Reduced per-client memory use by sharing network buffers.
Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
Added a better error message for clients explaining the too many entities on the server error.
Added more functionality for community log address integration.
Log address can now be sent an 18-character prefix before every log packet text
logaddress_add_ex command will use a unique prefix token per instance for the added log address
logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
Added a message for “killed by the bomb” to the logs.
MISC:
Teams can now vote on team issues independently.
No more 'A Vote is Already In Progress' if the other team has a vote going on. IE Team A can vote kick a player while Team B does the same at the same time. Same w/ Timeouts.
Fixed sleeves interpenetrating gloves
Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.
OSX:
Fixed CSM boundary artifacts on Iris based Macbook pro.
MAPS:
Overpass:
Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above
Cobblestone:
Removed support beam in drop room which blocked line of sight to drop/door
Nuke:
Fixed see-through gap when jump-peeking from CT spawn towards Mini
Fixed various bugs reported on CSGOBugTracker.com
Cache:
Fixed model fade distance on truck in CT spawn
No signs of an operation. February 18th will be 1 year since OP Wildfire was released, according to the CSGO subreddit.