Post: [Release] 1.11 Style Verification Menu (1.14)
12-20-2012, 08:13 PM #1
Zack.
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); What's up NGU?
I have had this made for a while, but I wasn't even planning on "releasing" it. I didn't think it was anything special. I have been asked by many people to give it to them, so what the hell, I'll give it to everyone! Happy


Video :


The main thing I was trying to do with this, was make my menu look like 1.11 as much as possible.
So here's what I did...



1. This is made for 12 line menu bases.


Example Of Mine
    set vPlyrM1 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM1a;bind DPAD_UP vstr vPlyrM7;bind DPAD_DOWN vstr vPlyrM2;vstr tvPlyrM;vstr svPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM2 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM2a;bind DPAD_UP vstr vPlyrM1;bind DPAD_DOWN vstr vPlyrM3;vstr tvPlyrM;vstr nvPlyrM1;vstr svPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM3 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM3a;bind DPAD_UP vstr vPlyrM2;bind DPAD_DOWN vstr vPlyrM4;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr svPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM4 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM4a;bind DPAD_UP vstr vPlyrM3;bind DPAD_DOWN vstr vPlyrM5;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr svPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM5 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM5a;bind DPAD_UP vstr vPlyrM4;bind DPAD_DOWN vstr vPlyrM6;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr svPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM6 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM6a;bind DPAD_UP vstr vPlyrM5;bind DPAD_DOWN vstr vPlyrM7;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr svPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM7 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM7a;bind DPAD_UP vstr vPlyrM6;bind DPAD_DOWN vstr vPlyrM1;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr svPlyrM7;^9;^9;^9;^9;"
set tvPlyrM "\""\"^1^2D^0{}^2T ^1Verification Menu ^2D^0{}^2T
set svPlyrM1 "\""\"^2cLIT_O_SoWet ^6<^0~~~^2D^0{}^2T
set svPlyrM2 "\""\"^2lilmenadrian650 ^6<^0~~~^2D^0{}^2T
set svPlyrM3 "\""\"^2xPab_ ^6<^0~~~^2D^0{}^2T
set svPlyrM4 "\""\"^2UnboundUser ^6<^0~~~^2D^0{}^2T
set svPlyrM5 "\""\"^2U-P-S_ ^6<^0~~~^2D^0{}^2T
set svPlyrM6 "\""\"^2HaXing-Inc ^6<^0~~~^2D^0{}^2T
set svPlyrM7 "\""\"^2HaXingInc ^6<^0~~~^2D^0{}^2T
set nvPlyrM1 "\""\"^0cLIT_O_SoWet
set nvPlyrM2 "\""\"^0lilmenadrian650
set nvPlyrM3 "\""\"^0xPab_
set nvPlyrM4 "\""\"^0UnboundUser
set nvPlyrM5 "\""\"^0U-P-S_
set nvPlyrM6 "\""\"^0HaXing-Inc
set nvPlyrM7 "\""\"^0HaXingInc
set vPlyrM1a "vstr cLIT1"
set vPlyrM2a "vstr Adrian1"
set vPlyrM3a "vstr xPab1"
set vPlyrM4a "vstr Unbound1"
set vPlyrM5a "vstr Ups1"
set vPlyrM6a "vstr HaXing1"
set vPlyrM7a "vstr Inc1"



2. There is a separate menu for each person in the verification menu.


Example of mine
    set cLIT1 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT1a;bind DPAD_UP vstr cLIT5;bind DPAD_DOWN vstr cLIT2;vstr tcLIT;vstr scLIT1;vstr ncLIT2;vstr ncLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT2 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT2a;bind DPAD_UP vstr cLIT1;bind DPAD_DOWN vstr cLIT3;vstr tcLIT;vstr ncLIT1;vstr scLIT2;vstr ncLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT3 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT3a;bind DPAD_UP vstr cLIT2;bind DPAD_DOWN vstr cLIT4;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr scLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT4 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT4a;bind DPAD_UP vstr cLIT3;bind DPAD_DOWN vstr cLIT5;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr ncLIT3;vstr scLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT5 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT5a;bind DPAD_UP vstr cLIT4;bind DPAD_DOWN vstr cLIT1;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr ncLIT3;vstr ncLIT4;vstr scLIT5;^9;^9;^9;^9;^9;^9;"
set tcLIT "\""\"^2D^0{}^2T ^1Verify cLIT_O_SoWeT ^2D^0{}^2T
set scLIT1 "\""\"^2All Perks ^6<^0~~~^2D^0{}^2T
set scLIT2 "\""\"^2All Hidden Perks ^6<^0~~~^2D^0{}^2T
set scLIT3 "\""\"^2Explosive Bullets ^6<^0~~~^2D^0{}^2T
set scLIT4 "\""\"^2Jump Dive ^6<^0~~~^2D^0{}^2T
set scLIT5 "\""\"^2Superman ^6<^0~~~^2D^0{}^2T
set ncLIT1 "\""\"^0All Perks
set ncLIT2 "\""\"^0All Hidden Perks
set ncLIT3 "\""\"^0Explosive Bullets
set ncLIT4 "\""\"^0Jump Dive
set ncLIT5 "\""\"^0Superman
set cLIT1a "vstr cLITap"
set cLIT2a "vstr cLITahp"
set cLIT3a "vstr cLITeb"
set cLIT4a "vstr cLITjd"
set cLIT5a "vstr cLITsm"
set cLITap "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1All Perks;setPerk cLIT_O_SoWeT specialty_grenadepulldeath;setPerk cLIT_O_SoWeT specialty_longersprint;setPerk cLIT_O_SoWeT specialty_delaymine;setPerk cLIT_O_SoWeT specialty_finalstand;setPerk cLIT_O_SoWeT specialty_hardline;setPerk cLIT_O_SoWeT specialty_bling;setPerk cLIT_O_SoWeT specialty_secondarybling;setPerk cLIT_O_SoWeT specialty_painkiller;setPerk cLIT_O_SoWeT specialty_twoprimaries;setPerk cLIT_O_SoWeT specialty_spygame;setPerk cLIT_O_SoWeT specialty_combathigh;setPerk cLIT_O_SoWeT specialty_copycat;setPerk cLIT_O_SoWeT specialty_dangerclose;wait 5;vstr cLITap1"
set cLITap1 "setPerk cLIT_O_SoWeT specialty_fastmeleerecovery;setPerk cLIT_O_SoWeT specialty_fastreload;setPerk cLIT_O_SoWeT specialty_extendedmelee;setPerk cLIT_O_SoWeT specialty_fastsprintrecovery;setPerk cLIT_O_SoWeT specialty_improvedholdbreath;setPerk cLIT_O_SoWeT specialty_fastsnipe;setPerk cLIT_O_SoWeT specialty_selectivehearing;setPerk cLIT_O_SoWeT specialty_heartbreaker;setPerk cLIT_O_SoWeT specialty_falldamage;setPerk cLIT_O_SoWeT specialty_lightweight;setPerk cLIT_O_SoWeT specialty_coldblooded;setPerk cLIT_O_SoWeT specialty_fastmantle;wait 5;vstr cLITap2"
set cLITap2 "setPerk cLIT_O_SoWeT specialty_quickdraw;setPerk cLIT_O_SoWeT specialty_detectexplosive;setPerk cLIT_O_SoWeT specialty_marathon;setPerk cLIT_O_SoWeT specialty_armorvest;setPerk cLIT_O_SoWeT specialty_scavenger;setPerk cLIT_O_SoWeT specialty_extraammo;setPerk cLIT_O_SoWeT specialty_bulletdamage;setPerk cLIT_O_SoWeT specialty_quieter;setPerk cLIT_O_SoWeT specialty_bulletpenetration;setPerk cLIT_O_SoWeT specialty_bulletaccuracy;perk_extendedMeleeRange 176;perk_footstepVolumeEnemy 4;perk_footstepVolumeAlly 0.25;perk_footstepVolumePlayer 0.25;wait 5;vstr cLITap3"
set cLITap3 "perk_sprintRecoveryMultiplierActual 0.6;perk_fastSnipeScale 2;perk_quickDrawSpeedScale 1.5;perk_lightWeightViewBobScale 0.75;perk_scavengerMode 0;perk_sprintMultiplier 2;perk_grenadeDeath frag_grenade_short_mp;perk_improvedExtraBreath 5;perk_extraBreath 5;"
set cLITahp "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1All Hidden Perks;setPerk cLIT_O_SoWeT specialty_exposeenemy;setPerk cLIT_O_SoWeT specialty_rof;setPerk cLIT_O_SoWeT specialty_fmj;setPerk cLIT_O_SoWeT specialty_explosivedamage;setPerk cLIT_O_SoWeT specialty_automantle;setPerk cLIT_O_SoWeT specialty_extendedmags;perk_extendedMagsPistolAmmo 5;perk_extendedMagsSpreadAmmo 5;perk_extendedMagsSMGAmmo 10;perk_extendedMagsMGAmmo 10;perk_extendedMagsRifleAmmo 10;setPerk cLIT_O_SoWeT specialty_parabolic;perk_parabolicIcon specialty_parabolic;perk_parabolicAngle 180;perk_parabolicRadius 400;perk_bulletPenetrationMultiplier 2;"
set cLITeb "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Explosive Bullets;setPerk cLIT_O_SoWeT specialty_explosivebullets"
set cLITjd "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Jump Dive;setPerk cLIT_O_SoWeT specialty_jumpdive"
set cLITsm "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Superman Mode;setPerk cLIT_O_SoWeT specialty_jumpdive;perk_diveGravityScale 0.0000001"

    set Unbound1 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound1a;bind DPAD_UP vstr Unbound5;bind DPAD_DOWN vstr Unbound2;vstr tUnbound;vstr sUnbound1;vstr nUnbound2;vstr nUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound2 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound2a;bind DPAD_UP vstr Unbound1;bind DPAD_DOWN vstr Unbound3;vstr tUnbound;vstr nUnbound1;vstr sUnbound2;vstr nUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound3 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound3a;bind DPAD_UP vstr Unbound2;bind DPAD_DOWN vstr Unbound4;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr sUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound4 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound4a;bind DPAD_UP vstr Unbound3;bind DPAD_DOWN vstr Unbound5;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr nUnbound3;vstr sUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound5 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound5a;bind DPAD_UP vstr Unbound4;bind DPAD_DOWN vstr Unbound1;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr nUnbound3;vstr nUnbound4;vstr sUnbound5;^9;^9;^9;^9;^9;^9;"
set tUnbound "\""\"^2D^0{}^2T ^1Verify UnboundUser ^2D^0{}^2T
set sUnbound1 "\""\"^2All Perks ^6<^0~~~^2D^0{}^2T
set sUnbound2 "\""\"^2All Hidden Perks ^6<^0~~~^2D^0{}^2T
set sUnbound3 "\""\"^2Explosive Bullets ^6<^0~~~^2D^0{}^2T
set sUnbound4 "\""\"^2Jump Dive ^6<^0~~~^2D^0{}^2T
set sUnbound5 "\""\"^2Superman ^6<^0~~~^2D^0{}^2T
set nUnbound1 "\""\"^0All Perks
set nUnbound2 "\""\"^0All Hidden Perks
set nUnbound3 "\""\"^0Explosive Bullets
set nUnbound4 "\""\"^0Jump Dive
set nUnbound5 "\""\"^0Superman
set Unbound1a "vstr Unboundap"
set Unbound2a "vstr Unboundahp"
set Unbound3a "vstr Unboundeb"
set Unbound4a "vstr Unboundjd"
set Unbound5a "vstr Unboundsm"
set Unboundap "say ^1UnboundUser ^2Has Been Verified With ^1All Perks;setPerk UnboundUser specialty_grenadepulldeath;setPerk UnboundUser specialty_longersprint;setPerk UnboundUser specialty_delaymine;setPerk UnboundUser specialty_finalstand;setPerk UnboundUser specialty_hardline;setPerk UnboundUser specialty_bling;setPerk UnboundUser specialty_secondarybling;setPerk UnboundUser specialty_painkiller;setPerk UnboundUser specialty_twoprimaries;setPerk UnboundUser specialty_spygame;setPerk UnboundUser specialty_combathigh;setPerk UnboundUser specialty_copycat;setPerk UnboundUser specialty_dangerclose;wait 5;vstr Unboundap1"
set Unboundap1 "setPerk UnboundUser specialty_fastmeleerecovery;setPerk UnboundUser specialty_fastreload;setPerk UnboundUser specialty_extendedmelee;setPerk UnboundUser specialty_fastsprintrecovery;setPerk UnboundUser specialty_improvedholdbreath;setPerk UnboundUser specialty_fastsnipe;setPerk UnboundUser specialty_selectivehearing;setPerk UnboundUser specialty_heartbreaker;setPerk UnboundUser specialty_falldamage;setPerk UnboundUser specialty_lightweight;setPerk UnboundUser specialty_coldblooded;setPerk UnboundUser specialty_fastmantle;wait 5;vstr Unboundap2"
set Unboundap2 "setPerk UnboundUser specialty_quickdraw;setPerk UnboundUser specialty_detectexplosive;setPerk UnboundUser specialty_marathon;setPerk UnboundUser specialty_armorvest;setPerk UnboundUser specialty_scavenger;setPerk UnboundUser specialty_extraammo;setPerk UnboundUser specialty_bulletdamage;setPerk UnboundUser specialty_quieter;setPerk UnboundUser specialty_bulletpenetration;setPerk UnboundUser specialty_bulletaccuracy;perk_extendedMeleeRange 176;perk_footstepVolumeEnemy 4;perk_footstepVolumeAlly 0.25;perk_footstepVolumePlayer 0.25;wait 5;vstr Unboundap3"
set Unboundap3 "perk_sprintRecoveryMultiplierActual 0.6;perk_fastSnipeScale 2;perk_quickDrawSpeedScale 1.5;perk_lightWeightViewBobScale 0.75;perk_scavengerMode 0;perk_sprintMultiplier 2;perk_grenadeDeath frag_grenade_short_mp;perk_improvedExtraBreath 5;perk_extraBreath 5;"
set Unboundahp "say ^1UnboundUser ^2Has Been Verified With ^1All Hidden Perks;setPerk UnboundUser specialty_exposeenemy;setPerk UnboundUser specialty_rof;setPerk UnboundUser specialty_fmj;setPerk UnboundUser specialty_explosivedamage;setPerk UnboundUser specialty_automantle;setPerk UnboundUser specialty_extendedmags;perk_extendedMagsPistolAmmo 5;perk_extendedMagsSpreadAmmo 5;perk_extendedMagsSMGAmmo 10;perk_extendedMagsMGAmmo 10;perk_extendedMagsRifleAmmo 10;setPerk UnboundUser specialty_parabolic;perk_parabolicIcon specialty_parabolic;perk_parabolicAngle 180;perk_parabolicRadius 400;perk_bulletPenetrationMultiplier 2;"
set Unboundeb "say ^1UnboundUser ^2Has Been Verified With ^1Explosive Bullets;setPerk UnboundUser specialty_explosivebullets"
set Unboundjd "say ^1UnboundUser ^2Has Been Verified With ^1Jump Dive;setPerk UnboundUser specialty_jumpdive"
set Unboundsm "say ^1UnboundUser ^2Has Been Verified With ^1Superman Mode;setPerk UnboundUser specialty_jumpdive;perk_diveGravityScale 0.0000001"


I already made some blank ones for you, so have fun with this. I enjoy coming up with some new ideas every now and then, so please let me know what you think!

*Make sure to change the "bind DPAD_LEFT vstr **********;" in the main, to whatever your menu before it is. That is your exit function.*

**You can find and replace the variables and player names to make it easier for you.**

***The blank menu I made has up 15 players to put in it. If you need more/less, let me know.***

****DON'T LEECH! LEAVE CREDIT, WHERE CREDIT IS DUE****


~Credits~
    Me - Making the base.
obamasu - Teaching me most of what I know about cfg when I started.
UnboundUser - Teaching me how to be more creative. / Helping the time pass when I did this. / Being my "UnboundPooper".


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Last edited by Zack. ; 12-22-2012 at 10:23 PM.

The following 3 users say thank you to Zack. for this useful post:

^TPP^, Fer, iTrexk
12-20-2012, 08:26 PM #2
*xActionMods*
I’m too L33T
Originally posted by xGARAGESALEx View Post
What's up NGU?
I have had this made for a while, but I wasn't even planning on "releasing" it. I didn't think it was anything special. I have been asked by many people to give it to them, so what the hell, I'll give it to everyone! Happy


The main thing I was trying to do with this, was make my menu look like 1.11 as much as possible.
So here's what I did...



1. This is made for 12 line menu bases.


Example Of Mine
    set vPlyrM1 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM1a;bind DPAD_UP vstr vPlyrM7;bind DPAD_DOWN vstr vPlyrM2;vstr tvPlyrM;vstr svPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM2 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM2a;bind DPAD_UP vstr vPlyrM1;bind DPAD_DOWN vstr vPlyrM3;vstr tvPlyrM;vstr nvPlyrM1;vstr svPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM3 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM3a;bind DPAD_UP vstr vPlyrM2;bind DPAD_DOWN vstr vPlyrM4;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr svPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM4 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM4a;bind DPAD_UP vstr vPlyrM3;bind DPAD_DOWN vstr vPlyrM5;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr svPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM5 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM5a;bind DPAD_UP vstr vPlyrM4;bind DPAD_DOWN vstr vPlyrM6;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr svPlyrM5;vstr nvPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM6 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM6a;bind DPAD_UP vstr vPlyrM5;bind DPAD_DOWN vstr vPlyrM7;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr svPlyrM6;vstr nvPlyrM7;^9;^9;^9;^9;"
set vPlyrM7 "bind DPAD_LEFT vstr PlyrM3;bind DPAD_RIGHT vstr vPlyrM7a;bind DPAD_UP vstr vPlyrM6;bind DPAD_DOWN vstr vPlyrM1;vstr tvPlyrM;vstr nvPlyrM1;vstr nvPlyrM2;vstr nvPlyrM3;vstr nvPlyrM4;vstr nvPlyrM5;vstr nvPlyrM6;vstr svPlyrM7;^9;^9;^9;^9;"
set tvPlyrM "\""\"^1^2D^0{}^2T ^1Verification Menu ^2D^0{}^2T
set svPlyrM1 "\""\"^2cLIT_O_SoWet ^6<^0~~~^2D^0{}^2T
set svPlyrM2 "\""\"^2lilmenadrian650 ^6<^0~~~^2D^0{}^2T
set svPlyrM3 "\""\"^2xPab_ ^6<^0~~~^2D^0{}^2T
set svPlyrM4 "\""\"^2UnboundUser ^6<^0~~~^2D^0{}^2T
set svPlyrM5 "\""\"^2U-P-S_ ^6<^0~~~^2D^0{}^2T
set svPlyrM6 "\""\"^2HaXing-Inc ^6<^0~~~^2D^0{}^2T
set svPlyrM7 "\""\"^2HaXingInc ^6<^0~~~^2D^0{}^2T
set nvPlyrM1 "\""\"^0cLIT_O_SoWet
set nvPlyrM2 "\""\"^0lilmenadrian650
set nvPlyrM3 "\""\"^0xPab_
set nvPlyrM4 "\""\"^0UnboundUser
set nvPlyrM5 "\""\"^0U-P-S_
set nvPlyrM6 "\""\"^0HaXing-Inc
set nvPlyrM7 "\""\"^0HaXingInc
set vPlyrM1a "vstr cLIT1"
set vPlyrM2a "vstr Adrian1"
set vPlyrM3a "vstr xPab1"
set vPlyrM4a "vstr Unbound1"
set vPlyrM5a "vstr Ups1"
set vPlyrM6a "vstr HaXing1"
set vPlyrM7a "vstr Inc1"



2. There is a separate menu for each person in the verification menu.


Example of mine
    set cLIT1 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT1a;bind DPAD_UP vstr cLIT5;bind DPAD_DOWN vstr cLIT2;vstr tcLIT;vstr scLIT1;vstr ncLIT2;vstr ncLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT2 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT2a;bind DPAD_UP vstr cLIT1;bind DPAD_DOWN vstr cLIT3;vstr tcLIT;vstr ncLIT1;vstr scLIT2;vstr ncLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT3 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT3a;bind DPAD_UP vstr cLIT2;bind DPAD_DOWN vstr cLIT4;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr scLIT3;vstr ncLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT4 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT4a;bind DPAD_UP vstr cLIT3;bind DPAD_DOWN vstr cLIT5;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr ncLIT3;vstr scLIT4;vstr ncLIT5;^9;^9;^9;^9;^9;^9;"
set cLIT5 "bind DPAD_LEFT vstr vPlyrM1;bind DPAD_RIGHT vstr cLIT5a;bind DPAD_UP vstr cLIT4;bind DPAD_DOWN vstr cLIT1;vstr tcLIT;vstr ncLIT1;vstr ncLIT2;vstr ncLIT3;vstr ncLIT4;vstr scLIT5;^9;^9;^9;^9;^9;^9;"
set tcLIT "\""\"^2D^0{}^2T ^1Verify cLIT_O_SoWeT ^2D^0{}^2T
set scLIT1 "\""\"^2All Perks ^6<^0~~~^2D^0{}^2T
set scLIT2 "\""\"^2All Hidden Perks ^6<^0~~~^2D^0{}^2T
set scLIT3 "\""\"^2Explosive Bullets ^6<^0~~~^2D^0{}^2T
set scLIT4 "\""\"^2Jump Dive ^6<^0~~~^2D^0{}^2T
set scLIT5 "\""\"^2Superman ^6<^0~~~^2D^0{}^2T
set ncLIT1 "\""\"^0All Perks
set ncLIT2 "\""\"^0All Hidden Perks
set ncLIT3 "\""\"^0Explosive Bullets
set ncLIT4 "\""\"^0Jump Dive
set ncLIT5 "\""\"^0Superman
set cLIT1a "vstr cLITap"
set cLIT2a "vstr cLITahp"
set cLIT3a "vstr cLITeb"
set cLIT4a "vstr cLITjd"
set cLIT5a "vstr cLITsm"
set cLITap "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1All Perks;setPerk cLIT_O_SoWeT specialty_grenadepulldeath;setPerk cLIT_O_SoWeT specialty_longersprint;setPerk cLIT_O_SoWeT specialty_delaymine;setPerk cLIT_O_SoWeT specialty_finalstand;setPerk cLIT_O_SoWeT specialty_hardline;setPerk cLIT_O_SoWeT specialty_bling;setPerk cLIT_O_SoWeT specialty_secondarybling;setPerk cLIT_O_SoWeT specialty_painkiller;setPerk cLIT_O_SoWeT specialty_twoprimaries;setPerk cLIT_O_SoWeT specialty_spygame;setPerk cLIT_O_SoWeT specialty_combathigh;setPerk cLIT_O_SoWeT specialty_copycat;setPerk cLIT_O_SoWeT specialty_dangerclose;wait 5;vstr cLITap1"
set cLITap1 "setPerk cLIT_O_SoWeT specialty_fastmeleerecovery;setPerk cLIT_O_SoWeT specialty_fastreload;setPerk cLIT_O_SoWeT specialty_extendedmelee;setPerk cLIT_O_SoWeT specialty_fastsprintrecovery;setPerk cLIT_O_SoWeT specialty_improvedholdbreath;setPerk cLIT_O_SoWeT specialty_fastsnipe;setPerk cLIT_O_SoWeT specialty_selectivehearing;setPerk cLIT_O_SoWeT specialty_heartbreaker;setPerk cLIT_O_SoWeT specialty_falldamage;setPerk cLIT_O_SoWeT specialty_lightweight;setPerk cLIT_O_SoWeT specialty_coldblooded;setPerk cLIT_O_SoWeT specialty_fastmantle;wait 5;vstr cLITap2"
set cLITap2 "setPerk cLIT_O_SoWeT specialty_quickdraw;setPerk cLIT_O_SoWeT specialty_detectexplosive;setPerk cLIT_O_SoWeT specialty_marathon;setPerk cLIT_O_SoWeT specialty_armorvest;setPerk cLIT_O_SoWeT specialty_scavenger;setPerk cLIT_O_SoWeT specialty_extraammo;setPerk cLIT_O_SoWeT specialty_bulletdamage;setPerk cLIT_O_SoWeT specialty_quieter;setPerk cLIT_O_SoWeT specialty_bulletpenetration;setPerk cLIT_O_SoWeT specialty_bulletaccuracy;perk_extendedMeleeRange 176;perk_footstepVolumeEnemy 4;perk_footstepVolumeAlly 0.25;perk_footstepVolumePlayer 0.25;wait 5;vstr cLITap3"
set cLITap3 "perk_sprintRecoveryMultiplierActual 0.6;perk_fastSnipeScale 2;perk_quickDrawSpeedScale 1.5;perk_lightWeightViewBobScale 0.75;perk_scavengerMode 0;perk_sprintMultiplier 2;perk_grenadeDeath frag_grenade_short_mp;perk_improvedExtraBreath 5;perk_extraBreath 5;"
set cLITahp "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1All Hidden Perks;setPerk cLIT_O_SoWeT specialty_exposeenemy;setPerk cLIT_O_SoWeT specialty_rof;setPerk cLIT_O_SoWeT specialty_fmj;setPerk cLIT_O_SoWeT specialty_explosivedamage;setPerk cLIT_O_SoWeT specialty_automantle;setPerk cLIT_O_SoWeT specialty_extendedmags;perk_extendedMagsPistolAmmo 5;perk_extendedMagsSpreadAmmo 5;perk_extendedMagsSMGAmmo 10;perk_extendedMagsMGAmmo 10;perk_extendedMagsRifleAmmo 10;setPerk cLIT_O_SoWeT specialty_parabolic;perk_parabolicIcon specialty_parabolic;perk_parabolicAngle 180;perk_parabolicRadius 400;perk_bulletPenetrationMultiplier 2;"
set cLITeb "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Explosive Bullets;setPerk cLIT_O_SoWeT specialty_explosivebullets"
set cLITjd "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Jump Dive;setPerk cLIT_O_SoWeT specialty_jumpdive"
set cLITsm "say ^1cLIT_O_SoWeT ^2Has Been Verified With ^1Superman Mode;setPerk cLIT_O_SoWeT specialty_jumpdive;perk_diveGravityScale 0.0000001"

    set Unbound1 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound1a;bind DPAD_UP vstr Unbound5;bind DPAD_DOWN vstr Unbound2;vstr tUnbound;vstr sUnbound1;vstr nUnbound2;vstr nUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound2 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound2a;bind DPAD_UP vstr Unbound1;bind DPAD_DOWN vstr Unbound3;vstr tUnbound;vstr nUnbound1;vstr sUnbound2;vstr nUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound3 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound3a;bind DPAD_UP vstr Unbound2;bind DPAD_DOWN vstr Unbound4;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr sUnbound3;vstr nUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound4 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound4a;bind DPAD_UP vstr Unbound3;bind DPAD_DOWN vstr Unbound5;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr nUnbound3;vstr sUnbound4;vstr nUnbound5;^9;^9;^9;^9;^9;^9;"
set Unbound5 "bind DPAD_LEFT vstr vPlyrM4;bind DPAD_RIGHT vstr Unbound5a;bind DPAD_UP vstr Unbound4;bind DPAD_DOWN vstr Unbound1;vstr tUnbound;vstr nUnbound1;vstr nUnbound2;vstr nUnbound3;vstr nUnbound4;vstr sUnbound5;^9;^9;^9;^9;^9;^9;"
set tUnbound "\""\"^2D^0{}^2T ^1Verify UnboundUser ^2D^0{}^2T
set sUnbound1 "\""\"^2All Perks ^6<^0~~~^2D^0{}^2T
set sUnbound2 "\""\"^2All Hidden Perks ^6<^0~~~^2D^0{}^2T
set sUnbound3 "\""\"^2Explosive Bullets ^6<^0~~~^2D^0{}^2T
set sUnbound4 "\""\"^2Jump Dive ^6<^0~~~^2D^0{}^2T
set sUnbound5 "\""\"^2Superman ^6<^0~~~^2D^0{}^2T
set nUnbound1 "\""\"^0All Perks
set nUnbound2 "\""\"^0All Hidden Perks
set nUnbound3 "\""\"^0Explosive Bullets
set nUnbound4 "\""\"^0Jump Dive
set nUnbound5 "\""\"^0Superman
set Unbound1a "vstr Unboundap"
set Unbound2a "vstr Unboundahp"
set Unbound3a "vstr Unboundeb"
set Unbound4a "vstr Unboundjd"
set Unbound5a "vstr Unboundsm"
set Unboundap "say ^1UnboundUser ^2Has Been Verified With ^1All Perks;setPerk UnboundUser specialty_grenadepulldeath;setPerk UnboundUser specialty_longersprint;setPerk UnboundUser specialty_delaymine;setPerk UnboundUser specialty_finalstand;setPerk UnboundUser specialty_hardline;setPerk UnboundUser specialty_bling;setPerk UnboundUser specialty_secondarybling;setPerk UnboundUser specialty_painkiller;setPerk UnboundUser specialty_twoprimaries;setPerk UnboundUser specialty_spygame;setPerk UnboundUser specialty_combathigh;setPerk UnboundUser specialty_copycat;setPerk UnboundUser specialty_dangerclose;wait 5;vstr Unboundap1"
set Unboundap1 "setPerk UnboundUser specialty_fastmeleerecovery;setPerk UnboundUser specialty_fastreload;setPerk UnboundUser specialty_extendedmelee;setPerk UnboundUser specialty_fastsprintrecovery;setPerk UnboundUser specialty_improvedholdbreath;setPerk UnboundUser specialty_fastsnipe;setPerk UnboundUser specialty_selectivehearing;setPerk UnboundUser specialty_heartbreaker;setPerk UnboundUser specialty_falldamage;setPerk UnboundUser specialty_lightweight;setPerk UnboundUser specialty_coldblooded;setPerk UnboundUser specialty_fastmantle;wait 5;vstr Unboundap2"
set Unboundap2 "setPerk UnboundUser specialty_quickdraw;setPerk UnboundUser specialty_detectexplosive;setPerk UnboundUser specialty_marathon;setPerk UnboundUser specialty_armorvest;setPerk UnboundUser specialty_scavenger;setPerk UnboundUser specialty_extraammo;setPerk UnboundUser specialty_bulletdamage;setPerk UnboundUser specialty_quieter;setPerk UnboundUser specialty_bulletpenetration;setPerk UnboundUser specialty_bulletaccuracy;perk_extendedMeleeRange 176;perk_footstepVolumeEnemy 4;perk_footstepVolumeAlly 0.25;perk_footstepVolumePlayer 0.25;wait 5;vstr Unboundap3"
set Unboundap3 "perk_sprintRecoveryMultiplierActual 0.6;perk_fastSnipeScale 2;perk_quickDrawSpeedScale 1.5;perk_lightWeightViewBobScale 0.75;perk_scavengerMode 0;perk_sprintMultiplier 2;perk_grenadeDeath frag_grenade_short_mp;perk_improvedExtraBreath 5;perk_extraBreath 5;"
set Unboundahp "say ^1UnboundUser ^2Has Been Verified With ^1All Hidden Perks;setPerk UnboundUser specialty_exposeenemy;setPerk UnboundUser specialty_rof;setPerk UnboundUser specialty_fmj;setPerk UnboundUser specialty_explosivedamage;setPerk UnboundUser specialty_automantle;setPerk UnboundUser specialty_extendedmags;perk_extendedMagsPistolAmmo 5;perk_extendedMagsSpreadAmmo 5;perk_extendedMagsSMGAmmo 10;perk_extendedMagsMGAmmo 10;perk_extendedMagsRifleAmmo 10;setPerk UnboundUser specialty_parabolic;perk_parabolicIcon specialty_parabolic;perk_parabolicAngle 180;perk_parabolicRadius 400;perk_bulletPenetrationMultiplier 2;"
set Unboundeb "say ^1UnboundUser ^2Has Been Verified With ^1Explosive Bullets;setPerk UnboundUser specialty_explosivebullets"
set Unboundjd "say ^1UnboundUser ^2Has Been Verified With ^1Jump Dive;setPerk UnboundUser specialty_jumpdive"
set Unboundsm "say ^1UnboundUser ^2Has Been Verified With ^1Superman Mode;setPerk UnboundUser specialty_jumpdive;perk_diveGravityScale 0.0000001"


I already made some blank ones for you, so have fun with this. I enjoy coming up with some new ideas every now and then, so please let me know what you think!

*Make sure to change the "bind DPAD_LEFT vstr **********;" in the main, to whatever your menu before it is. That is your exit function.*

**You can find and replace the variables and player names to make it easier for you.**

***The blank menu I made has up 15 players to put in it. If you need more/less, let me know.***

****DON'T LEECH! LEAVE CREDIT, WHERE CREDIT IS DUE****


~Credits~
    Me - Making the base.
obamasu - Teaching me most of what I know about cfg when I started.
UnboundUser - Teaching me how to be more creative. / Helping the time pass when I did this. / Being my "UnboundPooper".


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If anyone wants to record this for me, let me know! I won't be able to record it until my PVR comes... (Should be here within 2 days.)


gonna test it out now <3 thank you
12-20-2012, 08:38 PM #3
Zack.
Climbing up the ladder
Originally posted by ChiefKeef View Post
gonna test it out now <3 thank you


No problem! Let me know how you like it!
12-21-2012, 02:35 AM #4
Great thread but this exact same thing is already released in creatiion_burn and ispawnwithmenu's v1. but again nice job telling about it again
12-21-2012, 06:26 AM #5
Already in OhEraz_'s patch nice try though :p
12-21-2012, 03:52 PM #6
Zack.
Climbing up the ladder
Originally posted by blackhawk2299 View Post
Great thread but this exact same thing is already released in creatiion_burn and ispawnwithmenu's v1. but again nice job telling about it again


I have had this done for long time now. But it's all good... At least I spice things up with my menus.


Originally posted by ZarusModz View Post
Already in OhEraz_'s patch nice try though


I have no idea who that person is, but ask them who they got it from...

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