Post: MAJOR Counter-Strike: Global Offensive update for 10/13/16 (10/14/16 UTC, Infernew)
10-14-2016, 07:21 PM #1
Cryptic
Former Staff | Content Manager
(adsbygoogle = window.adsbygoogle || []).push({}); Via You must login or register to view this content.:
MAPS



  • A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
  • For more details, head to You must login or register to view this content.

GAMEPLAY



  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.

    • This is tunable via the convar sv_timebetweenducks.


  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR



  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI



  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.

    • NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.


  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC



  • Gameplay convars for community servers & workshop maps:

    • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
    • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
    • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.


  • Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
  • Doors are always networked to prevent peeks with high lag revealing players behind the door.


Rumor has it:



  • Sorry, it appears Inferno is a repeat of Train, and not Nuke, as we don't have "Operation 8" yet
  • Inferno remains in the Reserves pool, and unless that's changed before it, it will not be played at the ELEAGUE Major in January.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo