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Via You must login or register to view this content.: MAPS
A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
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GAMEPLAY
Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
This is tunable via the convar sv_timebetweenducks.
Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
Adjusted bomb plant animation when planting the bomb while already crouched.
Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
Xbox Game DVR
Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
UI
Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
Crosshair blur fidelity improved.
New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
MISC
Gameplay convars for community servers & workshop maps:
weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
Doors are always networked to prevent peeks with high lag revealing players behind the door.
Rumor has it:
Sorry, it appears Inferno is a repeat of Train, and not Nuke, as we don't have "Operation 8" yet
Inferno remains in the Reserves pool, and unless that's changed before it, it will not be played at the ELEAGUE Major in January.