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1.02 offsets:
ClientState: 0xF12F80
gentity: 0xDD2F80
cbuf_addtext: 0x002A5B2C
gamesendservercmd: 005EA31C
Modded emblem for level: 0x01752A1B / byte: 0xFF, 0xFF
All Perks in Class Nr.1 Soldier 1: 0x174E82e
Name Change: 0x01729F38
ClanTag: 0x00C8F26A
Point squad: 0x01752724 Byte: 0x00, 0x98, 0x96, 0x7f
0x0174E7BB Class Name 1 / / Class Interval 0x80 / / Interval 0x564 Soldier
0x0174Eab9 Soldier Name 1 / / For Next Soldier Add 0x564
Prestige 10 instantly:
Offsets:
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte: 0xB0, 0xC4, 0x12, 0x00
Offset: 0x01752a1c
Byte: 0x0A -> This is the byte for the prestige 10
0x0145E6a0 - Gametypes
Interval: 0x188 (0x188 Add Gametype for a lower)
---
0x0145E6e0 - Gametypes Description
Interval: 0x188 (0x188 Add Description for a lower)
0x01464604 - Standart (Find Game / Title)
0x01464644 - Standard Description (Find Game)
-
0x01464818 - Hardcore (Find Game / Title)
0x1464858 - Hardcore Description (Find Game)
-
0x1464A2C - Clan vs Clan (Find Game / Title)
0x1464A6C - Clan vs Clan Description (Find Game)
Interval: 0x214
0x00013CC0 - AimAssist_DrawTargets (int localClientNum, playerState_s * ps, const float * color)
0x0036A760 - AngleDelta (angle1 const float, const float angle2)
0x00768C54 - AngleNormalize180 (const float angle)
0x0036A6F8 - AngleNormalize360 (const float angle)
0x000EB990 - BG_GetEntityTypeName (const int eType)
0x000E00C0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x000E26F0 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x00119810 - BG_WeaponFireRecoil (playerState_s const *, float const *, float const *)
0x002A5B2C - Cbuf_AddText (localClientNum int, const char * text)
0x0052867C - CG_FireWeapon (int, centity_s *, int, ushort, uint, playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float * color, Material * material)
0x00185F24 - CL_GamepadButtonEvent (localClientNum int, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons (int localClientNum
0x00244FC4 - CalculateRanks (void)
0x00228A10 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x00226A58 - ClientEndFrame (gentity_s * ent)
0x00228DE8 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x002247C8 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228648 - ClientUserinfoChanged (int clientNum)
0x005541A0 - Com_Error (errorParm_t code, const char * fmt)
0x0029274C - G_ClientStopUsingTurret (gentity_s * self)
0x0028B0B4 - G_EntUnlink (gentity_s * ent)
0x00030C78 - G_FindConfigstringIndex (const char * name, int start, int max, int create, const char * errormsg)
0x004A7E10 - G_GivePlayerWeapon (playerState_s * pPS, iWeaponIndex int, char altModelIndex)
0x00285B68 - G_InitGentity (gentity_s * e)
0x00032DD0 - G_LocalizedStringIndex (const char * string)
0x00030DDC - G_MaterialIndex (const char * name)
0x002399E8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00223DDC - G_SetClientContents (gentity_s *)
0x002715FC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError (const char * error)
0x005EA31C - SV_GameSendServerCommand (int clientNum, svscmd_type type const char * text)
0x006131A4 - SV_SendServerCommand (client_s * cl svscmd_type type const char * fmt)
0x00507E20 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x005863A8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s customers *, int sizeofGameClient)
0x005142F8 - SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity> Click on Unk_
0x00244894 - G_Client> Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Nop Enable | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | 0x01 Disable
0x005289CC - No Recoil (Nonhost) | Nop Enable | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | 0x02 Disable
0x0023BB18 - G_Hudelems> Click on Unk_0x00013CC0 - AimAssist_DrawTargets (int localClientNum, playerState_s * ps, const float * color)
0x0036A760 - AngleDelta (angle1 const float, const float angle2)
0x00768C54 - AngleNormalize180 (const float angle)
0x0036A6F8 - AngleNormalize360 (const float angle)
0x000EB990 - BG_GetEntityTypeName (const int eType)
0x000E00C0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x000E26F0 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x00119810 - BG_WeaponFireRecoil (playerState_s const *, float const *, float const *)
0x002A5B2C - Cbuf_AddText (localClientNum int, const char * text)
0x0052867C - CG_FireWeapon (int, centity_s *, int, ushort, uint, playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float * color, Material * material)
0x00185F24 - CL_GamepadButtonEvent (localClientNum int, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons (int localClientNum
0x00244FC4 - CalculateRanks (void)
0x00228A10 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x00226A58 - ClientEndFrame (gentity_s * ent)
0x00228DE8 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x002247C8 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228648 - ClientUserinfoChanged (int clientNum)
0x005541A0 - Com_Error (errorParm_t code, const char * fmt)
0x0029274C - G_ClientStopUsingTurret (gentity_s * self)
0x0028B0B4 - G_EntUnlink (gentity_s * ent)
0x00030C78 - G_FindConfigstringIndex (const char * name, int start, int max, int create, const char * errormsg)
0x004A7E10 - G_GivePlayerWeapon (playerState_s * pPS, iWeaponIndex int, char altModelIndex)
0x00285B68 - G_InitGentity (gentity_s * e)
0x00032DD0 - G_LocalizedStringIndex (const char * string)
0x00030DDC - G_MaterialIndex (const char * name)
0x002399E8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00223DDC - G_SetClientContents (gentity_s *)
0x002715FC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError (const char * error)
0x005EA31C - SV_GameSendServerCommand (int clientNum, svscmd_type type const char * text)
0x006131A4 - SV_SendServerCommand (client_s * cl svscmd_type type const char * fmt)
0x00507E20 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x005863A8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s customers *, int sizeofGameClient)
0x005142F8 - SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity> Click on Unk_
0x00244894 - G_Client> Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Nop Enable | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | 0x01 Disable
0x005289CC - No Recoil (Nonhost) | Nop Enable | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | 0x02 Disable
0x0023BB18 - G_Hudelems> Click on Unk_
Unlock Title / Emblem ~ 70-80%
0x01751db0
lenght 850 byte 0F
Unlock Title / Emblem Extinction
0x01755206
lenght 50 byte 0F
0x0174E7BB Class Name 1 / / Class Interval 0x80 / / Interval 0x564 Soldier
Soldier 0x0174Eab9 Name 1 / / For Next Soldier Add 0x564
Prestige instantly: Offsets : 0xB0, 0xC4, 0x12, 0x00 Offset: 0x01752a1c