MW1: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x11EC7604[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x15EC18, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x11EC7604) + " -1 endround");[/COLOR]
WAW: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x274A038[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x329CC8, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x274A03 + " -1 endround");[/COLOR]
MW2: [COLOR="#00FF00"]RPC[/COLOR]CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x1BE5BE8[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x1D9EC0, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x1BE5BE + " 3 endround");[/COLOR]
BO1 Multi: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xD25EF0[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x399CC8, 0, "cmd mr " + PS3.Extension.ReadInt32(0xD25EF0) + " 3 endround");[/COLOR]
BO1 Zombie: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x16F4980[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x395BA8, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x16F4980) + " 3 endround");[/COLOR]
MW3: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x832524[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x1DB240, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x832524) + " -1 endround");[/COLOR]
BO2: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xF11D9C[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x313C18, 0, "cmd mr " + , PS3.Extension.ReadInt32(0xF11D9C) + " 3 endround");[/COLOR]
Ghosts: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd lui 9 1 "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x20A9998[/COLOR])); [COLOR="#108010"]//RPC.Call(0x2B1C14, 0, "cmd lui 9 1 " + , PS3.Extension.ReadInt32(0x20A999);[/COLOR]
AW: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd lui 22 1 "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xDD4C64[/COLOR])); [COLOR="#108010"]//RPC.Call(0x3AF41C, 0, "cmd lui 22 1 " + , PS3.Extension.ReadInt32(0xDD4C64));[/COLOR]
BO3: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x1198860[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x5B1A7C, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x1198860) + " 3 endround");[/COLOR]
MW1: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x11EC7604[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x15EC18, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x274A03 + " -1 endround");[/COLOR]
WAW: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x274A038[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x329CC8, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x274A03 + " -1 endround");[/COLOR]
MW2: [COLOR="#00FF00"]RPC[/COLOR]CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x1BE5BE8[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x1D9EC0, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x1BE5BE + " 3 endround");[/COLOR]
BO1 Multi: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xD25EF0[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x399CC8, 0, "cmd mr " + PS3.Extension.ReadInt32(0x1BE5BE + " 3 endround");[/COLOR]
BO1 Zombie: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x16F4980[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x395BA8, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x16F4980) + " 3 endround");[/COLOR]
MW3: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x832524[/COLOR]) + [COLOR="#FF1050"]" -1 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x1DB240, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x832524) + " -1 endround");[/COLOR]
BO2: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xF11D9C[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x313C18, 0, "cmd mr " + , PS3.Extension.ReadInt32(0xF11D9C) + " 3 endround");[/COLOR]
Ghosts: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd lui 9 1 "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x20A9998[/COLOR])); [COLOR="#108010"]//RPC.Call(0x2B1C14, 0, "cmd lui 9 1 " + , PS3.Extension.ReadInt32(0x20A999);[/COLOR]
AW: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd lui 22 1 "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0xDD4C64[/COLOR])); [COLOR="#108010"]//RPC.Call(0x3AF41C, 0, "cmd lui 22 1 " + , PS3.Extension.ReadInt32(0xDD4C64));[/COLOR]
BO3: [COLOR="#00FF00"]RPC[/COLOR].CBuf_AddText([COLOR="#AF9020"]0[/COLOR], [COLOR="#FF1050"]"cmd mr "[/COLOR] + , PS3.Extension.ReadInt32([COLOR="#AF9020"]0x1198860[/COLOR]) + [COLOR="#FF1050"]" 3 endround"[/COLOR]); [COLOR="#108010"]//RPC.Call(0x5B1A7C, 0, "cmd mr " + , PS3.Extension.ReadInt32(0x1198860) + " 3 endround");[/COLOR]
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