Post: Help Need Offsets
10-11-2018, 10:29 AM #1
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hello i really need these offsets i tried to find them my self but dont know what to search for in ida could you please give me the offsets or help me with the strings for the offsets

the ones i need are :
SL_GetString
AimTarget_GetTagPos
CL_SetViewAngles
CG_IsEntityFriendlyNotEnemy
CG_GameMessage
Atan
CL_ConsolePrint
R_TextWidth
WorldPosToScreenPos

Please Help
10-11-2018, 04:10 PM #2
Originally posted by KAYLEB
hello i really need these offsets i tried to find them my self but dont know what to search for in ida could you please give me the offsets or help me with the strings for the offsets

the ones i need are :
SL_GetString
AimTarget_GetTagPos
CL_SetViewAngles
CG_IsEntityFriendlyNotEnemy
CG_GameMessage
Atan
CL_ConsolePrint
R_TextWidth
WorldPosToScreenPos

Please Help


well those arent offsets those are Dvars Try using cbuf to use these!
10-12-2018, 02:37 AM #3
Originally posted by ProdMods View Post
well those arent offsets those are Dvars Try using cbuf to use these!


dvars for non host never seen dvars being called for non host aimbot
10-13-2018, 08:27 PM #4
lol how so the end game non host thats a cbuf??
10-13-2018, 08:29 PM #5
Originally posted by KAYLEB
dvars for non host never seen dvars being called for non host aimbot


lool i wasnt referring to the aimbot..
and since when has an aimbot on cod been an offset??

The following user groaned ProdMods for this awful post:

S63
10-13-2018, 11:01 PM #6
Originally posted by ProdMods View Post
lool i wasnt referring to the aimbot..
and since when has an aimbot on cod been an offset??


does it really matter what its called?
10-14-2018, 02:29 AM #7
S63
Space Ninja
Originally posted by KAYLEB
hello i really need these offsets i tried to find them my self but dont know what to search for in ida could you please give me the offsets or help me with the strings for the offsets

the ones i need are :
SL_GetString
AimTarget_GetTagPos
CL_SetViewAngles
CG_IsEntityFriendlyNotEnemy
CG_GameMessage
Atan
CL_ConsolePrint
R_TextWidth
WorldPosToScreenPos

Please Help


I'll update this tomorrow with SL_GetString.

Reverse WorldToScreenPos with refdef struct.

Use clientActive for the equivalent to CL_SetViewAngles

Use
Com_GetClientDObj - 0x2BB688

CG_DObjGetWorldTagPos - 0x153680

These to reverse AimTarg_GetTagPos (This function is reversed in snow engine source mw3, world to screen pod is reversed in the research project Sabotage released(mw3 section))

Also their is a atan function in include <math.h> I believe
Last edited by S63 ; 10-14-2018 at 02:33 AM.
10-14-2018, 03:14 AM #8
Originally posted by S63 View Post
I'll update this tomorrow with SL_GetString.

Reverse WorldToScreenPos with refdef struct.

Use clientActive for the equivalent to CL_SetViewAngles

Use
Com_GetClientDObj - 0x2BB688

CG_DObjGetWorldTagPos - 0x153680

These to reverse AimTarg_GetTagPos (This function is reversed in snow engine source mw3, world to screen pod is reversed in the research project Sabotage released(mw3 section))

Also their is a atan function in include <math.h> I believe


thank you very much appreciate it Smile
10-16-2018, 04:14 AM #9
Originally posted by S63 View Post
I'll update this tomorrow with SL_GetString.

Reverse WorldToScreenPos with refdef struct.

Use clientActive for the equivalent to CL_SetViewAngles

Use
Com_GetClientDObj - 0x2BB688

CG_DObjGetWorldTagPos - 0x153680

These to reverse AimTarg_GetTagPos (This function is reversed in snow engine source mw3, world to screen pod is reversed in the research project Sabotage released(mw3 section))

Also their is a atan function in include <math.h> I believe


any luck with the sl_get string and is the another way to check is entity is enemy not freindly using dvar get bool?

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