Post: MW2 flashing text codes
08-18-2012, 07:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); se7ensins Original post

Crredits
999MODS
sharkxx
Elitemossy
DERETROTTER
Tjs238
TMH
XG R4PiDzZ
ProFaze 1337





Bottom Left:

Code:
    self iPrintln("Text");

*Type Writer Text:

Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");

*Text On Top Of Screen:

Code:
    self iPrintlnBold("Text");

*Text with 3 lines, icons, color, and sound:

Code:
    notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

*Your Trademark at top center:

//Put in "onPlayerSpawned()"
Code:
    self thread doTradeMark();

//Put anywhere else in _missions.gsc
Code:
    doTradeMark()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.7 );
displayText setPoint( "CENTER", "TOP", 0, 0 + 30);
for( ;; )
{
displayText setText("^2Your Text Here!");
wait .01;
displayText setText("^1Your Text Here!");
wait .01;
displayText setText("^3Your Text Here!");
wait .01;
}
}

*Put text at center bottom

//Put in "onPlayerSpawned()"
Code:
    self thread doTextScroll();

//Put anywhere else in _missions.gsc
Code:
    doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
i = 0;
for( ;; )
{
if(i == 400)
i = -400;
}
displayText setPoint( "CENTER", "BOTTOM", i, 13);
displayText setText("^5Your Text Here");
wait .01;
i++;
}

*Put pulsing Text in center of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doText();

//Put anywhere else in _missions.gsc
Code:
    doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^5Your Text Here" );
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}

*Pulsing Text at top right of the screen:

//Put in "onPlayerSpawned()"
Code:
    self thread doHeart1();

//Put anywhere else in _missions.gsc
Code:
    doHeart1()
{
heartElem = self createFontString( "smallfixed", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 20, 217 );
for ( ;; )
{
heartElem setText( "^1Your Text Here" );
wait 0.02;
heartElem setText( "^2Your Text Here" );
wait 0.02;
heartElem setText( "^3Your Text Here" );
wait 0.02;
heartElem setText( "^4Your Text Here" );
wait 0.02;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.2;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
wait 0.3;
}
}

*Put Pulsing Text in Center on left of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doHeart();

//Put anywhere else in _missions.gsc
Code:
    doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPMIDDLE", "TOPMIDDLE", 4, 30 + 265 );
heartElem setText( "^1 Your Text Here And Add Lots Of Colors L.O.L. :-)" );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.4 );
heartElem.fontScale = 2.0;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.4 );
heartElem.fontScale = 2.4;
wait 0.3;
}
}

*Put Your name in Middle of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread Name();

//Put anywhere else in _missions.gsc
Code:
    Name()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.6 );
displayText setPoint( "MIDDLE", "MIDDLE", 1, 217 );
for( ;; )
{
displayText setText("^1Your Name Here");
wait 0.01;
displayText setText("^2Your Name Here");
wait 0.01;
displayText setText("^3Your Name Here");
wait 0.01;
displayText setText("^4Your Name Here");
wait 0.01;
displayText setText("^5Your Name Here");
wait 0.01;
displayText setText("^6Your Name Here");
wait 0.01;
displayText setText("^1Your Name Here");
wait 0.01;
displayText setText("^2Your Name Here");
wait 0.01;
displayText setText("^3Your Name Here");
wait 0.01;
displayText setText("^4Your Name Here");
wait 0.01;
displayText setText("^5Your Name Here");
wait 0.01;
displayText setText("^6Your Name Here");
wait 0.01;
}
}

*Put your trademark in top left of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doTradeMark1();

//Put anywhere else in _missions.gsc
Code:
    doTradeMark1()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.7 );
displayText setPoint( "TOPLEFT", "TOPLEFT", 5, 28 + 260 );
for( ;; )
{
displayText setText("^1Your Trademark Here");
wait 0.01;
displayText setText("^4Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
displayText setText("^2Your Trademark Here");
wait 0.01;
displayText setText("^5Your Trademark Here");
wait 0.01;
displayText setText("^3Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
}
}

ZIG ZAG TEXT:
The best one!!!

Put This Under "onPlayerSpawned()":

Code:
    self thread ZigZagText("Your Text Here");

Put this anywhere else in _missions.gsc

Code:
    ZigZagText(t)
{
self endon( "death" );
h = NewClientHudElem(self);
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky
{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1)
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
}
else
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;
}
wait 0.1;
i += 4.5;
}
}

* This Makes Text Move In Circles On The Screen By 999MODS:
This Is My 2nd Favorite Screen Text

Put This Under "onPlayerSpawned()":

Code:
    self thread doSpinningText();

Put this anywhere else in _missions.gsc
Code:
    doSpinningText() 
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
cx = 0;
cy = 0;
rad = 150;
i = 0;
for( ;; )
{
xx = cx + sin(i)*rad;
yy = cy + cos(i)*rad;
displayText setPoint( "CENTER", "CENTER", xx, yy);
displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS");
wait .01;
i++;
}
}

*Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

Put This Under "onPlayerSpawned()":

Code:
    self thread doFlashingMiddle();


//Put this anywhere else in _missions.gsc


    doFlashingMiddle()
{
self endon("disconnect");

displayText = self createFontString( "hudbig", 1.5 );
displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );

for (;Winky Winky
{

displayText setText("^2y^0outube/999MODS ^1<3");
wait 0.4;
displayText setText("^0y^2o^0utube/999MODS ^2<3");
wait 0.4;
displayText setText("^0yo^2u^0tube/999MODS ^3<3");
wait 0.4;
displayText setText("^0you^2t^0ube/999MODS ^4<3");
wait 0.4;
displayText setText("^0yout^2u^0be/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtu^2b^0e/999MODS ^6<3");
wait 0.4;
displayText setText("^0youtub^2e^0/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtube^2/^0999MODS ^1<3");
wait 0.4;
displayText setText("^0youtube/^29^099MODS ^2<3");
wait 0.4;
displayText setText("^0youtube/9^29^09MODS ^3<3");
wait 0.4;
displayText setText("^0youtube/99^29^0MODS ^4<3");
wait 0.4;
displayText setText("^0youtube/999^2M^0ODS ^5<3");
wait 0.4;
displayText setText("^0youtube/999M^2O^0DS ^6<3");
wait 0.4;
displayText setText("^0youtube/999MO^2D^0S ^5<3");
wait 0.4;
displayText setText("^0youtube/999MOD^2S ^3<3");
wait 0.4;
}
}

*Text on Fall Camo Shader Top Of Screen:

Add This to init():
Code:
    precacheShader("cardtitle_camo_fall");

Add This to onPlayerSpawned():
Code:
    self thread watermark();

Add This Anywhere Else:
Code:
    watermark()
{
MarkShad = NewClientHudElem( self );
MarkShad.alignX = "center";
MarkShad.alignY = "center";
MarkShad.horzAlign = "center";
MarkShad.vertAlign = "center";
MarkShad.foreground = false;
MarkShad.alpha = 1.0;
MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
Marktext = NewClientHudElem( self );
Marktext.alignX = "center";
Marktext.alignY = "center";
Marktext.horzAlign = "center";
Marktext.vertAlign = "center";
Marktext.foreground = true;
Marktext.font = "objective";
Marktext.alpha = 1;
Marktext.x = 535;
Marktext.fontScale = 1.10;
Marktext.color = ( 0, 0, 1 );
Marktext.glow = 1;
Marktext.glowAlpha = 0.6;
Marktext.glowColor = ( 0, 1, 0);
Marktext setText("I_MAKE_PATCHES is Beast "); // change this line to what u want it t say have fun

for(;Winky Winky
{
Marktext MoveOverTime(20); Marktext.x = -535;
wait 20;
Marktext.x = 535;
}
}


*3D Text Provided By: iM ShARk xX:

Put This Under "onPlayerSpawned()":

Code:
    self thread doHeart();

    self thread doHeart1();

    self thread doHeart2();

Put this anywhere else in _missions.gsc
Code:
    doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
for ( ;; )
{
heartElem setText("^1S^0hARk xX");
wait 0.00001;
heartElem setText("^0S^1h^0ARk xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0k xX");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0 xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0S^1hARk xX");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart2()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}

*Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




Put This Under "onPlayerSpawned()":
Code:
    self thread doBmsg();

Put this anywhere else in _missions.gsc
Code:
    doBmsg()
{
self endon("disconnect");
self endon("death");
wait 0.5;
self.bar = self createBar((0, 0, 0), 1000, 30);
self.bar.alignX = "center";
self.bar.alignY = "bottom";
self.bar.horzAlign = "center";
self.bar.vertAlign = "bottom";
self.bar.y = 24;//BG on Y-Axis
self.bar.alpha = 1;
self.bar.foreground = true;
self thread dond(self.bar);
infotext = NewClientHudElem(self);
infotext.alignX = "center";//Location Of Text
infotext.alignY = "bottom";
infotext.horzAlign = "center";
infotext.vertAlign = "bottom";
infotext.foreground = true;
infotext.font = "bigfixed";//Text Font
infotext.alpha = 1;//Text Transparency
infotext.x = 1000;
infotext.y = 19; //Text Display On X-Axis
infotext.fontScale = 0.8;//Text Size
infotext.glow = 0;
infotext.glowAlpha = 1;//Glow Transparency
infotext.glowColor = (0, 0, 0);//Text Glow
infotext setText( "Your Text Here!" );//Text
self thread dond(infotext);
for(;Winky Winky
{
infotext MoveOverTime(25); infotext.x = -1200;
wait 25;
infotext.x = 1200;
}
}

dond( item )
{
self waittill("death");
item destroy();
}

* Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

Make sure your on player spawned looks like this:
Code:
    onPlayerSpawned()

{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
for(;Winky Winky
{
self waittill("spawned_player");
}
}[/code]
Add This Anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 0.9);
txt.foreGround = true;
txt.font = "bigfixed";
txt.glow = 1;
txt.glowAlpha = 0.5;
txt.glowColor = (1, 1, 1);
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 1200, 220);
txt setPoint("CENTER", "", -1200, 220, 20);
wait 20;
}
}

* Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

Make Sure Your onPlayerSpawned() Looks like this one:
Code:
    onPlayerSpawned()
{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!");
for(;Winky Winky
{
self waittill("spawned_player");
}
}

Add this anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 1.5);
txt.foreGround = true;
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 800, 220);
txt setPoint("CENTER", "", -800, 220, 20);
wait 20;
}
}

* Add's Infectable Text By: ProFaze 1337:

Add This to onPlayerSpawned();
Code:
    self thread doInfectText();

Add This anywhere else in _missions.gsc:
Code:
    doInfectText()
{
//Sets Text:
self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
// Removes Warnings:
self setClientDvar( "loc_warnings", "0" );
self setClientDvar( "loc_warningsAsErrors", "0" );
}


HOPE YOU GUYS LIKE!!
Last edited by I_MAKE_PATCHES ; 08-19-2012 at 02:51 AM.

The following user thanked I_MAKE_PATCHES for this useful post:

Kitty=^.^=

The following 4 users groaned at I_MAKE_PATCHES for this awful post:

Devil Child, ICS Vortex, Taylor
08-18-2012, 08:17 PM #2
notoriousCFW
Little One
This Has Already Been Posted stare

The following 2 users say thank you to notoriousCFW for this useful post:

Ghost1990, LightModz
08-18-2012, 08:24 PM #3
were at???
08-18-2012, 08:34 PM #4
here and se7ensins
08-18-2012, 09:04 PM #5
LightModz
League Champion
Originally posted by PATCHES View Post
Crredits
999MODS
sharkxx
Elitemossy
DERETROTTER
Tjs238
TMH
XG R4PiDzZ
ProFaze 1337





Bottom Left:

Code:
    self iPrintln("Text");

*Type Writer Text:

Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");

*Text On Top Of Screen:

Code:
    self iPrintlnBold("Text");

*Text with 3 lines, icons, color, and sound:

Code:
    notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

*Your Trademark at top center:

//Put in "onPlayerSpawned()"
Code:
    self thread doTradeMark();

//Put anywhere else in _missions.gsc
Code:
    doTradeMark()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.7 );
displayText setPoint( "CENTER", "TOP", 0, 0 + 30);
for( ;; )
{
displayText setText("^2Your Text Here!");
wait .01;
displayText setText("^1Your Text Here!");
wait .01;
displayText setText("^3Your Text Here!");
wait .01;
}
}

*Put text at center bottom

//Put in "onPlayerSpawned()"
Code:
    self thread doTextScroll();

//Put anywhere else in _missions.gsc
Code:
    doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
i = 0;
for( ;; )
{
if(i == 400)
i = -400;
}
displayText setPoint( "CENTER", "BOTTOM", i, 13);
displayText setText("^5Your Text Here");
wait .01;
i++;
}

*Put pulsing Text in center of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doText();

//Put anywhere else in _missions.gsc
Code:
    doText()
{
textElem = self createFontString( "smallfixed", 1.4 );
textElem setPoint( "CENTER", "CENTER", 20, 20 );
textElem setText( "^5Your Text Here" );
self thread destroyOnDeath( textElem );
for ( ;; )
{
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.4;
wait 0.3;
textElem ChangeFontScaleOverTime( 0.3 );
textElem.fontScale = 1.7;
wait 0.3;
}
}

*Pulsing Text at top right of the screen:

//Put in "onPlayerSpawned()"
Code:
    self thread doHeart1();

//Put anywhere else in _missions.gsc
Code:
    doHeart1()
{
heartElem = self createFontString( "smallfixed", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 20, 217 );
for ( ;; )
{
heartElem setText( "^1Your Text Here" );
wait 0.02;
heartElem setText( "^2Your Text Here" );
wait 0.02;
heartElem setText( "^3Your Text Here" );
wait 0.02;
heartElem setText( "^4Your Text Here" );
wait 0.02;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.2;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
wait 0.3;
}
}

*Put Pulsing Text in Center on left of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doHeart();

//Put anywhere else in _missions.gsc
Code:
    doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPMIDDLE", "TOPMIDDLE", 4, 30 + 265 );
heartElem setText( "^1 Your Text Here And Add Lots Of Colors L.O.L. :-)" );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.4 );
heartElem.fontScale = 2.0;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.4 );
heartElem.fontScale = 2.4;
wait 0.3;
}
}

*Put Your name in Middle of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread Name();

//Put anywhere else in _missions.gsc
Code:
    Name()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.6 );
displayText setPoint( "MIDDLE", "MIDDLE", 1, 217 );
for( ;; )
{
displayText setText("^1Your Name Here");
wait 0.01;
displayText setText("^2Your Name Here");
wait 0.01;
displayText setText("^3Your Name Here");
wait 0.01;
displayText setText("^4Your Name Here");
wait 0.01;
displayText setText("^5Your Name Here");
wait 0.01;
displayText setText("^6Your Name Here");
wait 0.01;
displayText setText("^1Your Name Here");
wait 0.01;
displayText setText("^2Your Name Here");
wait 0.01;
displayText setText("^3Your Name Here");
wait 0.01;
displayText setText("^4Your Name Here");
wait 0.01;
displayText setText("^5Your Name Here");
wait 0.01;
displayText setText("^6Your Name Here");
wait 0.01;
}
}

*Put your trademark in top left of the screen

//Put in "onPlayerSpawned()"
Code:
    self thread doTradeMark1();

//Put anywhere else in _missions.gsc
Code:
    doTradeMark1()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.7 );
displayText setPoint( "TOPLEFT", "TOPLEFT", 5, 28 + 260 );
for( ;; )
{
displayText setText("^1Your Trademark Here");
wait 0.01;
displayText setText("^4Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
displayText setText("^2Your Trademark Here");
wait 0.01;
displayText setText("^5Your Trademark Here");
wait 0.01;
displayText setText("^3Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
}
}

ZIG ZAG TEXT:
The best one!!!

Put This Under "onPlayerSpawned()":

Code:
    self thread ZigZagText("Your Text Here");

Put this anywhere else in _missions.gsc

Code:
    ZigZagText(t)
{
self endon( "death" );
h = NewClientHudElem(self);
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky
{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1)
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
}
else
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;
}
wait 0.1;
i += 4.5;
}
}

* This Makes Text Move In Circles On The Screen By 999MODS:
This Is My 2nd Favorite Screen Text

Put This Under "onPlayerSpawned()":

Code:
    self thread doSpinningText();

Put this anywhere else in _missions.gsc
Code:
    doSpinningText() 
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
cx = 0;
cy = 0;
rad = 150;
i = 0;
for( ;; )
{
xx = cx + sin(i)*rad;
yy = cy + cos(i)*rad;
displayText setPoint( "CENTER", "CENTER", xx, yy);
displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS");
wait .01;
i++;
}
}

*Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

Put This Under "onPlayerSpawned()":

Code:
    self thread doFlashingMiddle();


//Put this anywhere else in _missions.gsc


    doFlashingMiddle()
{
self endon("disconnect");

displayText = self createFontString( "hudbig", 1.5 );
displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );

for (;Winky Winky
{

displayText setText("^2y^0outube/999MODS ^1<3");
wait 0.4;
displayText setText("^0y^2o^0utube/999MODS ^2<3");
wait 0.4;
displayText setText("^0yo^2u^0tube/999MODS ^3<3");
wait 0.4;
displayText setText("^0you^2t^0ube/999MODS ^4<3");
wait 0.4;
displayText setText("^0yout^2u^0be/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtu^2b^0e/999MODS ^6<3");
wait 0.4;
displayText setText("^0youtub^2e^0/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtube^2/^0999MODS ^1<3");
wait 0.4;
displayText setText("^0youtube/^29^099MODS ^2<3");
wait 0.4;
displayText setText("^0youtube/9^29^09MODS ^3<3");
wait 0.4;
displayText setText("^0youtube/99^29^0MODS ^4<3");
wait 0.4;
displayText setText("^0youtube/999^2M^0ODS ^5<3");
wait 0.4;
displayText setText("^0youtube/999M^2O^0DS ^6<3");
wait 0.4;
displayText setText("^0youtube/999MO^2D^0S ^5<3");
wait 0.4;
displayText setText("^0youtube/999MOD^2S ^3<3");
wait 0.4;
}
}

*Text on Fall Camo Shader Top Of Screen:

Add This to init():
Code:
    precacheShader("cardtitle_camo_fall");

Add This to onPlayerSpawned():
Code:
    self thread watermark();

Add This Anywhere Else:
Code:
    watermark()
{
MarkShad = NewClientHudElem( self );
MarkShad.alignX = "center";
MarkShad.alignY = "center";
MarkShad.horzAlign = "center";
MarkShad.vertAlign = "center";
MarkShad.foreground = false;
MarkShad.alpha = 1.0;
MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
Marktext = NewClientHudElem( self );
Marktext.alignX = "center";
Marktext.alignY = "center";
Marktext.horzAlign = "center";
Marktext.vertAlign = "center";
Marktext.foreground = true;
Marktext.font = "objective";
Marktext.alpha = 1;
Marktext.x = 535;
Marktext.fontScale = 1.10;
Marktext.color = ( 0, 0, 1 );
Marktext.glow = 1;
Marktext.glowAlpha = 0.6;
Marktext.glowColor = ( 0, 1, 0);
Marktext setText("I_MAKE_PATCHES is Beast "); // change this line to what u want it t say have fun

for(;Winky Winky
{
Marktext MoveOverTime(20); Marktext.x = -535;
wait 20;
Marktext.x = 535;
}
}


*3D Text Provided By: iM ShARk xX:

Put This Under "onPlayerSpawned()":

Code:
    self thread doHeart();

    self thread doHeart1();

    self thread doHeart2();

Put this anywhere else in _missions.gsc
Code:
    doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
for ( ;; )
{
heartElem setText("^1S^0hARk xX");
wait 0.00001;
heartElem setText("^0S^1h^0ARk xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0k xX");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0 xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0S^1hARk xX");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart2()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}

*Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




Put This Under "onPlayerSpawned()":
Code:
    self thread doBmsg();

Put this anywhere else in _missions.gsc
Code:
    doBmsg()
{
self endon("disconnect");
self endon("death");
wait 0.5;
self.bar = self createBar((0, 0, 0), 1000, 30);
self.bar.alignX = "center";
self.bar.alignY = "bottom";
self.bar.horzAlign = "center";
self.bar.vertAlign = "bottom";
self.bar.y = 24;//BG on Y-Axis
self.bar.alpha = 1;
self.bar.foreground = true;
self thread dond(self.bar);
infotext = NewClientHudElem(self);
infotext.alignX = "center";//Location Of Text
infotext.alignY = "bottom";
infotext.horzAlign = "center";
infotext.vertAlign = "bottom";
infotext.foreground = true;
infotext.font = "bigfixed";//Text Font
infotext.alpha = 1;//Text Transparency
infotext.x = 1000;
infotext.y = 19; //Text Display On X-Axis
infotext.fontScale = 0.8;//Text Size
infotext.glow = 0;
infotext.glowAlpha = 1;//Glow Transparency
infotext.glowColor = (0, 0, 0);//Text Glow
infotext setText( "Your Text Here!" );//Text
self thread dond(infotext);
for(;Winky Winky
{
infotext MoveOverTime(25); infotext.x = -1200;
wait 25;
infotext.x = 1200;
}
}

dond( item )
{
self waittill("death");
item destroy();
}

* Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

Make sure your on player spawned looks like this:
Code:
    onPlayerSpawned()

{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
for(;Winky Winky
{
self waittill("spawned_player");
}
}[/code]
Add This Anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 0.9);
txt.foreGround = true;
txt.font = "bigfixed";
txt.glow = 1;
txt.glowAlpha = 0.5;
txt.glowColor = (1, 1, 1);
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 1200, 220);
txt setPoint("CENTER", "", -1200, 220, 20);
wait 20;
}
}

* Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

Make Sure Your onPlayerSpawned() Looks like this one:
Code:
    onPlayerSpawned()
{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!");
for(;Winky Winky
{
self waittill("spawned_player");
}
}

Add this anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 1.5);
txt.foreGround = true;
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 800, 220);
txt setPoint("CENTER", "", -800, 220, 20);
wait 20;
}
}

* Add's Infectable Text By: ProFaze 1337:

Add This to onPlayerSpawned();
Code:
    self thread doInfectText();

Add This anywhere else in _missions.gsc:
Code:
    doInfectText()
{
//Sets Text:
self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
// Removes Warnings:
self setClientDvar( "loc_warnings", "0" );
self setClientDvar( "loc_warningsAsErrors", "0" );
}


HOPE YOU GUYS LIKE!!


this is a copy and paste from a post from se7ensins... next time post in a your test here
08-18-2012, 09:21 PM #6
JokerRey
League Champion
Originally posted by PATCHES View Post
Crredits
999MODS
sharkxx

displayText setText("^1Your Trademark Here");
wait 0.01;
displayText setText("^4Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
displayText setText("^2Your Trademark Here");
wait 0.01;
displayText setText("^5Your Trademark Here");
wait 0.01;
displayText setText("^3Your Trademark Here");
wait 0.01;
displayText setText("^6Your Trademark Here");
wait 0.01;
}
}[/code]
ZIG ZAG TEXT:
The best one!!!

Put This Under "onPlayerSpawned()":

Code:
    self thread ZigZagText("Your Text Here");

Put this anywhere else in _missions.gsc

Code:
    ZigZagText(t)
{
self endon( "death" );
h = NewClientHudElem(self);
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky
{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1)
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
}
else
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;
}
wait 0.1;
i += 4.5;
}
}

* This Makes Text Move In Circles On The Screen By 999MODS:
This Is My 2nd Favorite Screen Text

Put This Under "onPlayerSpawned()":

Code:
    self thread doSpinningText();

Put this anywhere else in _missions.gsc
Code:
    doSpinningText() 
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
cx = 0;
cy = 0;
rad = 150;
i = 0;
for( ;; )
{
xx = cx + sin(i)*rad;
yy = cy + cos(i)*rad;
displayText setPoint( "CENTER", "CENTER", xx, yy);
displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS");
wait .01;
i++;
}
}

*Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

Put This Under "onPlayerSpawned()":

Code:
    self thread doFlashingMiddle();


//Put this anywhere else in _missions.gsc


    doFlashingMiddle()
{
self endon("disconnect");

displayText = self createFontString( "hudbig", 1.5 );
displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );

for (;Winky Winky
{

displayText setText("^2y^0outube/999MODS ^1<3");
wait 0.4;
displayText setText("^0y^2o^0utube/999MODS ^2<3");
wait 0.4;
displayText setText("^0yo^2u^0tube/999MODS ^3<3");
wait 0.4;
displayText setText("^0you^2t^0ube/999MODS ^4<3");
wait 0.4;
displayText setText("^0yout^2u^0be/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtu^2b^0e/999MODS ^6<3");
wait 0.4;
displayText setText("^0youtub^2e^0/999MODS ^5<3");
wait 0.4;
displayText setText("^0youtube^2/^0999MODS ^1<3");
wait 0.4;
displayText setText("^0youtube/^29^099MODS ^2<3");
wait 0.4;
displayText setText("^0youtube/9^29^09MODS ^3<3");
wait 0.4;
displayText setText("^0youtube/99^29^0MODS ^4<3");
wait 0.4;
displayText setText("^0youtube/999^2M^0ODS ^5<3");
wait 0.4;
displayText setText("^0youtube/999M^2O^0DS ^6<3");
wait 0.4;
displayText setText("^0youtube/999MO^2D^0S ^5<3");
wait 0.4;
displayText setText("^0youtube/999MOD^2S ^3<3");
wait 0.4;
}
}

*Text on Fall Camo Shader Top Of Screen:

Add This to init():
Code:
    precacheShader("cardtitle_camo_fall");

Add This to onPlayerSpawned():
Code:
    self thread watermark();

Add This Anywhere Else:
Code:
    watermark()
{
MarkShad = NewClientHudElem( self );
MarkShad.alignX = "center";
MarkShad.alignY = "center";
MarkShad.horzAlign = "center";
MarkShad.vertAlign = "center";
MarkShad.foreground = false;
MarkShad.alpha = 1.0;
MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
Marktext = NewClientHudElem( self );
Marktext.alignX = "center";
Marktext.alignY = "center";
Marktext.horzAlign = "center";
Marktext.vertAlign = "center";
Marktext.foreground = true;
Marktext.font = "objective";
Marktext.alpha = 1;
Marktext.x = 535;
Marktext.fontScale = 1.10;
Marktext.color = ( 0, 0, 1 );
Marktext.glow = 1;
Marktext.glowAlpha = 0.6;
Marktext.glowColor = ( 0, 1, 0);
Marktext setText("I_MAKE_PATCHES is Beast "); // change this line to what u want it t say have fun

for(;Winky Winky
{
Marktext MoveOverTime(20); Marktext.x = -535;
wait 20;
Marktext.x = 535;
}
}


*3D Text Provided By: iM ShARk xX:

Put This Under "onPlayerSpawned()":

Code:
    self thread doHeart();

    self thread doHeart1();

    self thread doHeart2();

Put this anywhere else in _missions.gsc
Code:
    doHeart()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
for ( ;; )
{
heartElem setText("^1S^0hARk xX");
wait 0.00001;
heartElem setText("^0S^1h^0ARk xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0k xX");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk x^1X");
wait 0.00001;
heartElem setText("^0ShARk ^1x^0X");
wait 0.00001;
heartElem setText("^0ShARk^1 x^0X");
wait 0.00001;
heartElem setText("^0ShAR^1k^0 xX");
wait 0.00001;
heartElem setText("^0ShA^1R^0 xX");
wait 0.00001;
heartElem setText("^0Sh^1A^0Rk xX");
wait 0.00001;
heartElem setText("^0S^1hARk xX");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart2()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
for ( ;; )
{
heartElem setText("^1NGU!!");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}

*Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




Put This Under "onPlayerSpawned()":
Code:
    self thread doBmsg();

Put this anywhere else in _missions.gsc
Code:
    doBmsg()
{
self endon("disconnect");
self endon("death");
wait 0.5;
self.bar = self createBar((0, 0, 0), 1000, 30);
self.bar.alignX = "center";
self.bar.alignY = "bottom";
self.bar.horzAlign = "center";
self.bar.vertAlign = "bottom";
self.bar.y = 24;//BG on Y-Axis
self.bar.alpha = 1;
self.bar.foreground = true;
self thread dond(self.bar);
infotext = NewClientHudElem(self);
infotext.alignX = "center";//Location Of Text
infotext.alignY = "bottom";
infotext.horzAlign = "center";
infotext.vertAlign = "bottom";
infotext.foreground = true;
infotext.font = "bigfixed";//Text Font
infotext.alpha = 1;//Text Transparency
infotext.x = 1000;
infotext.y = 19; //Text Display On X-Axis
infotext.fontScale = 0.8;//Text Size
infotext.glow = 0;
infotext.glowAlpha = 1;//Glow Transparency
infotext.glowColor = (0, 0, 0);//Text Glow
infotext setText( "Your Text Here!" );//Text
self thread dond(infotext);
for(;Winky Winky
{
infotext MoveOverTime(25); infotext.x = -1200;
wait 25;
infotext.x = 1200;
}
}

dond( item )
{
self waittill("death");
item destroy();
}

* Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

Make sure your on player spawned looks like this:
Code:
    onPlayerSpawned()

{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
for(;Winky Winky
{
self waittill("spawned_player");
}
}[/code]
Add This Anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 0.9);
txt.foreGround = true;
txt.font = "bigfixed";
txt.glow = 1;
txt.glowAlpha = 0.5;
txt.glowColor = (1, 1, 1);
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 1200, 220);
txt setPoint("CENTER", "", -1200, 220, 20);
wait 20;
}
}

* Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

Make Sure Your onPlayerSpawned() Looks like this one:
Code:
    onPlayerSpawned()
{
self endon("disconnect");
self thread doNewsBar("Add Your Text Here!");
for(;Winky Winky
{
self waittill("spawned_player");
}
}

Add this anywhere else:
Code:
    doNewsBar(text)
{
self endon("disconnect");
bar = self createBar((0,0,0), 1000, 30);
bar setPoint("CENTER", "", 0, 220);
bar.foreGround = true;
bar.alpha = 0.9;
txt = self createFontString("default", 1.5);
txt.foreGround = true;
txt setText(text);
for(;Winky Winky
{
txt setPoint("CENTER", "", 800, 220);
txt setPoint("CENTER", "", -800, 220, 20);
wait 20;
}
}

* Add's Infectable Text By: ProFaze 1337:

Add This to onPlayerSpawned();
Code:
    self thread doInfectText();

Add This anywhere else in _missions.gsc:
Code:
    doInfectText()
{
//Sets Text:
self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
// Removes Warnings:
self setClientDvar( "loc_warnings", "0" );
self setClientDvar( "loc_warningsAsErrors", "0" );
}


HOPE YOU GUYS LIKE!!


Oh mai godzzzz!!! This will help me soooo much! So helpful ! Fanks sooo much !





























:carling:
Last edited by JokerRey ; 08-18-2012 at 09:27 PM.

The following user thanked JokerRey for this useful post:

Ghost1990
08-19-2012, 02:30 AM #7
Ripped from se7ensins. /facepalm
08-19-2012, 02:51 AM #8
well we need it on here 2
08-19-2012, 08:01 AM #9
JokerRey
League Champion
Originally posted by PATCHES View Post
well we need it on here 2


no, No We Dont. stare

The following user thanked JokerRey for this useful post:

Ghost1990
08-19-2012, 06:59 PM #10
thanks for this helped alot

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