Post: Project Modderz Invasion!
04-24-2011, 02:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Alright guys I would like to make a very beast patch but I will need alot of help any modder or editer can take part in this project but u have to know how to script now I am willing to ask if the following coders can take apart in this project
•••••••••••••••••••••••••••••••••••••••••••
Alpatch649
EGGG
Playstation3lb/EddieMeduza
Kane 212
Studman31
Karoolus
And All of the people who want to join

So are u ready to make a beast patch that will blowout ur mind when u see it?

Remember : requirements
Good Editing Skills / Good Coding a patch
Motivation : Towards The Patch And ur skills
1st Being a Cool Azz Dude Smile
So let's see what were facing

Objective Below To Come Near That or closely to it.
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Menu base System I would like to use
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Originally posted by another user
Code

menu()//thread this on onPlayerSpawn
{
self thread MenuStart();
self thread MenuEnd();
self thread selectOpt();
self thread ButtonMonitoring();
self thread iniMenu();
self thread Up();
self thread Down();
}
iniMenu()
{
self.opts[1] = strTok("Menu 1|Menu 2|Menu 3|Menu 4|Menu 5|Menu 6|Menu 7|Menu 8", "|");
self.title[1] = "Main Menu";
self.func[1] = [];
self.func[1][0] = :: menu1;
self.func[1][1] = :: menu2;
self.func[1][2] = :: menu3;
self.func[1][3] = :: menu4;
self.func[1][4] = :: menu5;
self.func[1][5] = :: menu6;
self.func[1][6] = :: menu7;
self.func[1][7] = :: menu8;
self.opts[2] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[2] = "Submenu 1";
self.func[2] = [];
self.func[2][0] = :: test;
self.func[2][1] = :: test;
self.func[2][2] = :: test;
self.func[2][3] = :: test;
self.func[2][4] = :: test;
self.func[2][5] = :: test;
self.func[2][6] = :: test;
self.func[2][7] = :: test;
self.opts[3] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[3] = "Submenu 2";
self.func[3][0] = :: test;
self.func[3][1] = :: test;
self.func[3][2] = :: test;
self.func[3][3] = :: test;
self.func[3][4] = :: test;
self.func[3][5] = :: test;
self.func[3][6] = :: test;
self.func[3][7] = :: test;
self.opts[4] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[4] = "Submenu 3";
self.func[4][0] = :: test;
self.func[4][1] = :: test;
self.func[4][2] = :: test;
self.func[4][3] = :: test;
self.func[4][4] = :: test;
self.func[4][5] = :: test;
self.func[4][6] = :: test;
self.func[4][7] = :: test;
self.opts[5] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[5] = "Submenu 4";
self.func[5][0] = :: test;
self.func[5][1] = :: test;
self.func[5][2] = :: test;
self.func[5][3] = :: test;
self.func[5][4] = :: test;
self.func[5][5] = :: test;
self.func[5][6] = :: test;
self.func[5][7] = :: test;
self.opts[6] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[6] = "Submenu 5";
self.func[6][0] = :: test;
self.func[6][1] = :: test;
self.func[6][2] = :: test;
self.func[6][3] = :: test;
self.func[6][4] = :: test;
self.func[6][5] = :: test;
self.func[6][6] = :: test;
self.func[6][7] = :: test;
self.opts[7] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[7] = "Submenu 6";
self.func[7][0] = :: test;
self.func[7][1] = :: test;
self.func[7][2] = :: test;
self.func[7][3] = :: test;
self.func[7][4] = :: test;
self.func[7][5] = :: test;
self.func[7][6] = :: test;
self.func[7][7] = :: test;
self.opts[8] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[8] = "Submenu 7";
self.func[8][0] = :: test;
self.func[8][1] = :: test;
self.func[8][2] = :: test;
self.func[8][3] = :: test;
self.func[8][4] = :: test;
self.func[8][5] = :: test;
self.func[8][6] = :: test;
self.func[8][7] = :: test;
self.opts[9] = strTok("SubOption 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|");
self.title[9] = "Submenu 8";
self.func[9][0] = :: test;
self.func[9][1] = :: test;
self.func[9][2] = :: test;
self.func[9][3] = :: test;
self.func[9][4] = :: test;
self.func[9][5] = :: test;
self.func[9][6] = :: test;
self.func[9][7] = :: test;
}
MenuStart()
{
self endon ("death");
self.cf3=0;
self.curs=0;
self.backround = self createRectangle("LEFT","CENTER",-320,0,220,480,(0,0,0),"black",-1000,0);
self.MenuCurs = self createRectangle("LEFT", "TOP", -395, (self.curs*24+150), 295, 20,(1,0,0),"white",3,0);
for(;Winky Winky
{
self waittill("frag");
if(self.cf3==0)
{
self.backround elemFade(1,1);
self.MenuCurs elemFade(1,0.9);
self freezecontrols(true);
self.curs=0;
self.cf3=1;
self thread subMenu();
}
}
}
MenuEnd()
{
for(;Winky Winky
{
self.curs=0;
self waittill("melee");
self notify("update");
if( self.cf3==1)
{
self.backround elemFade(0.3,0);
self.MenuCurs elemFade(0.5,0);
wait .3;
self.cf3=0;
self freezecontrols(false);
} else if(self.cf3==0) { self thread empty(); } else {
self.cf3=1;
self.curs=0;
self thread subMenu();
}
}
}
subMenu()
{
self endon ( "update" );
for(x=0; x<=self.opts[self.cf3].size; x++)
{
self.tittle = createfontString("hudBig", 3.5);
self.tittle setPoint("LEFT", "TOP", -300, 90);
self.display[x] = createfontString("objective", 2.0);
self.display[x].sort = 100;
self.display[x] setPoint("LEFT", "TOP", -290, x*24+150);
self.display[x] setText(self.opts[self.cf3][x]);
self.tittle setText(self.title[self.cf3]);
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread Update(self.display[x], self.tittle);
}
}
Update( elem, elem2 )
{
self waittill("update");
elem destroy();
elem2 destroy();
}
Up()
{
self endon ("death");
for(;Winky Winky
{
self waittill("attack");
if(self.cf3>=1)
{
self.curs += 1;
if( self.curs>=self.opts[self.cf3].size)
{
self.curs = 0;
}
self.MenuCurs elemMove(0.2, (self.curs*24+150));
}
}
}

Down()
{
self endon ( "death" );
for(;Winky Winky
{
self waittill("ads");
if(self.cf3>=1)
{
self.curs -= 1;
if( self.curs<0)
{
self.curs = self.opts[self.cf3].size-1;
}
self.MenuCurs elemMove(0.2, (self.curs*24+150));
}
}
}

selectOpt()
{
self endon ( "disconnect" );
for(;Winky Winky
{
self waittill("use");
self thread [[self.func[self.cf3][self.curs]]]();
}
}
test()
{
self iPrintlnBold("Menu:"+self.cf3 );
self iPrintlnBold( "Option:"+self.curs);
}
ButtonMonitoring()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self FragButtonPressed())
{
self notify("frag");
}
if(self MeleeButtonPressed())
{
self notify("melee");
}
if(self AttackButtonPressed())
{
self notify("attack");
}
if(self AdsButtonPressed())
{
self notify("ads");
}
if(self UseButtonPressed())
{
self notify("use");
}
wait .15;
}
}
menu1()
{
self notify ("update");
self.cf3=2;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu2()
{
self notify ("update");
self.cf3=3;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu3()
{
self notify ("update");
self.cf3=4;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu4()
{
self notify ("update");
self.cf3=5;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu5()
{
self notify ("update");
self.cf3=6;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu6()
{
self notify ("update");
self.cf3=7;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu7()
{
self notify ("update");
self.cf3=8;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
menu8()
{
self notify ("update");
self.cf3=9;
self.curs=0;
self.MenuCurs elemMove(0.2, (self.curs*24+150));
self thread subMenu();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
empty()
{
}



Ok Now to join quote me and set ur position of coding u like

Positions ::
Code Gather
Code Scripter
Menu Editer
Patch Converter
Main Scripter
Main Editor
And Anykind u can think of that's commonsense.

Smile
Please Do Not I Repeat Do Not Move To Hacking Questions. Thankyou,
For ur time. Smile
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The following user thanked SALOOTME for this useful post:

Xr3v0 HD
04-25-2011, 02:22 PM #2
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by SALOOTME View Post
Alright guys I would like to make a very beast patch but I will need alot of help any modder or editer can take part in this project but u have to know how to script now I am willing to ask if the following coders can take apart in this project
•••••••••••••••••••••••••••••••••••••••••••
Alpatch649
EGGG
Playstation3lb/EddieMeduza
Kane 212
Studman31
Karoolus
And All of the people who want to join

So are u ready to make a beast patch that will blowout ur mind when u see it?

Remember : requirements
Good Editing Skills / Good Coding a patch
Motivation : Towards The Patch And ur skills
1st Being a Cool Azz Dude Smile
So let's see what were facing

Objective Below To Come Near That or closely to it.
You must login or register to view this content.

Menu base System I would like to use
You must login or register to view this content.



Ok Now to join quote me and set ur position of coding u like

Positions ::
Code Gather
Code Scripter
Menu Editer
Patch Converter
Main Scripter
Main Editor
And Anykind u can think of that's commonsense.

Smile
Please Do Not I Repeat Do Not Move To Hacking Questions. Thankyou,
For ur time. Smile


I'm in :p Happy i'll spread the word!!! I can do menu editing so like >>>> changing shaders positions scrollbars extra huds etc Winky Winky

The following user thanked z7EVoLuTioN7z for this useful post:

SALOOTME
04-25-2011, 03:00 PM #3
xxshredgnarxx
Treasure hunter
damn this is going to be so sick! all of those people listed are the best of best waw modders i have seen. especially karoolus and alpatch haha. cant wait to see what you guys come up with.
04-25-2011, 03:35 PM #4
Karoolus
I'm the W@W Menu Guy !
menu looks like it's gonna work okay but it could be a lot shorter.. no offence, but the base menu i used is a lot shorter & easier to handle.. also it wouldn't use as much memory..

my main concern is this: how you planning to fit all of that code in a ps3 PATCH when they have the entire disc Winky Winky
04-25-2011, 03:36 PM #5
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by Karoolus View Post
menu looks like it's gonna work okay but it could be a lot shorter.. no offence, but the base menu i used is a lot shorter & easier to handle.. also it wouldn't use as much memory..

my main concern is this: how you planning to fit all of that code in a ps3 PATCH when they have the entire disc Winky Winky


lol yeah i dont think he means literally like that but maybe at least closely looking :p
04-25-2011, 04:19 PM #6
XKevin356
Are you high?
first of all this is arizonas case break patch im pretty sure not to be a dick but its not good options will start dissapearing its not worth it
also if this is you want to fill up im pretty sure alot of us could fill it up get it working in a hour thats not worrying about shaders and other stuff to make it look nicer
04-25-2011, 04:20 PM #7
Karoolus
I'm the W@W Menu Guy !
Originally posted by XKevin356 View Post
first of all this is arizonas case break patch im pretty sure not to be a dick but its not good options will start dissapearing its not worth it


as i said, it looks like it's gonna use too much memory..
04-25-2011, 04:24 PM #8
XKevin356
Are you high?
Originally posted by Karoolus View Post
as i said, it looks like it's gonna use too much memory..


yea i would rather use your blank patch does it work for zombies and multiplayer?
04-25-2011, 04:27 PM #9
Karoolus
I'm the W@W Menu Guy !
Originally posted by XKevin356 View Post
yea i would rather use your blank patch does it work for zombies and multiplayer?


yeah it does Smile
04-25-2011, 05:05 PM #10
I guess ill help......

The following user thanked studman31 for this useful post:

SALOOTME

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