Post: xePixTvx Menu Base
10-01-2012, 12:26 PM #1
xePixTvx
Little One
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    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
/* Put this into _missions.gsc */
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread PrecacheAllTheShit();
level.LineColor = (0,1,1);/////Color Of the Horizontal Lines
level.VerticalLineColor = (0,1,0);////Color of the Veritcal Lines
level.MenuTextColor = (1,1,1);//////Color of the Menu Text
level.MenuTitleColor = (0,1,1);/////Color of the Menu Title
level.ScrollbarColor = (1,0,0);////Color of the Scrollbar
level.MenuStyle = "Middle";/////Starting Menu Style
}
PrecacheAllTheShit()
{
for(i=1;i<11;i++)
{
PrecacheShader("rank_prestige"+i);
}
PrecacheShader("line_vertical");
PrecacheShader("ui_slider2");
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",xePixTvx);
xePixTvx thread onPlayerSpawned();
xePixTvx thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("xePixTvx's Menu Base","Created By xFuZiioN_x3/xePixTvx","rank_prestige10",(0,1,1),"ui_mp_nukebomb_timer",7);
self thread giveMenu();
}
}
giveMenu()
{
if(self isHost())
{
self thread HowToOpen();
self thread monitorButtons();
self thread StartMenu();
}
}
StartMenu()
{
self endon("death");
self endon("disconnect");
self thread MenuStyles();
self thread inMenuControls();
self.MenuIsOpen = undefined;
self.Scroller = 0;
for(;Winky Winky
{
if(!isDefined(self.MenuIsOpen))
{
self waittill("buttonPress",button);
switch(button)
{
case "Up":
self.MenuIsOpen = true;
self VisionSetNakedForPlayer("blacktest",.6);
self freezecontrols(true);
self thread subMenu("main");
self.xePixTvx["TitleText"] fadeOverTime(.6);
self.xePixTvx["MenuText"] fadeOverTime(.6);
self.xePixTvx["Scrollbar"] fadeOverTime(.6);
self.xePixTvx["TitleText"].alpha = 1;
self.xePixTvx["MenuText"].alpha = 1;
self.xePixTvx["Scrollbar"].alpha = .7;
for(F=1;F<3;F++)
{
self.VerticalLine[F] fadeOverTime(.6);
self.VeritcalLine[F].alpha = 1;
}
for(i=1;i<24;i++)
{
self.Line[i] fadeOverTime(.6);
self.Line[i].alpha = 5;
}
break;

}
wait .0001;
}
wait .0001;
}
wait .0001;
}
inMenuControls()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(isDefined(self.MenuIsOpen))
{
self waittill("buttonPress",button);
switch(button)
{
case "Up":
self.Scroller --;
if(self.Scroller<0)self.Scroller=self.FuZiioN[self.inMenu].name.size-1;
self.xePixTvx["Scrollbar"].y = (self.Scroller*17.9Cool Man (aka Tustin)+0*99+61.5;
wait .001;
break;

case "Down":
self.Scroller ++;
if(self.Scroller>self.FuZiioN[self.inMenu].name.size-1)self.Scroller=0;
self.xePixTvx["Scrollbar"].y = (self.Scroller*17.9Cool Man (aka Tustin)+0*99+61.5;
wait .001;
break;

case "Select": //Input 1 //Input 2 //Input 3
self thread [[self.FuZiioN[self.inMenu].func[self.Scroller]]](self.FuZiioN[self.inMenu].inp[self.Scroller], self.FuZiioN[self.inMenu].inp2[self.Scroller], self.FuZiioN[self.inMenu].inp3[self.Scroller]);
wait .2;
break;

case "Exit":
if(!isDefined(self.FuZiioN[self.inMenu].parent))
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] fadeOverTime(.6);
self.xePixTvx["MenuText"] fadeOverTime(.6);
self.xePixTvx["Scrollbar"] fadeOverTime(.6);
self.xePixTvx["TitleText"].alpha = 0;
self.xePixTvx["MenuText"].alpha = 0;
self.xePixTvx["Scrollbar"].alpha = 0;
for(F=1;F<3;F++)
{
self.VerticalLine[F] fadeOverTime(.6);
self.VeritcalLine[F].alpha = 0;
}
for(i=1;i<24;i++)
{
self.Line[i] fadeOverTime(.6);
self.Line[i].alpha = 0;
}
}
else
{
self subMenu(self.FuZiioN[self.inMenu].parent);
}
break;
}
wait .0001;
}
wait .0001;
}
wait .0001;
}
subMenu(menu)
{
self.Scroller = 0;
self.inMenu = menu;
self MenuOptionsLOL();
self.xePixTvx["Scrollbar"].y = 0*99+61.5;
self.xePixTvx["Scrollbar"] moveOverTime(.Cool Man (aka Tustin);
self.xePixTvx["TitleText"] setText(self.FuZiioN[self.inMenu].title);
string="";
for(F=0;F<self.FuZiioN[self.inMenu].name.size;F++)
{
string += self.FuZiioN[self.inMenu].name[F]+"\n";
self.xePixTvx["MenuText"] setText(string);
}
wait .2;
}
NewMenu(menu,title,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN=[];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].title = title;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
self.FuZiioN[menu].inp2 = [];
self.FuZiioN[menu].inp3 = [];
}
NewOpt(menu,name,func,inp,inp2,inp3)
{
F = self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
self.FuZiioN[menu].inp2[F] = inp2;
self.FuZiioN[menu].inp3[F] = inp3;
}
MenuStyles()/////Shaders for Middle and Right Style
{
if(level.MenuStyle=="Middle")
{
self.xePixTvx["TitleText"] = self createText("default",2.0,"TOP","TOP",0,8,2,0,(0,1,0),0,undefined,level.MenuTitleColor) ;
self.xePixTvx["MenuText"] = self createText("default",1.5,"CENTER","TOP",0,70,3,1,(0,0,1),0,undefined,level.MenuTextColor) ;
self.xePixTvx["Scrollbar"] = self createShader("TOP","TOP",0,100,200,15,level.ScrollbarColor,"white",2,0);
self.VeritcalLine[1] = self createShader("CENTER","CENTER",-100,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.VeritcalLine[2] = self createShader("CENTER","CENTER",100,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.Line[1] = self createShader("CENTER","CENTER",0,-162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[2] = self createShader("CENTER","CENTER",0,-144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[3] = self createShader("CENTER","CENTER",0,-126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[4] = self createShader("CENTER","CENTER",0,-108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[5] = self createShader("CENTER","CENTER",0,-90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[6] = self createShader("CENTER","CENTER",0,-73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[7] = self createShader("CENTER","CENTER",0,-55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[8] = self createShader("CENTER","CENTER",0,-35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[9] = self createShader("CENTER","CENTER",0,-18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[10] = self createShader("CENTER","CENTER",0,0,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[11] = self createShader("CENTER","CENTER",0,18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[12] = self createShader("CENTER","CENTER",0,35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[13] = self createShader("CENTER","CENTER",0,55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[14] = self createShader("CENTER","CENTER",0,73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[15] = self createShader("CENTER","CENTER",0,90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[16] = self createShader("CENTER","CENTER",0,108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[17] = self createShader("CENTER","CENTER",0,126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[18] = self createShader("CENTER","CENTER",0,144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[19] = self createShader("CENTER","CENTER",0,162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[20] = self createShader("CENTER","CENTER",0,180,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[21] = self createShader("CENTER","CENTER",0,198,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[22] = self createShader("CENTER","CENTER",0,216,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[23] = self createShader("CENTER","CENTER",0,234,200,3,level.LineColor,"ui_slider2",2,0);
}

else if(level.MenuStyle=="Right")
{
self.xePixTvx["TitleText"] = self createText("default",2.0,"TOP","TOP",250,8,2,0,(0,1,0),0,undefined,level.MenuTitleColo r);
self.xePixTvx["MenuText"] = self createText("default",1.5,"CENTER","TOP",250,70,3,1,(0,0,1),0,undefined,level.MenuTextColo r);
self.xePixTvx["Scrollbar"] = self createShader("TOP","TOP",250,100,200,15,level.ScrollbarColor,"white",2,0);
self.VeritcalLine[1] = self createShader("CENTER","CENTER",150,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.VeritcalLine[2] = self createShader("CENTER","CENTER",350,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.Line[1] = self createShader("CENTER","CENTER",250,-162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[2] = self createShader("CENTER","CENTER",250,-144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[3] = self createShader("CENTER","CENTER",250,-126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[4] = self createShader("CENTER","CENTER",250,-108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[5] = self createShader("CENTER","CENTER",250,-90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[6] = self createShader("CENTER","CENTER",250,-73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[7] = self createShader("CENTER","CENTER",250,-55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[8] = self createShader("CENTER","CENTER",250,-35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[9] = self createShader("CENTER","CENTER",250,-18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[10] = self createShader("CENTER","CENTER",250,0,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[11] = self createShader("CENTER","CENTER",250,18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[12] = self createShader("CENTER","CENTER",250,35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[13] = self createShader("CENTER","CENTER",250,55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[14] = self createShader("CENTER","CENTER",250,73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[15] = self createShader("CENTER","CENTER",250,90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[16] = self createShader("CENTER","CENTER",250,108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[17] = self createShader("CENTER","CENTER",250,126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[18] = self createShader("CENTER","CENTER",250,144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[19] = self createShader("CENTER","CENTER",250,162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[20] = self createShader("CENTER","CENTER",250,180,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[21] = self createShader("CENTER","CENTER",250,198,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[22] = self createShader("CENTER","CENTER",250,216,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[23] = self createShader("CENTER","CENTER",250,234,200,3,level.LineColor,"ui_slider2",2,0);
}
}
Test(E,P,X)
{
self iprintln(E);
self iprintln(P);
self iprintln(X);
}
monitorButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}
monitorActions(button, action)
{
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}
createText(font,fontScale,align,relative,x,y,sort, alpha,glow,glowAlpha,text,color)
{
textElem=self createFontString(font,fontScale,self);
textElem setPoint(align,relative,x,y);
textElem.sort=sort;
textElem.alpha=alpha;
textElem.glowColor=glow;
textElem.glowAlpha=glowAlpha;
text.glow=1;
textElem.Color=color;
textElem setText(text);
self thread destroyOnDeath(textElem);
return textElem;
}
createShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
boxElem=newClientHudElem(self);
boxElem.elemType="bar";
if(!level.splitScreen)
{
boxElem.x=-2;
boxElem.y=-2;
}
boxElem.width=width;
boxElem.height=height;
boxElem.align=align;
boxElem.relative=relative;
boxElem.xOffset=0;
boxElem.yOffset=0;
boxElem.children=[];
boxElem.sort=sort;
boxElem.color=color;
boxElem.alpha=alpha;
boxElem setParent(level.uiParent);
boxElem setShader(shader,width,height);
boxElem.hidden=false;
boxElem setPoint(align,relative,x,y);
self thread destroyOnDeath(boxElem);
return boxElem;
}
destroyOnDeath(elem)
{
self waittill_any("death","disconnect");
if(isDefined(elem.bar))elem destroyElem();
else elem destroy();
if(isDefined(elem.model))elem delete();
wait .2;
}
StyleChanger(E)
{
switch(E)
{
case "StyleMiddle":
if(level.MenuStyle=="Right")
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] destroy();
self.xePixTvx["MenuText"] destroy();
self.xePixTvx["Scrollbar"] destroy();
for(F=1;F<3;F++)
{
self.VeritcalLine[F] destroy();
}
for(i=1;i<24;i++)
{
self.Line[i] destroy();
}
wait .4;
level.MenuStyle = "Middle";
wait .1;
self thread MenuStyles();
}
else if(level.MenuStyle=="Middle")
{
self iprintln("^1Menu Already in Middle Style");
}
else
{
self iprintln("^1Unknown Function");
}
break;

case "StyleRight":
if(level.MenuStyle=="Middle")
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] destroy();
self.xePixTvx["MenuText"] destroy();
self.xePixTvx["Scrollbar"] destroy();
for(F=1;F<3;F++)
{
self.VeritcalLine[F] destroy();
}
for(i=1;i<24;i++)
{
self.Line[i] destroy();
}
wait .4;
level.MenuStyle = "Right";
wait .1;
self thread MenuStyles();
}
else if(level.MenuStyle=="Right")
{
self iprintln("^1Menu Already in Right Style");
}
else
{
self iprintln("^1Unknown Function");
}
break;
}
}
HowToOpen()
{
xePixTvx = createFontString("default",2.5);
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("Press [{+actionslot 1}] To Open");
xePixTvx.color = (0,1,1);
xePixTvx.glow = 1;
xePixTvx.glowColor = (0,0,1);
xePixTvx.glowAlpha = 2;
xePixTvx.alpha = 1;
xePixTvx moveOverTime(.6);
xePixTvx.y = 0;
wait 4;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha = 0;
wait .2;
xePixTvx destroy();
}
MenuOptionsLOL()
{
F = "main";
self NewMenu(F,"Main Menu",undefined);
self NewOpt(F,"Menu",::subMenu,"M1");
self NewOpt(F,"Menu",::subMenu,"M1");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Menu Styles",::subMenu,"MStyles");


F = "M1";
self NewMenu(F,"Menu","main");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2");
self NewOpt(F,"Option",::Test,"Input1","Input2");
self NewOpt(F,"Option",::Test,"Input1");
self NewOpt(F,"Option",::Test,"Input1");

F = "MStyles";
self NewMenu(F,"Menu Styles","main");
self NewOpt(F,"Middle",::StyleChanger,"StyleMiddle");
self NewOpt(F,"Right",::StyleChanger,"StyleRight");
}



///////////////////////////////////////////////////////////////////
// Creator: xFuZiioN_x3/xePixTvx //
//---------------------------------------------------------------//
// Release Date: 1.10.2012 //
//---------------------------------------------------------------//
// Menu Base Number: 1 //
//---------------------------------------------------------------//
///////////////////////////////////////////////////////////////////













/* Missions Bullshit Happy */
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}



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Last edited by xePixTvx ; 10-03-2012 at 08:37 PM.

The following 13 users say thank you to xePixTvx for this useful post:

BrinkerzHD, BvB-09r-_-N!c0, CrEaTiiOnUNREAL, IVI40A3Fusionz, J, kilakaz, LightModz, Reczy, Master Ro, Tipton_Modz, xToysBoy_, XXSYNISTERXX
10-01-2012, 01:27 PM #2
BrinkerzHD
Ex PS3 Modder
Love all you patches :y:
Cool releasing the base Smile
10-01-2012, 04:28 PM #3
XXSYNISTERXX
Pokemon Trainer
Excellent Base Bud! :y:
10-01-2012, 04:53 PM #4
<3
this epic , THANKS
10-01-2012, 06:30 PM #5
Choopie
Little One
Nice Base man , might use this after i make another patch :y:
10-02-2012, 02:46 AM #6
John Leepe
< ^ > < ^ >
Amazing Man! Does it have a verification system?
10-02-2012, 07:28 AM #7
OmGRhys-x
Are you high?
Originally posted by Nas View Post
Amazing Man! Does it have a verification system?


No it dont :P
10-05-2012, 11:44 PM #8
RaspberryIce
Bounty hunter
Nice Release :P
10-06-2012, 12:16 PM #9
IVI40A3Fusionz
Former Gaming Squad Member
Use and for loop to create that hud because that's alot of lines of code and can be done in under 5 Winky Winky.

The following user thanked IVI40A3Fusionz for this useful post:

xePixTvx
10-06-2012, 01:08 PM #10
LightModz
League Champion
Originally posted by xePixTvx View Post


    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
/* Put this into _missions.gsc */
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread PrecacheAllTheShit();
level.LineColor = (0,1,1);/////Color Of the Horizontal Lines
level.VerticalLineColor = (0,1,0);////Color of the Veritcal Lines
level.MenuTextColor = (1,1,1);//////Color of the Menu Text
level.MenuTitleColor = (0,1,1);/////Color of the Menu Title
level.ScrollbarColor = (1,0,0);////Color of the Scrollbar
level.MenuStyle = "Middle";/////Starting Menu Style
}
PrecacheAllTheShit()
{
for(i=1;i<11;i++)
{
PrecacheShader("rank_prestige"+i);
}
PrecacheShader("line_vertical");
PrecacheShader("ui_slider2");
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",xePixTvx);
xePixTvx thread onPlayerSpawned();
xePixTvx thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("xePixTvx's Menu Base","Created By xFuZiioN_x3/xePixTvx","rank_prestige10",(0,1,1),"ui_mp_nukebomb_timer",7);
self thread giveMenu();
}
}
giveMenu()
{
if(self isHost())
{
self thread HowToOpen();
self thread monitorButtons();
self thread StartMenu();
}
}
StartMenu()
{
self endon("death");
self endon("disconnect");
self thread MenuStyles();
self thread inMenuControls();
self.MenuIsOpen = undefined;
self.Scroller = 0;
for(;Winky Winky
{
if(!isDefined(self.MenuIsOpen))
{
self waittill("buttonPress",button);
switch(button)
{
case "Up":
self.MenuIsOpen = true;
self VisionSetNakedForPlayer("blacktest",.6);
self freezecontrols(true);
self thread subMenu("main");
self.xePixTvx["TitleText"] fadeOverTime(.6);
self.xePixTvx["MenuText"] fadeOverTime(.6);
self.xePixTvx["Scrollbar"] fadeOverTime(.6);
self.xePixTvx["TitleText"].alpha = 1;
self.xePixTvx["MenuText"].alpha = 1;
self.xePixTvx["Scrollbar"].alpha = .7;
for(F=1;F<3;F++)
{
self.VerticalLine[F] fadeOverTime(.6);
self.VeritcalLine[F].alpha = 1;
}
for(i=1;i<24;i++)
{
self.Line[i] fadeOverTime(.6);
self.Line[i].alpha = 5;
}
break;

}
wait .0001;
}
wait .0001;
}
wait .0001;
}
inMenuControls()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(isDefined(self.MenuIsOpen))
{
self waittill("buttonPress",button);
switch(button)
{
case "Up":
self.Scroller --;
if(self.Scroller<0)self.Scroller=self.FuZiioN[self.inMenu].name.size-1;
self.xePixTvx["Scrollbar"].y = (self.Scroller*17.9Cool Man (aka Tustin)+0*99+61.5;
wait .001;
break;

case "Down":
self.Scroller ++;
if(self.Scroller>self.FuZiioN[self.inMenu].name.size-1)self.Scroller=0;
self.xePixTvx["Scrollbar"].y = (self.Scroller*17.9Cool Man (aka Tustin)+0*99+61.5;
wait .001;
break;

case "Select": //Input 1 //Input 2 //Input 3
self thread [[self.FuZiioN[self.inMenu].func[self.Scroller]]](self.FuZiioN[self.inMenu].inp[self.Scroller], self.FuZiioN[self.inMenu].inp2[self.Scroller], self.FuZiioN[self.inMenu].inp3[self.Scroller]);
wait .2;
break;

case "Exit":
if(!isDefined(self.FuZiioN[self.inMenu].parent))
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] fadeOverTime(.6);
self.xePixTvx["MenuText"] fadeOverTime(.6);
self.xePixTvx["Scrollbar"] fadeOverTime(.6);
self.xePixTvx["TitleText"].alpha = 0;
self.xePixTvx["MenuText"].alpha = 0;
self.xePixTvx["Scrollbar"].alpha = 0;
for(F=1;F<3;F++)
{
self.VerticalLine[F] fadeOverTime(.6);
self.VeritcalLine[F].alpha = 0;
}
for(i=1;i<24;i++)
{
self.Line[i] fadeOverTime(.6);
self.Line[i].alpha = 0;
}
}
else
{
self subMenu(self.FuZiioN[self.inMenu].parent);
}
break;
}
wait .0001;
}
wait .0001;
}
wait .0001;
}
subMenu(menu)
{
self.Scroller = 0;
self.inMenu = menu;
self MenuOptionsLOL();
self.xePixTvx["Scrollbar"].y = 0*99+61.5;
self.xePixTvx["Scrollbar"] moveOverTime(.Cool Man (aka Tustin);
self.xePixTvx["TitleText"] setText(self.FuZiioN[self.inMenu].title);
string="";
for(F=0;F<self.FuZiioN[self.inMenu].name.size;F++)
{
string += self.FuZiioN[self.inMenu].name[F]+"\n";
self.xePixTvx["MenuText"] setText(string);
}
wait .2;
}
NewMenu(menu,title,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN=[];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].title = title;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
self.FuZiioN[menu].inp2 = [];
self.FuZiioN[menu].inp3 = [];
}
NewOpt(menu,name,func,inp,inp2,inp3)
{
F = self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
self.FuZiioN[menu].inp2[F] = inp2;
self.FuZiioN[menu].inp3[F] = inp3;
}
MenuStyles()/////Shaders for Middle and Right Style
{
if(level.MenuStyle=="Middle")
{
self.xePixTvx["TitleText"] = self createText("default",2.0,"TOP","TOP",0,8,2,0,(0,1,0),0,undefined,level.MenuTitleColor) ;
self.xePixTvx["MenuText"] = self createText("default",1.5,"CENTER","TOP",0,70,3,1,(0,0,1),0,undefined,level.MenuTextColor) ;
self.xePixTvx["Scrollbar"] = self createShader("TOP","TOP",0,100,200,15,level.ScrollbarColor,"white",2,0);
self.VeritcalLine[1] = self createShader("CENTER","CENTER",-100,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.VeritcalLine[2] = self createShader("CENTER","CENTER",100,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.Line[1] = self createShader("CENTER","CENTER",0,-162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[2] = self createShader("CENTER","CENTER",0,-144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[3] = self createShader("CENTER","CENTER",0,-126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[4] = self createShader("CENTER","CENTER",0,-108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[5] = self createShader("CENTER","CENTER",0,-90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[6] = self createShader("CENTER","CENTER",0,-73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[7] = self createShader("CENTER","CENTER",0,-55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[8] = self createShader("CENTER","CENTER",0,-35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[9] = self createShader("CENTER","CENTER",0,-18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[10] = self createShader("CENTER","CENTER",0,0,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[11] = self createShader("CENTER","CENTER",0,18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[12] = self createShader("CENTER","CENTER",0,35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[13] = self createShader("CENTER","CENTER",0,55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[14] = self createShader("CENTER","CENTER",0,73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[15] = self createShader("CENTER","CENTER",0,90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[16] = self createShader("CENTER","CENTER",0,108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[17] = self createShader("CENTER","CENTER",0,126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[18] = self createShader("CENTER","CENTER",0,144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[19] = self createShader("CENTER","CENTER",0,162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[20] = self createShader("CENTER","CENTER",0,180,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[21] = self createShader("CENTER","CENTER",0,198,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[22] = self createShader("CENTER","CENTER",0,216,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[23] = self createShader("CENTER","CENTER",0,234,200,3,level.LineColor,"ui_slider2",2,0);
}

else if(level.MenuStyle=="Right")
{
self.xePixTvx["TitleText"] = self createText("default",2.0,"TOP","TOP",250,8,2,0,(0,1,0),0,undefined,level.MenuTitleColo r);
self.xePixTvx["MenuText"] = self createText("default",1.5,"CENTER","TOP",250,70,3,1,(0,0,1),0,undefined,level.MenuTextColo r);
self.xePixTvx["Scrollbar"] = self createShader("TOP","TOP",250,100,200,15,level.ScrollbarColor,"white",2,0);
self.VeritcalLine[1] = self createShader("CENTER","CENTER",150,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.VeritcalLine[2] = self createShader("CENTER","CENTER",350,-20,2,1000,level.VerticalLineColor,"line_vertical",2,0);
self.Line[1] = self createShader("CENTER","CENTER",250,-162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[2] = self createShader("CENTER","CENTER",250,-144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[3] = self createShader("CENTER","CENTER",250,-126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[4] = self createShader("CENTER","CENTER",250,-108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[5] = self createShader("CENTER","CENTER",250,-90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[6] = self createShader("CENTER","CENTER",250,-73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[7] = self createShader("CENTER","CENTER",250,-55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[8] = self createShader("CENTER","CENTER",250,-35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[9] = self createShader("CENTER","CENTER",250,-18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[10] = self createShader("CENTER","CENTER",250,0,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[11] = self createShader("CENTER","CENTER",250,18,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[12] = self createShader("CENTER","CENTER",250,35,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[13] = self createShader("CENTER","CENTER",250,55,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[14] = self createShader("CENTER","CENTER",250,73,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[15] = self createShader("CENTER","CENTER",250,90,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[16] = self createShader("CENTER","CENTER",250,108,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[17] = self createShader("CENTER","CENTER",250,126,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[18] = self createShader("CENTER","CENTER",250,144,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[19] = self createShader("CENTER","CENTER",250,162,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[20] = self createShader("CENTER","CENTER",250,180,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[21] = self createShader("CENTER","CENTER",250,198,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[22] = self createShader("CENTER","CENTER",250,216,200,3,level.LineColor,"ui_slider2",2,0);
self.Line[23] = self createShader("CENTER","CENTER",250,234,200,3,level.LineColor,"ui_slider2",2,0);
}
}
Test(E,P,X)
{
self iprintln(E);
self iprintln(P);
self iprintln(X);
}
monitorButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}
monitorActions(button, action)
{
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}
createText(font,fontScale,align,relative,x,y,sort, alpha,glow,glowAlpha,text,color)
{
textElem=self createFontString(font,fontScale,self);
textElem setPoint(align,relative,x,y);
textElem.sort=sort;
textElem.alpha=alpha;
textElem.glowColor=glow;
textElem.glowAlpha=glowAlpha;
text.glow=1;
textElem.Color=color;
textElem setText(text);
self thread destroyOnDeath(textElem);
return textElem;
}
createShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
boxElem=newClientHudElem(self);
boxElem.elemType="bar";
if(!level.splitScreen)
{
boxElem.x=-2;
boxElem.y=-2;
}
boxElem.width=width;
boxElem.height=height;
boxElem.align=align;
boxElem.relative=relative;
boxElem.xOffset=0;
boxElem.yOffset=0;
boxElem.children=[];
boxElem.sort=sort;
boxElem.color=color;
boxElem.alpha=alpha;
boxElem setParent(level.uiParent);
boxElem setShader(shader,width,height);
boxElem.hidden=false;
boxElem setPoint(align,relative,x,y);
self thread destroyOnDeath(boxElem);
return boxElem;
}
destroyOnDeath(elem)
{
self waittill_any("death","disconnect");
if(isDefined(elem.bar))elem destroyElem();
else elem destroy();
if(isDefined(elem.model))elem delete();
wait .2;
}
StyleChanger(E)
{
switch(E)
{
case "StyleMiddle":
if(level.MenuStyle=="Right")
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] destroy();
self.xePixTvx["MenuText"] destroy();
self.xePixTvx["Scrollbar"] destroy();
for(F=1;F<3;F++)
{
self.VeritcalLine[F] destroy();
}
for(i=1;i<24;i++)
{
self.Line[i] destroy();
}
wait .4;
level.MenuStyle = "Middle";
wait .1;
self thread MenuStyles();
}
else if(level.MenuStyle=="Middle")
{
self iprintln("^1Menu Already in Middle Style");
}
else
{
self iprintln("^1Unknown Function");
}
break;

case "StyleRight":
if(level.MenuStyle=="Middle")
{
self.MenuIsOpen = undefined;
self freezecontrols(false);
self VisionSetNakedForPlayer("default_mp",.6);
self.xePixTvx["TitleText"] destroy();
self.xePixTvx["MenuText"] destroy();
self.xePixTvx["Scrollbar"] destroy();
for(F=1;F<3;F++)
{
self.VeritcalLine[F] destroy();
}
for(i=1;i<24;i++)
{
self.Line[i] destroy();
}
wait .4;
level.MenuStyle = "Right";
wait .1;
self thread MenuStyles();
}
else if(level.MenuStyle=="Right")
{
self iprintln("^1Menu Already in Right Style");
}
else
{
self iprintln("^1Unknown Function");
}
break;
}
}
HowToOpen()
{
xePixTvx = createFontString("default",2.5);
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("Press [{+actionslot 1}] To Open");
xePixTvx.color = (0,1,1);
xePixTvx.glow = 1;
xePixTvx.glowColor = (0,0,1);
xePixTvx.glowAlpha = 2;
xePixTvx.alpha = 1;
xePixTvx moveOverTime(.6);
xePixTvx.y = 0;
wait 4;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha = 0;
wait .2;
xePixTvx destroy();
}
MenuOptionsLOL()
{
F = "main";
self NewMenu(F,"Main Menu",undefined);
self NewOpt(F,"Menu",::subMenu,"M1");
self NewOpt(F,"Menu",::subMenu,"M1");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Menu Styles",::subMenu,"MStyles");


F = "M1";
self NewMenu(F,"Menu","main");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2","Input3");
self NewOpt(F,"Option",::Test,"Input1","Input2");
self NewOpt(F,"Option",::Test,"Input1","Input2");
self NewOpt(F,"Option",::Test,"Input1");
self NewOpt(F,"Option",::Test,"Input1");

F = "MStyles";
self NewMenu(F,"Menu Styles","main");
self NewOpt(F,"Middle",::StyleChanger,"StyleMiddle");
self NewOpt(F,"Right",::StyleChanger,"StyleRight");
}



///////////////////////////////////////////////////////////////////
// Creator: xFuZiioN_x3/xePixTvx //
//---------------------------------------------------------------//
// Release Date: 1.10.2012 //
//---------------------------------------------------------------//
// Menu Base Number: 1 //
//---------------------------------------------------------------//
///////////////////////////////////////////////////////////////////













/* Missions Bullshit Happy */
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}



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looks really nice, keep it up!

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