Post: Destiny Hotfix, Vex mythoclast nerf incomming
10-14-2014, 06:52 AM #1
Ypex
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock
Brimstone: Perk can now activate if player is airborne

Weapons

General
Fixed some issues related to quick weapon swapping

Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)

Hand Cannons
In-air accuracy now increased

Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.

Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes
Engram rewards from strikes now appear in the post-game Activity Summary

Raid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area

Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
Last edited by Ypex ; 10-14-2014 at 06:54 AM.

The following 2 users say thank you to Ypex for this useful post:

BigTrain, IRoyxX
10-14-2014, 08:40 AM #2
BigTrain
Former Super Mod
Originally posted by Ypex View Post
General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock
Brimstone: Perk can now activate if player is airborne

Weapons

General
Fixed some issues related to quick weapon swapping

Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)

Hand Cannons
In-air accuracy now increased

Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.

Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes
Engram rewards from strikes now appear in the post-game Activity Summary

Raid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area

Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan


This update along with a few other things, like the server issues on PS3 and the "Triple Play" trophy glitching out on me, have made me hate this game with a passion!
10-14-2014, 12:56 PM #3
xFluttershy
Do a barrel roll!
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan, is this a hint to a new mission or is the new mission already there?
10-14-2014, 01:41 PM #4
Mauzey
Gym leader
It's a shame undeserving people have caused the Mythoclast nerf ¬.¬
10-14-2014, 05:00 PM #5
Bichote
Former Staff
Thanks for the info
10-14-2014, 05:24 PM #6
SU44K8
Suffocate
Originally posted by Rooytje View Post
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan, is this a hint to a new mission or is the new mission already there?


It's a hint to no more loot cave 2.0!

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IRoyxX
10-14-2014, 06:55 PM #7
Inaudax
Bounty hunter
Originally posted by Mauzey View Post
It's a shame undeserving people have caused the Mythoclast nerf ¬.¬


lulwut? It was very overpowered in PVP. Even if many people didn't get the Vex, Bungie would have still nerfed the gun.
10-14-2014, 07:32 PM #8
Mauzey
Gym leader
Originally posted by Inaudax View Post
lulwut? It was very overpowered in PVP. Even if many people didn't get the Vex, Bungie would have still nerfed the gun.


If the exploit and CP sharing didn't exist, the Mythoclast would be a rarity. People wouldn't get mad at being killed by it because it would be scarce, similarly, there would be less people realising how OP it is and thus no nerf would come about.

Even if there would be a patch without those exploits, it wouldn't have been so severe

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IRoyxX
10-15-2014, 05:42 AM #9
Inaudax
Bounty hunter
Originally posted by Mauzey View Post
If the exploit and CP sharing didn't exist, the Mythoclast would be a rarity. People wouldn't get mad at being killed by it because it would be scarce, similarly, there would be less people realising how OP it is and thus no nerf would come about.

Even if there would be a patch without those exploits, it wouldn't have been so severe


Trust me. Destiny is not that hard to complete (the raid on hard mode). There's not a lot of "rare" items compared to the Vex gun. Many legitimate clans have already beaten VoG on hard mode in less than 3 weeks and some of them have already got Vex - and I assume the newer Raids will be just the same (same time length as VoG and the same number of newer weapons.)

My point is that a team of semi-competent / willing players with patience, mics and average skills (aiming and reaction) are very likely to beat anything on hard mode; thus higher chance of getting the best weapons. The current content of Destiny was already beaten in less than 3 weeks. And we all know that Bungie doesn't add more content quickly.

Even if this glitch was never discovered, more people will still get the Vex eventually. And you have to consider the fact that there will be PVP crybabies who whine about being killed by overpowered weapons in PVP. There are two different types of gamer on Destiny: one that purely competes in PVE and the other one that purely competes in PVP. There are PVP clans and they will definitely cry about the overpowered guns and they couldn't get such said weapons because they don't often play PVE.

Bungie have explicitly said "We all want to listen to what you have to say" because they don't want players to quit and they want players to stay with them - all for "better experience".

In WoW a while back, hardcore PVE players that got the crazy weapons from the heroic raids use them in PVP (especially the Arena) and with the best guns, they have totally raped PVP hardcore players, which was unfair. That's.... until Blizzard have nerfed the PVE weapons for PVP to make everything more balanced. Glitch or not, players will always cry.

You have no idea how a MMO works, do you? Destiny completely sucks at balancing, their content sucks (so small and it doesn't take a lot of time to get the best stuff) and their deadline (for next expansion) is way too long... for such a small content. I know that Destiny is just a new game with bugs and unbalances, but I wouldn't expect them to improve dramatically within the upcoming months.
10-15-2014, 11:14 AM #10
Mauzey
Gym leader
Originally posted by Inaudax View Post
Trust me. Destiny is not that hard to complete (the raid on hard mode). There's not a lot of "rare" items compared to the Vex gun. Many legitimate clans have already beaten VoG on hard mode in less than 3 weeks and some of them have already got Vex - and I assume the newer Raids will be just the same (same time length as VoG and the same number of newer weapons.)

My point is that a team of semi-competent / willing players with patience, mics and average skills (aiming and reaction) are very likely to beat anything on hard mode; thus higher chance of getting the best weapons. The current content of Destiny was already beaten in less than 3 weeks. And we all know that Bungie doesn't add more content quickly.

Even if this glitch was never discovered, more people will still get the Vex eventually. And you have to consider the fact that there will be PVP crybabies who whine about being killed by overpowered weapons in PVP. There are two different types of gamer on Destiny: one that purely competes in PVE and the other one that purely competes in PVP. There are PVP clans and they will definitely cry about the overpowered guns and they couldn't get such said weapons because they don't often play PVE.

Bungie have explicitly said "We all want to listen to what you have to say" because they don't want players to quit and they want players to stay with them - all for "better experience".

In WoW a while back, hardcore PVE players that got the crazy weapons from the heroic raids use them in PVP (especially the Arena) and with the best guns, they have totally raped PVP hardcore players, which was unfair. That's.... until Blizzard have nerfed the PVE weapons for PVP to make everything more balanced. Glitch or not, players will always cry.

You have no idea how a MMO works, do you? Destiny completely sucks at balancing, their content sucks (so small and it doesn't take a lot of time to get the best stuff) and their deadline (for next expansion) is way too long... for such a small content. I know that Destiny is just a new game with bugs and unbalances, but I wouldn't expect them to improve dramatically within the upcoming months.


I'm not reading that. Considering Bungie put out no official reason for the nerf, it's all down to perspective and opinion.

It was also more of a 50% nerf to the MC, which is un-necessary and way too severe for a nerf. You must login or register to view this content.
Last edited by Mauzey ; 10-15-2014 at 11:17 AM.

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Ypex

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