Post: c# Ghosts 1.16 Force Host Offsets
10-16-2017, 08:02 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Force Host:

ON:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });


OFF:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });



Credits: Unknown
Last edited by USBMoDz_HD ; 10-20-2017 at 07:07 PM.

The following 2 users say thank you to USBMoDz_HD for this useful post:

noah420x, SoloHoster

The following user groaned USBMoDz_HD for this awful post:

S63
10-16-2017, 08:06 PM #2
Father Luckeyy
Retired - Lead Content Manager
Originally posted by HD View Post
Force Host:

ON:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };


OFF:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };



Credits: Unknown


Looks sketchy but i will test it later to verify
10-16-2017, 11:17 PM #3
Father Luckeyy
Retired - Lead Content Manager
Originally posted by HD View Post
Force Host:

ON:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };


OFF:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };



Credits: Unknown


Tested the functions and they do work. Nice release. Also in your coding at the end of each line before the breakpoint you need to add " ) " or they will get errors in visual studios
10-17-2017, 07:34 PM #4
Do i Need to put it in a loop?
10-17-2017, 08:52 PM #5
Father Luckeyy
Retired - Lead Content Manager
Originally posted by CustomHooker View Post
Do i Need to put it in a loop?


No you don't. Just put it in a button or checkbox
06-23-2018, 11:40 PM #6
Originally posted by HD View Post
Force Host:

ON:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });


OFF:

    
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });



Credits: Unknown


Thank you its in my multi tool :P ill credit u
07-07-2018, 09:21 PM #7
S63
Space Ninja
Originally posted by SoloHoster View Post
Thank you its in my multi tool :P ill credit u


there not even his xD there someone elses and he writes to the same offset multiple times. this code could be alot, lot more small xD
07-08-2018, 12:59 AM #8
Originally posted by S63 View Post
there not even his xD there someone elses and he writes to the same offset multiple times. this code could be alot, lot more small xD


Please message me
07-08-2018, 05:33 AM #9
S63
Space Ninja
Originally posted by SoloHoster View Post
Please message me


message you about what?

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