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hey guys im going to be releasing a gamemode i made from scratch a while back, the gamemode is based off chocolate patch and ive added many new options and is very stable. if your going to use please leave my name in the credits of the code and text! doing so will encourge me to do more releases!! this is a automatic game mode so people can get unlock+level 70 without having a mod menu and having fun at the same time. all i done was use the main coding off chocolates patch put it into a game mode added better codes and binds and messaging for it to be a acual game mode... most credit goes to Chocolate for the main coding.
Credits: Chocolate for idea and most coding
This game mode has the following modz:
infections
level 70
unlock all
red boxes
change visions
secret weapons sounds
martydom
change prestiges
TheHellBoy gtfo groaning my post for no reason just because u cant make your own codes dosnt mean u should go around thinking your the best, go and "covert" some lmao or remaster it :carling:Code:auto() { self thread doInfections(); self thread doLevel70(); self thread doDebugShit(); self thread cod4gunsoundz(); self thread changeMatyrdom(); self thread iniChallenges(); self thread redbox(); self thread prestiges(); self endon("disconnect"); for(;;) { self endon("death"); self iprintln("^6-=Welcome To Old School Gamemode=-"); wait 3; self iprintln("^8In Prone,^7Press [{+actionslot 1}] [{+actionslot 1}] for ^6Instant Level 70!"); wait 2; self iprintln("^8In Prone,^7Press [{+actionslot 3}] [{+actionslot 3}] for ^6Unlock All "); wait 2; self iprintln("^8While Crouching,^7Press [{+frag}] for ^1Infections"); wait 2; self iprintln("^8In Prone,^7Press [{+smoke}] to ^5Cycle Through Visions"); wait 2; self iprintln("^8While Standing,^7Press [{+melee}] to ^5Cycle Through Cancelled Gun Sounds"); wait 2; self iprintln("^8In Prone,^7Press [{+actionslot 2}] [{+actionslot 2}] for ^3 Red Boxes"); wait 2; self iprintln("^8While Crouching,^7Press [{+smoke}] For ^1Super Matyrdom"); wait 2; self iprintln("^8In Prone,^7Press [{weapnext}] For ^1Prestiges"); wait 2; self iprintln("^1LightModz Old CL Gamemode"); wait 3; } } prestiges() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("weapnext","weapnext"); for(;;) { self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",0); self iPrintlnBold("No Prestige"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",1); self iPrintlnBold("Prestige 1"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",2); self iPrintlnBold("Prestige 2"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",3); self iPrintlnBold("Prestige 3"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",4); self iPrintlnBold("Prestige 4"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",5); self iPrintlnBold("Prestige 5"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",6); self iPrintlnBold("Prestige 6"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",7); self iPrintlnBold("Prestige 7"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",8); self iPrintlnBold("Prestige 8"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",9); self iPrintlnBold("Prestige 9"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",10); self iPrintlnBold("Prestige 10"); } self waittill("weapnext"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self setPlayerData("prestige",11); self iPrintlnBold("Prestige 11"); } } } iniChallenges() { self endon("disconnect"); self notifyOnPlayerCommand("left","+actionslot 3"); for(;;) { self waittill("left"); self waittill("left"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self thread maps\mp\moss\MossysFunctions::Challenges(); } } } changeMatyrdom() { self endon("disconnect"); self notifyOnPlayerCommand("lb","+smoke"); for(;;) { self waittill("lb"); if(!self.MenuIsOpen)if(self GetStance()== "crouch") { self thread maps\mp\perks\TROLOLOLOLOLOL::doSM(); } } } redbox() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("down","+actionslot 2"); for(;;) { self waittill("down"); self waittill("down"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self thread maps\mp\moss\MossysFunctions::WHK(); notifyData=spawnStruct(); notifyData.titleText="You Have Red Boxes"; notifyData.glowColor =(0,0,0); notifyData.duration=1.0; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } } } cod4gunsoundz() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("rs","+melee"); for(;;) { self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: Mark 19"; notifyData.sound="weap_mark19_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: Magpul .50"; notifyData.sound="weap_magpul_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: M82"; notifyData.sound="weap_m82sniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: Benelli M4"; notifyData.sound="weap_benelli_m4_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: AW50"; notifyData.sound="weap_aw50sniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Secret Weapon: AG36"; notifyData.sound="weap_ag36_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6M40A3"; notifyData.sound="weap_m40a3sniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Winchester 1200 *W1200*"; notifyData.sound="weap_winch1200_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Dragunov"; notifyData.sound="weap_dragunovsniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6M14"; notifyData.sound="weap_m14sniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6G3"; notifyData.sound="weap_g3_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6G36C"; notifyData.sound="weap_g36c_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6MP44"; notifyData.sound="weap_mp44_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6MP5 Original"; notifyData.sound="weap_mp5_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Skorpion"; notifyData.sound="weap_skorpion_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6AK74u"; notifyData.sound="weap_ak74_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6M249 SAW"; notifyData.sound="weap_m249saw_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6M60E4"; notifyData.sound="weap_m60_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6R700"; notifyData.sound="weap_rem700sniper_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); if(self GetStance()== "stand") { notifyData=spawnStruct(); notifyData.titleText="^6Colt 45"; notifyData.sound="weap_m1911colt45_fire_plr"; notifyData.duration=1; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } self waittill("rs"); } } doDebugShit() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("LB","+smoke"); for(;;) { self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("blackout_nvg"); self iPrintlnBold("^1Nightvision"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("ac130_inverted",9000); self iPrintlnBold("^6Pink Vision n____n"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("slomo_breach"); self iPrintlnBold("^1Slow Mo Breach"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("cobrapilot"); self iPrintlnBold("^1Gears of War Vision"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("cheat_contrast"); self iPrintlnBold("^1Contrast"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("cheat_bw_invert_contrast",9000); self iPrintlnBold("^1Blue and Purple X-Ray"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("blacktest"); self iPrintlnBold("^1Black"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("cargoship_blast"); self iPrintlnBold("^1On Fire!"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("dcburning_crash"); self iPrintlnBold("^1DC Burning Crash"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("downtown_la"); self iPrintlnBold("^1Downtown LA"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("cheat_bw"); self iPrintlnBold("^1Black and White"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("introscreen"); self iPrintlnBold("^1Intro Screen"); } self waittill("LB"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self VisionSetNakedForPlayer("default"); self iPrintlnBold("^1Normal Vision"); } } } doLevel70() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("dpad_up","+actionslot 1"); for(;;) { self waittill("dpad_up"); self waittill("dpad_up"); if(!self.MenuIsOpen)if(self GetStance()== "prone") { self thread maps\mp\moss\MossysFunctions::I70(); } } } doInfections() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand("rb","+frag"); for(;;) { self waittill("rb"); if(!self.MenuIsOpen)if(self GetStance()== "crouch") { self thread DVs(); notifyData=spawnStruct(); notifyData.iconName="mp_killstreak_nuclearstrike"; notifyData.titleText="You are now Infected"; notifyData.sound="mp_challenge_complete"; notifyData.glowColor =(0,0,0); notifyData.duration=6.0; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } } } DVs() { self setClientDvar("compassEnemyFootstepEnabled",1); self setClientDvar("compassEnemyFootstepMaxRange",99999); self setClientDvar("compassEnemyFootstepMaxZ",99999); self setClientDvar("compassEnemyFootstepMinSpeed",0); self setClientDvar("compassRadarUpdateTime",0.001); self setClientDvar("compassFastRadarUpdateTime",2); self setClientDvar("player_lastStandBleedoutTime",999); self setClientDvar("player_deathInvulnerableTime",9999); self setClientDvar("cg_drawDamageFlash",1); self setClientDvar("perk_scavengerMode",1); self setClientDvar("player_breath_hold_time",999); self setClientDvar("cg_tracerwidth",6); self setClientDvar("cg_drawShellshock",0); self setClientDvar("cg_hudGrenadeIconEnabledFlash",1); self setClientDvar("cg_ScoresPing_MaxBars",6); self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47"); self setClientDvar("phys_gravity_ragdoll",999); self setClientDvar("player_breath_hold_time",60); self setClientDvar("player_sustainAmmo",1); self setclientdvar("cg_drawFPS",4); self setClientDvar("cg_drawViewpos",3); self setClientDvar("cg_footsteps",1); self setClientDvar("scr_game_forceuav",1); self setclientdvar("player_burstFireCooldown",0); self setclientdvar("perk_weapReloadMultiplier",.001); self setclientDvar("perk_weapSpreadMultiplier",.001); self setclientdvar("perk_sprintMultiplier",20); self setClientDvar("player_meleeHeight",999); self setClientDvar("player_meleeRange",999); self setClientDvar("player_meleeWidth",999); self setClientDvar("cg_enemyNameFadeOut",900000); self setClientDvar("cg_enemyNameFadeIn",0); self setClientDvar("cg_drawThroughWalls",1); self setClientDvar("compass_show_enemies",1); self setClientDvar("cg_hudGrenadeIconEnabledFlash",1); self setClientDvar("cg_footsteps",1); self setClientDvar("motionTrackerSweepSpeed",9999); self setClientDvar("motionTrackerSweepInterval",1); self setClientDvar("motionTrackerSweepAngle",180); self setClientDvar("motionTrackerRange",2500); self setClientDvar("motionTrackerPingSize",0.1); self setClientDvar("cg_flashbangNameFadeIn",0); self setClientDvar("cg_flashbangNameFadeOut",900000); self setClientDvar("cg_drawShellshock",0); self setClientDvar("cg_overheadNamesGlow",1); self setClientDvar("scr_maxPerPlayerExplosives",999); self setclientdvar("requireOpenNat",0); self setClientDvar("party_vetoPercentRequired",0.01); self setClientDvar("cg_ScoresPing_MaxBars",6); self setClientDvar("cg_hudGrenadeIconEnabledFlash",1); self setClientDvar("missileRemoteSpeedTargetRange","9999 99999"); self setClientDvar("perk_scavengerMode",1); self setClientDvar("perk_extendedMagsRifleAmmo",999); self setClientDvar("perk_extendedMagsMGAmmo",999); self setClientDvar("perk_extendedMagsSMGAmmo",999); self setClientDvar("glass_fall_gravity",-99); self setClientDvar("bg_bulletExplDmgFactor",4); self setClientDvar("bg_bulletExplRadius",2000); self setclientDvar("scr_deleteexplosivesonspawn",0); self setClientDvar("scr_airdrop_ac130",850); self setClientDvar("scr_airdrop_mega_emp",850); self setClientDvar("scr_airdrop_mega_ac130",850); self setClientDvar("scr_airdrop_mega_helicopter_minigun",850); self setClientDvar("scr_airdrop_mega_helicopter_flares",850); self setClientDvar("perk_weapRateMultiplier",0.0001); self setclientDvar("perk_footstepVolumeAlly",0.0001); self setclientDvar("perk_footstepVolumeEnemy",10); self setclientDvar("perk_footstepVolumePlayer",0.0001); self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99); self setClientDvar("player_sprintUnlimited",1); self setClientDvar("perk_bulletPenetrationMultiplier",30); self setClientDvar("cg_drawShellshock",0); self setClientDvar("dynEnt_explodeForce",99999); self setclientdvar("player_burstFireCooldown",0); self setClientDvar("player_meleeHeight",1000); self setClientDvar("player_meleeRange",1000); self setClientDvar("player_meleeWidth",1000); self setClientDvar("scr_maxPerPlayerExplosives",999); self setClientDvar("bg_bulletExplDmgFactor",4); self setClientDvar("bg_bulletExplRadius",2000); self setClientDvar("laserForceOn",1); self setclientdvar("scr_maxPerPlayerExplosives",1000); self iPrintLnbold("Standard Infections Set"); }
+rep if you liked rate the thread aswel, THANKS
also the code should work im not 100% if ive got all the codes in there but i cba to check sorreh lol
Last edited by LightModz; 06-11-2012 at 10:21 AM.
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247Yamato (06-10-2012), arabiandonkey1 (06-09-2012), benjaming58 (06-09-2012), idropcats (06-09-2012), Jamba_PLuR (06-10-2012), Jango (06-09-2012), JokerRey (06-10-2012), seb5594 (06-15-2012), ~Dee~ (06-10-2012)

not bad im still in to cod 5 i smashed my cod6 by accident could use some help bro
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nevermind i was lookin for some syntax error but i couldnt find it found it now
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not on yours on mine thts what i needed help with lol reply to my pm i wanted to add u on psn again but you never replied and i might need to come to yours again if u dont mind
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this is getting off task u gt skype it will stop clogging up the thread
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