ShockwaveFlash1.Movie = Text2.Text
ShockwaveFlash1.Base = Text1.Text
ShockwaveFlash1.FlashVars = "strFileName=" + Text3.Text
ShockwaveFlash1.Play
Call ShockwaveFlash1.SetVariable("character.intHP", text4)
Call ShockwaveFlash1.SetVariable("character.intMaxHP", text4)
DMG hack:
Call ShockwaveFlash1.SetVariable("character.intDmgMin", Text5)
Call ShockwaveFlash1.SetVariable("character.intDmgMax", Text5)
Stat Hack:
_level0.character.origStats.intStr = 999999;
_level0.character.origStats.intInt = 999999;
_level0.character.origStats.intDex = 999999;
_level0.character.origStats.intEnd = 999999;
_level0.character.origStats.intCha = 999999;
_level0.character.origStats.intLuk = 999999;
_level0.character.intCrit = 999999;
_level0.character.intBonus = 999999;
_level0.character.intBoost = 100;
_level0.character.intDmgMax = "999999";
_level0.character.intDmgMin = "999999";
_level0.character.intDefMelee = 999999;
_level0.character.intDefRange = 999999;
_level0.character.intDefMagic = 999999;
_level0.character.intParry = 999999;
_level0.character.intDodge = 999999;
_level0.character.intBlock = 999999;
_level0.character.intMaxHP = 999999;
_level0.character.intMaxMP = 999999;
_level0.character.intLevel = 999999;
Hp&Mp hack:
Call ShockwaveFlash1.SetVariable("character.origStats.intEnd", Text3)
Call ShockwaveFlash1.SetVariable("character.origStats.intInt", Text3)
Ninja training
_level0._root.game.player.ItemCount(495) >= 10;
_level0._root.game.setArmorValue(7, 20);
_level0._root.game.getArmorValue(7);
_level0.notify("Ninja training complete!");
showTextBox = function (strTitle, strText)
_level0.game.playSound("click");
_level0.game.screens.gotoAndPlay("TextBox");
_level0.game.screens.mcTextBox.strTitle = strTitle;
_level0.game.screens.mcTextBox.strText = strText;
_level0.game.screens._visible = true;
Def hack:
Call ShockwaveFlash1.SetVariable("character.intDefMagic", Text7)
Call ShockwaveFlash1.SetVariable("character.intDefMelee", Text7)
Call ShockwaveFlash1.SetVariable("character.intDefRange", Text7)
Call ShockwaveFlash1.SetVariable("character.intBlock", Text7)
Call ShockwaveFlash1.SetVariable("character.intDodge", Text7)
Call ShockwaveFlash1.SetVariable("character.intParry", Text7)
Finish Quest
_level0.screen.showQuestWon();
_level0.notify("Quest finished!");
Loaders
_level0.conn.shopLoad(shopID.text);
_level0.conn.loadTown(townID.text);
_level0.conn.loadQuest(questID.text);
_level0.conn.loadClass(classID.text);
_level0.conn.mergeShopLoad(mergeshopID.text);
Auto Gold + Exp
_level0.quest.intEarnedExp = 999999;
_level0.quest.intEarnedGold = 999999;
End Battle
_level0.battle.endBattle();
Gold & xp Hack:
Call ShockwaveFlash1.SetVariable("character.StrExperience", Text9)
Call ShockwaveFlash1.SetVariable("character.intGold", Text9)
DragonAmulet Hack
Call ShockwaveFlash1.SetVariable("character.intDragonAmulet", "1")
Others (Just add the setvariable thing for the rest):
Call Shockwaveflash1.SetVariable("character.isBirthday", "1")
character.strClassName
character.strCharacterName
character.strRaceName
character.strQuestFileName
_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
Copyright © 2024, NextGenUpdate.
All Rights Reserved.