I put this in another topic, but it also is relevant for other colors.
The location of the paint code for the current selected car can be found here, this is what i am editing:
We have been looking for the paint code for cars for some time.
But actualy the game works with the code used for rims and makes the car part up.
lets take this color
Arancia Argos: 019E0 CF0
019E0 is the part for the car body and CF0 is the part for the rims.
059E0 gives the same color.
19E0/2 = CF0
Sometimes car body colors appear in uneven numbers, but this makes the rims return to their standard color.
Even if you use a color code for the last 3 digits.
So 019E1 CF0 gives a standard color rim. The same as 019E0FFF.
If you search in your gt5.x file right after the color name is the paint code for Arancia Argos this is CF0.
So just going through the file gives the rims colors.
Multiplying those with 2 will get you the car colors!
No more need to paint cars in a color to find out the value. :nerd:
Adding 4000/8000/C000 hex gives the different colors available on the rims in gt auto. This is overriden if you paint the rims. Thanks to identiti_crisis who found this.
His post is here: http://www.nextgenupdate.com/forums/...r-blob-10.html
Adding 2000 hex to a car color makes the car the default color again. (Same principle as the rims)
[6 bits for default colors of rims]+[ 1 bit to ignore next]+[CAR color 000-FFF]+[ 1 bit to ignore next]+[RIM color 000-FFF]
For people strugling with all the hex numbers here is an easier example to convert between a known paint chip on a car and the one for the rims would be this:
00444 FFF (just made this up, as it is a simple number)
To paint the rims the same color you divide the car part by two.
So to paint car and rims the same color enter 00444 222 as the paint code.