stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("veh_ac130_sonic_boom");
betty MoveTo(betty.origin +(0,0,70),0.4);
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("veh_ac130_sonic_boom");
betty MoveTo(betty.origin +(0,0,70),0.4);
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("veh_ac130_sonic_boom");
betty MoveTo(betty.origin +(0,0,70),0.4);

You can make an object solid by using those brushmodels and doing the same as how carepackage becomes solid (see _airdrop.gsc)
//stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
//stepOnBetty waittill( "trigger", i );
self playsound("veh_ac130_sonic_boom");
betty MoveTo(betty.origin +(0,0,70),0.4);
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