Post: Counter Strike: Global Offensive Offsets
06-07-2015, 09:19 PM #1
Reyz
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); ngine.dll 14D317B3 (CRC-32)
client.dll 8FFCE685 (CRC-32)

Offsets
    
Player Base client.dll + 9DF064
Entity Base client.dll + A4E224
Entity Size 10

View Matrix client.dll + A43764
Player View (engine.dll + 509CD4) + 4C88[/Spoiler]


Entity
    
Origin 0134 float[3]
Angle 2374 float
BoneMatrix 0A78 pointer
Health 00FC int32
Team 00F0 int32
Spec 171C int32
Dormant 00E9 bool[/Spoiler]


Player
    
Angle 1584 float
ViewZ 010C float
Target 23C8 int32[/Spoiler]


BoneMatrix
    
X base + 0x30 * iBone + 0x0C
Y base + 0x30 * iBone + 0x1C
Z base + 0x30 * iBone + 0x2C[/Spoiler]



Cheat Engine
    
<?xml version="1.0" encoding="utf-8"?>
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<ID>8</ID>
<Awesome faceescription>"Player Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+9DF064</Address>
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<ID>2</ID>
<Awesome faceescription>"Entity Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+A4E224</Address>
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<ID>4</ID>
<Awesome faceescription>"View Matrix"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>client.dll+A43764</Address>
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<ID>10</ID>
<Awesome faceescription>"Player View"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>engine.dll+509CD4</Address>
<Offsets>
<Offset>4C88</Offset>
</Offsets>
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<Element Offset="5508" Vartype="Float" Bytesize="4" Description="Player Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="5916" Vartype="4 Bytes" Bytesize="4" Description="Spec State" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="9076" Vartype="Float" Bytesize="4" Description="Entity Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="9160" Vartype="4 Bytes" Bytesize="4" Description="Player Target" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
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<Structure Name="View Matrix" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
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The following 2 users say thank you to Reyz for this useful post:

Coffee Bean, iAmRishi

The following user groaned Reyz for this awful post:

Toke
06-07-2015, 09:27 PM #2
Originally posted by Reyz View Post
ngine.dll 14D317B3 (CRC-32)
client.dll 8FFCE685 (CRC-32)

Offsets
    
Player Base client.dll + 9DF064
Entity Base client.dll + A4E224
Entity Size 10

View Matrix client.dll + A43764
Player View (engine.dll + 509CD4) + 4C88[/Spoiler]


Entity
    
Origin 0134 float[3]
Angle 2374 float
BoneMatrix 0A78 pointer
Health 00FC int32
Team 00F0 int32
Spec 171C int32
Dormant 00E9 bool[/Spoiler]


Player
    
Angle 1584 float
ViewZ 010C float
Target 23C8 int32[/Spoiler]


BoneMatrix
    
X base + 0x30 * iBone + 0x0C
Y base + 0x30 * iBone + 0x1C
Z base + 0x30 * iBone + 0x2C[/Spoiler]



Cheat Engine
    
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Awesome faceescription>"Player Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+9DF064</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Awesome faceescription>"Entity Base"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>client.dll+A4E224</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Awesome faceescription>"View Matrix"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>client.dll+A43764</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Awesome faceescription>"Player View"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>engine.dll+509CD4</Address>
<Offsets>
<Offset>4C88</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Structures StructVersion="2">
<Structure Name="Entity List" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
<Elements>
<Element Offset="0" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
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<Element Offset="233" Vartype="Byte" Bytesize="1" Description="Dormant" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Team" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="252" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="268" Vartype="Float" Bytesize="4" Description="ViewZ" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="308" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="312" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="316" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="2680" Vartype="4 Bytes" Bytesize="4" Description="Bone Matrix" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
<Element Offset="5508" Vartype="Float" Bytesize="4" Description="Player Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="5916" Vartype="4 Bytes" Bytesize="4" Description="Spec State" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="9076" Vartype="Float" Bytesize="4" Description="Entity Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
<Element Offset="9160" Vartype="4 Bytes" Bytesize="4" Description="Player Target" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
</Elements>
</Structure>
<Structure Name="View Matrix" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
<Elements>
<Element Offset="0" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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Legend! Happy whats the steam ban risk dude?
06-16-2015, 09:52 PM #3
Cryptic
Former Staff | Content Manager
Originally posted by Coffee
Legend! Happy whats the steam ban risk dude?


I'd say 100% ban risk. Only thing that carries a reduced risk is private paid mods that a small minority has. Don't do something stupid by using this retarded shit.

Console players, go for it. No OW on console.
06-16-2015, 09:56 PM #4
Toke
PC Master Race
Originally posted by Cryptic
I'd say 100% ban risk. Only thing that carries a reduced risk is private paid mods that a small minority has. Don't do something stupid by using this retarded shit.

Console players, go for it. No OW on console.


way to encourage cheating :dumb:

The following user thanked Toke for this useful post:

Ciri
07-28-2015, 03:28 PM #5
Rath
Today Will Be Different
Originally posted by Coffee
Legend! Happy whats the steam ban risk dude?


Legend for copying and pasting something someone did two years ago?

The following 2 users say thank you to Rath for this useful post:

Sen, Ciri
07-28-2015, 03:30 PM #6
Originally posted by Rath View Post
Legend for copying and pasting something someone did two years ago?


What? lol i was generally wondering as im already in steams bad books :/
07-28-2015, 06:12 PM #7
Dan
I'm a god.
Originally posted by Coffee
What? lol i was generally wondering as im already in steams bad books :/


This post is a copy and paste, is what Rath was saying.
07-28-2015, 06:17 PM #8
Originally posted by Dan View Post
This post is a copy and paste, is what Rath was saying.


Oh. Lol. Well dont i feel stupid :(

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