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Thread: MW2 flashing text codes


  1. Join Date Aug 2012

    Posts 73

    Membership Banned

    Reputation: 689

    08-18-2012 02:39 PM #1 MW2 flashing text codes


    se7ensins Original post

    Crredits
    Spoiler:
    999MODS
    sharkxx
    Elitemossy
    DERETROTTER
    Tjs238
    TMH
    XG R4PiDzZ
    ProFaze 1337





    Bottom Left:

    Code:
    Code:
    self iPrintln("Text");
    *Type Writer Text:

    Code:
    Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
    *Text On Top Of Screen:

    Code:
    Code:
    self iPrintlnBold("Text");
    *Text with 3 lines, icons, color, and sound:

    Code:
    Code:
    notifyData = spawnstruct();
    notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    notifyData.titleText = "Text"; //Line 1
    notifyData.notifyText = "Text"; //Line 2
    notifyData.notifyText2 = "Text"; //Line 3
    notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
    notifyData.sound = "mp_level_up"; //Sound, level up sound here
    notifyData.duration = 7; //Change Duration
    notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
    notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    *Your Trademark at top center:

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTradeMark();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTradeMark()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.7 );
    displayText setPoint( "CENTER", "TOP", 0, 0 + 30);
    for( ;; )
    {       
    displayText setText("^2Your Text Here!");
    wait .01;
    displayText setText("^1Your Text Here!");
    wait .01;
    displayText setText("^3Your Text Here!");
    wait .01;
    }
    }
    *Put text at center bottom

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTextScroll();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTextScroll()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 2.1 );
    i = 0;
    for( ;; )
    {
    if(i == 400)
    i = -400;
    }
    displayText setPoint( "CENTER", "BOTTOM", i, 13);
    displayText setText("^5Your Text Here");
    wait .01;
    i++;
    }
    *Put pulsing Text in center of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doText();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doText()
    { 
    textElem = self createFontString( "smallfixed", 1.4 ); 
    textElem setPoint( "CENTER", "CENTER", 20, 20 ); 
    textElem setText( "^5Your Text Here" );
    self thread destroyOnDeath( textElem ); 
    for ( ;; ) 
    { 
    textElem ChangeFontScaleOverTime( 0.3 ); 
    textElem.fontScale = 1.4; 
    wait 0.3; 
    textElem ChangeFontScaleOverTime( 0.3 ); 
    textElem.fontScale = 1.7; 
    wait 0.3; 
    }
    }
    *Pulsing Text at top right of the screen:

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doHeart1();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doHeart1()
    {
    heartElem = self createFontString( "smallfixed", 1.5 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 20, 217 );
    for ( ;; )
    {
    heartElem setText( "^1Your Text Here" );
    wait 0.02;
    heartElem setText( "^2Your Text Here" );
    wait 0.02;
    heartElem setText( "^3Your Text Here" );
    wait 0.02;
    heartElem setText( "^4Your Text Here" );
    wait 0.02;
    heartElem ChangeFontScaleOverTime( 0.3 );
    heartElem.fontScale = 1.2; 
    wait 0.3;
    heartElem ChangeFontScaleOverTime( 0.3 );
    heartElem.fontScale = 1.5;
    wait 0.3;
    }
    }
    *Put Pulsing Text in Center on left of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doHeart();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doHeart()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPMIDDLE", "TOPMIDDLE", 4, 30 + 265 );
    heartElem setText( "^1 Your Text Here And Add Lots Of Colors L.O.L. :-)" );
    for ( ;; )
    {
    heartElem ChangeFontScaleOverTime( 0.4 );
    heartElem.fontScale = 2.0; 
    wait 0.3;
    heartElem ChangeFontScaleOverTime( 0.4 );
    heartElem.fontScale = 2.4;
    wait 0.3;
    }
    }
    *Put Your name in Middle of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread Name();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    Name()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.6 );
    displayText setPoint( "MIDDLE", "MIDDLE", 1, 217 );
    for( ;; )
    {       
    displayText setText("^1Your Name Here");
    wait 0.01;
    displayText setText("^2Your Name Here");
    wait 0.01;
    displayText setText("^3Your Name Here");
    wait 0.01;
    displayText setText("^4Your Name Here");
    wait 0.01;
    displayText setText("^5Your Name Here");
    wait 0.01;
    displayText setText("^6Your Name Here");
    wait 0.01;
    displayText setText("^1Your Name Here");
    wait 0.01;
    displayText setText("^2Your Name Here");
    wait 0.01;
    displayText setText("^3Your Name Here");
    wait 0.01;
    displayText setText("^4Your Name Here");
    wait 0.01;
    displayText setText("^5Your Name Here");
    wait 0.01;
    displayText setText("^6Your Name Here");
    wait 0.01;
    }
    }
    *Put your trademark in top left of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTradeMark1();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTradeMark1()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.7 );
    displayText setPoint( "TOPLEFT", "TOPLEFT", 5, 28 + 260 );
    for( ;; )
    {       
    displayText setText("^1Your Trademark Here");
    wait 0.01;
    displayText setText("^4Your Trademark Here");
    wait 0.01; 
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    displayText setText("^2Your Trademark Here");
    wait 0.01;
    displayText setText("^5Your Trademark Here");
    wait 0.01;
    displayText setText("^3Your Trademark Here");
    wait 0.01;
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    }
    }
    ZIG ZAG TEXT:
    The best one!!!

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread ZigZagText("Your Text Here");
    Put this anywhere else in _missions.gsc

    Code:
    Code:
    ZigZagText(t)
    {
    self endon( "death" );
    h = NewClientHudElem(self);
    h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
    h.fontscale = 0.75;
    h.font = "hudbig";
    h.x -= (t.size+870)*1.45;
    h settext(t);
    i = -720;
    for(;;)
    {
    if (h.x < -719)
    h.d = 1;
    else if (h.x > 720)
    h.d = 0;
    if (h.d == 1) 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x += (t.size+870)*0.01875;
    } 
    else 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x -= (t.size+870)*0.01875;
    }
    wait 0.1;
    i += 4.5;
    }
    }
    * This Makes Text Move In Circles On The Screen By 999MODS:
    This Is My 2nd Favorite Screen Text

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doSpinningText();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doSpinningText() 
    { 
    self endon ( "disconnect" ); 
    displayText = self createFontString( "objective", 2.1 ); 
    cx = 0; 
    cy = 0; 
    rad = 150; 
    i = 0; 
    for( ;; ) 
    { 
    xx = cx + sin(i)*rad; 
    yy = cy + cos(i)*rad; 
    displayText setPoint( "CENTER", "CENTER", xx, yy); 
    displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS"); 
    wait .01; 
    i++; 
    } 
    }
    *Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doFlashingMiddle();
    //Put this anywhere else in _missions.gsc


    Code:
    doFlashingMiddle()
    {
    self endon("disconnect");
    
    displayText = self createFontString( "hudbig", 1.5 );
    displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );
    
    for (;;)
    {
    
    displayText setText("^2y^0outube/999MODS ^1<3");
    wait 0.4;
    displayText setText("^0y^2o^0utube/999MODS ^2<3");
    wait 0.4;
    displayText setText("^0yo^2u^0tube/999MODS ^3<3");
    wait 0.4;
    displayText setText("^0you^2t^0ube/999MODS ^4<3");
    wait 0.4;
    displayText setText("^0yout^2u^0be/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtu^2b^0e/999MODS ^6<3");
    wait 0.4;
    displayText setText("^0youtub^2e^0/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube^2/^0999MODS ^1<3");
    wait 0.4;
    displayText setText("^0youtube/^29^099MODS ^2<3");
    wait 0.4;
    displayText setText("^0youtube/9^29^09MODS ^3<3");
    wait 0.4;
    displayText setText("^0youtube/99^29^0MODS ^4<3");
    wait 0.4;
    displayText setText("^0youtube/999^2M^0ODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999M^2O^0DS ^6<3");
    wait 0.4;
    displayText setText("^0youtube/999MO^2D^0S ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999MOD^2S ^3<3");
    wait 0.4;
    }
    }
    *Text on Fall Camo Shader Top Of Screen:

    Add This to init():
    Code:
    Code:
    precacheShader("cardtitle_camo_fall");
    Add This to onPlayerSpawned():
    Code:
    Code:
    self thread watermark();
    Add This Anywhere Else:
    Code:
    Code:
    watermark()
    {
    MarkShad = NewClientHudElem( self );
    MarkShad.alignX = "center";
    MarkShad.alignY = "center";
    MarkShad.horzAlign = "center";
    MarkShad.vertAlign = "center";
    MarkShad.foreground = false;
    MarkShad.alpha = 1.0;
    MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
    Marktext = NewClientHudElem( self );
    Marktext.alignX = "center";
    Marktext.alignY = "center";
    Marktext.horzAlign = "center";
    Marktext.vertAlign = "center";
    Marktext.foreground = true;
    Marktext.font = "objective";
    Marktext.alpha = 1;
    Marktext.x = 535;
    Marktext.fontScale = 1.10;
    Marktext.color = ( 0, 0, 1 );
    Marktext.glow = 1;
    Marktext.glowAlpha = 0.6;
    Marktext.glowColor = ( 0, 1, 0);
    Marktext setText("I_MAKE_PATCHES is Beast ");   // change this line to what u want it t say have fun                                                                                                      
    
    for(;;)
    {
    Marktext MoveOverTime(20); Marktext.x = -535;
    wait 20;
    Marktext.x = 535;
    }
    }
    *3D Text Provided By: iM ShARk xX:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doHeart();
    Code:
    self thread doHeart1();
    Code:
    self thread doHeart2();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doHeart()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
    for ( ;; )
    {
    heartElem setText("^1S^0hARk xX");
    wait 0.00001;
    heartElem setText("^0S^1h^0ARk xX");
    wait 0.00001; 
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0k xX");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0 xX");
    wait 0.00001;
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0S^1hARk xX");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart1()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart2()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    *Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




    Put This Under "onPlayerSpawned()":
    Code:
    Code:
    self thread doBmsg();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doBmsg()
    {
    self endon("disconnect");
    self endon("death");
    wait 0.5;
    self.bar = self createBar((0, 0, 0), 1000, 30);
    self.bar.alignX = "center";
    self.bar.alignY = "bottom";
    self.bar.horzAlign = "center";
    self.bar.vertAlign = "bottom";
    self.bar.y = 24;//BG on Y-Axis
    self.bar.alpha = 1;
    self.bar.foreground = true;
    self thread dond(self.bar);
    infotext = NewClientHudElem(self);
    infotext.alignX = "center";//Location Of Text 
    infotext.alignY = "bottom";
    infotext.horzAlign = "center";
    infotext.vertAlign = "bottom";
    infotext.foreground = true;
    infotext.font = "bigfixed";//Text Font
    infotext.alpha = 1;//Text Transparency
    infotext.x = 1000;
    infotext.y = 19; //Text Display On X-Axis
    infotext.fontScale = 0.8;//Text Size
    infotext.glow = 0;
    infotext.glowAlpha = 1;//Glow Transparency
    infotext.glowColor = (0, 0, 0);//Text Glow
    infotext setText( "Your Text Here!" );//Text
    self thread dond(infotext);
    for(;;)
    {
    infotext MoveOverTime(25); infotext.x = -1200;
    wait 25;
    infotext.x = 1200;
    }
    }
    
    dond( item )
    {
    self waittill("death");
    item destroy();
    }
    * Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

    Make sure your on player spawned looks like this:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
    for(;
    {
    self waittill("spawned_player");
    }
    }[/code]
    Add This Anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 0.9);
    txt.foreGround = true;
    txt.font = "bigfixed";
    txt.glow = 1;
    txt.glowAlpha = 0.5;
    txt.glowColor = (1, 1, 1);
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 1200, 220);
    txt setPoint("CENTER", "", -1200, 220, 20);
    wait 20;
    }
    }
    * Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

    Make Sure Your onPlayerSpawned() Looks like this one:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!");
    for(;;)
    {
    self waittill("spawned_player");
    }
    }
    Add this anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 1.5);
    txt.foreGround = true;
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 800, 220);
    txt setPoint("CENTER", "", -800, 220, 20);
    wait 20;
    }
    }
    * Add's Infectable Text By: ProFaze 1337:

    Add This to onPlayerSpawned();
    Code:
    Code:
    self thread doInfectText();
    Add This anywhere else in _missions.gsc:
    Code:
    Code:
    doInfectText()
    {
    //Sets Text:
    self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
    // Removes Warnings:
    self setClientDvar( "loc_warnings", "0" );
    self setClientDvar( "loc_warningsAsErrors", "0" );
    }
    HOPE YOU GUYS LIKE!!
    Last edited by I_MAKE_PATCHES; 08-18-2012 at 09:51 PM.

  2. DarkCobra420's Avatar

    DarkCobra420 Bounty hunter

    Join Date Jun 2012

    Posts 188

    Membership Standard

    Reputation: 3641

    08-18-2012 03:17 PM #2

    This Has Already Been Posted

  3. The Following 2 Users Say Thank You to DarkCobra420 For This Useful Post:


  4. Join Date Aug 2012

    Posts 73

    Membership Banned

    Reputation: 689

    08-18-2012 03:24 PM #3

    were at???

  5. Join Date May 2012

    Posts 10

    Membership Standard

    Reputation: 30

    08-18-2012 03:34 PM #4 -_-

    here and se7ensins

  6. LightModz's Avatar

    LightModz League Champion

    Join Date Aug 2009

    Posts 1,685

    Membership Standard

    Reputation: 14714

    08-18-2012 04:04 PM #5

    Quote Originally Posted by I_MAKE_PATCHES View Post
    Crredits
    Spoiler:
    999MODS
    sharkxx
    Elitemossy
    DERETROTTER
    Tjs238
    TMH
    XG R4PiDzZ
    ProFaze 1337





    Bottom Left:

    Code:
    Code:
    self iPrintln("Text");
    *Type Writer Text:

    Code:
    Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
    *Text On Top Of Screen:

    Code:
    Code:
    self iPrintlnBold("Text");
    *Text with 3 lines, icons, color, and sound:

    Code:
    Code:
    notifyData = spawnstruct();
    notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    notifyData.titleText = "Text"; //Line 1
    notifyData.notifyText = "Text"; //Line 2
    notifyData.notifyText2 = "Text"; //Line 3
    notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
    notifyData.sound = "mp_level_up"; //Sound, level up sound here
    notifyData.duration = 7; //Change Duration
    notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
    notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    *Your Trademark at top center:

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTradeMark();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTradeMark()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.7 );
    displayText setPoint( "CENTER", "TOP", 0, 0 + 30);
    for( ;; )
    {       
    displayText setText("^2Your Text Here!");
    wait .01;
    displayText setText("^1Your Text Here!");
    wait .01;
    displayText setText("^3Your Text Here!");
    wait .01;
    }
    }
    *Put text at center bottom

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTextScroll();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTextScroll()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 2.1 );
    i = 0;
    for( ;; )
    {
    if(i == 400)
    i = -400;
    }
    displayText setPoint( "CENTER", "BOTTOM", i, 13);
    displayText setText("^5Your Text Here");
    wait .01;
    i++;
    }
    *Put pulsing Text in center of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doText();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doText()
    { 
    textElem = self createFontString( "smallfixed", 1.4 ); 
    textElem setPoint( "CENTER", "CENTER", 20, 20 ); 
    textElem setText( "^5Your Text Here" );
    self thread destroyOnDeath( textElem ); 
    for ( ;; ) 
    { 
    textElem ChangeFontScaleOverTime( 0.3 ); 
    textElem.fontScale = 1.4; 
    wait 0.3; 
    textElem ChangeFontScaleOverTime( 0.3 ); 
    textElem.fontScale = 1.7; 
    wait 0.3; 
    }
    }
    *Pulsing Text at top right of the screen:

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doHeart1();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doHeart1()
    {
    heartElem = self createFontString( "smallfixed", 1.5 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 20, 217 );
    for ( ;; )
    {
    heartElem setText( "^1Your Text Here" );
    wait 0.02;
    heartElem setText( "^2Your Text Here" );
    wait 0.02;
    heartElem setText( "^3Your Text Here" );
    wait 0.02;
    heartElem setText( "^4Your Text Here" );
    wait 0.02;
    heartElem ChangeFontScaleOverTime( 0.3 );
    heartElem.fontScale = 1.2; 
    wait 0.3;
    heartElem ChangeFontScaleOverTime( 0.3 );
    heartElem.fontScale = 1.5;
    wait 0.3;
    }
    }
    *Put Pulsing Text in Center on left of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doHeart();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doHeart()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPMIDDLE", "TOPMIDDLE", 4, 30 + 265 );
    heartElem setText( "^1 Your Text Here And Add Lots Of Colors L.O.L. :-)" );
    for ( ;; )
    {
    heartElem ChangeFontScaleOverTime( 0.4 );
    heartElem.fontScale = 2.0; 
    wait 0.3;
    heartElem ChangeFontScaleOverTime( 0.4 );
    heartElem.fontScale = 2.4;
    wait 0.3;
    }
    }
    *Put Your name in Middle of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread Name();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    Name()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.6 );
    displayText setPoint( "MIDDLE", "MIDDLE", 1, 217 );
    for( ;; )
    {       
    displayText setText("^1Your Name Here");
    wait 0.01;
    displayText setText("^2Your Name Here");
    wait 0.01;
    displayText setText("^3Your Name Here");
    wait 0.01;
    displayText setText("^4Your Name Here");
    wait 0.01;
    displayText setText("^5Your Name Here");
    wait 0.01;
    displayText setText("^6Your Name Here");
    wait 0.01;
    displayText setText("^1Your Name Here");
    wait 0.01;
    displayText setText("^2Your Name Here");
    wait 0.01;
    displayText setText("^3Your Name Here");
    wait 0.01;
    displayText setText("^4Your Name Here");
    wait 0.01;
    displayText setText("^5Your Name Here");
    wait 0.01;
    displayText setText("^6Your Name Here");
    wait 0.01;
    }
    }
    *Put your trademark in top left of the screen

    //Put in "onPlayerSpawned()"
    Code:
    Code:
    self thread doTradeMark1();
    //Put anywhere else in _missions.gsc
    Code:
    Code:
    doTradeMark1()
    {
    self endon ( "disconnect" );
    displayText = self createFontString( "objective", 1.7 );
    displayText setPoint( "TOPLEFT", "TOPLEFT", 5, 28 + 260 );
    for( ;; )
    {       
    displayText setText("^1Your Trademark Here");
    wait 0.01;
    displayText setText("^4Your Trademark Here");
    wait 0.01; 
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    displayText setText("^2Your Trademark Here");
    wait 0.01;
    displayText setText("^5Your Trademark Here");
    wait 0.01;
    displayText setText("^3Your Trademark Here");
    wait 0.01;
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    }
    }
    ZIG ZAG TEXT:
    The best one!!!

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread ZigZagText("Your Text Here");
    Put this anywhere else in _missions.gsc

    Code:
    Code:
    ZigZagText(t)
    {
    self endon( "death" );
    h = NewClientHudElem(self);
    h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
    h.fontscale = 0.75;
    h.font = "hudbig";
    h.x -= (t.size+870)*1.45;
    h settext(t);
    i = -720;
    for(;;)
    {
    if (h.x < -719)
    h.d = 1;
    else if (h.x > 720)
    h.d = 0;
    if (h.d == 1) 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x += (t.size+870)*0.01875;
    } 
    else 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x -= (t.size+870)*0.01875;
    }
    wait 0.1;
    i += 4.5;
    }
    }
    * This Makes Text Move In Circles On The Screen By 999MODS:
    This Is My 2nd Favorite Screen Text

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doSpinningText();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doSpinningText() 
    { 
    self endon ( "disconnect" ); 
    displayText = self createFontString( "objective", 2.1 ); 
    cx = 0; 
    cy = 0; 
    rad = 150; 
    i = 0; 
    for( ;; ) 
    { 
    xx = cx + sin(i)*rad; 
    yy = cy + cos(i)*rad; 
    displayText setPoint( "CENTER", "CENTER", xx, yy); 
    displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS"); 
    wait .01; 
    i++; 
    } 
    }
    *Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doFlashingMiddle();
    //Put this anywhere else in _missions.gsc


    Code:
    doFlashingMiddle()
    {
    self endon("disconnect");
    
    displayText = self createFontString( "hudbig", 1.5 );
    displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );
    
    for (;;)
    {
    
    displayText setText("^2y^0outube/999MODS ^1<3");
    wait 0.4;
    displayText setText("^0y^2o^0utube/999MODS ^2<3");
    wait 0.4;
    displayText setText("^0yo^2u^0tube/999MODS ^3<3");
    wait 0.4;
    displayText setText("^0you^2t^0ube/999MODS ^4<3");
    wait 0.4;
    displayText setText("^0yout^2u^0be/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtu^2b^0e/999MODS ^6<3");
    wait 0.4;
    displayText setText("^0youtub^2e^0/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube^2/^0999MODS ^1<3");
    wait 0.4;
    displayText setText("^0youtube/^29^099MODS ^2<3");
    wait 0.4;
    displayText setText("^0youtube/9^29^09MODS ^3<3");
    wait 0.4;
    displayText setText("^0youtube/99^29^0MODS ^4<3");
    wait 0.4;
    displayText setText("^0youtube/999^2M^0ODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999M^2O^0DS ^6<3");
    wait 0.4;
    displayText setText("^0youtube/999MO^2D^0S ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999MOD^2S ^3<3");
    wait 0.4;
    }
    }
    *Text on Fall Camo Shader Top Of Screen:

    Add This to init():
    Code:
    Code:
    precacheShader("cardtitle_camo_fall");
    Add This to onPlayerSpawned():
    Code:
    Code:
    self thread watermark();
    Add This Anywhere Else:
    Code:
    Code:
    watermark()
    {
    MarkShad = NewClientHudElem( self );
    MarkShad.alignX = "center";
    MarkShad.alignY = "center";
    MarkShad.horzAlign = "center";
    MarkShad.vertAlign = "center";
    MarkShad.foreground = false;
    MarkShad.alpha = 1.0;
    MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
    Marktext = NewClientHudElem( self );
    Marktext.alignX = "center";
    Marktext.alignY = "center";
    Marktext.horzAlign = "center";
    Marktext.vertAlign = "center";
    Marktext.foreground = true;
    Marktext.font = "objective";
    Marktext.alpha = 1;
    Marktext.x = 535;
    Marktext.fontScale = 1.10;
    Marktext.color = ( 0, 0, 1 );
    Marktext.glow = 1;
    Marktext.glowAlpha = 0.6;
    Marktext.glowColor = ( 0, 1, 0);
    Marktext setText("I_MAKE_PATCHES is Beast ");   // change this line to what u want it t say have fun                                                                                                      
    
    for(;;)
    {
    Marktext MoveOverTime(20); Marktext.x = -535;
    wait 20;
    Marktext.x = 535;
    }
    }
    *3D Text Provided By: iM ShARk xX:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doHeart();
    Code:
    self thread doHeart1();
    Code:
    self thread doHeart2();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doHeart()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
    for ( ;; )
    {
    heartElem setText("^1S^0hARk xX");
    wait 0.00001;
    heartElem setText("^0S^1h^0ARk xX");
    wait 0.00001; 
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0k xX");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0 xX");
    wait 0.00001;
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0S^1hARk xX");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart1()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart2()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    *Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




    Put This Under "onPlayerSpawned()":
    Code:
    Code:
    self thread doBmsg();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doBmsg()
    {
    self endon("disconnect");
    self endon("death");
    wait 0.5;
    self.bar = self createBar((0, 0, 0), 1000, 30);
    self.bar.alignX = "center";
    self.bar.alignY = "bottom";
    self.bar.horzAlign = "center";
    self.bar.vertAlign = "bottom";
    self.bar.y = 24;//BG on Y-Axis
    self.bar.alpha = 1;
    self.bar.foreground = true;
    self thread dond(self.bar);
    infotext = NewClientHudElem(self);
    infotext.alignX = "center";//Location Of Text 
    infotext.alignY = "bottom";
    infotext.horzAlign = "center";
    infotext.vertAlign = "bottom";
    infotext.foreground = true;
    infotext.font = "bigfixed";//Text Font
    infotext.alpha = 1;//Text Transparency
    infotext.x = 1000;
    infotext.y = 19; //Text Display On X-Axis
    infotext.fontScale = 0.8;//Text Size
    infotext.glow = 0;
    infotext.glowAlpha = 1;//Glow Transparency
    infotext.glowColor = (0, 0, 0);//Text Glow
    infotext setText( "Your Text Here!" );//Text
    self thread dond(infotext);
    for(;;)
    {
    infotext MoveOverTime(25); infotext.x = -1200;
    wait 25;
    infotext.x = 1200;
    }
    }
    
    dond( item )
    {
    self waittill("death");
    item destroy();
    }
    * Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

    Make sure your on player spawned looks like this:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
    for(;
    {
    self waittill("spawned_player");
    }
    }[/code]
    Add This Anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 0.9);
    txt.foreGround = true;
    txt.font = "bigfixed";
    txt.glow = 1;
    txt.glowAlpha = 0.5;
    txt.glowColor = (1, 1, 1);
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 1200, 220);
    txt setPoint("CENTER", "", -1200, 220, 20);
    wait 20;
    }
    }
    * Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

    Make Sure Your onPlayerSpawned() Looks like this one:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!");
    for(;;)
    {
    self waittill("spawned_player");
    }
    }
    Add this anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 1.5);
    txt.foreGround = true;
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 800, 220);
    txt setPoint("CENTER", "", -800, 220, 20);
    wait 20;
    }
    }
    * Add's Infectable Text By: ProFaze 1337:

    Add This to onPlayerSpawned();
    Code:
    Code:
    self thread doInfectText();
    Add This anywhere else in _missions.gsc:
    Code:
    Code:
    doInfectText()
    {
    //Sets Text:
    self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
    // Removes Warnings:
    self setClientDvar( "loc_warnings", "0" );
    self setClientDvar( "loc_warningsAsErrors", "0" );
    }
    HOPE YOU GUYS LIKE!!
    this is a copy and paste from a post from se7ensins... next time post in a
    Spoiler:
    your test here
    PSN:LightModz
    Xbox GamerTag:josh462890

  7. JokerRey's Avatar

    JokerRey Who’s Jim Erased?

    Join Date Feb 2012

    Posts 706

    Membership Standard

    Reputation: 9017

    08-18-2012 04:21 PM #6

    Quote Originally Posted by I_MAKE_PATCHES View Post
    Crredits
    [spoiler]999MODS
    sharkxx

    displayText setText("^1Your Trademark Here");
    wait 0.01;
    displayText setText("^4Your Trademark Here");
    wait 0.01;
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    displayText setText("^2Your Trademark Here");
    wait 0.01;
    displayText setText("^5Your Trademark Here");
    wait 0.01;
    displayText setText("^3Your Trademark Here");
    wait 0.01;
    displayText setText("^6Your Trademark Here");
    wait 0.01;
    }
    }[/code]
    ZIG ZAG TEXT:
    The best one!!!

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread ZigZagText("Your Text Here");
    Put this anywhere else in _missions.gsc

    Code:
    Code:
    ZigZagText(t)
    {
    self endon( "death" );
    h = NewClientHudElem(self);
    h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
    h.fontscale = 0.75;
    h.font = "hudbig";
    h.x -= (t.size+870)*1.45;
    h settext(t);
    i = -720;
    for(;;)
    {
    if (h.x < -719)
    h.d = 1;
    else if (h.x > 720)
    h.d = 0;
    if (h.d == 1) 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x += (t.size+870)*0.01875;
    } 
    else 
    {
    h moveovertime(0.1);
    h.y=cos(i*2)*100;
    h.x -= (t.size+870)*0.01875;
    }
    wait 0.1;
    i += 4.5;
    }
    }
    * This Makes Text Move In Circles On The Screen By 999MODS:
    This Is My 2nd Favorite Screen Text

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doSpinningText();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doSpinningText() 
    { 
    self endon ( "disconnect" ); 
    displayText = self createFontString( "objective", 2.1 ); 
    cx = 0; 
    cy = 0; 
    rad = 150; 
    i = 0; 
    for( ;; ) 
    { 
    xx = cx + sin(i)*rad; 
    yy = cy + cos(i)*rad; 
    displayText setPoint( "CENTER", "CENTER", xx, yy); 
    displayText setText("^0Y^2O^0U^2T^0U^2B^0E^1/999MODS"); 
    wait .01; 
    i++; 
    } 
    }
    *Make Text (Flowing Text) In Middle Of the Screen By 999MODS:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doFlashingMiddle();
    //Put this anywhere else in _missions.gsc


    Code:
    doFlashingMiddle()
    {
    self endon("disconnect");
    
    displayText = self createFontString( "hudbig", 1.5 );
    displayText setPoint( "TOPCENTER", "TOPCENTER", 0, 115+200 );
    
    for (;;)
    {
    
    displayText setText("^2y^0outube/999MODS ^1<3");
    wait 0.4;
    displayText setText("^0y^2o^0utube/999MODS ^2<3");
    wait 0.4;
    displayText setText("^0yo^2u^0tube/999MODS ^3<3");
    wait 0.4;
    displayText setText("^0you^2t^0ube/999MODS ^4<3");
    wait 0.4;
    displayText setText("^0yout^2u^0be/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtu^2b^0e/999MODS ^6<3");
    wait 0.4;
    displayText setText("^0youtub^2e^0/999MODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube^2/^0999MODS ^1<3");
    wait 0.4;
    displayText setText("^0youtube/^29^099MODS ^2<3");
    wait 0.4;
    displayText setText("^0youtube/9^29^09MODS ^3<3");
    wait 0.4;
    displayText setText("^0youtube/99^29^0MODS ^4<3");
    wait 0.4;
    displayText setText("^0youtube/999^2M^0ODS ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999M^2O^0DS ^6<3");
    wait 0.4;
    displayText setText("^0youtube/999MO^2D^0S ^5<3");
    wait 0.4;
    displayText setText("^0youtube/999MOD^2S ^3<3");
    wait 0.4;
    }
    }
    *Text on Fall Camo Shader Top Of Screen:

    Add This to init():
    Code:
    Code:
    precacheShader("cardtitle_camo_fall");
    Add This to onPlayerSpawned():
    Code:
    Code:
    self thread watermark();
    Add This Anywhere Else:
    Code:
    Code:
    watermark()
    {
    MarkShad = NewClientHudElem( self );
    MarkShad.alignX = "center";
    MarkShad.alignY = "center";
    MarkShad.horzAlign = "center";
    MarkShad.vertAlign = "center";
    MarkShad.foreground = false;
    MarkShad.alpha = 1.0;
    MarkShad SetShader("cardtitle_camo_fall", 900, 15 );//x & y sizes
    Marktext = NewClientHudElem( self );
    Marktext.alignX = "center";
    Marktext.alignY = "center";
    Marktext.horzAlign = "center";
    Marktext.vertAlign = "center";
    Marktext.foreground = true;
    Marktext.font = "objective";
    Marktext.alpha = 1;
    Marktext.x = 535;
    Marktext.fontScale = 1.10;
    Marktext.color = ( 0, 0, 1 );
    Marktext.glow = 1;
    Marktext.glowAlpha = 0.6;
    Marktext.glowColor = ( 0, 1, 0);
    Marktext setText("I_MAKE_PATCHES is Beast ");   // change this line to what u want it t say have fun                                                                                                      
    
    for(;;)
    {
    Marktext MoveOverTime(20); Marktext.x = -535;
    wait 20;
    Marktext.x = 535;
    }
    }
    *3D Text Provided By: iM ShARk xX:

    Put This Under "onPlayerSpawned()":

    Code:
    Code:
    self thread doHeart();
    Code:
    self thread doHeart1();
    Code:
    self thread doHeart2();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doHeart()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
    for ( ;; )
    {
    heartElem setText("^1S^0hARk xX");
    wait 0.00001;
    heartElem setText("^0S^1h^0ARk xX");
    wait 0.00001; 
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0k xX");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk x^1X");
    wait 0.00001;
    heartElem setText("^0ShARk ^1x^0X");
    wait 0.00001;
    heartElem setText("^0ShARk^1 x^0X");
    wait 0.00001;
    heartElem setText("^0ShAR^1k^0 xX");
    wait 0.00001;
    heartElem setText("^0ShA^1R^0 xX");
    wait 0.00001;
    heartElem setText("^0Sh^1A^0Rk xX");
    wait 0.00001;
    heartElem setText("^0S^1hARk xX");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart1()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -2, 14);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    doHeart2()
    {
    heartElem = self createFontString( "smallfixed", 2.0 );
    heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -4, 13);
    for ( ;; )
    {
    heartElem setText("^1NGU!!");
    wait 0.00001;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0; 
    wait 0.1;
    heartElem ChangeFontScaleOverTime( 1.0 );
    heartElem.fontScale = 2.0;
    wait 0.1;
    }
    }
    *Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 1:




    Put This Under "onPlayerSpawned()":
    Code:
    Code:
    self thread doBmsg();
    Put this anywhere else in _missions.gsc
    Code:
    Code:
    doBmsg()
    {
    self endon("disconnect");
    self endon("death");
    wait 0.5;
    self.bar = self createBar((0, 0, 0), 1000, 30);
    self.bar.alignX = "center";
    self.bar.alignY = "bottom";
    self.bar.horzAlign = "center";
    self.bar.vertAlign = "bottom";
    self.bar.y = 24;//BG on Y-Axis
    self.bar.alpha = 1;
    self.bar.foreground = true;
    self thread dond(self.bar);
    infotext = NewClientHudElem(self);
    infotext.alignX = "center";//Location Of Text 
    infotext.alignY = "bottom";
    infotext.horzAlign = "center";
    infotext.vertAlign = "bottom";
    infotext.foreground = true;
    infotext.font = "bigfixed";//Text Font
    infotext.alpha = 1;//Text Transparency
    infotext.x = 1000;
    infotext.y = 19; //Text Display On X-Axis
    infotext.fontScale = 0.8;//Text Size
    infotext.glow = 0;
    infotext.glowAlpha = 1;//Glow Transparency
    infotext.glowColor = (0, 0, 0);//Text Glow
    infotext setText( "Your Text Here!" );//Text
    self thread dond(infotext);
    for(;;)
    {
    infotext MoveOverTime(25); infotext.x = -1200;
    wait 25;
    infotext.x = 1200;
    }
    }
    
    dond( item )
    {
    self waittill("death");
    item destroy();
    }
    * Scrolling Text At Bottom With Shader By: TMH Tjs238 Revision 2:

    Make sure your on player spawned looks like this:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!"); // Make sure it goes here if you put it after [ self waittil("spawned_player"); ] it will not work
    for(;
    {
    self waittill("spawned_player");
    }
    }[/code]
    Add This Anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 0.9);
    txt.foreGround = true;
    txt.font = "bigfixed";
    txt.glow = 1;
    txt.glowAlpha = 0.5;
    txt.glowColor = (1, 1, 1);
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 1200, 220);
    txt setPoint("CENTER", "", -1200, 220, 20);
    wait 20;
    }
    }
    * Scrolling Text At Bottom With Shader By: XG R4PiDzZ:

    Make Sure Your onPlayerSpawned() Looks like this one:
    Code:
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    self thread doNewsBar("Add Your Text Here!");
    for(;;)
    {
    self waittill("spawned_player");
    }
    }
    Add this anywhere else:
    Code:
    Code:
    doNewsBar(text)
    {
    self endon("disconnect");
    bar = self createBar((0,0,0), 1000, 30);
    bar setPoint("CENTER", "", 0, 220);
    bar.foreGround = true;
    bar.alpha = 0.9;
    txt = self createFontString("default", 1.5);
    txt.foreGround = true;
    txt setText(text);
    for(;;)
    {
    txt setPoint("CENTER", "", 800, 220);
    txt setPoint("CENTER", "", -800, 220, 20);
    wait 20;
    }
    }
    * Add's Infectable Text By: ProFaze 1337:

    Add This to onPlayerSpawned();
    Code:
    Code:
    self thread doInfectText();
    Add This anywhere else in _missions.gsc:
    Code:
    Code:
    doInfectText()
    {
    //Sets Text:
    self setClientDvar( "cg_objectiveText", "^4ProFaze 1337 Is Aweesome !!!!" );
    // Removes Warnings:
    self setClientDvar( "loc_warnings", "0" );
    self setClientDvar( "loc_warningsAsErrors", "0" );
    }
    HOPE YOU GUYS LIKE!!
    Oh mai godzzzz!!! This will help me soooo much! So helpful ! Fanks sooo much !





























    :carling:
    Last edited by JokerRey; 08-18-2012 at 04:27 PM.
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  9. Join Date Mar 2012

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    08-18-2012 09:30 PM #7

    Ripped from se7ensins. /facepalm

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    08-18-2012 09:51 PM #8

    well we need it on here 2

  11. JokerRey's Avatar

    JokerRey Who’s Jim Erased?

    Join Date Feb 2012

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    08-19-2012 03:01 AM #9

    Quote Originally Posted by I_MAKE_PATCHES View Post
    well we need it on here 2
    no, No We Dont.
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    08-19-2012 01:59 PM #10

    thanks for this helped alot

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