PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
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