Page 1 of 2 1 2 Last
THREAD: New codes for tamper data
  1. 12-17-2011, 04:39 AM
    #1
    boydy95's Avatar
    boydy95
    Brute
    232
    Posts
    411
    Reputation
    Apr 2010
    NextGenUpdate
    The codes for tamper data have changed here are the new ones: also you need to change the first "false" to "true"

    100= cost(400), elements(12), rare(1), type(bronze)

    101= cost(250), elements(12), rare(1), type(bronze)

    102= cost(800), elements(24), rare(3), type(bronze)

    103= cost(750), elements(12), rare(3), type(bronze)

    104= cost(600), elements(12), rare(3), type(bronze)

    105= cost(1500), elements(24), rare(7), type(bronze)

    106= cost(1500), elements(24), rare(7), type(bronze)

    __________________________________________________ ______________________________


    200= cost(2500), elements(12), rare(1), type(silver)

    201= cost(1750), elements(12), rare(1), type(silver)

    202= cost(4000), elements(24), rare(3), type(silver)

    203= cost(3750), elements(12), rare(3), type(silver)

    204= cost(3000), elements(12), rare(3), type(silver)

    205= cost(8000), elements(24), rare(7), type(silver)

    206= cost(5000), elements(24), rare(7), type(silver)

    207= cost(4000), elements(24), rare(3), type(silver)

    208= cost(3750), elements(12), rare(3), type(silver)

    209= cost(8000), elements(24), rare(7), type(silver)

    __________________________________________________ ______________________________


    300= cost(5000), elements(12), rare(1), type(gold)

    301= cost(3750), elements(12), rare(1), type(gold)

    302= cost(10.000), elements(24), rare(3), type(gold)

    303= cost(7500), elements(24), rare(3), type(gold)

    304= cost(7500), elements(12), rare(3), type(gold)

    305= cost(5000), elements(12), rare(3), type(gold)

    306= cost(15.000), elements(24), rare(7), type(gold)

    307= cost(5000), elements(12), rare(1), type(gold)

    308= cost(10.000), elements(24), rare(3), type(gold)

    309= cost(7500), elements(12), rare(3), type(gold)

    310= cost(15000), elements(24), rare(3), type(gold)

    __________________________________________________ ______________________________


    400= cost(3000), elements(12 No players), rare(3), type(gold)

    401= cost(15.000), elements(12 Players), rare(0), type(silver)

    402= cost(20.000), elements(12 No players), rare(12), type(gold)

    403= cost(25.000), elements(12), rare(12), type(gold)

    404= cost(35.000), elements(30), rare(1, type(gold)

    405= cost(50.000), elements(12 Players), rare(12), type(gold)

    406= cost(3000), elements(12), rare(1), type(bronze/silver/gold)

    407= cost(20.000), elements(12 No players), rare(12), type(gold)

    408= cost(20.000), elements(12 No players), rare(12), type(gold)

    409= cost(25.000), elements(12), rare(12), type(gold)

    410= cost(35.000), elements(30), rare(10), type(gold)

    411= cost(35.000), elements(12 Players), rare(12), type(gold)

    __________________________________________________ ______________________________


    500= cost(12.500), elements(12 Players), rare(1), type(gold)

    501= cost(10.000), elements(12 Players), rare(1), type(gold)

    502= cost(?), elements(12 Players), rare(3), type(gold)

    503= cost(?), elements(12 Players), rare(3), type(gold)

    504= cost(4000), elements(12 Players), rare(1), type(silver)

    505= cost(3000), elements(12 Players), rare(1), type(silver)

    506= cost(10.000), elements(12 Players), rare(3), type(silver)

    507= cost(7500), elements(12 Players), rare(3), type(silver)

    508= cost(100.000), elements(24 Players), rare(24), type(gold)

    509= cost(12.500), elements(12 Players), rare(1), type(gold)

    510= cost(25.000), elements(12), rare(3), type(gold)

    511= cost(4000), elements(12), rare(1), type(silver)

    512= cost(10.000), elements(12), rare(3), type(silver)

    __________________________________________________ ______________________________


    800= cost(100), elements(4), rare(0), type(bronze)

    801= cost(400), elements(4), rare(0), type(silver)

    802= cost(800), elements(4), rare(0), type(gold)

    803= cost(200), elements(4 Contracts), rare(0), type(bronze)

    804= cost(400), elements(4 Contracts), rare(0), type(silver)

    805= cost(800), elements(4 Contracts), rare(0), type(gold)

    806= cost(600), elements(4 Contracts), rare(0), type(bronze/silver/gold)
    Last edited by boydy95; 12-17-2011 at 04:49 AM.

  2. 12-17-2011, 04:47 AM
    #2
    Camacheiro's Avatar
    Camacheiro
    EA Data Reviewer
    1,681
    Posts
    11,345
    Reputation
    Aug 2009
    NextGenUpdate
    Originally Posted by boydy95 View Post

    403= cost(25.000), elements(12), rare(12), type(gold)
    Humm, this one could be a good one
  3. 12-17-2011, 05:09 AM
    #3
    koolmadrid's Avatar
    koolmadrid
    I defeated!
    632
    Posts
    1,870
    Reputation
    Dec 2010
    NextGenUpdate
    but tamper glitch is patched.. even if u put true instead of false it wont work..

    otherwise 402 and 403 looks good..
  4. 12-17-2011, 05:47 AM
    #4
    Problem?'s Avatar
    Problem?
    I defeated!
    610
    Posts
    545
    Reputation
    Sep 2011
    NextGenUpdate
    quick, we need a guinea pig.
  5. 12-17-2011, 06:46 AM
    #5
    xMo's Avatar
    xMo
    League Champion
    1,606
    Posts
    5,996
    Reputation
    Oct 2010
    NextGenUpdate
    Originally Posted by boydy95 View Post
    The codes for tamper data have changed here are the new ones: also you need to change the first "false" to "true"

    100= cost(400), elements(12), rare(1), type(bronze)

    101= cost(250), elements(12), rare(1), type(bronze)

    102= cost(800), elements(24), rare(3), type(bronze)

    103= cost(750), elements(12), rare(3), type(bronze)

    104= cost(600), elements(12), rare(3), type(bronze)

    105= cost(1500), elements(24), rare(7), type(bronze)

    106= cost(1500), elements(24), rare(7), type(bronze)

    __________________________________________________ ______________________________


    200= cost(2500), elements(12), rare(1), type(silver)

    201= cost(1750), elements(12), rare(1), type(silver)

    202= cost(4000), elements(24), rare(3), type(silver)

    203= cost(3750), elements(12), rare(3), type(silver)

    204= cost(3000), elements(12), rare(3), type(silver)

    205= cost(8000), elements(24), rare(7), type(silver)

    206= cost(5000), elements(24), rare(7), type(silver)

    207= cost(4000), elements(24), rare(3), type(silver)

    208= cost(3750), elements(12), rare(3), type(silver)

    209= cost(8000), elements(24), rare(7), type(silver)

    __________________________________________________ ______________________________


    300= cost(5000), elements(12), rare(1), type(gold)

    301= cost(3750), elements(12), rare(1), type(gold)

    302= cost(10.000), elements(24), rare(3), type(gold)

    303= cost(7500), elements(24), rare(3), type(gold)

    304= cost(7500), elements(12), rare(3), type(gold)

    305= cost(5000), elements(12), rare(3), type(gold)

    306= cost(15.000), elements(24), rare(7), type(gold)

    307= cost(5000), elements(12), rare(1), type(gold)

    308= cost(10.000), elements(24), rare(3), type(gold)

    309= cost(7500), elements(12), rare(3), type(gold)

    310= cost(15000), elements(24), rare(3), type(gold)

    __________________________________________________ ______________________________


    400= cost(3000), elements(12 No players), rare(3), type(gold)

    401= cost(15.000), elements(12 Players), rare(0), type(silver)

    402= cost(20.000), elements(12 No players), rare(12), type(gold)

    403= cost(25.000), elements(12), rare(12), type(gold)

    404= cost(35.000), elements(30), rare(1, type(gold)

    405= cost(50.000), elements(12 Players), rare(12), type(gold)

    406= cost(3000), elements(12), rare(1), type(bronze/silver/gold)

    407= cost(20.000), elements(12 No players), rare(12), type(gold)

    408= cost(20.000), elements(12 No players), rare(12), type(gold)

    409= cost(25.000), elements(12), rare(12), type(gold)

    410= cost(35.000), elements(30), rare(10), type(gold)

    411= cost(35.000), elements(12 Players), rare(12), type(gold)

    __________________________________________________ ______________________________


    500= cost(12.500), elements(12 Players), rare(1), type(gold)

    501= cost(10.000), elements(12 Players), rare(1), type(gold)

    502= cost(?), elements(12 Players), rare(3), type(gold)

    503= cost(?), elements(12 Players), rare(3), type(gold)

    504= cost(4000), elements(12 Players), rare(1), type(silver)

    505= cost(3000), elements(12 Players), rare(1), type(silver)

    506= cost(10.000), elements(12 Players), rare(3), type(silver)

    507= cost(7500), elements(12 Players), rare(3), type(silver)

    508= cost(100.000), elements(24 Players), rare(24), type(gold)

    509= cost(12.500), elements(12 Players), rare(1), type(gold)

    510= cost(25.000), elements(12), rare(3), type(gold)

    511= cost(4000), elements(12), rare(1), type(silver)

    512= cost(10.000), elements(12), rare(3), type(silver)

    __________________________________________________ ______________________________


    800= cost(100), elements(4), rare(0), type(bronze)

    801= cost(400), elements(4), rare(0), type(silver)

    802= cost(800), elements(4), rare(0), type(gold)

    803= cost(200), elements(4 Contracts), rare(0), type(bronze)

    804= cost(400), elements(4 Contracts), rare(0), type(silver)

    805= cost(800), elements(4 Contracts), rare(0), type(gold)

    806= cost(600), elements(4 Contracts), rare(0), type(bronze/silver/gold)
    doesnt work
  6. 12-17-2011, 06:50 AM
    #6
    urto71's Avatar
    urto71
    Haxor!
    38
    Posts
    10
    Reputation
    Nov 2011
    NextGenUpdate
    Again, only those who are working on the site "or those who have left open," then without changing false and true, but only by changing the code of the package!! : (
  7. 12-17-2011, 08:43 AM
    #7
    thed0c's Avatar
    thed0c
    Gym leader
    332
    Posts
    554
    Reputation
    Apr 2011
    NextGenUpdate
    none of these work
  8. 12-17-2011, 01:22 PM
    #8
    Killakk's Avatar
    Killakk
    Balls of Steel
    5,310
    Posts
    25,232
    Reputation
    Jul 2009
    NextGenUpdate
    Do these work? Will +rep for an answer! :y:
  9. 12-17-2011, 01:23 PM
    #9
    xMo's Avatar
    xMo
    League Champion
    1,606
    Posts
    5,996
    Reputation
    Oct 2010
    NextGenUpdate
    Originally Posted by killakk View Post
    do these work? Will +rep for an answer! :y:
    nope, i've test bwt 5 of them, even change false to true
  10. 12-17-2011, 01:24 PM
    #10
    Killakk's Avatar
    Killakk
    Balls of Steel
    5,310
    Posts
    25,232
    Reputation
    Jul 2009
    NextGenUpdate
    Originally Posted by xMo View Post
    nope, i've test bwt 5 of them, even change false to true
    You tested 411 and 410?
Page 1 of 2 1 2 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •