Post: Calculating color code for rims and cars also from gt5.0 file
03-18-2013, 02:17 AM #1
Ramanujan
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I put this in another topic, but it also is relevant for other colors.


The location of the paint code for the current selected car can be found here, this is what i am editing:

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We have been looking for the paint code for cars for some time.
But actualy the game works with the code used for rims and makes the car part up.

lets take this color

Arancia Argos: 019E0 CF0

019E0 is the part for the car body and CF0 is the part for the rims.
059E0 gives the same color.

19E0/2 = CF0

Sometimes car body colors appear in uneven numbers, but this makes the rims return to their standard color.
Even if you use a color code for the last 3 digits.

So 019E1 CF0 gives a standard color rim. The same as 019E0FFF.

If you search in your gt5.x file right after the color name is the paint code for Arancia Argos this is CF0.
So just going through the file gives the rims colors.
Multiplying those with 2 will get you the car colors!
No more need to paint cars in a color to find out the value. :nerd:


Adding 4000/8000/C000 hex gives the different colors available on the rims in gt auto. This is overriden if you paint the rims. Thanks to identiti_crisis who found this.

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Originally posted by crisis View Post

For instance, having a stock painted DC5R with "rim" 1 fitted:
[03FFFFFF, 0, 000000] gives the first wheel choice, the grey RGIIs.
[07FFFFFF, 1, 000001] gives the gold ones in second place.
[0BFFFFFF, 2, 000010] is the chrome ones.
[0FFFFFFF, 3, 000011] is the white ones.

It seems there is this "hidden" extra colour for all wheels, but I've only tested a few and they were all white. Some wheels don't come in white by default, plus it's a kind of "satin" white rather than the matte or gloss whites you get via the paint chips (which is more common on wheels in real life anyway), so it might be useful to someone.





Adding 2000 hex to a car color makes the car the default color again. (Same principle as the rims)

So:

[6 bits for default colors of rims]+[ 1 bit to ignore next]+[CAR color 000-FFF]+[ 1 bit to ignore next]+[RIM color 000-FFF]

:confused::confused:

For people strugling with all the hex numbers here is an easier example to convert between a known paint chip on a car and the one for the rims would be this:

00444 FFF (just made this up, as it is a simple number)

To paint the rims the same color you divide the car part by two.
So 444/2=222

So to paint car and rims the same color enter 00444 222 as the paint code.
Last edited by Ramanujan ; 04-14-2013 at 04:31 AM. Reason: default rim colors added

The following 12 users say thank you to Ramanujan for this useful post:

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03-18-2013, 03:29 PM #11
Eat_Ur_Food
Vault dweller
Originally posted by Ramanujan View Post
I put this in another topic, but it also is relevant for other colors.


The location of the paint code for the current selected car can be found here, this is what i am editing:

You must login or register to view this content.


We have been looking for the paint code for cars for some time.
But actualy the game works with the code used for rims and makes the car part up.

lets take this color

Arancia Argos: 059E0 CF0

059E0 is the part for the car and CF0 is the part for the rims.
019E0 gives the same color.

19E0/2 = CF0

Sometimes colors appear in uneven numbers, but this makes the rims return to their standard color.
Even if you use a color code for the last 3 digits.

So 059E1 CF0 gives a standard color rim. The same as 059E0FFF.

If you search in your gt5.x file right after the color name is the paint code for Arancia Argos this is CF0.
So just going through the file gives the rims colors.
Multiplying those with 2 will get you the car colors!
No more need to paint cars in a color to find out the value. :nerd:


What the adding of 4000 hex does i do not know yet. I can't see any difference.
Adding 2000 hex to a car color makes the car the default color again. (Same principle as the rims)

So:

[6 bits unknown GT5 seems to set the last one sometimes]+[ 1 bit to ignore next]+[CAR color 000-FFF]+[ 1 bit to ignore next]+[RIM color 000-FFF]


You sir are A FUCKING GENIUS for lack of a better term :y:
03-18-2013, 05:21 PM #12
Ramanujan
Bounty hunter
Originally posted by Food View Post
You sir are A FUCKING GENIUS for lack of a better term :y:


Thank you sir. :love::nerd::love:
03-18-2013, 05:37 PM #13
civicmadhack
Save Point
lol yes m8 i do know that but its a game so i dont think i can carbon rap the car in game so finding out the paint code is the only way i can think of doing it i looked up the zonda r /carbon r and they both show the stock paint codes 3fff.... i cant be the only one who thinks this would be nice to know any help on how to dig deeper to find out would be nice
03-18-2013, 06:41 PM #14
Bounkass
Are you high?
Originally posted by civicmadhack View Post
lol yes m8 i do know that but its a game so i dont think i can carbon rap the car in game so finding out the paint code is the only way i can think of doing it i looked up the zonda r /carbon r and they both show the stock paint codes 3fff.... i cant be the only one who thinks this would be nice to know any help on how to dig deeper to find out would be nice


You have any idea why the Stealth Models are lighter than the original variants? Because they are carbon wrapped. I guess... THINK!
03-18-2013, 07:11 PM #15
Ddr23
Keeper
Originally posted by Food View Post
So your first instinct is to type about your ignorance lol dude do a little reasearch there are multiple threads about offsets and the such. :n:


uhh..a little ignorance i know what the fuck offsets are, i meant where the offsets located to the change rim color. That CFO stuff hes talking about dosent make sense
03-18-2013, 07:16 PM #16
Eat_Ur_Food
Vault dweller
Originally posted by Ddr23 View Post
Originally posted by Food View Post
So your first instinct is to type about your ignorance lol dude do a little reasearch there are multiple threads about offsets and the such. :n:


uhh..a little ignorance i know what the fuck offsets are, i meant where the offsets located to the change rim color. That CFO stuff hes talking about dosent make sense


The CFO stuff he is talking about is a specific paint value not offsets that's why your not making sense of it. you need to locate where your paint offsets are and then this thread might make a bit more sense to ya. Try the E840 area that's where mine are.
03-18-2013, 07:24 PM #17
Ddr23
Keeper
Originally posted by Food View Post
Originally posted by Ddr23 View Post


The CFO stuff he is talking about is a specific paint value not offsets that's why your not making sense of it. you need to locate where your paint offsets are and then this thread might make a bit more sense to ya. Try the E840 area that's where mine are.


yes...., i kno mines is e830, im just a bit lost. His explaining is throwing me off....Besides, someone cant get confused for a minute, with out some insult from someone who is a "Elite Member" wow! stare
03-18-2013, 07:33 PM #18
Eat_Ur_Food
Vault dweller
Originally posted by Ddr23 View Post
Originally posted by Food View Post


yes...., i kno mines is e830, im just a bit lost. His explaining is throwing me off....Besides, someone cant get confused for a minute, with out some insult from someone who is a "Elite Member" wow! stare


Where was there an insult I just stated facts don't be so up tight and take a chill pill.
03-18-2013, 08:52 PM #19
i cant seem to find the rim color value in HxD i know where the car color value is but cant find the rims.. im trying to make two tone rims but if i cant find the value im screwed :impatient:

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