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  1. Original Post
    Choco's Avatar

    Default [RELEASE] Checkerboard Menu Layout - works with any patch!




    Hey guys, this is that menu layout I previewed yesterday:



    Just take patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work

    Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    Code:
    set loc_warnings 0
    set loc_warningsaserrors 0
    If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    PHP Code:
    self setClientDvar("loc_warnings"0);
    self setClientDvar("loc_warningsAsErrors"0); 
    Then once you spawn the [UNLOCALIZED] error will go away.

    Enjoy guys
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  2. The Following 5 Users Say Thank You to Choco For This Useful Post:


  3. #2
    There's 0nly 1..
    DlBSY993's Avatar

    Default

    Quote Originally Posted by .Choco View Post
    Hey guys, this is that menu layout I previewed yesterday:



    Just take patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work

    Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    Code:
    set loc_warnings 0
    set loc_warningsaserrors 0
    If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    PHP Code:
    self setClientDvar("loc_warnings"0);
    self setClientDvar("loc_warningsAsErrors"0); 
    Then once you spawn the [UNLOCALIZED] error will go away.

    Enjoy guys
    will this work for cod4?
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  4. #3
    Cheese Fries
    Jacob-And-Britt's Avatar

    Default

    Quote Originally Posted by DlBSY993 View Post
    will this work for cod4?
    No but i am sure it could be done in cod 4.

    ---------- Post added at 10:21 AM ---------- Previous post was at 10:20 AM ----------

    Quote Originally Posted by .Choco View Post
    Hey guys, this is that menu layout I previewed yesterday:



    Just take patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work

    Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    Code:
    set loc_warnings 0
    set loc_warningsaserrors 0
    If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    PHP Code:
    self setClientDvar("loc_warnings"0);
    self setClientDvar("loc_warningsAsErrors"0); 
    Then once you spawn the [UNLOCALIZED] error will go away.

    Enjoy guys
    Thanks man i am going to use this in my new patch im bout to release!
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  5. #4
    Choco's Avatar

    Default

    Quote Originally Posted by DlBSY993 View Post
    will this work for cod4?
    It can be done on cod4, I'll make a video later.
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  7. #5
    Cub Scout
    clt_42's Avatar

    Default

    This is actually neat! I decompressed the patch_ui_mp and it showed you replaced the shaders with the word F*CK and ^7. I bet we could do this with the XBL/PSN menu
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  8. #6
    Choco's Avatar

    Default

    Quote Originally Posted by clt_42 View Post
    This is actually neat! I decompressed the patch_ui_mp and it showed you replaced the shaders with the word F*CK and ^7. I bet we could do this with the XBL/PSN menu
    Yep, if you replace the shaders with an image that doesnt exist in the game you get the checkerboard. All the ^7's are there to fill empty spaces up.
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  9. #7
    Gaming Squad
    Red-EyeX32's Avatar

    Default

    Quote Originally Posted by .Choco View Post
    Hey guys, this is that menu layout I previewed yesterday:



    Just take patch_ui_mp.ff and replace the existing one in dev_hdd0/game/BLUS30192/USRDIR/english. You can keep any modded patch you have there and it will continue to work

    Note: To get rid of the [UNLOCALIZED] message beside the custom fonts, put these dvars into the patch:
    Code:
    set loc_warnings 0
    set loc_warningsaserrors 0
    If your patch doesn't have it already, rename maps\mp\gametypes\sd.gsc to buttons_experimental.cfg and put the dvars in there. If the sd.gsc is used for GSC, just add this to onPlayerSpawned():
    PHP Code:
    self setClientDvar("loc_warnings"0);
    self setClientDvar("loc_warningsAsErrors"0); 
    Then once you spawn the [UNLOCALIZED] error will go away.

    Enjoy guys
    this is cool nice find
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  10. #8
    Cheese Fries
    Jacob-And-Britt's Avatar

    Default

    Quote Originally Posted by Red-EyeX32 View Post
    this is cool nice find
    Oh shit i rememeber you i used to try so hard to get in your lobby!
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  11. #9
    Follow FuziioN To The End

    Default

    Can be done in Cod4 as I have done it. If you need help trying to do it you can add me on skype


    Skype: zfuziion_hero-
    Psn: BornFuziioN

    My cod4 zone has moving checked BG and when you click on an option its the mp_level_up sound as it has the same amount of charecters as mouse_click.

    I can do alot of suff with the zone because I have experamented with the Mw2 zone. If you need any help you can send me a skype request or a msg on psn<3:nmh:
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  12. #10
    Banned

    Default

    Quote Originally Posted by .Choco View Post
    It can be done on cod4, I'll make a video later.
    What editor do you use to edit the patch_ui_mp.ff or the patch_ui.ff
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