Post: Help With IDA And Offsets (All Cod)
05-15-2017, 01:26 AM #1
AssumingAgate
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Im not sure if this is the right forum but i was wondering if someone could help me with ida and finding offsets for a game, the game is TeknoGods 2.7.3.11 and i just want to find offsets for it, im not sure if theres any tutorials on finding certain offsets but if you know how to find a lot of offsets could you help me

idk if there is any tutorials on finding these if there is i didnt look hard enough but if there is can you link them
offsets i am looking to find*
TOC offset - not sure if it is on pc but if it is it would be nice to be able to find it
Hud Elements - Has To Be On PC
No Spread
No Recoil
Red Boxes
Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
AimAssist_RegisterDvars
BG_FindWeaponIndexForName(const char *name)
BG_GetNumWeapons()
BG_GetWeaponDef(unsigned int weaponIndex)
BG_GetWeaponIndex(WeaponDef *weapDef)*
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
BG_GetPerkIndexForName(const char *perkName)
Cbuf_AddText(int localClientNum, const char *text)
Cbuf_InsertText(int localClientNum, const char *text)
CheatsOk(gentity_s *ent)
CG_GetWeaponIndexForName(const char *name)
CG_BoldGameMessage(int localClientNum, const char *msg)
CG_GameMessage(int localClientNum, const char *msg)
ClientCommand(int clientNum)
ClientUserinfoChanged(int clientNum)
ClientCleanName(const char *in, char *out, int outSize)
ClientDisconnect(int clientNum)
ClientInactivityTimer(gclient_s *client)
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
CL_CheckForResend(int localClientNum)
CL_InitOnceForAllClients(void)
CL_InitGamepadCommands(void)
CL_InitKeyCommands(void)
CL_KeyEvent(int localClientNum, int key, const int down, const unsigned int time)
CL_InitInput(void)
CL_ShutdownInput(void)
Cmd_AddCommandInternal(const char *cmdName, void (__cdecl *function)(), cmd_function_s *allocedCmd)
Cmd_FindCommand(const char *cmdName)
Cmd_RemoveCommand(const char *cmdName)
Com_DvarDump(int channel, const char *match)
Com_Error(errorParm_t code, const char *fmt)
Com_GetServerDObj(int handle)
Com_PrintError(int channel, const char *fmt)
Com_Printf(int channel, const char *fmt)
Com_PrintMessage(int channel, const char *msg, int error)
Com_SafeServerDObjFree(int handle)
Con_IsDvarCommand(const char *cmd)
ConcatArgs(int start)
ConsoleCommand()
Dvar_FindVar(const char *dvarName)
Dvar_FindMalleableVar(const char *dvarName)
Dvar_GetFloat(const char *dvarName)
Dvar_GetString(const char *dvarName)
Dvar_GetBool(const char *dvarName)
Dvar_GetInt(const char *dvarName)
Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
Dvar_RegisterInt_f
Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
Dvar_RegisterFloat(const char *dvarName, float value, float min, float max, unsigned __int16 flags, const char *description)
Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
DObjFree(DObj_s *obj)
DObjGetTree(DObj_s *obj)
ExitLevel(void)
GetTickCount()
G_Entity (Length 0x280)
G_EntUnlink(gentity_s *ent)
G_FreeEntity(gentity_s *ed)
G_FreeTurret(gentity_s *self)
G_GetEntityTypeName(gentity_s *ent)
G_GetWeaponIndexForName(const char *name)
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
G_LocalizedStringIndex (const char * string)
G_MaterialIndex (const char * name)
G_Spawn(void)
G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
G_SetModel(gentity_s *ent, const char *modelName)
G_SpawnFloat(const char *key, const char *defaultString, float *out)
G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
G_GetModelIndex
G_RegisterWeapon(unsigned int weapIndex)
G_CallSpawnEntity(gentity_s *ent)
G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
G_PrintEntities(void)
GScr_AddTestClient
GScr_GetPartName(void)
GScr_NewClientHudElem(void)
HandleClientEvent(gclient_s *client, gentity_s *ent, int event, int eventParm)
HECmd_FadeOverTime(scr_entref_t entref)
HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
HECmd_SetMaterial(scr_entref_t entref)
HECmd_SetText(scr_entref_t entref)
HECmd_ScaleOverTime(scr_entref_t entref)
HudElem_Alloc(int clientNum, int teamNum)
Huff_Init(huffman_t *huff)
InitTrigger(gentity_s *self)
InitTriggerWait(gentity_s *ent, int spawnflag)
Item_DvarEnum_Setting(itemDef_s *item)
I_strlwr(char *s)
I_stricmp(const char *s0, const char *s1)
I_strnicmp(const char *s0, const char *s1, int n)
I_strncpyz(char *dest, const char *src, int destsize)
Key_Bind_f(void)
Key_Bindlist_f(void)
Key_Unbind_f(void)
Key_IsCommandBound(int localClientNum, const char *command)
Key_StringToKeynum(const char *str)
Menu_PaintAll(UiContext *dc)
MSG_Init(msg_t *buf, char *data, int length)
MSG_initHuffmanInternal
MSG_ReadBitsCompress(const char *from, char *to, int size)
ScrPlace_Init(void)
Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
Scr_Error(const char *error)
Scr_GetFloat(unsigned int index)
Scr_GetEntity(unsigned int index)
Scr_PlayerKilled(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset, int deathAnimDuration)
Scr_ParamError(unsigned int index, const char *error)
SP_trigger_radius(gentity_s *ent)
SP_script_brushmodel(gentity_s *self)
SL_ConvertToString(unsigned int stringValue)
StringToFilter(char *s, ipFilter_s *f)
strncpy(char *dest, const char *source, unsigned int count)
Svcmd_EntityList_f(void)
Svcmd_RemoveIP_f(void)
Sv_AddTestClient(void)
SV_AddOperatorCommands(void)
SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
SV_SetBrushModel(gentity_s *ent)
SV_Cmd_EndTokenizedString(void)
SV_Cmd_TokenizeString(const char *text_in)
SV_ClientCommand(client_s *cl, msg_t *msg)
SV_DirectConnect(netadr_t from)
SV_DObjGetTree(gentity_s *ent)
SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
SV_LinkEntity(gentity_s *gEnt)
SV_MapRestart(int fast_restart)
SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
SV_GetConfigstringConst(int index)
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
SV_SetConfigstring(int index, const char *val)
SV_SetMapCenter(float *mapCenter)
SV_UnlinkEntity(gentity_s *gEnt)
Sys_Error(const char *error)
Sys_Milliseconds()
Sys_EnterCriticalSection(CriticalSection critSect)
Sys_LeaveCriticalSection(CriticalSection critSect)
PlayerCmd_giveWeapon(scr_entref_t entref)
PlayerCmd_SetViewmodel(scr_entref_t entref)
PlayerCmd_SetClientDvar(scr_entref_t entref)
Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)
va(const char *format)
vsnprintf_0(char *string, unsigned int count, const char *format, char *ap)
vsnprintf_l(char *string, unsigned int count, const char *format, localeinfo_struct *plocinfo, char *ap)
XAnimClearTree(XAnimTree_s *tree)
XAnimFreeInfo(XAnimTree_s *tree, unsigned int infoIndex)
level_locals_t
g_hudelems

if someone can help it would be nice, just you never see stuff like this on PC cause all the good coders are for console


also i would like to be able to find offhost offsets also
Last edited by AssumingAgate ; 05-15-2017 at 01:28 AM.

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