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i hope this helps anyone that doesn't know:
"button_rtrig", "attack" );
"button_y", "weapnext" );
"button_back", "togglescores" );
"dpad_up", "+actionslot 1" );
"dpad_down", "+actionslot 2" );
"dpad_left", "+actionslot 3" );
"dpad_right", "+actionslot 4" );
"button_ltrig", "+toggleads_throw" );
"button_rshldr", "+frag");
"button_lshldr", "+smoke");
"button_rstick", "+melee");
"button_lstick", "+breath_sprint");
"button_a", "+gostand" );
"button_b", "+stance" );
"button_x", "+usereload" );
"dpad_up_release", "-actionslot 1" );
"dpad_down_release", "-actionslot 2" );
"dpad_left_release", "-actionslot 3" );
"dpad_right_release", "-actionslot 4" );
"button_ltrig_release", "-toggleads_throw" );
"button_rshldr_release", "-frag");
"button_lshldr_release", "-smoke");
"button_rstick_release", "-melee");
"button_lstick_release", "-breath_sprint");
"button_a_release", "-gostand" );
"button_b_release", "-stance" );
"button_x_release", "-usereload
But when put into a patch you would of course put it like this:
[{+actionslot1}]
[{+actionslot2}]
[{+actionslot3}]
[{+frag}]
[{+smoke}]
etc.
I got this out of a patch (GODLYM0DZ v5.1) :whistle: