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  1. Original Post
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    Exclamation Explosive Bullet Strength Editor.




    UPDATED IT , It Enables The Function For Explosive bullets now you dont need to add Explosive Bullets ON and off ( For ON you must use 10 percent for off you must use 0 percent!
    Code:
    First Your Going To Put Your Function Like."set bgforEB"
    
    Now Where the //Starts copy all that :)
    //Here Be Explosive Bullets Swag//
    set 12aaMenuLines "^2.;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2.;vstr AMMO"
    
    //Explosive Bullets BackGround//
    set bgforEB ";ui_hud_hardcore 1;cg_gun_x -50;r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;r_showFloatZDebug 1;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;vstr 12aaMenuLines"
    
    set ohzclose "r_showFloatZDebug 0;ui_hud_hardcore 0;cg_gun_x 0;bind button_rstick +melee;aim_lockon_debug 0; bind button_x +usereload; bind button_a +gostand; bind button_b +stance; bind dpad_up vstr open; bind dpad_right +actionslot 4; bind dpad_down vstr uav; bind dpad_left +actionslot 3;reset r_filmTweakLightTint;reset r_filmtweakenable;reset r_filmTweakInvert;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0"
    
    set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
    set 0PCT "\""^20 ^7Percent"\""
    set 10PCT "\""^2100 ^7Percent"\""
    set 20PCT "\""^2200 ^7Percent"\""
    set 30PCT "\""^2300 ^7Percent"\""
    set 40PCT "\""^2400 ^7Percent"\""
    set 50PCT "\""^2500 ^7Percent"\""
    set 60PCT "\""^2600 ^7Percent"\""
    set 70PCT "\""^2700^7Percent"\""
    set 80PCT "\""^2800 ^7Percent"\""
    set 90PCT "\""^2900 ^7Percent"\""
    set 100PCT "\""^21000 ^7Percent"\""
    
    set AMMOT "\""^2Explosive Bullet Strength Editor\""
    set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
    set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
    set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks;set x vstr ohzclose"
    set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks;set x vstr ohzclose"
    set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks;set x vstr ohzclose"
    set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks;set x vstr ohzclose"
    set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks;set x vstr ohzclose"
    set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks;set x vstr ohzclose"
    set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks;set x vstr ohzclose"
    set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks;set x vstr ohzclose"
    set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks;set x vstr ohzclose"
    
    
    set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
    set AMMOC2 "^7Set_10_Percent;setPerk {YOURPSNHERE} specialty_explosivebullets 1;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;bg_forceExplosiveBullets 1;"
    set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
    set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
    set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
    set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
    set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
    set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
    set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
    set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
    set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"
    Please Leave Your Feedback Below !
    I Dont Exactly Know If The DmgFactor is correct i have no idea what that does
    Last edited by Jarod.; 05-03-2012 at 09:30 PM.
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  2. The Following 8 Users Say Thank You to Jarod. For This Useful Post:

    Cmd-X (05-02-2012), CrEaTiiOn_BuRn (05-02-2012), daswiftguy (05-02-2012), Rustled Jimmies (05-02-2012), Teamrider (05-06-2012), X-RAY200 (05-09-2012), xKtF (05-02-2012), ZeiiKeN (05-04-2012)

  3. #2
    Hi.Buy my shop
    NextGenUpdate Elite Member
    xKtF's Avatar

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    0 Not allowed! Not allowed!
    looks seems pretty good i will give it a try
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  4. #3
    NextGenUpdate Elite
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    0 Not allowed! Not allowed!
    Quote Originally Posted by CodExploit View Post
    Hello NextGenUpdate!
    Today Im Showing You A Explosive Bullet Strength Editor.
    I Based This Off Of NicoBVB90's Killstreak editor, so all credits toward him.
    Well Here It Is.
    Code:
    set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
    set 0PCT "\""^20 ^7Percent"\""
    set 10PCT "\""^2100 ^7Percent"\""
    set 20PCT "\""^2200 ^7Percent"\""
    set 30PCT "\""^2300 ^7Percent"\""
    set 40PCT "\""^2400 ^7Percent"\""
    set 50PCT "\""^2500 ^7Percent"\""
    set 60PCT "\""^2600 ^7Percent"\""
    set 70PCT "\""^2700^7Percent"\""
    set 80PCT "\""^2800 ^7Percent"\""
    set 90PCT "\""^2900 ^7Percent"\""
    set 100PCT "\""^21000 ^7Percent"\""
    
    set AMMOT "\""^2Explosive Bullet Strength Editor\""
    set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
    set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
    set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks"
    set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks"
    set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks"
    set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks"
    set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks"
    set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks"
    set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks"
    set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks"
    set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks"
    
    
    set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
    set AMMOC2 "^7Set_10_Percent;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;"
    set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
    set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
    set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
    set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
    set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
    set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
    set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
    set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
    set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"
    Please Leave Your Feedback Below !
    I shall try this then make a video for you :hug:
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  5. #4
    [move] Gone. [/move]

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    0 Not allowed! Not allowed!
    Quote Originally Posted by deadmau5 View Post
    I shall try this then make a video for you :hug:
    Thank You! BTW can you make a song just for me?
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  6. #5
    NextGenUpdate Elite
    NextGenUpdate Elite Member
    Pirate.'s Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by CodExploit View Post
    Thank You! BTW can you make a song just for me?
    You must think I'm the real deadmau5. I'm not this name was taken for quite awhile and was in-active so I made a huge trade with an admin for it. :lol:
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  7. #6
    [move] Gone. [/move]

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    0 Not allowed! Not allowed!
    Quote Originally Posted by deadmau5 View Post
    You must think I'm the real deadmau5. I'm not this name was taken for quite awhile and was in-active so I made a huge trade with an admin for it. :lol:
    Lol , yes you told me after I asked you *cough* your signature cough* :fa:
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  8. #7
    MW2 FTW XD
    NextGenUpdate Elite Member
    daswiftguy's Avatar

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    0 Not allowed! Not allowed!
    well done nice job, shame it kills you when its high
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  9. #8
    [move] Gone. [/move]

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    0 Not allowed! Not allowed!
    Quote Originally Posted by daswiftguy View Post
    well done nice job, shame it kills you when its high
    Thank You , Yeah Just the same as suicide lol.
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  10. #9
    Ninja Turtle
    CrEaTiiOn_BuRn's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by CodExploit View Post
    Hello NextGenUpdate!
    Today Im Showing You A Explosive Bullet Strength Editor.
    I Based This Off Of NicoBVB90's Killstreak editor, so all credits toward him.
    Well Here It Is.
    Code:
    set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
    set 0PCT "\""^20 ^7Percent"\""
    set 10PCT "\""^2100 ^7Percent"\""
    set 20PCT "\""^2200 ^7Percent"\""
    set 30PCT "\""^2300 ^7Percent"\""
    set 40PCT "\""^2400 ^7Percent"\""
    set 50PCT "\""^2500 ^7Percent"\""
    set 60PCT "\""^2600 ^7Percent"\""
    set 70PCT "\""^2700^7Percent"\""
    set 80PCT "\""^2800 ^7Percent"\""
    set 90PCT "\""^2900 ^7Percent"\""
    set 100PCT "\""^21000 ^7Percent"\""
    
    set AMMOT "\""^2Explosive Bullet Strength Editor\""
    set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
    set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
    set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks"
    set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks"
    set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks"
    set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks"
    set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks"
    set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks"
    set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks"
    set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks"
    set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks"
    
    
    set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
    set AMMOC2 "^7Set_10_Percent;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;"
    set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
    set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
    set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
    set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
    set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
    set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
    set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
    set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
    set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"
    Please Leave Your Feedback Below !
    I Dont Exactly Know If The DmgFactor is correct i have no idea what that does
    Good work but the only thing you need to change is the radius.Keep bg_bulletExplDmgFactor 1 and vstr AMMOC1 has an s infront of DmgFactor.
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  11. #10
    [move] Gone. [/move]

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    0 Not allowed! Not allowed!
    Quote Originally Posted by block_burna View Post
    Good work but the only thing you need to change is the radius.Keep bg_bulletExplDmgFactor 1 and vstr AMMOC1 has an s infront of DmgFactor.
    so bg_bulletexplsDmgFactor?
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