Close



Keep me logged in.

Forgot your password? | Register Now

Results 1 to 10 of 10
  1. Original Post
    The Mars Madness
    Storm's Avatar

    Default MW3 Round-Up (Spawn Logic, Face Off Weekends, July Content)




    This week in Call of Duty: Modern Warfare 3 news, July content drops are scheduled for release any day now both Xbox 360 & PS3. Not only that, but the much loved map Terminal will return to the Modern Warfare series next week and Face Off will feature another new game mode this weekend.

    In non-DLC related news, Infinity Ward's Mark Rubin has clarified how the Modern Warfare 3 spawn system chooses your spawn location, and why it doesn't always work.


    Face Off Weekend Game Mode

    Last time it was Search & Destroy and Team Defender on the 2v2 and 3v3 Face Off playlists, this weekend we can expect Domination to début in the Face Off playlist. Candice Capen, the Infinity Ward Community Coordinator, that flag re-arranging was necessary for smoother Face Off gameplay.

    “we tested it [Domination] and it wasn’t too good. [We] need to rearrange some flags before we push it to live [for Face Off].”
    Finding the right gameplay balance can be difficult, hence the delay for Domination in the Face Off playlist.

    July Content Drops

    Two multiplayer maps and one Spec Op Mission are scheduled for release this month for Xbox 360. The exact date is unknown, however expect the announcement to be made “this Thur[sday]” roughly “10am PST”, according to , Infinity Ward Executive Producer. PS3 this month will receive three Face Off maps and one Spec Op Mission.

    Xbox 360 players can expect Terminal to drop July 17th for ELITE subscribers, and July 18th for non-ELITE players. No news about Terminal for PS3 & PC yet, however it is safe to assume PS3 can expect it one month later than the drop for Xbox 360.

    The Modern Warfare 3 Spawn System

    The spawn system, a highly controversial subject in the world of Call of Duty, has had some light shed on it by Mark Rubin:

    So yea Spawning. There are X number of spawns per map. Each one gets weighted depending on based on enemy locations, friendly locations and visibility to any killstreaks. It has to spawn you when you hit the button. So it looks at all the values for those spawn points and puts at the one with best number. The system is really simplistic and definitely needs work. But when you spawn at a given point it’s the spawn that the logic felt was safest. Which relative to other spawns it may be even if it doesn’t feel like it. Also many times the spawn check and spawning in happens a split second before the KS appears/launches. So I could launch a predator pointing somewhere else on the map, you spawn and I slew the predator on you at that same second. There is no way for the code to know that 1 sec from now that is going to happen. Anyway hope that little insight on how spawning works helps.
    Acknowledging that it needs more work, Rubin has made a valid point that decisions are made in a split-second, and that there is many variables to monitor. In some cases you will be spawned in danger, even if the spawn system thought it was logically safe. The spawn system is one of the three main things that are being worked on for improvements in future updates, along with multiplayer matchmaking and lag compensation. These are all 3 hot topics of discussion within the community.

    Combat Training in Modern Warfare 3

    Combat Training will not make an appearance in Modern Warfare 3. Combat Training allowed users to practice on multiplayer maps against bots, which had various difficulty settings. When asked if MW3 will add any feature to practice against bots, Rubin replied ”not going to happen for MW3. It’s not something that could be added with a simple patch. Patches are limited on what they can do.”

    Balance Pass

    Dubbed the 'mid-year refresh', the balance pass is scheduled to take place in a couple of weeks. It will be looking at buffing and nerfing weapons, deathstreaks, pointstreaks, equipment and anything else deemed fit for a re-balance. Infinity Ward Multiplayer Designers will be sitting down soon to discuss the changes. What would you like to see buffed or nerfed?

    That's it for news this week for Call of Duty: Modern Warfare 3. Is there anything that particularly excites you about anything you read above, or at this point are you more interested in Black Ops II news?

    Register or log in to view signatures.

  2. The Following User Says Thank You to Storm For This Useful Post:


  3. #2
    Boston <---- My Town
    NextGenUpdate Elite Member
    TheBurntCeltic's Avatar

    Default

    That sucks they can't add in Combat Training
    Register or log in to view signatures.

  4. The Following 2 Users Say Thank You to TheBurntCeltic For This Useful Post:


  5. #3
    #1 Nintendo Fan
    DeathMagnetik.'s Avatar

    Default

    Quote Originally Posted by TheBurntCeltic View Post
    That sucks they can't add in Combat Training
    Yeah I used too put it on recruit and own with a sniper
    Register or log in to view signatures.

  6. The Following User Says Thank You to DeathMagnetik. For This Useful Post:


  7. #4
    Former Staff
    NextGenUpdate Elite Member

    Default

    Quote Originally Posted by Frenchy_ View Post
    Yeah I used too put it on recruit and own with a sniper
    "used"? Bitch please I still do that
    Register or log in to view signatures.

  8. The Following 2 Users Say Thank You to Coqui For This Useful Post:


  9. #5
    My controller's wireless?
    danman15001's Avatar

    Default

    They are horrible if they cant add in combat training hackers and modders can create whole new game modes and they cant make a simply bot game
    Register or log in to view signatures.

  10. #6
    Legal ;)
    Geigers's Avatar

    Default

    Quote Originally Posted by danman15001 View Post
    They are horrible if they cant add in combat training hackers and modders can create whole new game modes and they cant make a simply bot game
    It's not that simple, the modders made a whole new "game-mod" by using the coding that is already present in the game, the developers would have to put more coding into the game to create a combat training mod along with giving the bots real function instead of the mindless bots modders use that just run around and randomly fire their guns so others can kill them
    Register or log in to view signatures.

  11. #7
    French Fries

    Default

    Man I wish they could put in combat training!! I'd play that a ton!
    Register or log in to view signatures.

  12. #8
    Ragdoll

    Default

    Quote Originally Posted by Storm View Post
    [FONT=Tahoma]Dubbed the 'mid-year refresh', the balance pass is scheduled to take place in a couple of weeks. It will be looking at buffing and nerfing weapons, deathstreaks, pointstreaks, equipment and anything else deemed fit for a re-balance. Infinity Ward Multiplayer Designers will be sitting down soon to discuss the changes. What would you like to see buffed or nerfed?
    And now they will nerfing and buffing weapons
    Register or log in to view signatures.

  13. #9
    Choclate Cake
    KRACKERSTYLE's Avatar

    Default

    combat training never really trained me of anything only that bots are very random
    Register or log in to view signatures.

  14. #10
    Cub Scout
    y260's Avatar

    Default

    Interested to see how dom. will work in face off. Seems like it'll be a really long game.
    Register or log in to view signatures.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •