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Thread: New codes for tamper data


  1. boydy95 Cub Scout

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    12-17-2011 04:39 AM #1 New codes for tamper data


    The codes for tamper data have changed here are the new ones: also you need to change the first "false" to "true"

    100= cost(400), elements(12), rare(1), type(bronze)

    101= cost(250), elements(12), rare(1), type(bronze)

    102= cost(800), elements(24), rare(3), type(bronze)

    103= cost(750), elements(12), rare(3), type(bronze)

    104= cost(600), elements(12), rare(3), type(bronze)

    105= cost(1500), elements(24), rare(7), type(bronze)

    106= cost(1500), elements(24), rare(7), type(bronze)

    __________________________________________________ ______________________________


    200= cost(2500), elements(12), rare(1), type(silver)

    201= cost(1750), elements(12), rare(1), type(silver)

    202= cost(4000), elements(24), rare(3), type(silver)

    203= cost(3750), elements(12), rare(3), type(silver)

    204= cost(3000), elements(12), rare(3), type(silver)

    205= cost(8000), elements(24), rare(7), type(silver)

    206= cost(5000), elements(24), rare(7), type(silver)

    207= cost(4000), elements(24), rare(3), type(silver)

    208= cost(3750), elements(12), rare(3), type(silver)

    209= cost(8000), elements(24), rare(7), type(silver)

    __________________________________________________ ______________________________


    300= cost(5000), elements(12), rare(1), type(gold)

    301= cost(3750), elements(12), rare(1), type(gold)

    302= cost(10.000), elements(24), rare(3), type(gold)

    303= cost(7500), elements(24), rare(3), type(gold)

    304= cost(7500), elements(12), rare(3), type(gold)

    305= cost(5000), elements(12), rare(3), type(gold)

    306= cost(15.000), elements(24), rare(7), type(gold)

    307= cost(5000), elements(12), rare(1), type(gold)

    308= cost(10.000), elements(24), rare(3), type(gold)

    309= cost(7500), elements(12), rare(3), type(gold)

    310= cost(15000), elements(24), rare(3), type(gold)

    __________________________________________________ ______________________________


    400= cost(3000), elements(12 No players), rare(3), type(gold)

    401= cost(15.000), elements(12 Players), rare(0), type(silver)

    402= cost(20.000), elements(12 No players), rare(12), type(gold)

    403= cost(25.000), elements(12), rare(12), type(gold)

    404= cost(35.000), elements(30), rare(1, type(gold)

    405= cost(50.000), elements(12 Players), rare(12), type(gold)

    406= cost(3000), elements(12), rare(1), type(bronze/silver/gold)

    407= cost(20.000), elements(12 No players), rare(12), type(gold)

    408= cost(20.000), elements(12 No players), rare(12), type(gold)

    409= cost(25.000), elements(12), rare(12), type(gold)

    410= cost(35.000), elements(30), rare(10), type(gold)

    411= cost(35.000), elements(12 Players), rare(12), type(gold)

    __________________________________________________ ______________________________


    500= cost(12.500), elements(12 Players), rare(1), type(gold)

    501= cost(10.000), elements(12 Players), rare(1), type(gold)

    502= cost(?), elements(12 Players), rare(3), type(gold)

    503= cost(?), elements(12 Players), rare(3), type(gold)

    504= cost(4000), elements(12 Players), rare(1), type(silver)

    505= cost(3000), elements(12 Players), rare(1), type(silver)

    506= cost(10.000), elements(12 Players), rare(3), type(silver)

    507= cost(7500), elements(12 Players), rare(3), type(silver)

    508= cost(100.000), elements(24 Players), rare(24), type(gold)

    509= cost(12.500), elements(12 Players), rare(1), type(gold)

    510= cost(25.000), elements(12), rare(3), type(gold)

    511= cost(4000), elements(12), rare(1), type(silver)

    512= cost(10.000), elements(12), rare(3), type(silver)

    __________________________________________________ ______________________________


    800= cost(100), elements(4), rare(0), type(bronze)

    801= cost(400), elements(4), rare(0), type(silver)

    802= cost(800), elements(4), rare(0), type(gold)

    803= cost(200), elements(4 Contracts), rare(0), type(bronze)

    804= cost(400), elements(4 Contracts), rare(0), type(silver)

    805= cost(800), elements(4 Contracts), rare(0), type(gold)

    806= cost(600), elements(4 Contracts), rare(0), type(bronze/silver/gold)
    Last edited by boydy95; 12-17-2011 at 04:49 AM.

  2. Camacheiro's Avatar

    Camacheiro EA Data Reviewer

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    12-17-2011 04:47 AM #2

    Quote Originally Posted by boydy95 View Post

    403= cost(25.000), elements(12), rare(12), type(gold)
    Humm, this one could be a good one
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  3. koolmadrid's Avatar

    koolmadrid My M16 is broke

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    12-17-2011 05:09 AM #3

    but tamper glitch is patched.. even if u put true instead of false it wont work..

    otherwise 402 and 403 looks good..

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  4. Problem?'s Avatar

    Problem? My M16 is broke

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    12-17-2011 05:47 AM #4

    quick, we need a guinea pig.
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  5. xMo's Avatar

    xMo User is on a boat

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    12-17-2011 06:46 AM #5

    Quote Originally Posted by boydy95 View Post
    The codes for tamper data have changed here are the new ones: also you need to change the first "false" to "true"

    100= cost(400), elements(12), rare(1), type(bronze)

    101= cost(250), elements(12), rare(1), type(bronze)

    102= cost(800), elements(24), rare(3), type(bronze)

    103= cost(750), elements(12), rare(3), type(bronze)

    104= cost(600), elements(12), rare(3), type(bronze)

    105= cost(1500), elements(24), rare(7), type(bronze)

    106= cost(1500), elements(24), rare(7), type(bronze)

    __________________________________________________ ______________________________


    200= cost(2500), elements(12), rare(1), type(silver)

    201= cost(1750), elements(12), rare(1), type(silver)

    202= cost(4000), elements(24), rare(3), type(silver)

    203= cost(3750), elements(12), rare(3), type(silver)

    204= cost(3000), elements(12), rare(3), type(silver)

    205= cost(8000), elements(24), rare(7), type(silver)

    206= cost(5000), elements(24), rare(7), type(silver)

    207= cost(4000), elements(24), rare(3), type(silver)

    208= cost(3750), elements(12), rare(3), type(silver)

    209= cost(8000), elements(24), rare(7), type(silver)

    __________________________________________________ ______________________________


    300= cost(5000), elements(12), rare(1), type(gold)

    301= cost(3750), elements(12), rare(1), type(gold)

    302= cost(10.000), elements(24), rare(3), type(gold)

    303= cost(7500), elements(24), rare(3), type(gold)

    304= cost(7500), elements(12), rare(3), type(gold)

    305= cost(5000), elements(12), rare(3), type(gold)

    306= cost(15.000), elements(24), rare(7), type(gold)

    307= cost(5000), elements(12), rare(1), type(gold)

    308= cost(10.000), elements(24), rare(3), type(gold)

    309= cost(7500), elements(12), rare(3), type(gold)

    310= cost(15000), elements(24), rare(3), type(gold)

    __________________________________________________ ______________________________


    400= cost(3000), elements(12 No players), rare(3), type(gold)

    401= cost(15.000), elements(12 Players), rare(0), type(silver)

    402= cost(20.000), elements(12 No players), rare(12), type(gold)

    403= cost(25.000), elements(12), rare(12), type(gold)

    404= cost(35.000), elements(30), rare(1, type(gold)

    405= cost(50.000), elements(12 Players), rare(12), type(gold)

    406= cost(3000), elements(12), rare(1), type(bronze/silver/gold)

    407= cost(20.000), elements(12 No players), rare(12), type(gold)

    408= cost(20.000), elements(12 No players), rare(12), type(gold)

    409= cost(25.000), elements(12), rare(12), type(gold)

    410= cost(35.000), elements(30), rare(10), type(gold)

    411= cost(35.000), elements(12 Players), rare(12), type(gold)

    __________________________________________________ ______________________________


    500= cost(12.500), elements(12 Players), rare(1), type(gold)

    501= cost(10.000), elements(12 Players), rare(1), type(gold)

    502= cost(?), elements(12 Players), rare(3), type(gold)

    503= cost(?), elements(12 Players), rare(3), type(gold)

    504= cost(4000), elements(12 Players), rare(1), type(silver)

    505= cost(3000), elements(12 Players), rare(1), type(silver)

    506= cost(10.000), elements(12 Players), rare(3), type(silver)

    507= cost(7500), elements(12 Players), rare(3), type(silver)

    508= cost(100.000), elements(24 Players), rare(24), type(gold)

    509= cost(12.500), elements(12 Players), rare(1), type(gold)

    510= cost(25.000), elements(12), rare(3), type(gold)

    511= cost(4000), elements(12), rare(1), type(silver)

    512= cost(10.000), elements(12), rare(3), type(silver)

    __________________________________________________ ______________________________


    800= cost(100), elements(4), rare(0), type(bronze)

    801= cost(400), elements(4), rare(0), type(silver)

    802= cost(800), elements(4), rare(0), type(gold)

    803= cost(200), elements(4 Contracts), rare(0), type(bronze)

    804= cost(400), elements(4 Contracts), rare(0), type(silver)

    805= cost(800), elements(4 Contracts), rare(0), type(gold)

    806= cost(600), elements(4 Contracts), rare(0), type(bronze/silver/gold)
    doesnt work

  6. urto71 Ragdoll

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    12-17-2011 06:50 AM #6

    Again, only those who are working on the site "or those who have left open," then without changing false and true, but only by changing the code of the package!! : (

  7. thed0c's Avatar

    thed0c Hamburglar

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    12-17-2011 08:43 AM #7

    none of these work

  8. Killakk's Avatar

    Killakk Super GoD

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    12-17-2011 01:22 PM #8

    Do these work? Will +rep for an answer! :y:




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  9. xMo's Avatar

    xMo User is on a boat

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    12-17-2011 01:23 PM #9

    Quote Originally Posted by killakk View Post
    do these work? Will +rep for an answer! :y:
    nope, i've test bwt 5 of them, even change false to true

  10. Killakk's Avatar

    Killakk Super GoD

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    12-17-2011 01:24 PM #10

    Quote Originally Posted by xMo View Post
    nope, i've test bwt 5 of them, even change false to true
    You tested 411 and 410?




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