Post: What to do with these hex looking offsets?
02-27-2016, 06:16 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); so guys im making a mw3 non host menu have it all coded to run a function. i need to add the non host redboxes to it but there is a hex looking bit of code that comes with the offset can anyone help? unsure where to put it. aka noob at c++

this is the offset:
Offset: 0x65D14 -replace with 60 00 00 00



    void RedBoxes()
{
if(!RedBoxesTog)
{
char bytes[] = { 0x01 };
write_process(0x65D14, &bytes, sizeof(bytes));// add offsets and bits Smile
RedBoxesTog = true;
}
else
{
char bytes[] = { 0x00 };
write_process(0x65D14, &bytes, sizeof(bytes));
RedBoxesTog = false;
}
}
02-28-2016, 11:20 AM #2
Winter
Purple God
Originally posted by soloprojectHD View Post
so guys im making a mw3 non host menu have it all coded to run a function. i need to add the non host redboxes to it but there is a hex looking bit of code that comes with the offset can anyone help? unsure where to put it. aka noob at c++

this is the offset:
Offset: 0x65D14 -replace with 60 00 00 00



    void RedBoxes()
{
if(!RedBoxesTog)
{
char bytes[] = { 0x01 };
write_process(0x65D14, &bytes, sizeof(bytes));// add offsets and bits Smile
RedBoxesTog = true;
}
else
{
char bytes[] = { 0x00 };
write_process(0x65D14, &bytes, sizeof(bytes));
RedBoxesTog = false;
}
}


With 'your' specific code, you would place 0x60, 0x00, 0x00, 0x00 in the initializer of bytes.

    
char bytes[] = { 0x60, 0x00, 0x00, 0x00 };
write_process(0x65D14, &bytes, sizeof(bytes));
02-28-2016, 03:31 PM #3
Massive help Thank you
02-29-2016, 05:19 AM #4
Originally posted by soloprojectHD View Post
so guys im making a mw3 non host menu have it all coded to run a function. i need to add the non host redboxes to it but there is a hex looking bit of code that comes with the offset can anyone help? unsure where to put it. aka noob at c++

this is the offset:
Offset: 0x65D14 -replace with 60 00 00 00



    void RedBoxes()
{
if(!RedBoxesTog)
{
char bytes[] = { 0x01 };
write_process(0x65D14, &bytes, sizeof(bytes));// add offsets and bits Smile
RedBoxesTog = true;
}
else
{
char bytes[] = { 0x00 };
write_process(0x65D14, &bytes, sizeof(bytes));
RedBoxesTog = false;
}
}


Question answered, closed.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo