level.mapname = getDvar("mapname");
level.gamename = getDvar("g_gametype");
level.playerString = []; //lol
//add after level waittill("connected", player);
then..
level.playerString[level.playerString.size] = player.name;
precacheString(level.playerString[level.playerString.size]);
for(i=0;i<level.players.size;i++)
self.Menu[i] SetPlayerNameString( level.playerString[i] );
self.Menu[i] SetMapNameString( level.mapname );
self.Menu[i] SetGameTypeString( level.gamename );
level.mapname = getDvar("mapname");
level.gamename = getDvar("g_gametype");
level.playerString [];
//add after level waittill("connected", player);
then..
level.playerString[level.playerString.size] = player.name;
precacheString(level.playerString[level.playerString.size]);
for(i=0;i<level.players.size;i++)
self.Menu[i] SetPlayerNameString( level.playerString[i] );
self.Menu[i] SetMapNameString( level.mapname );
self.Menu[i] SetGameTypeString( level.gamename );
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