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UPDATED IT , It Enables The Function For Explosive bullets now you dont need to add Explosive Bullets ON and off ( For ON you must use 10 percent for off you must use 0 percent!
Please Leave Your Feedback Below !Code:First Your Going To Put Your Function Like."set bgforEB" Now Where the //Starts copy all that :) //Here Be Explosive Bullets Swag// set 12aaMenuLines "^2.;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2.;vstr AMMO" //Explosive Bullets BackGround// set bgforEB ";ui_hud_hardcore 1;cg_gun_x -50;r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;r_showFloatZDebug 1;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;vstr 12aaMenuLines" set ohzclose "r_showFloatZDebug 0;ui_hud_hardcore 0;cg_gun_x 0;bind button_rstick +melee;aim_lockon_debug 0; bind button_x +usereload; bind button_a +gostand; bind button_b +stance; bind dpad_up vstr open; bind dpad_right +actionslot 4; bind dpad_down vstr uav; bind dpad_left +actionslot 3;reset r_filmTweakLightTint;reset r_filmtweakenable;reset r_filmTweakInvert;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0" set ADropTitle "\""^2Explosive Bullet Strength Editor"\"" set 0PCT "\""^20 ^7Percent"\"" set 10PCT "\""^2100 ^7Percent"\"" set 20PCT "\""^2200 ^7Percent"\"" set 30PCT "\""^2300 ^7Percent"\"" set 40PCT "\""^2400 ^7Percent"\"" set 50PCT "\""^2500 ^7Percent"\"" set 60PCT "\""^2600 ^7Percent"\"" set 70PCT "\""^2700^7Percent"\"" set 80PCT "\""^2800 ^7Percent"\"" set 90PCT "\""^2900 ^7Percent"\"" set 100PCT "\""^21000 ^7Percent"\"" set AMMOT "\""^2Explosive Bullet Strength Editor\"" set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks" set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks" set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks;set x vstr ohzclose" set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks;set x vstr ohzclose" set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks;set x vstr ohzclose" set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks;set x vstr ohzclose" set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks;set x vstr ohzclose" set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks;set x vstr ohzclose" set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks;set x vstr ohzclose" set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks;set x vstr ohzclose" set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks;set x vstr ohzclose" set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;" set AMMOC2 "^7Set_10_Percent;setPerk {YOURPSNHERE} specialty_explosivebullets 1;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;bg_forceExplosiveBullets 1;" set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;" set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;" set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400" set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500" set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600" set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700" set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800" set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900" set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"
I Dont Exactly Know If The DmgFactor is correct i have no idea what that does![]()
Last edited by Jarod.; 05-03-2012 at 09:30 PM.
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Cmd-X (05-02-2012), CrEaTiiOn_BuRn (05-02-2012), daswiftguy (05-02-2012), Rustled Jimmies (05-02-2012), Teamrider (05-06-2012), X-RAY200 (05-09-2012), xKtF (05-02-2012), ZeiiKeN (05-04-2012)


looks seems pretty good i will give it a try
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well done nice job, shame it kills you when its high
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