Post: Der Riese Menu Edit (some little things)
05-01-2011, 08:24 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}
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The following 14 users say thank you to Karoolus for this useful post:

Baby-panama, Correy, Devil, Dreamcather, FM|T xR3PMz, lovebros, PS3MSL, Skyl1n3, Threatz2Fresshh, xCristian, xiNaRuTo_x, XKevin356, xXXxlol, z7EVoLuTioN7z
05-01-2011, 08:46 AM #2
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


Nice to see you're modding again :p

---------- Post added at 09:46 AM ---------- Previous post was at 09:42 AM ----------

Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


Urm can you help me make a code of a black shader in the center of the screen with this base:
    fade_to_black()
{
fadetoblack = NewHudElem();
fadetoblack.alignX = "Please set";
fadetoblack.alignY = "Please set";
fadetoblack.alpha = 0;
fadetoblack.horzAlign = "Please set";
fadetoblack.vertAlign = "Please set";
fadetoblack.sort = 20;
fadetoblack SetShader( "black", please, set);
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0.85;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;
}
05-01-2011, 09:34 AM #3
Karoolus
I'm the W@W Menu Guy !
I'll be adding more edits later Smile

The following user thanked Karoolus for this useful post:

XKevin356
05-01-2011, 10:24 AM #4
Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


Nice +Rep! It's awesome to see you are modding again ^^
05-01-2011, 10:53 AM #5
Dreamcather
Call me Eddie Winky Winky
nice mate Winky Winky
I have added "Pussies vs Dicks", "3D Icon At Spawn" and more in my patch
05-01-2011, 11:02 AM #6
redraiderark
Are you high?
WOOOP the god is back
05-01-2011, 11:08 AM #7
Dreamcather
Call me Eddie Winky Winky
Karoolus use this for hide HUD Winky Winky

Open:
    
self setClientDvar("ui_hud_hardcore", "1" );
self setClientDvar("cg_crosshairAlpha", "0" );


Close:
    
self setClientDvar("ui_hud_hardcore", "0" );
self setClientDvar("cg_crosshairAlpha", "1" );

The following 2 users say thank you to Dreamcather for this useful post:

Devil, Karoolus
05-01-2011, 11:13 AM #8
Very nice, I would like to see more. Smile
05-01-2011, 12:10 PM #9
wat up i might try this patch out when psn gets back up
05-01-2011, 12:47 PM #10
XKevin356
Are you high?
very nice kar love too see you comming back and thanks for that PC version =D

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