Post: [1.11 Release]Getting multiple Patches in one
10-31-2011, 08:22 PM #1
Cody_h4x
Nobody is like me
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Multiple Patches

So far I've gotten (and satisfied with)
My private Patch,
Craigchrist's "Steal this Patch"
Hawkin's "Zombieland" Latest version
all in one Dancing

Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.You must login or register to view this content.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No
Last edited by Cody_h4x ; 02-27-2012 at 08:42 PM.

The following 14 users say thank you to Cody_h4x for this useful post:

-Google-, iTruceFret, AgentSexyPig, Clouds, KingcreekS, Kitty=^.^=, Klots, LEzStarz, Mr.Hannu, Cmd-X, Rainbow Gravity, T_m_b07, ThereThatGuy, zshred
10-31-2011, 09:10 PM #11
xKtF
In my man cave
ok i added that now can i add diff patches then godly modz and chocolate
10-31-2011, 09:11 PM #12
Kitty=^.^=
Do a barrel roll!
Originally posted by h4x View Post
Multiple Patches


Alright everyone, I've been bugged about this to release but this is really only common sense and the only thing needed to be done is to modify the second patches init, Connect, and spawned. Its fairly simple your using the same code to switch game modes. I feel this had to go in Modified patches section because even though it's a code its more about the patch itself, but if a mod wants to move it to exploits go ahead. :p Gaspkay:

By using the Gamemode changer:
    
GameChange(G){
self thread iPrintln("^1Changing Game Mode : ^5Done");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

You can "Dual Boot" into another patch Winky Winky

(Basically your menu would look like)

    
menu.namer[1]="GodlyModz v4";
menu.funcs[1]=::GameChange;
menu.input[1]=1;


Just change the variable to any integar your gunna use for that specific patch, because your going to have to go to onPlayerConnect() and thread it.

So for example putting GodlyModz v4 was like this:
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}

but now you can make things more organised for yourself and simply thread it without having to put it through onPlayerSpawned, and again for example my GodlyModz v4 was setup like this:
    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}


So its very simple to put more than one patch in one =D some of the file sizes on estimation are:

GodlyModz v4 == About 7,000
Hunter128's (old patch) == About 3,500
Chocolates Patch == About 9,000

Also if your seeting another mod menu than your gunna have to disable the mod menu of the orignal patch, or else you'll be opeing two menus at the same time :carling:
You can simply do this by calling a "Remove Access" function from your patch for each player, ( Dont forget to remove if (p!=self) or similar) so It removes it for everyone including the host Smile

Haha a cool thing for xbox patches is that you can really have "unlimited" room...........inb4 all patches in one? :carling:

If you need any help at all feel free to let me know Smile
Oh 1 more thing......







if sum rdc newfag fanboyfags r readin dis right nao fuk u :carling:
& stop takin creditz0rz No


can u make a tut on how to add the godly modz v4 into missions_gsc plz m8
10-31-2011, 09:14 PM #13
Clouds
Error 404: Title Not Found
Originally posted by h4x View Post
Scrap it and put any needed functions in the threaded part so, the only things you really need are

    
player.Verify1=0;
player.Verify2=0;


so again it would be setup as
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}


NOTE: You add this code to the onPlayerConnect in missions


Okay, and for the #include section, would I include the patch GSC? Or would that be called through the GameChange?

---------- Post added at 05:14 PM ---------- Previous post was at 05:13 PM ----------

Originally posted by makcim View Post
can u make a tut on how to add the godly modz v4 into missions_gsc plz m8


You are one of the kids cody hates :lol: With your RDC edit :dumb:
10-31-2011, 09:19 PM #14
Cody_h4x
Nobody is like me
Yes you can add more, i like the old patches better only because they were like the old days

---------- Post added at 05:19 PM ---------- Previous post was at 05:15 PM ----------

Originally posted by NGU
Okay, and for the #include section, would I include the patch GSC? Or would that be called through the GameChange?

---------- Post added at 05:14 PM ---------- Previous post was at 05:13 PM ----------



You are one of the kids cody hates :lol: With your RDC edit :dumb:


Well you could add #include (GSC name here)
That would be easier or
your could do the gay
player thread maps\mp\infinitycl\suxdick::Godly();

The following user thanked Cody_h4x for this useful post:

Clouds
10-31-2011, 09:23 PM #15
Kitty=^.^=
Do a barrel roll!
Originally posted by h4x View Post
Scrap it and put any needed functions in the threaded part so, the only things you really need are

    
player.Verify1=0;
player.Verify2=0;


so again it would be setup as
    
if(level.matchGameType=="1")
{
player.Verify1=0;
player.Verify2=0;
player thread Hunter();
}


NOTE: You add this code to the onPlayerConnect in missions

so how do u add the main missions_gsc from lets say godlymodz v4 to the patch do u put it in the gamemodes section???
10-31-2011, 09:27 PM #16
Cody_h4x
Nobody is like me
Originally posted by makcim View Post
so how do u add the main missions_gsc from lets say godlymodz v4 to the patch do u put it in the gamemodes section???


You can put it to a gsc I used the perk gsc, i just cleaned out.
You must make your own spawn system its very simple example in the original post:

    
Hunter(){
for(;Winky Winky{
self waittill("spawned_player");
//codes here
}
10-31-2011, 09:30 PM #17
xKtF
In my man cave
nice way to use my name

---------- Post added at 05:30 PM ---------- Previous post was at 05:29 PM ----------

Well you could add #include (GSC name here)
That would be easier or
your could do the best
player thread maps\mp\cody\isgay::Godly();
10-31-2011, 09:43 PM #18
Cody_h4x
Nobody is like me
Originally posted by xFLAMeHD
i see we are in Modified Patches section, but where is the patch ? :carling: :carling: :carling: :carling: :carling: :carling: :carling:
:carling: ( jkjk ) good job Cody_h4x :love: Smile :happycry:


inb4 You must login or register to view this content. edit your patch / code :carling:


No she'll ask herself which code will she steal ? :carling:
10-31-2011, 09:59 PM #19
Kitty=^.^=
Do a barrel roll!
damn it damn it FML fml i Give up some1 make a ptach and realaese it plz i dont under stand were to put mission_gsc plz beg some1 Thx:rolleyes: <3cody_h4x<3Claps

The following 2 users groaned at Kitty=^.^= for this awful post:

Clouds, ThereThatGuy

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