Post: First Mw3 Gsc Found (mp/basemaps.arena)
02-10-2012, 07:09 PM #1
xIFoRSaKeN-
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]
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The following 6 users groaned at xIFoRSaKeN- for this awful post:

247Yamato, bnader, BriceC, Crave., Uk_ViiPeR
02-10-2012, 07:12 PM #2
Tustin
Balls of Steel
map "mp_morningwood"

lawl.

The following 5 users say thank you to Tustin for this useful post:

aerosoul94, Arman M., Blackstorm, KrazyKiller672
02-10-2012, 08:10 PM #3
3HUNNA
Splicer
Originally posted by xIFoRSaKeN
Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]

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He has the same code I don't think you were the first.
More people who found what you found.
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The following user thanked 3HUNNA for this useful post:

ExceptionHell
02-10-2012, 08:18 PM #4
xIFoRSaKeN-
Pokemon Trainer
to be honest i found that tool of buc shotz and decompiled the patch_mp.ff and just Ctrl + F and searched mp/ and it showed all the gsc's
02-10-2012, 08:29 PM #5
BriceC
Computer Programmer
Originally posted by xIFoRSaKeN
Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]


Derektrotter already found all of them like a day after mw3 release.

The following user thanked BriceC for this useful post:

02-10-2012, 09:03 PM #6
xIFoRSaKeN-
Pokemon Trainer
Originally posted by TheEliteSoldier View Post
Derektrotter already found all of them like a day after mw3 release.

those are from the wii iso :dumb:
02-10-2012, 09:25 PM #7
GaLaXy98-q8
Maggbot timeout!
Looks Great
02-11-2012, 12:23 AM #8
BuC-ShoTz
TeamMvKâ?¢
i have them all also, except not gsc
you can find the compiled gsc tho,

the only gsc you should be able to find is fx gsc's

The following user thanked BuC-ShoTz for this useful post:

Arman M.
02-11-2012, 01:06 AM #9
Murt
< ^ > < ^ >
that is how i got the blackbox map stare :fml:
02-11-2012, 01:19 AM #10
3HUNNA
Splicer
We know.
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