Post: MW3 Start, End And Length Offsets For Modding!
11-05-2011, 10:33 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); Ok im not going to hack the game my self until i have finished it legit, but until the game has come out, i have decompressed the same way as mw2 and here are the offsets.[/COLOR]

Please Note Before Start: These are only for patch_mp.ff, i will be updating this to support other ff files from mw3 after i finish mw3 if not don so already!

-------------------------------------------------------------------
Update: For the uk version, Read.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
00039da4 = 00039da6 in uk patch
00050ad2 = 00050ad4 in uk patch

Also:

More UK files to try:
00066424.dat
0005c2a7.dat
00024e49.dat
0002118a.dat

To find the .gsc's in these files, simply:

1) Open the file in hxd and goto the top and click search/find.
2) Find ÿÿÿÿ.
3) Now keep pressing f3 until you find just 4 ÿ by them selves, e.g.
good = ÿÿÿÿ
bad = ÿÿÿÿÿÿÿÿ
4) Now look near the ÿÿÿÿ and you will see xÚ, remember the offset (at the left hand side) of where it is.
5) Press f3 again, now highlight from the end of the new ÿÿÿÿ up to the xÚ.
6) Now copy all the highlighted text into a clean file and save as anything.gsc.
7) Then decompress this and boom, your .gsc/file is ready to edit/view.

This is the best i can explain without pictures.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

UNKNOWN_GSC_1

00039da4.dat:
start offset: 9AB2
end offset: B8B6


UNKNOWN_GSC_2

00039da4.dat:
start offset: B8CF
end offset: BFB8


UNKNOWN_GSC_3

00039da4.dat:
start offset: BFD1
end offset: DE9B


UNKNOWN_GSC_4

00039da4.dat:
start offset: DEB4
end offset: FFFF

and

00050ad2.dat:
start offset: 0
end offset: 1757


maps\mp\gametypes\oic

00050ad2.dat:
start offset: 1782
end offset: 2679


maps\mp\gametypes\sab

00050ad2.dat:
start offset: 26A4
end offset: 4730


maps\mp\gametypes\sd

00050ad2.dat:
start offset: 475A
end offset: 66C5


maps\mp\gametypes\tdef

00050ad2.dat:
start offset: 66F1
end offset: 7A43


maps\mp\gametypes\tjugg

00050ad2.dat:
start offset: 7A70
end offset: 8E6D


There are more .gsc's in 00050ad2.dat, but they are un needed!
-------------------------------------------------------------------

some .gsc's are unknown yet but its a start Smile

Also i did this with blus disc because its on ngu, and there wasn't a english version, but im sure the english ones will be nearly the same if not the same Smile

Im english BTW!

Please Note: If you have noticed the header size is the same as mw2 (78DA).

I know i stress this alot but i really want people to know, i do not hack games untill i have finished a game legit, also i would like mw3 to stay legit, in other words no hackers, i know i have released this but that doesnt mean ruin mine and other peoples games, but i guess i cannot stop anyone, i wish i could but i cant so think about this please!
Last edited by nay1995 ; 11-06-2011 at 12:16 AM.

The following 9 users say thank you to nay1995 for this useful post:

bnader, Brentdevent, Correy, crazywildjoka, KCxFTW, User23434, Rainbow Gravity, Rea, WTL
11-05-2011, 10:45 PM #2
Brentdevent
I defeated!
This will be helpfull Smile
11-05-2011, 10:45 PM #3
TheFallen
Former Dark Night
Originally posted by nay View Post
...

NVM
10 char
Last edited by TheFallen ; 11-05-2011 at 10:52 PM.
11-05-2011, 10:48 PM #4
DEREKTROTTER
You're Goddamn Right
that isnt even a gsc, i dont believe there are are any GSCs in the patch_mp - just calls to the .self

The following user thanked DEREKTROTTER for this useful post:

xiiBomberHD
11-05-2011, 10:48 PM #5
Big Poppa Bren
Treasure hunter
78DA is the standard -15 compression for zlib blocks. highly, highly, extremly unlikely that iw have made the same mistakes in the scripts as mw2.
11-05-2011, 10:51 PM #6
DEREKTROTTER
You're Goddamn Right
my folder, as far as i got with it - You must login or register to view this content.

see if anyone can get anything from it
11-05-2011, 10:58 PM #7
BuC-ShoTz
TeamMvKâ?¢
i can extract all of them with the correct names, there is also some with # names.
does'nt seem we will be able to do anything with those files.
11-05-2011, 10:59 PM #8
DEREKTROTTER
You're Goddamn Right
check this by craigchrist - You must login or register to view this content.

The following user thanked DEREKTROTTER for this useful post:

xiiBomberHD
11-05-2011, 11:18 PM #9
nay1995
The Master
wll i say there .gsc, ive opened them and the look like what you said "there calling to the self", but anyway maybee there will be a brake through, note: ive updated since last post.

---------- Post added at 06:18 PM ---------- Previous post was at 06:12 PM ----------

oh yeah i have a quick question for you derek that is off topic but anyway, have you bought cod elite from the psn store?
11-06-2011, 12:10 AM #10
I'm not 100% sure but from what it looks the scripts are already compiled in the fastfiles.

The following user thanked TheUnkn0wn for this useful post:

xiiBomberHD

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