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Open Me:
set version "name of maker here"
<><>Press Sticks In<><>
bind BUTTON_RSTICK Right Stick
bind BUTTON_LSTICK Left Stick
<><>Middle Buttons<><>
BUTTON_BACK Back Button
BUTTON_START Start Button
<><>Bumper Buttons<><>
BUTTON_RSHLDR RB Button
BUTTON_LSHLDR LB Button
<><>Triggers<><>
BUTTON_RTRIG RT Button
BUTTON_LTRIG LT Button
<><>Buttons<><>
BUTTON_A A Button
BUTTON_B B Button
BUTTON_X X Button
BUTTON_Y Y Button
<><>pad<><>
DPAD_UP Up DPAD
DPAD_DOWN Down DPAD
DPAD_LEFT Left DPAD
DPAD_RIGHT Right DPAD
<><>Apad<><>
APAD_UP Left Stick Up
APAD_DOWN Left Stick Down
APAD_LEFT Left Stick Left
APAD_RIGHT Left Stick Right
<><>COLOR<><>
^1 Red
^2 Green
^3 Yellow
^4 Blue
^5 Cyan
^6 Purple
^7 White
^8 Gray
^9 Black
|
<><>PERKS<><>
perk_altMeleeDamage 10000 Increased Bowie Knife Power
Perk_altMeleeLerpTime 5 Bowie Knife Reacts Faster When Button Is Hit
perk_weapRateMultiplier 0.001 Increased Double Tap Must By Perk
perk_armorvest 0 Increased Jug Must By Perk
perk_weapReloadMultiplier 0.001 fast Reload, Must By Perk
player_breath_hold_time 999 Sniper Breathing Time
<><>EAD CARDS<><>
collectible_add collectible_harcore Hardcore {ON}
collectible_remove collectible_hardcore Hardcore {OFF}
collectible_add collectible_body_armor Head Shot {ON}
collectible_remove collectible_body_armor Head shot {OFF}
collectible_add collectible_paintball Paintball {ON}
collectible_remove collectible_paintball Paintball {OFF}
collectible_add collectible_morphine Shoot Revive {ON}
collectible_remove collectible_morphine Shoot Revive {OFF}
collectible_add collectible_dirtyharry Explosive Colt While Down {ON}
collectible_remove collectible_dirtyharry Regular Colt While Down {OFF}
collectible_add collectible_berserker berserker [ON}
collectible_remove collectible_berserker berserker [OFF}
collectible_add collectible_dead_hands dead hands {ON}
collectible_remove collectible_dead_hands dead hands {OFF}
collectible_add collectible_vampire vampire {ON}
collectible_remove collectible_vampire vampire {OFF}
collectible_add collectible_sticksstones sticksstones {ON}
collectible_remove collectible_sticksstones sticksstones {OFF}
collectible_add collectible_painkiller painkiller {ON}
collectible_remove collectible_painkiller painkiller {OFF}
collectible_add collectible_suicide king suicide king {ON}
collectible_remove collectible_suicide king suicide king {OFF}
collectible_add collectible_thunder thunder {ON}
collectible_remove collectible_thunder thunder {OFF}
<><>VARS COMMANDS<><>
con_minicon 1 0 Say A Command {ON/OFF}
con_miniconlines 100 Mini Con Lines
god God Mode
give all Get All Weapons On Map
dropweapon Drop Current Weapon
jump height 999 Jump Height
ufo Ufo Mode Abit Like Noclip
demigod Half God Mode
notarget Zombies Dont See You
give ammo Full Ammo
take all Takes All Weapons
cg_drawFPS 1 Shows FPS
quit Go to Dash Bored
killserver End Game
kill Restart Game
fast_restart Restart Game Fast
map_restart Restart Map
cg_drawOverheadNames No Names
player_sustainammo 1 Unlimated Ammo
player_meleeRange 999 Far Melee
g_gravity 100 Low Gravity
cg_laserForceOn 1 Laser Sight
phys_gravity 99 Zombies Float Up When Dead
r_znear 35 Wallhack
ai axis delete Delete All Zombies On Map
magic_chest_movable 0 Unmovable Mystery Box
player_lastStandBleedoutTime 250 Last Stand Bleed-Out Time 5 min
Zombie_dog_animset human Dogs Dont Move
bullet_penetrationEnabled 1 Bullets Penetrate
revive_time_taken 1 Revive Time
player_meleeChargeFriction 10 Less Friction When Going To knife
cg_drawGun 0 Invisible Gun
resetstats scare lobbie
cg_thirdPerson 1 Thirdperson
revive_trigger_radius 99999 Far Revive
give specialty_fastreload_zombies Sleight Of Hand
give specialty_juggernaut_zombies Juggernaut
give specialty_quickrevive_zombies Quick Revive
give specialty_rof Double tap Tripple Tap
devmap MapName Starts Up The Map That Was Choosen
g_compassShowEnemies 1 Show Enermys On Compass
set scr_testclients 10 Bots
r_fullscreen 1 Full Screen
ui_playerPartyColor "1 0 0 1" Red Gamertag
splitscreencontrols Controlle Second Player I Guess
set zombie_cheat 3 ?
updatedvarsfromprofile Need To Update Profile When Set Clan
debug_hurt on Slap All
cg_thirdPersonRange 300 How Far Away 3rd Person Is
Ui_optionsEnabled 1 ?
killserver End Game
xshowmarketplace Show_Marketplace
xshowfriendslist Show_Freinds_List
r_scaleviewport Zoom In And Out
set credits_active 0 To Be Able To Save At The Credit Menu
scr_spawn_test_sphere_silver 1 Spawn Dev Spheres
startSingleplayer Start In Solo
startMultiplayer Start In Multiplayer
g_compassShowEnemies 1 Show Zombuies On Compass
specialty_weapon_satchel Satchel Charges x2
phys_frictionScale 1 No friction
cg_drawBreathHint 0 No breath hint
player_sprintCameraBob 0 No camera bob
debug_nuke ai Nuke Just Zombies
debug_nuke dogs Nuke Just Dogs
debug_nuke on Nuke All Enemies
toggle g_ai 1 0 Freeze Zombies
wait 200 Time To Wait
fx_enable 1 ?
lowammpulserate 0 ?
cg_draw2D 1 ?
cg_debug_overlay_viewport 1 ?
r_scaleViewport 1 ?
ui_showmap "1" ?
give_zombie ppsh;give ammo Give Guns
Give Airstrike_Mp Gives you an airstrike
Give Helicopter_Mp Gives you a helicopter
Give Radar_Mp Gives you UAV
scr_game_graceperiod 10 Sets the length of time before the match begins 0-999
ui_allow_teamchange 1 Disables/enables team changing 0-1
xblive_privatematch 1 Forces ranked match in private match 0-1
scr_player_numlives 0 Infinite lives 0-9
scr_forcerankedmatch 1 Forces ranked match in private match 0-9
party_maxplayers 12 Sets the number of people that can join your private match 0-12
<><>SPRINT<><>
player_strafeSpeedScale1 1.5 Fast Side To Side Movement
Player_SprintSpeedScale 4.0 Fast Sprint
Player_SprintUnlimited 1 Unlimited Sprint
Player_BackSpeedScale 2.0 Fast backwards Walk
g_speed 380 Player Speed
<><>OTHER COLORS<><>
0 0 0 0 Transparent
0 0 0 1 Black
0 0 1 1 Blue
0 1 1 1 Turquoise
1 1 1 1 White
1 1 0 1 Yellow
1 0 1 1 Pink
1 0 0 1 Red
0 1 0 1 Green
0.5 0.5 0.5 1 Gray
0 0.68 1 1 Skyblue
0 0.49 1 1 Other Blue
0.6 0.8 1 Default Color
<><>FIRE COLORS<><>
r_flamefx_enable 1 Enable This To See Colors
r_flamefx_lighttint 0 0 0 1 Black Flame
r_flamefx_lighttint 0 0 1 1 Blue Flame
r_flamefx_lighttint 0 1 1 1 Turquoise Flame
r_flamefx_lighttint 1 1 1 1 White Flame
r_flamefx_lighttint 1 1 0 1 Yellow Flame
r_flamefx_lighttint 1 0 1 1 Pink Flame
r_flamefx_lighttint 1 0 0 1 Red Flame
r_flamefx_lighttint 0 1 0 1 Green Flame
r_flamefx_lighttint 0 0 0 0 Flame Tint
<><>ARK TINTS<><>
r_reviveFX_debug 1 Enable This to see colors
r_reviveFX_Darktintcenter 0 0 0 1 Black
r_reviveFX_Darktintcenter 0 0 1 1 Blue
r_reviveFX_Darktintcenter 0 1 1 1 Turquoise
r_reviveFX_Darktintcenter 1 1 1 1 White
r_reviveFX_Darktintcenter 1 1 0 1 Yellow
r_reviveFX_Darktintcenter 1 0 1 1 Pink
r_reviveFX_Darktintcenter 1 0 0 1 Red
r_reviveFX_Darktintcenter 0 1 0 1 Green
r_reviveFX_Darktintcenter 0 1 1 0 ?
r_reviveFX_Darktintcenter 0 1 0 2 ?
<><>PERKS<><>
perk_weapRateMultiplier 0.001 X3 Tripple Tap
perk_weapReloadMultiplier 0.001 X3 Reload
perk_altMeleeLerpTime 10 Melee Time To Hit
perk_altMeleeDamage 10000 X2 Melee Damage
<><>Give Commands<><>
give all All Weapons
give zombie_vending_packapunch_on Turn On Power
give zombie_perk_bottle_doubletap Double Tap
give zombie_perk_bottle_jugg Juggernaut
give zombie_perk_bottle_revive Quick Revive
give zombie_perk_bottle_sleight Speed Cola
give zombie_knuckle_crack knuckle crack
give zombie_bar Bar
give zombie_bar_upgraded Bar Upgraded
give zombie_melee_upgrade Bowie Knife
give zombie_30cal Browning
give zombie_30cal_upgraded Browning Upgraded
give zombie_colt Colt
give zombie_colt_upgraded Colt Upgraded
give zombie_doublebarrel Double Barrel
give zombie_doublebarrel_sawed Double Barrel (SAWED-OFF)
give zombie_doublebarrel_upgraded Double Barrel Upgraded
give zombie_fg42 FG42
give zombie_fg42_upgraded FG42 Upgraded
give zombie_gewehr43 Gewehr
give zombie_gewehr43_upgraded Gewehr Upgraded
give zombie_melee Knife
give zombie_mg42 MG42
give zombie_mg42_upgraded MG42 Upgraded
give zombie_cymbal_monkey Monkeys
give zombie_m1garand M1 Garand
give zombie_m1garand_upgraded M1 Garand Upgraded
give zombie_ppsh PPSH
give zombie_ppsh_upgraded PPSH Upgraded
give zombie_shotgun Shotgun
give zombie_shotgun_upgraded Shotgun Upgraded
give zombie_stg44 STG-44
give zombie_stg44_upgraded STG-44 Upgraded
give zombie_thompson Thompson
give zombie_thompson_upgraded Thompson Upgraded
give zombie_vending_packapunch_on Turns on Packa-Punch
give zombie_type99_rifle Type99
give zombie_type99_rifle_upgraded Type 99 Upgraded
give tesla_gun Wunderwaffe
give tesla_gun_upgraded Wunderwaffe Upgraded
give panzerschrek_zombie Panzerschrek
give panzerschrek_zombie_upgraded Panzerschrek Upgraded
give ray_gun Raygun
give ray_gun_upgraded Raygun Upgraded
give m2_flamethrower_zombie Flamethrower
give m2_flamethrower_zombie_upgraded Flamethrower Upgraded
give mine_bouncing_betty Bouncing Betties
<><>PRECACHE SHADER<><>
give specialty_juggernaut_zombies Juggernaut
give specialty_fastreload_zombies Speed Cola
give specialty_doubletap_zombies Double Tap
give specialty_quickrevive_zombies Quick Revive
<><>EVGUI DVARS - NEED MODDED GT + DEVELOPER_SCT 1 FOR BELOW TO WORK<><>
zombie_devgui round_next Next Round
zombie_devgui round_prev Prev Round
scr_zombie_round 10;zombie_devgui round What Round You Want
scr_zombie_round 20;zombie_devgui round What Round You Want
scr_zombie_round 100;zombie_devgui round What Round You Want
scr_zombie_round 200;zombie_devgui round What Round You Want
scr_zombie_round 500;zombie_devgui round What Round You Want
scr_zombie_round 900;zombie_devgui round What Round You Want
scr_zombie_round 1337;zombie_devgui round What Round
<><>Reset Control Binds<><>
+scores Back button
+attack Right trigger
+speed_throw Left trigger
+frag Right bumper
+smoker Left bumper
+melee Right stick
+breath_sprint Left stick
+gostand A button
+stance B button
+usereload X button
+weapnext Y button
+actionslot 1 Dpad Up
+actionslot 2 Dpad Down
+actionslot 3 Dpad Left
+actionslot 4 Dpad Right
<><>VARS USED FOR ON-SCREEN MENUS<><>
<><>SIDE TEXT<><>
set activeaction bind2 button_start vstr 0
set 0 vstr 1;vstr 2;vstr 3;vstr 4;vstr 5;vstr 6;vstr 7;vstr b;vstr c;vstr d
set 1 developer_script 1;scr_art_tweak 1
set 2 con_gameMsgWindow0ScrollTime 0.01
set 3 con_gameMsgWindow0FadeOutTime 0.01
set 4 con_gameMsgWindow0FadeOutTime 0.01
set 5 con_gameMsgWindow0LineCount 9
set 6 con_gameMsgWindow0FadeInTime 0.01
set c bg_fallDamageMinHeight 9998;developeruser 1
set d bg_fallDamageMaxHeight 9999
set 7 bind2 button_lshldr vstr 8;con_gameMsgWindow0MsgTime 0;vstr end
set end con_gamemsgwindow1msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;vstr a
set 8 bind2 button_lshldr vstr 7;con_gameMsgWindow0MsgTime 100;vstr 9
set a bind dpad_up +actionslot 1;bind dpad_down +actionslot 2;unbind2 button_x
Last edited by
MrBlueMods ; 03-11-2013 at 11:52 PM.
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