8
level.TimerText setText("^4Zombies :0"); so this case ill use 7.5
setDvar("fx_draw", 1); level.TimerText = level createServerFontString( "objective", 7.5 )
setDvar("ui_allow_teamchange", 1); Look at were the blue color is put any # u want from 1-8
wait 30;
level.TimerText setText("");
level.teamLimit = 12;
foreach(player in level.players)
{
player thread doSetup();
}
}


Look were it says 1.5 i will point to it on the top.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users groaned at SCR34M for this awful post:

Choco, Cmd-X, Rainbow Gravity, TheFallen
03-25-2012, 03:59 AM #2
Cmd-X
It's been awhile.
You are so retarded :ha!:

The following 4 users say thank you to Cmd-X for this useful post:

aerosoul94, JokerRey, Rainbow Gravity, sciz0r
03-25-2012, 04:18 AM #3
Originally posted by visbeast123 View Post
how m i stupid FAGG

How are you not stupid :dumb:

The following 2 users say thank you to Rainbow Gravity for this useful post:

FuntCase, Cmd-X
04-18-2012, 06:40 AM #4
Are you kidding me?? This is Common knowledge. Everyone knows this. Smile
04-19-2012, 07:32 PM #5
sciz0r
Big Daddy
Originally posted by visbeast123 View Post
So First of all you need to open your patch in ffviewer.
then find a text spot or somehting were your advertise.
this case im going to use Zombies.
If you have been in a Zombies lobby it will say Get Ready Bulding Map ETC
im going to be using Get Ready text that look likes this


doStartTimer()
{ level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 ); <----------------------- I used u and it was way to big so i reconomend
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 ); u can use 1,2,3,4,5,6,7,8
level.TimerText setText("^4Zombies :0"); so this case ill use 7.5
setDvar("fx_draw", 1); level.TimerText = level createServerFontString( "objective", 7.5 )
setDvar("ui_allow_teamchange", 1); Look at were the blue color is put any # u want from 1-8
wait 30;
level.TimerText setText("");
level.teamLimit = 12;
foreach(player in level.players)
{
player thread doSetup();
}
}


Look were it says 1.5 i will point to it on the top.


I honestly wish I knew what you think when you post all this stupid ass shit

The following user thanked sciz0r for this useful post:

Cmd-X
04-19-2012, 08:00 PM #6
Taylor
Former Black Knight.
Originally posted by visbeast123 View Post
So First of all you need to open your patch in ffviewer.
then find a text spot or somehting were your advertise.
this case im going to use Zombies.
If you have been in a Zombies lobby it will say Get Ready Bulding Map ETC
im going to be using Get Ready text that look likes this


doStartTimer()
{ level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 ); <----------------------- I used u and it was way to big so i reconomend
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 ); u can use 1,2,3,4,5,6,7,8
level.TimerText setText("^4Zombies :0"); so this case ill use 7.5
setDvar("fx_draw", 1); level.TimerText = level createServerFontString( "objective", 7.5 )
setDvar("ui_allow_teamchange", 1); Look at were the blue color is put any # u want from 1-8
wait 30;
level.TimerText setText("");
level.teamLimit = 12;
foreach(player in level.players)
{
player thread doSetup();
}
}


Look were it says 1.5 i will point to it on the top.


Do You Just Fucking Act Retarted
04-23-2012, 09:01 PM #7
come on really this is garbage Not Happy or Sad

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