Post: Very First W@W Mod Menu on PS3
12-24-2010, 03:18 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Very First WAW PS3 Mod Menu !!

[ame]https://www.youtube.com/watch?v=xFSCNWen_-U[/ame]
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.
Last edited by Karoolus ; 12-25-2010 at 03:40 AM.

The following 37 users say thank you to Karoolus for this useful post:

_xl2eVo_, Okami, 8======D----, ADAM594, Albanian', angel_of_deth, Arvindian, Carbon0x, Clanor, crazy_blake7, FM|T xR3PMz, gola, gstrang513, IRiSe_GodFather, johnw6619, JOT, Kameo, Lidarius, matt944057, Mw2Freak13, NextGenZero, OFWGKTA, saudi--fantom, SavageRising, shaunyovls25, Skyl1n3, teeth08, The-Don, TRBZA, uhChad, w8t4it, x Too GodLy x, x2BK, xK3AnZ, xKiLLeR-69
12-26-2010, 06:50 AM #74
FM|T xR3PMz
French Modding | Team
Another message for say another time the same words, YOU WAS AMAZING, how do made this ?it's just incredible, i was playing with this patch in private match and i think he gonna be great if you can make that online,and i think i will be play just for fun without possibilities to have this menu and with no patch, and what i see ???
I WAS THE HOST WITH YOUR PATCH ONLINE !!! HE WORKS ONLINE !!!
Directly enable to have , god-mode,auto-aiming,invisible,wallhack,i have cannot see what is happened with wallhack and god mode doing because i had die sometimes and the god mode been actived but.....
If someone kill you when you are in the menu,you are freeze in this menu, go quickly choose most importants options
if you choose your options before you die one time, you can die the options stay with you after respawn.
you take bouncy bettys and just push on R1 button, like for keep her be stand on the floor,you can killing all peoples on headshot instantainly, JUST AMAZING.
30 / 00 LIMIT SCORE ?! YOU WIN ?! LOL
Last edited by FM|T xR3PMz ; 12-26-2010 at 06:53 AM.
12-26-2010, 07:31 AM #75
Mr.Azoz
I’m too L33T
Originally posted by Karoolus View Post
then there must be something wrong with what you put in those functions..


You must login or register to view this content.

i add some stuff and it workd just fine but now i can't add anything

can you try to add anything and see if it works plz

its making me crazy my Brain is 100% now

if i don't found out WATS Wrong my brain will ******* Explode
Last edited by Mr.Azoz ; 12-26-2010 at 07:35 AM.
12-26-2010, 07:38 AM #76
thats sick every lobby i been in was confusing
12-26-2010, 07:43 AM #77
Try adding SuperDogs {}
When they bite you they drop a rpg

or something cool you know then people will love you
12-26-2010, 08:20 AM #78
XeNoNx
You talkin to me?
Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

You must login or register to view this content.
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.


hey bro u making somethin glike this for zombies plz reply back
12-26-2010, 05:51 PM #79
lilelf29
Pokemon Trainer
If you die all mods go :/
12-27-2010, 03:02 PM #80
where do the codes go tut plz m8
12-27-2010, 08:07 PM #81
Xzz-MoDz-zzX
Little One
Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

You must login or register to view this content.
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.


Stop Making To Many GOOD Patches Great Job :y:

Rated Happy
12-28-2010, 03:35 PM #82
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

You must login or register to view this content.
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.


Nice Patch Karoolus!Smile

I will Release my Patch soon.
With Menu Smile
Last edited by Dreamcather ; 12-28-2010 at 03:37 PM.

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