Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0 - Page 3 - NextGenUpdate
THREAD: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
  1. 12-13-2009, 11:03 AM
    #1
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2


    THIS IS NOT FOR ONLINE MODE!
    UPDATED VERSION 2.2!
    (<3 Oversized Fonts)

    Changes in v2.2
    - Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

    - I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

    - Load SAVEGAME.SVG crash errors should be fixed.

    - Game saves that could not be loaded into the CVAR Tool should work now.

    Why Release?
    I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

    What does this do?
    This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

    What are CVARS?
    CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

    Why release publicly and not in premium?
    Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

    How to Use?
    Video Tutorial - By: Dog6611
    [ame="http://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

    Text Tutorial
    1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
    2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (Located Like This)
    3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
    4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
    5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
    6. Load up MW2, Enter Single Player and go on 'Resume Game'.
    7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

    Whats the [Fix Checksum] button for?
    This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

    FAQ - READ THIS!
    Can i still get trophies while using this?
    Yes!

    Will this work in all regions (USA,Europe,Asia)
    Yes!

    Why do some things not work in Spec-Ops or after the resumed mission?
    MW2 Resets the CVAR's that are enabled and i cant control that.

    Why doesnt this work for me?
    No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

    I tick the CVAR's in the list and they dont appeat in the CVAR list?
    There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

    When i try use Veteran with this tool it returns to Recruit?
    If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

    Do BIND's work?
    Nope, i havent found a way to support them yet.

    Why does the thread title say v2.0 and in the thread its a higher version?
    For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

    Why are you so pro?
    Because i like to be?

    If you are confused at this point, then this Tool isn't for you.

    If you find Bug please report them to me.

    Command List
    Code:
    aa_ads_damage_dealt "0"
    aa_deaths "0"
    aa_enemy_damage_taken "552"
    aa_enemy_deaths "2"
    aa_player_damage_dealt "0"
    aa_player_damage_taken "0"
    aa_player_kills "0"
    aa_time_tracking "33.6"
    aa_zoneaa_main_bog_a "on"
    actionSlotsHide "0"
    ai_accuracyDistScale "1"
    ai_badPathSpam "0"
    ai_corpseCount "10"
    ai_count "32"
    ai_coverScore_coverType "2"
    ai_coverScore_distance "16"
    ai_coverScore_engagement "4"
    ai_coverScore_nodeAngle "4"
    ai_coverScore_playerLos "8"
    ai_coverScore_priority "8"
    ai_coverScore_targetDir "4"
    ai_coverScore_visibility "8"
    ai_debugAccuracy "0"
    ai_debugAnimDeltas "0"
    ai_debugClaimedNodes "0"
    ai_debugCoverEntityNum "-1"
    ai_debugCoverSelection "0"
    ai_debugEntIndex "-1"
    ai_debugFindPath "0"
    ai_debugFindPathDirect "0"
    ai_debugFindPathLock "0"
    ai_debugFindPathWidth "0"
    ai_debugGrenadeFailSafe "0"
    ai_debugGrenadeHintArc "150"
    ai_debugMayMove "0"
    ai_debugMeleeAttackSpots "0"
    ai_debugPlayerLOS "0"
    ai_debugThreatSelection "0"
    ai_disableSpawn "0"
    ai_eventDistBadPlace "256"
    ai_eventDistBullet "96"
    ai_eventDistDeath "1024"
    ai_eventDistExplosion "1024"
    ai_eventDistFootstep "512"
    ai_eventDistFootstepLite "256"
    ai_eventDistGrenadePing "512"
    ai_eventDistGunShot "2048"
    ai_eventDistNewEnemy "1024"
    ai_eventDistPain "512"
    ai_eventDistProjImpact "256"
    ai_eventDistProjPing "128"
    ai_eventDistSilencedShot "128"
    ai_foliageSeeThroughDist "128"
    ai_friendlyFireBlockDuration "2000"
    ai_friendlySuppression "1"
    ai_friendlySuppressionDist "128"
    ai_moveOrientMode "invalid"
    ai_noDodge "0"
    ai_pathMomentum "0.78"
    ai_pathNegotiationOverlapCost "300"
    ai_playerADS_LOSRange "150"
    ai_playerADSTargetTime "10000"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    ai_playerLOSHalfWidth "15"
    ai_playerLOSMinTime "1500"
    ai_playerLOSRange "150"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    ai_showBadPlaces "0"
    ai_ShowCanshootChecks "0"
    ai_showClaimedNode "0"
    ai_showDodge "0"
    ai_showFriendlyChains "0"
    ai_showNearestNode "0"
    ai_showNodes "0"
    ai_showNodesDist "384"
    ai_showPaths "0"
    ai_showPotentialThreatDir "0"
    ai_showRegion "0"
    ai_showSuppression "-1"
    ai_showVisData "0"
    ai_showVisDataDist "1000"
    ai_showVolume "-1"
    ai_threatUpdateInterval "500"
    aim_accel_turnrate_debug "0"
    aim_accel_turnrate_enabled "1"
    aim_accel_turnrate_lerp "1200"
    aim_autoaim_debug "0"
    aim_autoaim_enabled "1"
    aim_autoaim_lerp "40"
    aim_autoaim_region_height "120"
    aim_autoaim_region_width "160"
    aim_automelee_debug "0"
    aim_automelee_enabled "1"
    aim_automelee_lerp "40"
    aim_automelee_range "128"
    aim_automelee_region_height "240"
    aim_automelee_region_width "320"
    aim_input_graph_debug "0"
    aim_input_graph_enabled "1"
    aim_input_graph_index "3"
    aim_lockon_debug "0"
    aim_lockon_deflection "0.05"
    aim_lockon_enabled "1"
    aim_lockon_region_height "90"
    aim_lockon_region_width "90"
    aim_lockon_strength "0.6"
    aim_scale_view_axis "1"
    aim_slowdown_debug "0"
    aim_slowdown_enabled "1"
    aim_slowdown_pitch_scale "0.4"
    aim_slowdown_pitch_scale_ads "0.5"
    aim_slowdown_region_height "90"
    aim_slowdown_region_width "90"
    aim_slowdown_yaw_scale "0.4"
    aim_slowdown_yaw_scale_ads "0.5"
    aim_target_sentient_radius "10"
    aim_turnrate_pitch "90"
    aim_turnrate_pitch_ads "55"
    aim_turnrate_yaw "260"
    aim_turnrate_yaw_ads "90"
    airlift_min_spec "0"
    ammoCounterHide "0"
    angles "0"
    animated_trees_enabled "1"
    arcademode "0"
    arcademode_full "0"
    autodifficulty_frac "25"
    autodifficulty_original_setting "0"
    autodifficulty_playerDeathTimer "0"
    bcs_enable "on"
    bcs_filterInform "off"
    bcs_filterOrder "off"
    bcs_filterReaction "off"
    bcs_filterResponse "off"
    bcs_filterThreat "off"
    bcs_threatLimitInLocation "on"
    bcs_threatLimitInPlayerFOV "on"
    bcs_threatLimitSpeakerDist "512"
    bcs_threatLimitTargetingPlayer "off"
    bcs_threatLimitTargettedBySelf "off"
    bcs_threatLimitThreatDist "2048"
    bcs_threatPlayerRelative "off"
    bg_aimSpreadMoveSpeedThreshold "11"
    bg_bobAmplitudeDucked "0.0075 0.0075"
    bg_bobAmplitudeProne "0.02 0.005"
    bg_bobAmplitudeSprinting "0.02 0.014"
    bg_bobAmplitudeStanding "0.007 0.007"
    bg_bobMax "8"
    bg_fallDamageMaxHeight "350"
    bg_fallDamageMinHeight "200"
    bg_foliagesnd_fastinterval "500"
    bg_foliagesnd_maxspeed "180"
    bg_foliagesnd_minspeed "40"
    bg_foliagesnd_resetinterval "500"
    bg_foliagesnd_slowinterval "1500"
    bg_ladder_yawcap "100"
    bg_legYawTolerance "20"
    bg_maxGrenadeIndicatorSpeed "20"
    bg_prone_yawcap "85"
    bg_shock_lookControl "0"
    bg_shock_lookControl_fadeTime "0.001"
    bg_shock_lookControl_maxpitchspeed "0"
    bg_shock_lookControl_maxyawspeed "0"
    bg_shock_lookControl_mousesensitivityscale "0"
    bg_shock_movement "1"
    bg_shock_screenBlurBlendFadeTime "0.001"
    bg_shock_screenBlurBlendTime "0.001"
    bg_shock_screenFlashShotFadeTime "0"
    bg_shock_screenFlashWhiteFadeTime "0"
    bg_shock_screenType "blurred"
    bg_shock_sound "0"
    bg_shock_soundDryLevel "1"
    bg_shock_soundEnd "shellshock_end"
    bg_shock_soundEndAbort "shellshock_end_abort"
    bg_shock_soundFadeInTime "0.25"
    bg_shock_soundFadeOutTime "2.5"
    bg_shock_soundLoop "shellshock_loop"
    bg_shock_soundLoopEndDelay "-1.5"
    bg_shock_soundLoopFadeTime "2"
    bg_shock_soundLoopSilent "shellshock_loop_silent"
    bg_shock_soundModEndDelay "-0.75"
    bg_shock_soundRoomType "generic"
    bg_shock_soundWetLevel "0.5"
    bg_shock_viewKickFadeTime "0.001"
    bg_shock_viewKickPeriod "0.75"
    bg_shock_viewKickRadius "0"
    bg_shock_volume_ambient "0.2"
    bg_shock_volume_announcer "0.9"
    bg_shock_volume_auto "0.5"
    bg_shock_volume_auto2 "0.5"
    bg_shock_volume_auto2d "0.5"
    bg_shock_volume_autodog "0.9"
    bg_shock_volume_body "0.2"
    bg_shock_volume_body2d "0.2"
    bg_shock_volume_bulletimpact "0.5"
    bg_shock_volume_bulletwhizby "0.5"
    bg_shock_volume_effects1 "0.5"
    bg_shock_volume_effects2 "0.5"
    bg_shock_volume_element "0.5"
    bg_shock_volume_hurt "0.4"
    bg_shock_volume_item "0.2"
    bg_shock_volume_local "0.2"
    bg_shock_volume_local2 "0.2"
    bg_shock_volume_menu "1"
    bg_shock_volume_mission "0.9"
    bg_shock_volume_music "0.5"
    bg_shock_volume_musicnopause "0.5"
    bg_shock_volume_nonshock "0.5"
    bg_shock_volume_physics "0.5"
    bg_shock_volume_player1 "0.4"
    bg_shock_volume_player2 "0.4"
    bg_shock_volume_reload "0.2"
    bg_shock_volume_reload2d "0.2"
    bg_shock_volume_shellshock "1"
    bg_shock_volume_vehicle "0.1"
    bg_shock_volume_vehiclelimited "0.1"
    bg_shock_volume_voice "0.2"
    bg_shock_volume_weapon "0.5"
    bg_shock_volume_weapon2d "0.5"
    bg_swingSpeed "0.2"
    bg_viewKickMax "90"
    bg_viewKickMin "5"
    bg_viewKickRandom "0.4"
    bg_viewKickScale "0.8"
    bog_b_min_spec "0"
    bullet_penetrationEnabled "1"
    bullet_penetrationMinFxDist "30"
    cg_blood "1"
    cg_bloodLimit "0"
    cg_bloodLimitMsec "330"
    cg_bobWeaponAmplitude "0.16"
    cg_bobWeaponLag "0.25"
    cg_bobWeaponMax "10"
    cg_bobWeaponRollAmplitude "1.5"
    cg_brass "1"
    cg_centertime "3"
    cg_cinematicFullscreen "1"
    cg_crosshairAlpha "1"
    cg_crosshairAlphaMin "0.5"
    cg_crosshairDynamic "0"
    cg_crosshairEnemyColor "1"
    cg_cursorHints "3"
    cg_debug_overlay_viewport "0"
    cg_debugevents "0"
    cg_debugInfoCornerOffset "0 0"
    cg_draw2D "1"
    cg_drawBreathHint "1"
    cg_drawCrosshair "1"
    cg_drawFPS "Off"
    cg_drawFPSLabels "1"
    cg_drawFriendlyFireCrosshair "0"
    cg_drawGun "1"
    cg_drawHealth "0"
    cg_drawHUD "1"
    cg_drawMantleHint "1"
    cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawPerformanceWarnings "1"
    cg_drawPlayerPosInFreeMove "1"
    cg_drawScriptUsage "0"
    cg_drawShellshock "1"
    cg_drawTurretCrosshair "1"
    cg_dumpAnims "-1"
    cg_errordecay "100"
    cg_footsteps "1"
    cg_fov "65"
    cg_gameBoldMessageWidth "390"
    cg_gameMessageWidth "500"
    cg_gun_move_f "0"
    cg_gun_move_minspeed "0"
    cg_gun_move_r "0"
    cg_gun_move_rate "0"
    cg_gun_move_u "0"
    cg_gun_ofs_f "0"
    cg_gun_ofs_r "0"
    cg_gun_ofs_u "0"
    cg_gun_rot_minspeed "0"
    cg_gun_rot_p "0"
    cg_gun_rot_r "0"
    cg_gun_rot_rate "0"
    cg_gun_rot_y "0"
    cg_gun_x "0"
    cg_gun_y "0"
    cg_gun_z "0"
    cg_hintFadeTime "100"
    cg_hudDamageIconHeight "64"
    cg_hudDamageIconInScope "0"
    cg_hudDamageIconOffset "128"
    cg_hudDamageIconTime "2000"
    cg_hudDamageIconWidth "128"
    cg_hudGrenadeIconEnabledFlash "0"
    cg_hudGrenadeIconHeight "25"
    cg_hudGrenadeIconInScope "1"
    cg_hudGrenadeIconMaxHeight "104"
    cg_hudGrenadeIconMaxRangeFlash "500"
    cg_hudGrenadeIconMaxRangeFrag "256"
    cg_hudGrenadeIconOffset "50"
    cg_hudGrenadeIconWidth "25"
    cg_hudGrenadePointerHeight "12"
    cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    cg_hudGrenadePointerWidth "25"
    cg_hudMapBorderWidth "2"
    cg_hudMapFriendlyHeight "15"
    cg_hudMapFriendlyWidth "15"
    cg_hudMapPlayerHeight "20"
    cg_hudMapPlayerWidth "20"
    cg_hudMapRadarLineThickness "0.15"
    cg_hudStanceFlash "1 1 1 1"
    cg_hudStanceHintPrints "0"
    cg_invalidCmdHintBlinkInterval "600"
    cg_invalidCmdHintDuration "1800"
    cg_laserEndOffset "0.5"
    cg_laserFlarePct "0.2"
    cg_laserForceOn "0"
    cg_laserLight "1"
    cg_laserLightBeginOffset "13"
    cg_laserLightBodyTweak "15"
    cg_laserLightEndOffset "-3"
    cg_laserLightRadius "3"
    cg_laserRadius "0.8"
    cg_laserRange "1500"
    cg_laserRangePlayer "1500"
    cg_mapLocationSelectionCursorSpeed "0.6"
    cg_marks_ents_player_only "0"
    cg_nopredict "0"
    cg_objectiveListWrapCountStandard "600"
    cg_objectiveListWrapCountWidescreen "530"
    cg_showmiss "0"
    cg_small_dev_string_fontscale "1"
    cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    cg_subtitleMinTime "3"
    cg_subtitles "1"
    cg_subtitleWidthStandard "360"
    cg_subtitleWidthWidescreen "520"
    cg_tracerchance "0.2"
    cg_tracerlength "160"
    cg_tracerScale "1"
    cg_tracerScaleDistRange "25000"
    cg_tracerScaleMinDist "5000"
    cg_tracerScrewDist "100"
    cg_tracerScrewRadius "0.5"
    cg_tracerSpeed "7500"
    cg_tracerwidth "4"
    cg_viewVehicleInfluence "1"
    cg_viewZSmoothingMax "16"
    cg_viewZSmoothingMin "1"
    cg_viewZSmoothingTime "0.1"
    cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    chaplinCheat "0"
    cheat_items_set1 "33554432"
    cheat_items_set2 "0"
    cheat_points "1"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_forceavidemo "0"
    cl_freelook "1"
    cl_freemove "0"
    cl_freemoveScale "1"
    cl_mouseAccel "0"
    cl_noprint "0"
    cl_paused "0"
    cl_pitchspeed "140"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_stanceHoldTime "300"
    cl_testAnimWeight "0"
    cl_yawspeed "140"
    com_animCheck "0"
    com_filter_output "0"
    com_introPlayed "0"
    com_maxfps "0"
    com_maxFrameTime "100"
    com_playerProfile "bullet-worm"
    com_recommendedSet "1"
    com_statmon "0"
    com_timescale "1"
    compass "1"
    compassClampIcons "1"
    compassCoords "740 3590 400"
    compassECoordCutoff "37"
    compassEnemyFootstepEnabled "0"
    compassEnemyFootstepMaxRange "500"
    compassEnemyFootstepMaxZ "100"
    compassEnemyFootstepMinSpeed "140"
    compassFriendlyHeight "18.75"
    compassFriendlyWidth "18.75"
    compassIconOtherVehHeight "40"
    compassIconOtherVehWidth "40"
    compassIconTankHeight "35"
    compassIconTankWidth "35"
    compassMaxRange "3500"
    compassMinRadius "0.0001"
    compassMinRange "0.0001"
    compassObjectiveArrowHeight "20"
    compassObjectiveArrowOffset "2"
    compassObjectiveArrowRotateDist "5"
    compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    compassObjectiveDrawLines "1"
    compassObjectiveHeight "20"
    compassObjectiveIconHeight "16"
    compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    compassObjectiveMaxRange "2048"
    compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "2"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "8"
    compassObjectiveNumRings "10"
    compassObjectiveRingSize "80"
    compassObjectiveRingTime "10000"
    compassObjectiveTextHeight "18"
    compassObjectiveTextScale "0.3"
    compassObjectiveWidth "20"
    compassPlayerHeight "25"
    compassPlayerWidth "25"
    compassRadarLineThickness "0.4"
    compassRadarPingFadeTime "4"
    compassRadarUpdateTime "4"
    compassRotation "1"
    compassSize "1"
    compassSoundPingFadeTime "2"
    compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    con_errormessagetime "8"
    con_gameMsgWindow0FadeInTime "0.25"
    con_gameMsgWindow0FadeOutTime "0.5"
    con_gameMsgWindow0Filter "gamenotify obituary"
    con_gameMsgWindow0LineCount "6"
    con_gameMsgWindow0MsgTime "5"
    con_gameMsgWindow0ScrollTime "0.25"
    con_gameMsgWindow0SplitscreenScale "1.5"
    con_gameMsgWindow1FadeInTime "0.25"
    con_gameMsgWindow1FadeOutTime "0.01"
    con_gameMsgWindow1Filter "boldgame"
    con_gameMsgWindow1LineCount "6"
    con_gameMsgWindow1MsgTime "8"
    con_gameMsgWindow1ScrollTime "0.25"
    con_gameMsgWindow1SplitscreenScale "1.5"
    con_gameMsgWindow2FadeInTime "0.75"
    con_gameMsgWindow2FadeOutTime "0.5"
    con_gameMsgWindow2Filter "subtitle"
    con_gameMsgWindow2LineCount "7"
    con_gameMsgWindow2MsgTime "5"
    con_gameMsgWindow2ScrollTime "0.25"
    con_gameMsgWindow2SplitscreenScale "1.5"
    con_gameMsgWindow3FadeInTime "0.25"
    con_gameMsgWindow3FadeOutTime "0.5"
    con_gameMsgWindow3Filter ""
    con_gameMsgWindow3LineCount "6"
    con_gameMsgWindow3MsgTime "5"
    con_gameMsgWindow3ScrollTime "0.25"
    con_gameMsgWindow3SplitscreenScale "1.5"
    con_inputBoxColor "0.25 0.25 0.2 1"
    con_inputHintBoxColor "0.4 0.4 0.35 1"
    con_matchPrefixOnly "1"
    con_minicon "0"
    con_miniconlines "5"
    con_minicontime "4"
    con_outputBarColor "1 1 0.95 0.6"
    con_outputSliderColor "0.15 0.15 0.1 0.6"
    con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    con_typewriterColorGlowFailed "0.8 0 0 1"
    con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    con_typewriterDecayDuration "700"
    con_typewriterDecayStartTime "6000"
    con_typewriterPrintSpeed "50"
    credits_active "0"
    credits_load "0"
    debug "0"
    debug_bcprint "off"
    debug_bcshowqueue "off"
    debug_friendlyfire "0"
    developer "0"
    developer_script "0"
    disable_tank_shock_minspec "0"
    drew_notes "5"
    dynEnt_active "1"
    dynEnt_bulletForce "1000"
    dynEnt_explodeForce "12500"
    dynEnt_explodeMaxEnts "20"
    dynEnt_explodeMinForce "40"
    dynEnt_explodeSpinScale "3"
    dynEnt_explodeUpbias "0.5"
    dynEntPieces_angularVelocity "0 0 0"
    dynEntPieces_impactForce "1000"
    dynEntPieces_velocity "0 0 0"
    fallback "0"
    finished_demo "0"
    fixedtime "0"
    friction "5.5"
    friendlyfire_dev_disabled "0"
    friendlyNameFontColor "0.9 1 0.9 0.7"
    friendlyNameFontGlowColor "0 0.3 0 1"
    friendlyNameFontObjective "1"
    friendlyNameFontSize "0.3"
    fs_basegame ""
    fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
    fs_ignoreLocalized "0"
    fx_count "0"
    fx_cull_effect_spawn "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    fx_debugBolt "0"
    fx_draw "1"
    fx_drawClouds "1"
    fx_enable "1"
    fx_freeze "0"
    fx_mark_profile "0"
    fx_marks "1"
    fx_marks_ents "1"
    fx_marks_smodels "1"
    fx_profile "0"
    fx_visMinTraceDist "80"
    g_ai "1"
    g_aiEventDump "-1"
    g_changelevel_time "4"
    g_connectpaths "0"
    g_deathDelay "3000"
    g_debugBullets "0"
    g_debugDamage "0"
    g_debugLocDamage "0"
    g_drawEntBBoxes "0"
    g_drawGrenadeHints "0"
    g_dumpAnims "-1"
    g_dumpAnimsCommands "-1"
    g_earthquakeEnable "1"
    g_enteqDelay "150"
    g_enteqDist "4000"
    g_enteqEnable "1"
    g_entinfo "off"
    g_entinfo_AItext "brief"
    g_entinfo_maxdist "2048"
    g_entinfo_scale "1"
    g_entinfo_type "AI only"
    g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
    g_fogHalfDistReadOnly "4556.45"
    g_fogStartDistReadOnly "477.057"
    g_friendlyfireDist "175"
    g_friendlyNameDist "15000"
    g_gameskill "0"
    g_gravity "800"
    g_knockback "1000"
    g_listEntity "0"
    g_minGrenadeDamageSpeed "400"
    g_no_script_spam "0"
    g_player_maxhealth "100"
    g_playerTrailTime "500"
    g_reloading "0"
    g_spawnai "1"
    g_speed "190"
    g_useGear "1"
    g_useholdtime "0"
    g_vehicleDebug "0"
    g_vehicleDrawPath ""
    g_vehicleTexScrollScale "0"
    gamedate "Sep 27 2007"
    gamename "main"
    hiDef "1"
    hostileNameFontColor "1 0.9 0.9 0.7"
    hostileNameFontGlowColor "0.6 0 0 1"
    hud_deathQuoteFadeTime "1000"
    hud_drawHUD "1"
    hud_fade_ammodisplay "8"
    hud_fade_compass "8"
    hud_fade_healthbar "2"
    hud_fade_offhand "8"
    hud_fade_sprint "1.7"
    hud_fade_stance "1.7"
    hud_fadeout_speed "0.1"
    hud_flash_period_offhand "0.5"
    hud_flash_time_offhand "2"
    hud_gasMaskOverlay "0"
    hud_health_pulserate_critical "0.5"
    hud_health_pulserate_injured "1"
    hud_health_startpulse_critical "0.33"
    hud_health_startpulse_injured "1"
    hud_healthOverlay_phaseEnd_fromAlpha "0.2"
    hud_healthOverlay_phaseEnd_pulseDuration "700"
    hud_healthOverlay_phaseEnd_toAlpha "0"
    hud_healthOverlay_phaseOne_pulseDuration "150"
    hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
    hud_healthOverlay_phaseThree_pulseDuration "400"
    hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
    hud_healthOverlay_phaseTwo_pulseDuration "320"
    hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
    hud_healthOverlay_pulseStart "0.35"
    hud_healthOverlay_pulseStop "0.9"
    hud_letterBoxFadeTime "1000"
    hud_missionFailed "0"
    hud_showStance "1"
    hudElemPausedBrightness "0.4"
    in_gpuSync "1"
    in_mouse "1"
    inertiaAngle "-1000"
    inertiaDebug "0"
    inertiaMax "50"
    introscreen "1"
    jump_height "39"
    jump_ladderPushVel "128"
    jump_slowdownEnable "0"
    jump_spreadAdd "64"
    jump_stepSize "18"
    loc_forceEnglish "0"
    loc_language "0"
    loc_translate "1"
    loc_warnings "1"
    loc_warningsAsErrors "0"
    logfile "1"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    m_filter "0"
    m_forward "0.25"
    m_pitch "0.022"
    m_side "0.25"
    m_yaw "0.022"
    mantle_check_angle "60"
    mantle_check_radius "0.1"
    mantle_check_range "20"
    mantle_debug "0"
    mantle_enable "1"
    mantle_view_yawcap "60"
    mapname "bog_a"
    melee_debug "0"
    mgTurret "off"
    min_spec_ai "0"
    mis_01 "0"
    mis_cheat "0"
    mis_difficulty "00000000000000000000000000000000000000000000000000"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    missileHellfireMaxSlope "0.5"
    missileHellfireUpAccel "1000"
    missileJavAccelClimb "300"
    missileJavAccelDescend "3000"
    missileJavClimbAngleDirect "85"
    missileJavClimbAngleTop "50"
    missileJavClimbCeilingDirect "0"
    missileJavClimbCeilingTop "3000"
    missileJavClimbHeightDirect "10000"
    missileJavClimbHeightTop "15000"
    missileJavClimbToOwner "700"
    missileJavSpeedLimitClimb "1000"
    missileJavSpeedLimitDescend "6000"
    missileJavTurnDecel "0.05"
    missileJavTurnRateDirect "60"
    missileJavTurnRateTop "100"
    missileWaterMaxDepth "60"
    monkeytoy "0"
    name "bullet-worm"
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    noai "off"
    overrideNVGModelWithKnife "0"
    phys_autoDisableAngular "1"
    phys_autoDisableLinear "20"
    phys_autoDisableTime "0.9"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_cfm "0.0001"
    phys_collUseEntities "0"
    phys_contact_cfm "1e-005"
    phys_contact_cfm_ragdoll "0.001"
    phys_contact_erp "0.8"
    phys_contact_erp_ragdoll "0.3"
    phys_csl "1"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawAwakeTooLong "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_dumpcontacts "0"
    phys_erp "0.8"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_gravityChangeWakeupRadius "120"
    phys_interBodyCollision "0"
    phys_jitterMaxMass "200"
    phys_joint_cfm "0.0001"
    phys_joint_stop_cfm "0.0001"
    phys_joint_stop_erp "0.8"
    phys_mcv "20"
    phys_mcv_ragdoll "1000"
    phys_minImpactMomentum "250"
    phys_narrowObjMaxLength "4"
    phys_noIslands "0"
    phys_qsi "15"
    phys_reorderConst "1"
    phys_visibleTris "0"
    pickupPrints "0"
    player_adsExitDelay "0"
    player_backSpeedScale "0.7"
    player_breath_fire_delay "0"
    player_breath_gasp_lerp "6"
    player_breath_gasp_scale "4.5"
    player_breath_gasp_time "1"
    player_breath_hold_lerp "4"
    player_breath_hold_time "4.5"
    player_breath_snd_delay "1"
    player_breath_snd_lerp "2"
    player_burstFireCooldown "0.2"
    player_cheated "0"
    player_damageMultiplier "0.210526"
    player_deathInvulnerableTime "4000"
    player_deathInvulnerableToMelee "0"
    player_deathInvulnerableToProjectile "1"
    player_debugHealth "0"
    player_died_recently "0"
    player_dmgtimer_flinchTime "500"
    player_dmgtimer_maxTime "750"
    player_dmgtimer_minScale "0"
    player_dmgtimer_stumbleTime "500"
    player_dmgtimer_timePerPoint "100"
    player_footstepsThreshhold "0"
    player_healthEasy "500"
    player_healthFu "115"
    player_healthHard "165"
    player_healthMedium "275"
    player_lean_rotate_crouch_left "1.25"
    player_lean_rotate_crouch_right "1"
    player_lean_rotate_left "1.25"
    player_lean_rotate_right "1.25"
    player_lean_shift_crouch_left "12.5"
    player_lean_shift_crouch_right "13"
    player_lean_shift_left "5"
    player_lean_shift_right "2.5"
    player_maxGrenadeCatchHeight "80"
    player_meleeChargeFriction "1200"
    player_meleeDamageMultiplier "0.4"
    player_meleeHeight "10"
    player_meleeRange "64"
    player_meleeWidth "10"
    player_move_factor_on_torso "0"
    player_moveThreshhold "10"
    player_radiusDamageMultiplier "1"
    player_scopeExitOnDamage "0"
    player_spectateSpeedScale "1"
    player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    player_sprintMinTime "1"
    player_sprintRechargePause "0"
    player_sprintSpeedScale "1.5"
    player_sprintStrafeSpeedScale "0.667"
    player_sprintTime "4"
    player_strafeAnimCosAngle "0.5"
    player_strafeSpeedScale "0.8"
    player_sustainAmmo "0"
    player_throwbackInnerRadius "72"
    player_throwbackOuterRadius "192"
    player_turnAnims "0"
    player_view_pitch_down "85"
    player_view_pitch_up "85"
    r_aaAlpha "dither (fast)"
    r_aaSamples "4"
    r_altModelLightingUpdate "1"
    r_aspectRatio "auto"
    r_autopriority "0"
    r_blur "0"
    r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "dev-only blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    r_colorMap "Unchanged"
    r_contrast "1"
    r_customMode ""
    r_debugLineWidth "1"
    r_debugShader "none"
    r_depthPrepass "0"
    r_desaturation "1"
    r_detail "1"
    r_diffuseColorScale "1"
    r_displayRefresh "60 Hz"
    r_distortion "1"
    r_dlightLimit "4"
    r_dof_bias "0.5"
    r_dof_enable "1"
    r_dof_farBlur "1.8"
    r_dof_farEnd "7000"
    r_dof_farStart "1000"
    r_dof_nearBlur "6"
    r_dof_nearEnd "60"
    r_dof_nearStart "10"
    r_dof_tweak "0"
    r_dof_viewModelEnd "8"
    r_dof_viewModelStart "2"
    r_drawDecals "1"
    r_drawSun "1"
    r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    r_fastSkin "0"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    r_filmUseTweaks "0"
    r_floatz "1"
    r_fog "1"
    r_forceLod "none"
    r_fullbright "0"
    r_fullscreen "1"
    r_gamma "1"
    r_glow "1"
    r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    r_glowTweakBloomCutoff "0.5"
    r_glowTweakBloomDesaturation "0"
    r_glowTweakBloomIntensity0 "1"
    r_glowTweakEnable "0"
    r_glowTweakRadius0 "5"
    r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    r_highLodDist "-1"
    r_ignore "0"
    r_ignorehwgamma "0"
    r_inGameVideo "1"
    r_lightMap "Unchanged"
    r_lightTweakAmbient "0.125"
    r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
    r_lightTweakDiffuseFraction "0.4"
    r_lightTweakSunColor "0.894118 0.94902 1 1"
    r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
    r_lightTweakSunDirection "-22 247 0"
    r_lightTweakSunLight "0.5"
    r_loadForRenderer "1"
    r_lockPvs "0"
    r_lodBiasRigid "0"
    r_lodBiasSkinned "0"
    r_lodScaleRigid "1"
    r_lodScaleSkinned "1"
    r_logFile "0"
    r_lowestLodDist "-1"
    r_lowLodDist "-1"
    r_mediumLodDist "-1"
    r_mode "1024x768"
    r_modelVertColor "1"
    r_monitor "0"
    r_multiGpu "0"
    r_norefresh "0"
    r_normal "1"
    r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    r_picmip "0"
    r_picmip_bump "0"
    r_picmip_manual "0"
    r_picmip_spec "0"
    r_picmip_water "0"
    r_polygonOffsetBias "-1"
    r_polygonOffsetScale "-1"
    r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    r_portalMinRecurseDepth "2"
    r_portalWalkLimit "0"
    r_preloadShaders "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    r_rendererInUse "Shader model 3.0"
    r_rendererPreference "Default"
    r_resampleScene "1"
    r_scaleViewport "1"
    r_showFbColorDebug "None"
    r_showFloatZDebug "0"
    r_showLightGrid "0"
    r_showMissingLightGrid "0"
    r_showPixelCost "off"
    r_showPortals "0"
    r_singleCell "0"
    r_skinCache "1"
    r_skipPvs "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "0"
    r_smp_worker_thread1 "0"
    r_specular "1"
    r_specularColorScale "2.42"
    r_specularMap "Unchanged"
    r_spotLightBrightness "14"
    r_spotLightEndRadius "196"
    r_spotLightEntityShadows "1"
    r_spotLightFovInnerFraction "0.7"
    r_spotLightShadows "1"
    r_spotLightSModelShadows "1"
    r_spotLightStartRadius "36"
    r_sse_skinning "1"
    r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    r_texFilterAnisoMax "4"
    r_texFilterAnisoMin "1"
    r_texFilterDisable "0"
    r_texFilterMipBias "0"
    r_texFilterMipMode "Unchanged"
    r_useLayeredMaterials "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_vsync "0"
    r_warningRepeatDelay "5"
    r_zfar "0"
    r_zFeather "1"
    r_znear "4"
    r_znear_depthhack "0.1"
    radius_damage_debug "0"
    ragdoll_baselerp_time "1000"
    ragdoll_bullet_force "500"
    ragdoll_bullet_upbias "0.5"
    ragdoll_debug "0"
    ragdoll_dump_anims "0"
    ragdoll_enable "1"
    ragdoll_explode_force "18000"
    ragdoll_explode_upbias "0.8"
    ragdoll_fps "20"
    ragdoll_jitter_scale "1"
    ragdoll_jointlerp_time "3000"
    ragdoll_max_life "4500"
    ragdoll_max_simulating "16"
    ragdoll_rotvel_scale "1"
    ragdoll_self_collision_scale "1.2"
    RunForTime "0"
    s0 "0"
    s1 "0"
    s10 "0"
    s11 "0"
    s12 "0"
    s13 "0"
    s14 "0"
    s15 "0"
    s16 "0"
    s17 "0"
    s18 "0"
    s2 "0"
    s3 "0"
    s4 "0"
    s5 "0"
    s6 "0"
    s7 "0"
    s8 "0"
    s9 "0"
    saved_gameskill "0"
    sc_blur "2"
    sc_count "24"
    sc_debugCasterCount "24"
    sc_debugReceiverCount "24"
    sc_enable "0"
    sc_fadeRange "0.25"
    sc_length "400"
    sc_offscreenCasterLodBias "0"
    sc_offscreenCasterLodScale "20"
    sc_shadowInRate "2"
    sc_shadowOutRate "5"
    sc_showDebug "0"
    sc_showOverlay "0"
    sc_wantCount "12"
    sc_wantCountMargin "1"
    scr_ai_auto_fire_rate "1.0"
    scr_art_visionfile "bog_a"
    scr_cinematic_autofocus "1"
    scr_dof_enable "1"
    scr_expDeathMayMoveCheck "on"
    scr_playerInvulTimeScale "1"
    scr_RequiredMapAspectratio "1"
    sensitivity "5"
    sf_use_bw "0"
    sf_use_chaplin "0"
    sf_use_clustergrenade "0"
    sf_use_contrast "0"
    sf_use_ignoreammo "0"
    sf_use_invert "0"
    sf_use_slowmo "0"
    sf_use_tire_explosion "0"
    shortversion "1.0"
    sm_enable "1"
    sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    sm_maxLights "4"
    sm_polygonOffsetBias "0.5"
    sm_polygonOffsetScale "2"
    sm_qualitySpotShadow "1"
    sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    sm_strictCull "1"
    sm_sunEnable "1"
    sm_sunSampleSizeNear "0.25"
    sm_sunShadowCenter "0 0 0"
    sm_sunShadowScale "1"
    snd_cinematicVolumeScale "0.85"
    snd_draw3D "Off"
    snd_drawInfo "None"
    snd_enable2D "1"
    snd_enable3D "1"
    snd_enableEq "1"
    snd_enableReverb "1"
    snd_enableStream "1"
    snd_errorOnMissing "0"
    snd_khz "44"
    snd_levelFadeTime "250"
    snd_outputConfiguration "Windows default"
    snd_slaveFadeTime "500"
    snd_touchStreamFilesOnLoad "0"
    snd_volume "0.8"
    start " ** melee breach alley shanty bog zpu cobras end "
    start_timeaa_main_bog_a "0"
    starting_ads_damage_dealtaa_main_bog_a "0"
    starting_deathsaa_main_bog_a "0"
    starting_enemy_damage_takenaa_main_bog_a "0"
    starting_enemy_deathsaa_main_bog_a "0"
    starting_player_damage_dealtaa_main_bog_a "0"
    starting_player_damage_takenaa_main_bog_a "0"
    starting_player_killsaa_main_bog_a "0"
    stopspeed "100"
    sv_cheats "0"
    sv_framerate_smoothing "1"
    sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
    sv_mapname ""
    sv_running "1"
    sv_saveOnStartMap "1"
    sv_znear "0"
     sys_configSum "222167764"
     sys_configureGHz "9.00994"
    sys_cpuGHz "2.40002"
    sys_cpuName "Intel® Core™2 CPU  6600  @ 2.40GHz"
     sys_gpu "NVIDIA GeForce 8800 GTS"
    sys_lockThreads "none"
    sys_smp_allowed "1"
    sys_SSE "1"
    sys_sysMB "1024"
    takeCoverWarnings "0"
    timescale "1"
    turretPlayerAvoidScale "1.7"
    turretScopeZoom "20"
    turretScopeZoomMax "20"
    turretScopeZoomMin "5"
    turretScopeZoomRate "15"
    ui_autoContinue "0"
    ui_bigFont "0.4"
    ui_borderLowLightScale "0.6"
    ui_campaign "american"
    ui_cinematicsTimestamp "0"
    ui_extraBigFont "0.55"
    ui_hideMap "0"
    ui_hint_text "@NULL_EMPTY"
    ui_isSaving "0"
    ui_level_cheatpoints "2"
    ui_level_player_cheatpoints "1"
    ui_load_level "bog_a"
    ui_mousePitch "0"
    ui_multiplayer "0"
    ui_nextMission "0"
    ui_playerProfileAlreadyChosen "0"
    ui_playerProfileCount "0"
    ui_playerProfileNameNew ""
    ui_playerProfileSelected ""
    ui_savegame ""
    ui_saveMessageMinTime "1"
    ui_showList "0"
    ui_showMenuOnly ""
    ui_smallFont "0.25"
    ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
    uiscript_debug "0"
    useFastFile "1"
    vehHelicopterDecelerationFwd "0.5"
    vehHelicopterDecelerationSide "1"
    vehHelicopterFreeLookReleaseSpeed "8"
    vehHelicopterHeadSwayDontSwayTheTurret "1"
    vehHelicopterHeadSwayOnPitch "0.2"
    vehHelicopterHeadSwayOnRollHorz "0.1"
    vehHelicopterHeadSwayOnRollVert "2"
    vehHelicopterHeadSwayOnYaw "0.1"
    vehHelicopterHoverSpeedThreshold "400"
    vehHelicopterInvertUpDown "0"
    vehHelicopterJitterJerkyness "0.3"
    vehHelicopterLookaheadTime "1"
    vehHelicopterMaxAccel "45"
    vehHelicopterMaxAccelVertical "30"
    vehHelicopterMaxPitch "10"
    vehHelicopterMaxRoll "35"
    vehHelicopterMaxSpeed "150"
    vehHelicopterMaxSpeedVertical "65"
    vehHelicopterMaxYawAccel "90"
    vehHelicopterMaxYawRate "120"
    vehHelicopterRightStickDeadzone "0.3"
    vehHelicopterScaleMovement "1"
    vehHelicopterSoftCollisions "0"
    vehHelicopterStrafeDeadzone "0.3"
    vehHelicopterTiltFromAcceleration "2"
    vehHelicopterTiltFromControllerAxes "0"
    vehHelicopterTiltFromDeceleration "2"
    vehHelicopterTiltFromFwdAndYaw "0"
    vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
    vehHelicopterTiltFromVelocity "1"
    vehHelicopterTiltMomentum "0.4"
    vehHelicopterTiltSpeed "1.2"
    vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
    vehHelicopterYawOnLeftStick "5"
    vehHudDrawPipOnStickWhenFreelooking "1"
    vehHudLineWidth "8"
    vehHudReticleBouncingDiamondSize "24"
    vehHudReticleBouncingRadius "80"
    vehHudReticleBouncingSpeed "400"
    vehHudReticlePipOnAStickCenterCircle "8"
    vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
    vehHudReticlePipOnAStickMovingCircle "32"
    vehHudReticlePipOnAStickMovingCircleBuffer "1"
    vehHudTargetScreenEdgeClampBufferBottom "134"
    vehHudTargetScreenEdgeClampBufferLeft "120"
    vehHudTargetScreenEdgeClampBufferRight "126"
    vehHudTargetScreenEdgeClampBufferTop "139"
    vehHudTargetSize "50"
    vid_xpos "3"
    vid_ypos "22"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "30"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    waypointPlayerOffsetCrouch "56"
    waypointPlayerOffsetProne "30"
    waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    wideScreen "1"
    Download
    NEW LINKS, VERSION 2.2

    Code:
    http://www.sendspace.com/file/81pps6
    http://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_zip
    http://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htm
    http://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip
    http://depositfiles.com/files/a42xuxer9
    http://www.megaupload.com/?d=OQRWHKUM
    Scan Result
    Code:
    http://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041

    YOU NEED .NET FRAMEWORK 3.5!

    __________________
    Last edited by TheUnkn0wn; 11-21-2010 at 04:40 PM.

  2. The Following 182 Users Say Thank You to TheUnkn0wn For This Useful Post:

    , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

  3. 12-13-2009, 01:02 PM
    #21
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    Sponsored Links

    Code:
    http://www.sendspace.com/file/xha12a
    http://rapidshare.com/files/320371050/MW2-CVAR-Tool-Update.zip
    http://depositfiles.com/files/8y9yuf9cd
    http://www.megaupload.com/?d=UQANGOS5
    http://netload.in/datei6G6i7rcXm0/MW2-CVAR-Tool-Update.zip.htm
    http://www.zshare.net/download/6984374704d2eab8/
    http://www.2shared.com/file/9957797/86a1a49a/MW2-CVAR-Tool-Update.html
    http://www.filefactory.com/file/a1027ac/n/MW2-CVAR-Tool-Update.zip
    MAX_STRING error should be fixed, report back your results
  4. Sponsored Links
  5. 12-13-2009, 01:07 PM
    #22
    1
    Posts
    10
    Reputation
    Nov 2009
    NextGenUpdate
    Excellent job. It worked perfect.
  6. 12-13-2009, 02:04 PM
    #23
    426
    Posts
    1,704
    Reputation
    Dec 2009
    NextGenUpdate
    this still doesn't work for me i have downloaded the original, got it loaded ticked all the CVARS i want then saved it copied it onto my PS3 then went to resume game it loaded with no picture just a black screen and the loading bar then an error came up, something about weapon in the right hand and no values for player '0', then downloaded the update and couldn't even load my game save got an error and it told me to terminate program so i did that then opened it again then it let load my gamesave so i ticked the boxes i wanted again then copied to ps3 worked fine then i went to resume game and i got sound and picture when it was loading this time but when it finished loading i got an error saying SAVE_STRINGS_MAX_SIZE exceeded in game save


    Help me
  7. 12-13-2009, 02:07 PM
    #24
    josho53's Avatar
    josho53
    Grunt
    josho53's Avatar
    josho53
    Grunt
    54
    Posts
    150
    Reputation
    Jun 2008
    NextGenUpdate
    It works for me!
  8. 12-13-2009, 02:11 PM
    #25
    TheSpartan's Avatar
    TheSpartan
    Do a barrel roll!
    TheSpartan's Avatar
    TheSpartan
    Do a barrel roll!
    101
    Posts
    294
    Reputation
    Dec 2009
    NextGenUpdate
    Unkw0wn Read my PM.
  9. 12-13-2009, 02:23 PM
    #26
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    I have, but the site lags so i cant reply
  10. 12-13-2009, 02:33 PM
    #27
    Twizted's Avatar
    Twizted
    I am error
    Twizted's Avatar
    Twizted
    I am error
    77
    Posts
    26
    Reputation
    Feb 2009
    NextGenUpdate
    Does it work on 360?
  11. 12-13-2009, 02:39 PM
    #28
    aimituxa's Avatar
    aimituxa
    Haxor!
    aimituxa's Avatar
    aimituxa
    Haxor!
    35
    Posts
    15
    Reputation
    Nov 2009
    NextGenUpdate
    lol the people that said it work only have like 1 or 2 post hmm wonder if he made the account and said it work j... wonderthat.
  12. 12-13-2009, 02:50 PM
    #29
    KluTcHxMoDz's Avatar
    KluTcHxMoDz
    This User Has Been Hacked
    KluTcHxMoDz's Avatar
    KluTcHxMoDz
    This User Has Been Hacked
    438
    Posts
    64
    Reputation
    Jul 2009
    NextGenUpdate
    Hey um TheUnkn0wn, if you can PM me please, i want to talk to you Or add me on
    PSN: KluTcHxMoDz
  13. 12-13-2009, 03:02 PM
    #30
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    Originally Posted by aimituxa View Post
    lol the people that said it work only have like 1 or 2 post hmm wonder if he made the account and said it work j... wonderthat.
    Obviously not... do you think i would go through that trouble to gain nothing?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •