Post: COD Ghost offsets
11-08-2013, 08:29 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); 1.02 offsets:

ClientState: 0xF12F80

gentity: 0xDD2F80

cbuf_addtext: 0x002A5B2C

gamesendservercmd: 005EA31C

Modded emblem for level: 0x01752A1B / byte: 0xFF, 0xFF

All Perks in Class Nr.1 Soldier 1: 0x174E82e

Name Change: 0x01729F38

ClanTag: 0x00C8F26A

Point squad: 0x01752724 Byte: 0x00, 0x98, 0x96, 0x7f

0x0174E7BB Class Name 1 / / Class Interval 0x80 / / Interval 0x564 Soldier

0x0174Eab9 Soldier Name 1 / / For Next Soldier Add 0x564

Prestige 10 instantly:

Offsets:
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte: 0xB0, 0xC4, 0x12, 0x00

Offset: 0x01752a1c
Byte: 0x0A -> This is the byte for the prestige 10

0x0145E6a0 - Gametypes
Interval: 0x188 (0x188 Add Gametype for a lower)
---
0x0145E6e0 - Gametypes Description
Interval: 0x188 (0x188 Add Description for a lower)

0x01464604 - Standart (Find Game / Title)
0x01464644 - Standard Description (Find Game)
-
0x01464818 - Hardcore (Find Game / Title)
0x1464858 - Hardcore Description (Find Game)
-
0x1464A2C - Clan vs Clan (Find Game / Title)
0x1464A6C - Clan vs Clan Description (Find Game)

Interval: 0x214

0x00013CC0 - AimAssist_DrawTargets (int localClientNum, playerState_s * ps, const float * color)
0x0036A760 - AngleDelta (angle1 const float, const float angle2)
0x00768C54 - AngleNormalize180 (const float angle)
0x0036A6F8 - AngleNormalize360 (const float angle)
0x000EB990 - BG_GetEntityTypeName (const int eType)
0x000E00C0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x000E26F0 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x00119810 - BG_WeaponFireRecoil (playerState_s const *, float const *, float const *)
0x002A5B2C - Cbuf_AddText (localClientNum int, const char * text)
0x0052867C - CG_FireWeapon (int, centity_s *, int, ushort, uint, playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float * color, Material * material)
0x00185F24 - CL_GamepadButtonEvent (localClientNum int, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons (int localClientNum
0x00244FC4 - CalculateRanks (void)
0x00228A10 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x00226A58 - ClientEndFrame (gentity_s * ent)
0x00228DE8 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x002247C8 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228648 - ClientUserinfoChanged (int clientNum)
0x005541A0 - Com_Error (errorParm_t code, const char * fmt)
0x0029274C - G_ClientStopUsingTurret (gentity_s * self)
0x0028B0B4 - G_EntUnlink (gentity_s * ent)
0x00030C78 - G_FindConfigstringIndex (const char * name, int start, int max, int create, const char * errormsg)
0x004A7E10 - G_GivePlayerWeapon (playerState_s * pPS, iWeaponIndex int, char altModelIndex)
0x00285B68 - G_InitGentity (gentity_s * e)
0x00032DD0 - G_LocalizedStringIndex (const char * string)
0x00030DDC - G_MaterialIndex (const char * name)
0x002399E8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00223DDC - G_SetClientContents (gentity_s *)
0x002715FC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError (const char * error)
0x005EA31C - SV_GameSendServerCommand (int clientNum, svscmd_type type const char * text)
0x006131A4 - SV_SendServerCommand (client_s * cl svscmd_type type const char * fmt)
0x00507E20 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x005863A8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s customers *, int sizeofGameClient)
0x005142F8 - SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity> Click on Unk_
0x00244894 - G_Client> Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Nop Enable | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | 0x01 Disable
0x005289CC - No Recoil (Nonhost) | Nop Enable | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | 0x02 Disable
0x0023BB18 - G_Hudelems> Click on Unk_0x00013CC0 - AimAssist_DrawTargets (int localClientNum, playerState_s * ps, const float * color)
0x0036A760 - AngleDelta (angle1 const float, const float angle2)
0x00768C54 - AngleNormalize180 (const float angle)
0x0036A6F8 - AngleNormalize360 (const float angle)
0x000EB990 - BG_GetEntityTypeName (const int eType)
0x000E00C0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x000E26F0 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * es)
0x00119810 - BG_WeaponFireRecoil (playerState_s const *, float const *, float const *)
0x002A5B2C - Cbuf_AddText (localClientNum int, const char * text)
0x0052867C - CG_FireWeapon (int, centity_s *, int, ushort, uint, playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float * color, Material * material)
0x00185F24 - CL_GamepadButtonEvent (localClientNum int, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons (int localClientNum
0x00244FC4 - CalculateRanks (void)
0x00228A10 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x00226A58 - ClientEndFrame (gentity_s * ent)
0x00228DE8 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x002247C8 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228648 - ClientUserinfoChanged (int clientNum)
0x005541A0 - Com_Error (errorParm_t code, const char * fmt)
0x0029274C - G_ClientStopUsingTurret (gentity_s * self)
0x0028B0B4 - G_EntUnlink (gentity_s * ent)
0x00030C78 - G_FindConfigstringIndex (const char * name, int start, int max, int create, const char * errormsg)
0x004A7E10 - G_GivePlayerWeapon (playerState_s * pPS, iWeaponIndex int, char altModelIndex)
0x00285B68 - G_InitGentity (gentity_s * e)
0x00032DD0 - G_LocalizedStringIndex (const char * string)
0x00030DDC - G_MaterialIndex (const char * name)
0x002399E8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00223DDC - G_SetClientContents (gentity_s *)
0x002715FC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError (const char * error)
0x005EA31C - SV_GameSendServerCommand (int clientNum, svscmd_type type const char * text)
0x006131A4 - SV_SendServerCommand (client_s * cl svscmd_type type const char * fmt)
0x00507E20 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x005863A8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s customers *, int sizeofGameClient)
0x005142F8 - SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity> Click on Unk_
0x00244894 - G_Client> Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Nop Enable | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | 0x01 Disable
0x005289CC - No Recoil (Nonhost) | Nop Enable | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | 0x02 Disable
0x0023BB18 - G_Hudelems> Click on Unk_

Unlock Title / Emblem ~ 70-80%

0x01751db0
lenght 850 byte 0F


Unlock Title / Emblem Extinction
0x01755206
lenght 50 byte 0F

0x0174E7BB Class Name 1 / / Class Interval 0x80 / / Interval 0x564 Soldier
Soldier 0x0174Eab9 Name 1 / / For Next Soldier Add 0x564

Prestige instantly: Offsets : 0xB0, 0xC4, 0x12, 0x00 Offset: 0x01752a1c

The following user thanked Shaejp12 for this useful post:

Mango_Knife

The following 3 users groaned at Shaejp12 for this awful post:

ϟ c0rruption ϟ, Eddie Mac, ThePaaqoHD
11-08-2013, 01:53 PM #2
Eddie Mac
At least I can fight
Why do we need 50 posts of the same offsets, Someone should clean this section up. There are way to many threads with these same offsets Facepalm

The following 3 users say thank you to Eddie Mac for this useful post:

Authority Modz, ThePaaqoHD, worrorfight
11-08-2013, 02:12 PM #3
We need new guys like force host will be better :/
11-08-2013, 02:13 PM #4
KevinWinterX
< ^ > < ^ >
Originally posted by eddie
Why do we need 50 posts of the same offsets, Someone should clean this section up. There are way to many threads with these same offsets Facepalm


:lol:
11-08-2013, 02:25 PM #5
FFM | iMoDzRGFR
Are you high?
hum juste give the credit ..
11-08-2013, 02:54 PM #6
ϟ c0rruption ϟ
Certified Ethical Hacker
Old........
11-08-2013, 03:19 PM #7
flynhigh09
Little One
some offsets for cex users would be nice. Think therez enough out for dex lol

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo